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:''Not to be confused with the similarly-named character [[Erazor Djinn]].''
 
{{Hack
 
{{Hack
 
| screen=s1erz.png
 
| screen=s1erz.png
| date=June 6, 2010
+
| date=May 10, 2016
 
| originalgame=Sonic the Hedgehog (16-bit)
 
| originalgame=Sonic the Hedgehog (16-bit)
 +
| version= Fulfilled Edition (Sixth Public Release)
 +
| system=[[sega:Sega Genesis|Sega Genesis/Mega Drive]]
 +
| romsize=1,070 KB
 
| credits=[[Selbi]]
 
| credits=[[Selbi]]
| thanks=[[DalekSam]], [[SOTI]], [[Eduardo Knuckles]], [[MarkeyJester]]
+
| thanks=[[MarkeyJester]], [[vladikcomper]], [[DalekSam]], [[Spanner]], [[Eduardo Knuckles]]
 +
| visualmods=yes
 +
| audiomods=yes
 +
| layoutmods=yes
 +
| basicenginemods=yes
 +
| advancedenginemods=yes
 
}}
 
}}
'''''Sonic ERaZor''''' is a [[Sonic hacks|hack]] of ''[[Sonic the Hedgehog 1]]'' created by [[Selbi]]. There is no direct reason why the hack has this name, but Selbi has clearly stated that it is '''not''' because of [[Erazor Djinn]] from ''[[Sonic and the Secret Rings]]''.
+
'''''Sonic ERaZor''''' is a [[Sonic hacks|hack]] of ''[[Sonic the Hedgehog (16-bit)]]'' created by [[Selbi]]. This hack is unlike many other hacks, featuring a heavy in-game story line, unique challenges, and never seen before gameplay mechanics. These elements are often somehow related to explosions, which is why this hack is sometimes called, "''What if Michael Bay directed Sonic 1?''"
  
When first announcing this hack, Selbi stated that it had no goal, and would just be used as a way to try out various ideas of his. This can sometimes make players think "What the heck?", because there ''are'' things that absolutely make no sense. Besides that, the hack is regarded by many as quite interesting and challenging. Also, Selbi has stated that he is considering ways to give the hack more direction, the lack of which some users identified as a shortcoming.
+
When first released back in early 2010, Selbi stated that this hack has no goal whatsoever and any ideas he came up with just went in. Today's releases have a lot more structure and thought out gameplay elements. The difficulty has been steadily decreased between the different versions, mostly due to some negative feedback regarding the first releases, although they all have an above average difficulty, and is therefore regarded by many as quite interesting and challenging, if not frustrating.
  
Due to some negative feedback regarding the difficulty level, Selbi added a new options menu, where various options can be toggled to make gameplay easier (e.g. the '''Air Move on B''' function, which allows the player to move a rolling [[Sonic the Hedgehog|Sonic]] in any direction without gravity).
+
A notable aspect about this hack is that it contains many cutscenes, chapter screens and story screens. The game's first scene after the tutorial is entirely a cutscene.
  
 
== Levels ==
 
== Levels ==
''This section contains spoilers.''
+
''Sonic ERaZor'''s levels are based on those of its source game. The level order, however, was completely redone.
 
 
''Sonic ERaZor'''s levels are based on those of its source game. It also contains many cutscenes, especially at the start of levels, which disallow player control until the cutscenes end and the HUD appears. The game's first scene after the title screen is entirely a cutscene.
 
  
 +
=== Tutorial Place ===
 +
The first level of this game starts even before the actual game begins. It was designed to teach players through the various unique aspects of this game they will face later on. To do that, Information Monitors are spread around the level, which can be activated by pressing A while standing in front of them. Upon doing so, a small window will appear on the screen and write out the information. The level contains guidelines to the controls, the Inhuman Mode, the Hard Part Skippers, Trial-and-Error sections, and Gravity Control. This entire stage can be skipped by jumping into the ring on the left of the player, as he enters the stage.
 +
=== ''Intro Sequence'' ===
 +
A short cutscene featuring Sonic running at high speed through a [[Green Hill Zone]] based level with a hot palette. While that Sonic is being chases by a [[Buzz Bomber]], which shoots exploding bullets at him. At a special point, Sonic breaks open an S-Monitor, which gives him the Inhuman Mode. The Buzz Bomber touches spikes and explodes a few seconds later. The Inhuman Mode is being demonstrated by shooting a bullet, which leads Sonic to a special platform. At the end of the sequence Sonic jumps into a giant ring and the palette turns dark and disappears. A story screen will appear to explain the back story.
 +
=== Uberhub Place ===
 +
The overworld of this hack. The player can go to the options menu by using the red spring on the very left, play the tutorial again, or, of course, select the level they want to play, by jumping into tubes. On the first run however, the player needs to unlock doors, which is done by beating levels. With each beaten level, the player may advance to the next level.
 
