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Difference between revisions of "Sonic Heroes (GameCube E3 version)"

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  |developer=[[Sonic Team]]
 
  |developer=[[Sonic Team]]
 
  |system=[[GameCube]]
 
  |system=[[GameCube]]
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|romsize=1.35 GB
 
  | genre=Action
 
  | genre=Action
 
}}
 
}}
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'''''[[Sonic Heroes]]'' E3 version''' for the [[GameCube]] was a demo of ''Sonic Heroes'', displayed during [[E3]] 2003. A disc image dump was released to the public on April 6, 2016, in a joint effort between [[Sonic Retro]] and Spanish fansite Sonic Paradise.
  
'''''[[Sonic Heroes]]'' E3 version''' for the [[GameCube]] was a demo of ''Sonic Heroes'', displayed during [[E3]] 2003. A disc image dump was released to the public on April 6, 2016.
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This prototype requires a development version of the Dolphin emulator or Nintendont to run. The disc will not boot on a retail GameCube or [[Wii]], nor will it run on regular Dolphin builds.
  
==External Links==
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==Differences==
 +
===General differences===
 +
*The title screen is very different, depicting scrolling banners with all four teams. This title screen was even used in the [[Sonic Heroes (GameCube prototype 10.8)|10.8 prototype]].
 +
*The demo only features two playable stages: [[Seaside Hill]] (labelled as "EASY") and [[Rail Canyon (Sonic Heroes)|Rail Canyon]] (labelled as "HARD"). [[Team Sonic]] is the only playable team for both stages.
 +
*There are no title cards. The loading screens simply feature the three team rings in the bottom-right corner.
 +
*The HUD does not display the player's score.
 +
*The timer in the HUD does not count up; rather, it counts ''down'' from 9 minutes and 59 seconds, essentially placing a 10-minute time limit on the player.
 +
*There are no [[Power Core]]s yet, meaning the player cannot level up teammates. Likewise, the HUD does not show team levels.
 +
*[[Team Blast]]s cannot be performed.
 +
*For some reason, the game will restart after being paused for a short while.
 +
*All the hints are simply text with a blue backdrop.
 +
*When the player passes a [[Checkpoint]], they will receive different items depending on which character is the leader. [[Sonic the Hedgehog|Sonic]] gets [[Power Sneakers]], [[Miles "Tails" Prower|Tails]] gets [[Ring]]s, and [[Knuckles the Echidna|Knuckles]] gets a [[Shield]].
 +
*There are missing graphical effects when spinning off of poles.
 +
*When finishing a level, the HUD does not disappear, the music does not stop, and the camera for the end level cutscene goes all wonky at the end of the level, panning away from Team Sonic.
 +
*When the game ends, a "Coming Soon" screen appears, and then the game resets.
 +
 
 +
===Audio differences===
 +
*Seaside Hill's theme is missing most of its drums, and the electric guitar is mixed slightly different.
 +
*Rail Canyon's theme uses different drums.
 +
*The Power Sneakers jingle does not play.
 +
*Some sound effects and voice clips are missing.
 +
*Tails has a different voice clip when using [[Thunder Shoot]].
 +
*All three members of Team Sonic have different voice clips when dying from enemies.
 +
*There is no spoken dialogue at all.
 +
 
 +
==Gallery==
 +
===Physical disc===
 +
<gallery>
 +
SonicHeroes_E3Demo_Disc.jpg
 +
</gallery>
 +
 
 +
===Screenshots===
 +
<gallery>
 +
SonicHeroes E3Demo StageSelect.png|Stage Select
 +
SonicHeroes E3Demo HintBox.png|The different hint text
 +
SonicHeroes E3Demo Checkpoint.png|Getting Power Sneakers from a checkpoint
 +
SonicHeroes E3Demo StageClear.png|Stage clear cutscene
 +
Heroes mkdd04.png|"Coming Soon" screen
 +
</gallery>
 +
 
 +
==External links==
 
* {{LinkRetro|post=857116|title=Release post}}
 
* {{LinkRetro|post=857116|title=Release post}}
  

Revision as of 19:46, 13 September 2018

n/a

Sonic Heroes E3 Title Screen (GameCube).png
Sonic Heroes (GameCube E3 version)
System(s): GameCube
Publisher: Sega
Developer:
ROM size: 1.35 GB
Genre: Action

Sonic Heroes E3 version for the GameCube was a demo of Sonic Heroes, displayed during E3 2003. A disc image dump was released to the public on April 6, 2016, in a joint effort between Sonic Retro and Spanish fansite Sonic Paradise.

This prototype requires a development version of the Dolphin emulator or Nintendont to run. The disc will not boot on a retail GameCube or Wii, nor will it run on regular Dolphin builds.

Differences

General differences

  • The title screen is very different, depicting scrolling banners with all four teams. This title screen was even used in the 10.8 prototype.
  • The demo only features two playable stages: Seaside Hill (labelled as "EASY") and Rail Canyon (labelled as "HARD"). Team Sonic is the only playable team for both stages.
  • There are no title cards. The loading screens simply feature the three team rings in the bottom-right corner.
  • The HUD does not display the player's score.
  • The timer in the HUD does not count up; rather, it counts down from 9 minutes and 59 seconds, essentially placing a 10-minute time limit on the player.
  • There are no Power Cores yet, meaning the player cannot level up teammates. Likewise, the HUD does not show team levels.
  • Team Blasts cannot be performed.
  • For some reason, the game will restart after being paused for a short while.
  • All the hints are simply text with a blue backdrop.
  • When the player passes a Checkpoint, they will receive different items depending on which character is the leader. Sonic gets Power Sneakers, Tails gets Rings, and Knuckles gets a Shield.
  • There are missing graphical effects when spinning off of poles.
  • When finishing a level, the HUD does not disappear, the music does not stop, and the camera for the end level cutscene goes all wonky at the end of the level, panning away from Team Sonic.
  • When the game ends, a "Coming Soon" screen appears, and then the game resets.

Audio differences

  • Seaside Hill's theme is missing most of its drums, and the electric guitar is mixed slightly different.
  • Rail Canyon's theme uses different drums.
  • The Power Sneakers jingle does not play.
  • Some sound effects and voice clips are missing.
  • Tails has a different voice clip when using Thunder Shoot.
  • All three members of Team Sonic have different voice clips when dying from enemies.
  • There is no spoken dialogue at all.

Gallery

Physical disc

Screenshots

External links


Sonic Heroes
Heroes title.png

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Maps
Credits


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Reception


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