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Sonic ERaZor

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Revision as of 09:18, 4 July 2011 by Hivebrain (talk | contribs)
S1erz.png
Sonic ERaZor
Version: Third Public Release
Last release: June 10, 2011
System: Sega Genesis/Mega Drive
ROM size: 942 KB
Original game: Sonic the Hedgehog (16-bit)
Credits: Selbi
Thanks: MarkeyJester, DalekSam, SOTI, Eduardo Knuckles

Sonic ERaZor is a hack of Sonic the Hedgehog (16-bit) created by Selbi. He stated that this hack has no goal, and would just be used as a way to try out various ideas of his. This can sometimes make players think "What the heck?", because there are things that make absolutely no sense. Besides that, the hack is regarded by many as quite interesting and challenging, if not frustrating.

The difficulty between the versions differs a lot. This is mostly due to some negative feedback regarding the difficulty level of the older versions. The third and final version is considered to be a rather simple, but still challenging hack.

A notable thing about this hack is, that it contains many cutscenes, chapter screens and story screens, especially at the start of levels, which disallow player control until the cutscenes end and the HUD appears. The game's first scene after the title screen is entirely a cutscene.

Levels

Sonic ERaZor's levels are based on those of its source game. The level order, however, was completly redone.

0. Intro Sequence

A short cutscene featuring Sonic running at high speed through a Green Hill Zone based level with a hot palette. While that Sonic is being chases by a Buzz Bomber, which shoots exploding bullets at him. At a special point, Sonic breaks open an S-Monitor, which gives him the Inhuman Mode. The Buzz Bomber touches spikes and explodes a few seconds later. The Inhuman Mode is being demonstrated by shooting a bullet, which leads Sonic to a special platform. At the end of the sequence Sonic jumps into a giant ring and the palette turns dark and disappears. A story screen will appear to explain the back story.

1. Spring Yard Place

The overworld of this hack. The player can go to the options menu by using the red spring on the very left, watch the intro cutscene again or, of course, select the level they want to play, by jumping into tubes. On the first run however, the player needs to unlock doors, which is done by beating levels. With each beaten level, the player may advance to the next level.

2. Night Hill Place

This is a darker version of the source game's Green Hill Zone. Sonic can't defeat Selbi's altered badniks in the waterfall section. The patient player can lure them over to the left to destroy them, or the impatient can simply try to avoid colliding with them. There is also a hidden S-monitor in that section, which transforms Sonic into the Inhuman Mode, a state in which he is invincible to absolutely everything and doesn't lose rings, unlike official games' Super Sonic or Hyper Sonic. At the end of this level is a boss fight with a Crabmeat, which shoots a lot of exploding balls.

3. Green Hill Place

This level takes place right after the Crabmeat battle, where Sonic enters a brighter and more classic-looking level (more like the original Green Hill Zone), complete with epic amounts of shrapnel. Most of the enemies in this section will be hard to destroy without the player taking a hit themselves, but this is manageable because Sonic only loses ten of his rings per hit instead of all of them. At the end of this level is a boss fight with a super speedy Dr. Eggman with 3 wrecking balls, a modified version of the classic GHZ boss battle. Just be careful not to jump over springs, or sudden screen lock changes will kill Sonic.

4. Special Place

Based off the original Special Stages, the Special Place is about Sonic being in a labyrinth. Unlike the original one however, this one doesn't move. Instead the player is required to carefully move Sonic through the stage and avoid the many GOAL blocks. If Sonic touches one of these, the stage won't end though, but he will be teleported to the last check point he collected. At the end of this stage, the player will collect all 6 emeralds at once, even though it doesn't have any usage for the later game.

5. Ruined Place

Half-way through this level, which is based on Marble Zone, Sonic is forced to activate an S monitor. Unlike other S monitors in the game however, this one causes him to lose rings extremely quickly while standing still (but slower while moving). Think of the movie Speed, but with a hedgehog. Immediately after transforming, the player must navigate through a maze with spiked walls, ceilings and floors - and these spikes will teleport Sonic to the beginning of the course every time he touches them. There is no boss at the end of this level.

6. Labyrinth Place

As soon as this level begins, the scrolling of the screen is quite different from that of a usual Sonic level. It's like Jungle Zone Act 2 from the Sega Master System version of Sonic 1 version: As soon as Sonic lands on higher ground, the screen will rise and lock; if he then hits the new bottom of the screen, he will die. Hit a checkpoint to reverse the direction of scrolling. To get to the goal, do the counter-intuitive thing and avoid the rings: they lead to dead ends (which are marked with 1-up monitors). There is no boss at the end of this level as well.

7. Finalor Place

This is the final boss, with no actual level before it. It's a harder version of the original final boss, because the crushers are moving at the same time the purple sparks are falling down, which will explode once they hit the ground.

Music list

ID Song Name Original Game Usage in ERaZor Ported by
$81 Hockenheim-Ring F1: Pole Position (SNES) Night Hill Place DalekSam
$82 Dr. Cossack Stage 2 Mega Man 4 Labyrinth Place DalekSam
$83 Blade's Theme Eternal Champions Ruined Place SOTI
$84 Title Screen Mega Man IV Unused (would be Star Light Zone)   DalekSam
$85 Freeze Man Stage Mega Man 7 Spring Yard Place DalekSam
$86 Spark Mandrill Megaman X Options Menu DalekSam
$87 Invincibility Sonic 1 Unused -
$88 One up Sonic 1 Unused -
$89 Hidden Song Tecmo Wrestling Special Stage SOTI
$8A Opening Sequence Super Street Fighter 2 Turbo   Title Screen DalekSam
$8B Ending Sonic 1 Unused -
$8C Chaos Angel Act 1 Sonic Advance 3 Green Hill Place boss Eduardo Knuckles  
$8D Shutdown Pulseman Finalor Place (Intro) Eduardo Knuckles
$8E Act Clear Sonic 1 Unused -
$8F Game Over Sonic 1 Unused -
$90 Continue Sonic 1 Continue Screen -
$91 Ending Theme Dangerous Seed Invincibility SOTI
$92 Drowning Sonic 1 Drowning -
$93 Emerald Sonic 1 Emerald -
$94 Green Hill Zone Sonic 1 Green Hill Place -
$95 Ken's Theme Street Fighter 2 Intro Cutscene DalekSam
$96 Endless Mine Zone Sonic 3 Unused SOTI
$97 Opening Gundam Wing: Endless Duel Credits DalekSam
$98 Boss Sonic Advance 3 Crabmeat boss Eduardo Knuckles
$99 Darkman (Proto Man) Stages   Mega Man 5 Unused Eduardo Knuckles
$9A Whirlwind Shinobi 3 Unused DalekSam
$9B Flame Stag Stage Mega Man X2 Unused DalekSam
$9C Spring Yard Zone Sonic 1 Unused -
$9D Push! Zillion Push Ending Sequence Eduardo Knuckles
$9E Final Boss Sonic 3 Finalor Place (Boss) SOTI
$9F Straight Ahead Megaman Zero 4 Inhuman Mode (S-Monitor) DalekSam

Downloads

Download.svg Download Sonic ERaZor
File: s1erz_Release3.zip (536 kB) (info)
Current version: Third Public Release

Prior versions

Screenshots

External links