=== Night Hill Place ===
 
=== Night Hill Place ===
This is a darker version of the source game's [[Green Hill Zone]]. Sonic can't defeat Selbi's altered [[badnik]]s in the waterfall section. The patient player can lure them over to the left to destroy them, or the impatient can simply try to avoid colliding with them. After this section is the level's S [[monitor]], which transforms Sonic into ''Inhuman Sonic'', a state in which he is invincible to absolutely everything and doesn't lose rings, unlike official games' [[Super Sonic]] or [[Hyper Sonic]]. At the end of this level is a boss fight with a <s>giant enemy</s> [[Crabmeat]].
+
This is a darker version of the source game's [[Green Hill Zone]]. Sonic can't defeat Selbi's altered [[badnik]]s in the waterfall section. The patient player can lure them over to the left to destroy them, or the impatient can simply try to avoid colliding with them. There is also a hidden S-[[monitor]] in that section, which transforms Sonic into the ''Inhuman Mode'', a state in which he is invincible to absolutely everything and doesn't lose rings, unlike official games' [[Super Sonic]] or [[Hyper Sonic]]. At the end of this level is a boss fight with a [[Crabmeat]], which shoots a lot of exploding balls.
 
 
 
=== Green Hill Place ===
 
=== Green Hill Place ===
After the Crabmeat battle, Sonic enters a brighter and more classic-looking level (more like the original Green Hill Zone), complete with epic amounts of shrapnel. Most of the enemies in this section will be hard to destroy without the player taking a hit themselves, but this is manageable because Sonic only loses ten of his [[ring]]s per hit instead of all of them. At the end of this level is a boss fight with a super speedy [[Dr. Eggman]] with his wrecking ball, a modified version of the classic [[Robotnik (Green Hill Zone Boss)|GHZ boss battle]]. Just be careful not to jump over [[spring]]s, or sudden screen lock changes will kill Sonic.
+
This level takes place right after the Crabmeat battle, where Sonic enters a brighter and more classic-looking level, the original Green Hill Zone, with some differences though. Many enemies in this section are covered in explosions or related to explosions otherwise, making it difficult for them to be destroyed without the player taking a hit themselves, but this is manageable because Sonic only loses twenty of his [[ring]]s per hit instead of all of them. At the end of this level is a boss fight with a super speedy [[Dr. Eggman]] with 3 wrecking balls, a modified version of the classic [[Robotnik (Green Hill Zone Boss)|GHZ boss battle]]. Just be careful not to jump over [[spring]]s, or sudden screen lock changes will kill Sonic.
 
+
=== Special Place ===
 +
Based off the original [[Special Stages]], the Special Place is about Sonic being in a labyrinth. Unlike the original one however, this one doesn't rotate. Instead the player is required to carefully move Sonic through the stage and avoid the many GOAL blocks. If Sonic touches one of these, the stage won't end though, but he will be teleported to the last check point he collected. At the end of this stage, the player will collect 4 emeralds at once, even though they don't have any usage for the later game. This is also mentioned in the story.
 
=== Ruined Place ===
 
=== Ruined Place ===
Half-way through this level, which is based on [[Marble Zone]], Sonic is forced to activate an S monitor. Unlike other S monitors in the game however, this one causes him to lose rings extremely quickly while standing still (but slower while moving). Think of the movie ''Speed'', but with a [[hedgehog]]. Immediately after transforming, the player must navigate through a maze with spiked walls, ceilings and floors - and these spikes will kill Inhuman Sonic instantly. There is no boss at the end of this level.
+
Half-way through this level, which is based on [[Marble Zone]], Sonic is forced to activate an S-monitor. Unlike other S-monitors in the game however, this one disables all of his special abilities and causes him to lose rings extremely quickly while standing still (but slower while moving). Think of the movie ''Speed'', but with a [[hedgehog]], because the player dies upon reaching zero rings. Immediately after transforming, the player must navigate through a maze with spiked walls, ceilings and floors - and these spikes will teleport Sonic to the beginning of the course every time he touches them and remove even more rings. There is no boss at the end of this level.
 +
=== Labyrinth Place ===
 +
As soon as this level begins, the scrolling of the screen is quite different from that of a usual ''Sonic'' level. It's like [[Jungle Zone#Act_2|Jungle Zone Act 2]] from the [[sega:Sega Master System|Sega Master System]] version of ''[[Sonic the Hedgehog (8-bit)|Sonic 1]]'' version: As soon as Sonic lands on higher ground, the screen will rise and lock; if he then hits the new bottom of the screen, he will die. Hit a [[checkpoint]] to reverse the direction of scrolling. To get to the goal, do the counter-intuitive thing and ''avoid'' the rings: They lead to dead ends (which are marked with 1-up monitors). There is no boss at the end of this level as well.
 +
=== Unreal Place ===
 +
The second Special Stage also follows the same idea as the first special stage, being a non-rotating labyrinth the player must navigate through. This one stage has a different direction though: Upon touching a certain block, Sonic will automatically fly up and down, restricting the player to only the left and right buttons. The movement can be reversed by touching an UP or DOWN block and checkpoints are scattered around the level. At the end of the stage, the remaining 2 emeralds need to be collected. It must be done without hitting the wall, otherwise the already collected emerald will be lost and needs to be collected again.
 +
=== Scar Night Place ===
 +
Before the actual level starts, a cutscene is being shown in which Eggman goes to the machine that produces the [[Bomb (enemy)|Walking Bomb]] enemies. He presses a huge button, changing the color scheme of the Walking Bombs and also produces them at a faster rate, while laughing. After that the actual level starts, which is divided into two different sections.
  
=== [[Labyrinth Zone|Labyrinth]] Place ===
+
The first section is similar to Night Hill Place, starting off with a normal level where rings can be collected (however, there are no enemies). After that comes a unique recreation of the Walking Bomb, which was seen in the cutscene. Upon detonating, it will expose a lot of shrapnels in a random pattern, making it a rather unpredictable boss. It also doesn't destroy itself after only exploding once, forcing the player to play along until boss finally destroys itself.
As soon as this level begins, the scrolling of the screen is quite different from that of a usual ''Sonic'' level. It's like [[Jungle Zone#Act_2|Jungle Zone Act 2]] from the [[sega:Sega Master System|Sega Master System]] version of ''[[Sonic the Hedgehog (8-bit)|Sonic 1]]'' version: As soon as Sonic lands on higher ground, the screen will rise and lock; if he then hits the new bottom of the screen, he will lose a life. Hit a [[checkpoint]] to reverse the direction of scrolling. To get to the goal, do the counter-intuitive thing and ''avoid'' the rings: they lead to dead ends - and death. There is no boss at the end of this level.
+
=== Star Agony Place ===
 
+
The second section of Scar Night Place takes place right after the bomb boss has been defeated. Pressing a switch will cause the walls to start blinking red, as they are now harmful and must be avoided. Sonic is granted the ability he has been taught in the tutorial level, the ability to control his gravity by pressing A. In a similar manner as the stages before, the player must carefully navigate Sonic through this huge maze and do some mini challenges from time to time.
=== [[Final Zone|Final]] Round ===
+
=== Finalor Place ===
This is the final boss, with no actual level before it. Avoid the purple sparks and avoid getting crushed while hitting Eggman in his crushers.
+
This is the final boss. At the beginning, a lot of big machines can be seen exploding with an increasing amount of explosions. The actual boss is a harder version of the original final boss, because the crushers are moving at the same time the purple sparks are falling down, which will explode once they hit the ground.
  
 
== Music list ==
 
== Music list ==
 
{|class="prettytable"
 
{|class="prettytable"
!ID||Song Name||Game||Usage||Ported by
+
!ID||Song Name||Original Game||Usage in ERaZor||Ported by
 
|-
 
|-
|$81||???||???||''Unused''||[[Eduardo Knuckles]]
+
|$81||Hockenheim-Ring||F1: Pole Position (SNES)||Night Hill Place||[[DalekSam]]
 
|-
 
|-
|$82||Dr. Cossack Stage 2||Mega Man 4||Labyrinth Place||[[DalekSam]]
+
|$82||Dr. Cossack Stage 2||Mega Man 4||Labyrinth Place||DalekSam
 
|-
 
|-
|$83||Blade's Theme||Eternal Champions||Ruined Place||[[SOTI]]
+
|$83||Blade's Theme||Eternal Champions||Ruined Place||[[Spanner]]
 
|-
 
|-
|$84||Title Screen||Mega Man IV||Star Light Zone||DalekSam
+
|$84||Title Screen||Mega Man IV||Scar Night Place (Section 1)||DalekSam
 
|-
 
|-
|$85||Freeze Man Stage||Mega Man 7||Spring Yard Zone Act 1 and 2||DalekSam
+
|$85||Freeze Man Stage||Mega Man 7||Uberhub Place||DalekSam
 
|-
 
|-
|$86||Spark Mandrill||Megaman X||Scrap Brain / Options Menu||DalekSam
+
|$86||Spark Mandrill||Megaman X||Options Menu||DalekSam
 
|-
 
|-
|$87||Invincibility||Sonic 1||''Unused''||-
+
|$87||Stage 4-2||Ninja Gaiden||Tutorial Place||Spanner
 
|-
 
|-
 
|$88||One up||Sonic 1||''Unused''||-
 
|$88||One up||Sonic 1||''Unused''||-
 
|-
 
|-
|$89||Hidden Song||Tecmo Wrestling||Special Stage||SOTI
+
|$89||Hidden Song||Tecmo Wrestling||Special Stage||Spanner
 
|-
 
|-
 
|$8A||Opening Sequence||Super Street Fighter 2 Turbo||Title Screen||DalekSam
 
|$8A||Opening Sequence||Super Street Fighter 2 Turbo||Title Screen||DalekSam
 
|-
 
|-
|$8B||Ending||Sonic 1||Ending Sequence||SOTI
+
|$8B||Ending (Remix)||Sonic 1||''Unused''||-
 
|-
 
|-
|$8C||Chaos Angel Act 1||Sonic Advance 3||Boss||DalekSam
+
|$8C||Boss||Sonic Advance 3||Green Hill Place boss||[[Eduardo Knuckles]]
 
|-
 
|-
|$8D||Shutdown||Pulseman||Final Round (Intro)||Eduardo Knuckles
+
|$8D||Shutdown||Pulseman||Finalor Place (Intro) and Bomb Cutscene||Eduardo Knuckles
 
|-
 
|-
 
|$8E||Act Clear||Sonic 1||''Unused''||-
 
|$8E||Act Clear||Sonic 1||''Unused''||-
Line 68: Line 87:
 
|$90||Continue||Sonic 1||Continue Screen||-
 
|$90||Continue||Sonic 1||Continue Screen||-
 
|-
 
|-
|$91||Ending Theme||Dangerous Seed||Credits / Invincibility||Eduardo Knuckles and SOTI
+
|$91||Ending Theme||Dangerous Seed||Invincibility||Spanner
 
|-
 
|-
 
|$92||Drowning||Sonic 1||Drowning||-
 
|$92||Drowning||Sonic 1||Drowning||-
Line 74: Line 93:
 
|$93||Emerald||Sonic 1||Emerald||-
 
|$93||Emerald||Sonic 1||Emerald||-
 
|-
 
|-
|$94||Green Hill Zone (Sonic 1)||Sonic 1||Green Hill Place||-
+
|$94||Green Hill Zone||Sonic 1||Green Hill Place||-
 
|-
 
|-
|$95||Ken's Theme||Street Fighter 2||Intro cutscene and Night Hill Place||DalekSam
+
|$95||Ken's Theme||Street Fighter 2||Intro Cutscene||DalekSam
 
|-
 
|-
|$96||Endless Mine Zone||Sonic 3||''Unused''||[[Selbi]] <small>with ESEII Sound Importer</small>
+
|$96||Stage 7: Orn Base||Thunder Force 3||Scar Night Place (Section 2)||Spanner
 
|-
 
|-
|$97||Aquatic Ruin Zone||Sonic 2||''Unused''||Selbi
+
|$97||Opening||Gundam Wing: Endless Duel||Credits||DalekSam
 
|-
 
|-
|$98||Marble Zone||Sonic 1||''Unused''||-
+
|$98||Boss (Alternate)||Sonic Advance 3||Crabmeat boss||Eduardo Knuckles
 
|-
 
|-
|$99||Darkman (Proto Man) Stages||Mega Man 5||Marble Zone Act 2||Eduardo Knuckles
+
|$99||Darkman (Proto Man) Stages||Mega Man 5||Game Introduction||Eduardo Knuckles
 
|-
 
|-
|$9A||Star Light Zone||Sonic 1||''Unused''||-
+
|$9A||Whirlwind||Shinobi 3||Unreal Place||DalekSam
 
|-
 
|-
|$9B||Flame Stag Stage||Mega Man X2||''Unused''||DalekSam
+
|$98||Boss (Alternate) - Pinch||Sonic Advance 3||Walking Bomb boss||Eduardo Knuckles
 
|-
 
|-
|$9C||Spring Yard Zone||Sonic 1||''Unused''||-
+
|$9C||Shutdown (Alternate)||Pulseman||''Unused???''||-
 
|-
 
|-
|$9D||???||???||Spring Yard Act 3||[[roxahris]]
+
|$9D||Push!||Zillion Push||Ending Sequence||Eduardo Knuckles
 
|-
 
|-
|$9E||Final Boss||Sonic 3||Final Round (Boss)||Eduardo Knuckles and SOTI
+
|$9E||Final Boss||Sonic 3||Finalor Place (Boss)||Spanner
 
|-
 
|-
 
|$9F||Straight Ahead||Megaman Zero 4||Inhuman Mode (S-Monitor)||DalekSam
 
|$9F||Straight Ahead||Megaman Zero 4||Inhuman Mode (S-Monitor)||DalekSam
Line 101: Line 120:
  
 
==Downloads==
 
==Downloads==
{{download|version=v2.0b|file=s1erz_Release2.zip|filesize=598KB}}
+
{{download|version=Fulfilled Edition (Sixth Public Release)|file=s1erz_Release6.zip|filesize=573kB}}
  
 
===Prior versions===
 
===Prior versions===
* {{file|s1erz_Release1.zip|Sonic ERaZor - First public release}} (501KB)
+
* {{file|s1erz_Release5.zip|Sonic ERaZor - Fifth Public Release}}
 +
* {{file|s1erz_Release4.zip|Sonic ERaZor - Fourth Public Release}}
 +
* {{file|s1erz_Release3.zip|Sonic ERaZor - Third Public Release}}
 +
* {{file|s1erz_Release2.zip|Sonic ERaZor - Second Public Release}}
 +
* {{file|s1erz_Release1.zip|Sonic ERaZor - First Public Release}}
  
 
==External links==
 
==External links==
* {{LinkRetro|topic=19107|title=Sonic ERaZor}} topic on [[Sonic Retro]] Message Board
+
* {{LinkRetro|topic=25477|title=New Sonic ERaZor}} topic on [[Sonic Retro]] Message Board
* [http://www.youtube.com/user/selbi182 Video footage on selbi's Youtube channel]
+
* {{LinkRetro|topic=19107|title=Old Sonic ERaZor}} topic
[[Category:Sonic the Hedgehog (16-bit) Hacks|ERaZor, Sonic 1]]
+
* [http://www.youtube.com/user/selbi182 Video footage on Selbi's YouTube channel]
 +
 
 +
[[Category:Hacks|ERaZor, Sonic]]

Revision as of 10:57, 3 February 2018

Not to be confused with the similarly-named character Erazor Djinn.
S1erz.png
Sonic ERaZor
Version: Fulfilled Edition (Sixth Public Release)
Last release: May 10, 2016
System: Sega Genesis/Mega Drive
ROM size: 1,070 KB
Original game: Sonic the Hedgehog (16-bit)
Credits: Selbi
Thanks: MarkeyJester, vladikcomper, DalekSam, Spanner, Eduardo Knuckles

Sonic ERaZor is a hack of Sonic the Hedgehog (16-bit) created by Selbi. This hack is unlike many other hacks, featuring a heavy in-game story line, unique challenges, and never seen before gameplay mechanics. These elements are often somehow related to explosions, which is why this hack is sometimes called, "What if Michael Bay directed Sonic 1?"

When first released back in early 2010, Selbi stated that this hack has no goal whatsoever and any ideas he came up with just went in. Today's releases have a lot more structure and thought out gameplay elements. The difficulty has been steadily decreased between the different versions, mostly due to some negative feedback regarding the first releases, although they all have an above average difficulty, and is therefore regarded by many as quite interesting and challenging, if not frustrating.

A notable aspect about this hack is that it contains many cutscenes, chapter screens and story screens. The game's first scene after the tutorial is entirely a cutscene.

Levels

Sonic ERaZor's levels are based on those of its source game. The level order, however, was completely redone.

Tutorial Place

The first level of this game starts even before the actual game begins. It was designed to teach players through the various unique aspects of this game they will face later on. To do that, Information Monitors are spread around the level, which can be activated by pressing A while standing in front of them. Upon doing so, a small window will appear on the screen and write out the information. The level contains guidelines to the controls, the Inhuman Mode, the Hard Part Skippers, Trial-and-Error sections, and Gravity Control. This entire stage can be skipped by jumping into the ring on the left of the player, as he enters the stage.

Intro Sequence

A short cutscene featuring Sonic running at high speed through a Green Hill Zone based level with a hot palette. While that Sonic is being chases by a Buzz Bomber, which shoots exploding bullets at him. At a special point, Sonic breaks open an S-Monitor, which gives him the Inhuman Mode. The Buzz Bomber touches spikes and explodes a few seconds later. The Inhuman Mode is being demonstrated by shooting a bullet, which leads Sonic to a special platform. At the end of the sequence Sonic jumps into a giant ring and the palette turns dark and disappears. A story screen will appear to explain the back story.

Uberhub Place

The overworld of this hack. The player can go to the options menu by using the red spring on the very left, play the tutorial again, or, of course, select the level they want to play, by jumping into tubes. On the first run however, the player needs to unlock doors, which is done by beating levels. With each beaten level, the player may advance to the next level.

Night Hill Place

This is a darker version of the source game's Green Hill Zone. Sonic can't defeat Selbi's altered badniks in the waterfall section. The patient player can lure them over to the left to destroy them, or the impatient can simply try to avoid colliding with them. There is also a hidden S-monitor in that section, which transforms Sonic into the Inhuman Mode, a state in which he is invincible to absolutely everything and doesn't lose rings, unlike official games' Super Sonic or Hyper Sonic. At the end of this level is a boss fight with a Crabmeat, which shoots a lot of exploding balls.

Green Hill Place

This level takes place right after the Crabmeat battle, where Sonic enters a brighter and more classic-looking level, the original Green Hill Zone, with some differences though. Many enemies in this section are covered in explosions or related to explosions otherwise, making it difficult for them to be destroyed without the player taking a hit themselves, but this is manageable because Sonic only loses twenty of his rings per hit instead of all of them. At the end of this level is a boss fight with a super speedy Dr. Eggman with 3 wrecking balls, a modified version of the classic GHZ boss battle. Just be careful not to jump over springs, or sudden screen lock changes will kill Sonic.

Special Place

Based off the original Special Stages, the Special Place is about Sonic being in a labyrinth. Unlike the original one however, this one doesn't rotate. Instead the player is required to carefully move Sonic through the stage and avoid the many GOAL blocks. If Sonic touches one of these, the stage won't end though, but he will be teleported to the last check point he collected. At the end of this stage, the player will collect 4 emeralds at once, even though they don't have any usage for the later game. This is also mentioned in the story.

Ruined Place

Half-way through this level, which is based on Marble Zone, Sonic is forced to activate an S-monitor. Unlike other S-monitors in the game however, this one disables all of his special abilities and causes him to lose rings extremely quickly while standing still (but slower while moving). Think of the movie Speed, but with a hedgehog, because the player dies upon reaching zero rings. Immediately after transforming, the player must navigate through a maze with spiked walls, ceilings and floors - and these spikes will teleport Sonic to the beginning of the course every time he touches them and remove even more rings. There is no boss at the end of this level.

Labyrinth Place

As soon as this level begins, the scrolling of the screen is quite different from that of a usual Sonic level. It's like Jungle Zone Act 2 from the Sega Master System version of Sonic 1 version: As soon as Sonic lands on higher ground, the screen will rise and lock; if he then hits the new bottom of the screen, he will die. Hit a checkpoint to reverse the direction of scrolling. To get to the goal, do the counter-intuitive thing and avoid the rings: They lead to dead ends (which are marked with 1-up monitors). There is no boss at the end of this level as well.

Unreal Place

The second Special Stage also follows the same idea as the first special stage, being a non-rotating labyrinth the player must navigate through. This one stage has a different direction though: Upon touching a certain block, Sonic will automatically fly up and down, restricting the player to only the left and right buttons. The movement can be reversed by touching an UP or DOWN block and checkpoints are scattered around the level. At the end of the stage, the remaining 2 emeralds need to be collected. It must be done without hitting the wall, otherwise the already collected emerald will be lost and needs to be collected again.

Scar Night Place

Before the actual level starts, a cutscene is being shown in which Eggman goes to the machine that produces the Walking Bomb enemies. He presses a huge button, changing the color scheme of the Walking Bombs and also produces them at a faster rate, while laughing. After that the actual level starts, which is divided into two different sections.

The first section is similar to Night Hill Place, starting off with a normal level where rings can be collected (however, there are no enemies). After that comes a unique recreation of the Walking Bomb, which was seen in the cutscene. Upon detonating, it will expose a lot of shrapnels in a random pattern, making it a rather unpredictable boss. It also doesn't destroy itself after only exploding once, forcing the player to play along until boss finally destroys itself.

Star Agony Place

The second section of Scar Night Place takes place right after the bomb boss has been defeated. Pressing a switch will cause the walls to start blinking red, as they are now harmful and must be avoided. Sonic is granted the ability he has been taught in the tutorial level, the ability to control his gravity by pressing A. In a similar manner as the stages before, the player must carefully navigate Sonic through this huge maze and do some mini challenges from time to time.

Finalor Place

This is the final boss. At the beginning, a lot of big machines can be seen exploding with an increasing amount of explosions. The actual boss is a harder version of the original final boss, because the crushers are moving at the same time the purple sparks are falling down, which will explode once they hit the ground.

Music list

ID Song Name Original Game Usage in ERaZor Ported by
$81 Hockenheim-Ring F1: Pole Position (SNES) Night Hill Place DalekSam
$82 Dr. Cossack Stage 2 Mega Man 4 Labyrinth Place DalekSam
$83 Blade's Theme Eternal Champions Ruined Place Spanner
$84 Title Screen Mega Man IV Scar Night Place (Section 1) DalekSam
$85 Freeze Man Stage Mega Man 7 Uberhub Place DalekSam
$86 Spark Mandrill Megaman X Options Menu DalekSam
$87 Stage 4-2 Ninja Gaiden Tutorial Place Spanner
$88 One up Sonic 1 Unused -
$89 Hidden Song Tecmo Wrestling Special Stage Spanner
$8A Opening Sequence Super Street Fighter 2 Turbo Title Screen DalekSam
$8B Ending (Remix) Sonic 1 Unused -
$8C Boss Sonic Advance 3 Green Hill Place boss Eduardo Knuckles
$8D Shutdown Pulseman Finalor Place (Intro) and Bomb Cutscene Eduardo Knuckles
$8E Act Clear Sonic 1 Unused -
$8F Game Over Sonic 1 Unused -
$90 Continue Sonic 1 Continue Screen -
$91 Ending Theme Dangerous Seed Invincibility Spanner
$92 Drowning Sonic 1 Drowning -
$93 Emerald Sonic 1 Emerald -
$94 Green Hill Zone Sonic 1 Green Hill Place -
$95 Ken's Theme Street Fighter 2 Intro Cutscene DalekSam
$96 Stage 7: Orn Base Thunder Force 3 Scar Night Place (Section 2) Spanner
$97 Opening Gundam Wing: Endless Duel Credits DalekSam
$98 Boss (Alternate) Sonic Advance 3 Crabmeat boss Eduardo Knuckles
$99 Darkman (Proto Man) Stages Mega Man 5 Game Introduction Eduardo Knuckles
$9A Whirlwind Shinobi 3 Unreal Place DalekSam
$98 Boss (Alternate) - Pinch Sonic Advance 3 Walking Bomb boss Eduardo Knuckles
$9C Shutdown (Alternate) Pulseman Unused??? -
$9D Push! Zillion Push Ending Sequence Eduardo Knuckles
$9E Final Boss Sonic 3 Finalor Place (Boss) Spanner
$9F Straight Ahead Megaman Zero 4 Inhuman Mode (S-Monitor) DalekSam

Downloads

Download.svg Download Sonic ERaZor
File: s1erz_Release6.zip (572 kB) (info)
Current version: Fulfilled Edition (Sixth Public Release)

Prior versions

External links