Difference between revisions of "Sonic ERaZor"
From Sonic Retro
(Undo revision 171704 by SUPERSONICDUDE91 (Talk) The point is that you only have these links once, at the very top.) |
(Updated for Third Public Release) |
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{{Hack | {{Hack | ||
| screen=s1erz.png | | screen=s1erz.png | ||
− | | date=June | + | | date=June 10, 2011 |
| originalgame=Sonic the Hedgehog (16-bit) | | originalgame=Sonic the Hedgehog (16-bit) | ||
− | | version= | + | | version=Third Public Release |
| system=[[sega:Sega Genesis|Sega Genesis/Mega Drive]] | | system=[[sega:Sega Genesis|Sega Genesis/Mega Drive]] | ||
− | | romsize= | + | | romsize=942 KB |
| credits=[[Selbi]] | | credits=[[Selbi]] | ||
− | | thanks=[[ | + | | thanks=[[MarkeyJester]], [[DalekSam]], [[SOTI]], [[Eduardo Knuckles]] |
| visualmods=yes | | visualmods=yes | ||
| audiomods=yes | | audiomods=yes | ||
| layoutmods=yes | | layoutmods=yes | ||
| basicenginemods=yes | | basicenginemods=yes | ||
+ | | advancedenginemods=yes | ||
}} | }} | ||
− | '''''Sonic ERaZor''''' is a [[Sonic hacks|hack]] of ''[[Sonic the Hedgehog (16-bit)]]'' created by [[Selbi]]. | + | '''''Sonic ERaZor''''' is a [[Sonic hacks|hack]] of ''[[Sonic the Hedgehog (16-bit)]]'' created by [[Selbi]]. He stated that this hack has no goal, and would just be used as a way to try out various ideas of his. This can sometimes make players think "What the heck?", because there ''are'' things that make absolutely no sense. Besides that, the hack is regarded by many as quite interesting and challenging, if not frustrating. |
− | + | The difficulty between the versions differs a lot. This is mostly due to some negative feedback regarding the difficulty level of the older versions. The third and final version is considered to be a rather simple, but still challenging hack. | |
− | + | A notable thing about this hack is, that it contains many cutscenes, chapter screens and story screens, especially at the start of levels, which disallow player control until the cutscenes end and the HUD appears. The game's first scene after the title screen is entirely a cutscene. | |
− | |||
− | A notable thing about | ||
== Levels == | == Levels == | ||
− | ''Sonic ERaZor'''s levels are based on those of its source game. The level order, however, was completly redone | + | ''Sonic ERaZor'''s levels are based on those of its source game. The level order, however, was completly redone. |
=== 0. ''Intro Sequence'' === | === 0. ''Intro Sequence'' === | ||
− | + | A short cutscene featuring Sonic running at high speed through a [[Green Hill Zone]] based level with a hot palette. While that Sonic is being chases by a [[Buzz Bomber]], which shoots exploding bullets at him. At a special point, Sonic breaks open an S-Monitor, which gives him the Inhuman Mode. The Buzz Bomber touches spikes and explodes a few seconds later. The Inhuman Mode is being demonstrated by shooting a bullet, which leads Sonic to a special platform. At the end of the sequence Sonic jumps into a giant ring and the palette turns dark and disappears. A story screen will appear to explain the back story. | |
− | === 1. Night Hill Place === | + | === 1. Spring Yard Place === |
+ | The overworld of this hack. The player can go to the options menu by using the red spring on the very left, watch the intro cutscene again or, of course, select the level they want to play, by jumping into tubes. On the first run however, the player needs to unlock doors, which is done by beating levels. With each beaten level, the player may advance to the next level. | ||
+ | === 2. Night Hill Place === | ||
This is a darker version of the source game's [[Green Hill Zone]]. Sonic can't defeat Selbi's altered [[badnik]]s in the waterfall section. The patient player can lure them over to the left to destroy them, or the impatient can simply try to avoid colliding with them. There is also a hidden S-[[monitor]] in that section, which transforms Sonic into the ''Inhuman Mode'', a state in which he is invincible to absolutely everything and doesn't lose rings, unlike official games' [[Super Sonic]] or [[Hyper Sonic]]. At the end of this level is a boss fight with a [[Crabmeat]], which shoots a lot of exploding balls. | This is a darker version of the source game's [[Green Hill Zone]]. Sonic can't defeat Selbi's altered [[badnik]]s in the waterfall section. The patient player can lure them over to the left to destroy them, or the impatient can simply try to avoid colliding with them. There is also a hidden S-[[monitor]] in that section, which transforms Sonic into the ''Inhuman Mode'', a state in which he is invincible to absolutely everything and doesn't lose rings, unlike official games' [[Super Sonic]] or [[Hyper Sonic]]. At the end of this level is a boss fight with a [[Crabmeat]], which shoots a lot of exploding balls. | ||
− | + | === 3. Green Hill Place === | |
− | === | + | This level takes place right after the Crabmeat battle, where Sonic enters a brighter and more classic-looking level (more like the original Green Hill Zone), complete with epic amounts of shrapnel. Most of the enemies in this section will be hard to destroy without the player taking a hit themselves, but this is manageable because Sonic only loses ten of his [[ring]]s per hit instead of all of them. At the end of this level is a boss fight with a super speedy [[Dr. Eggman]] with 3 wrecking balls, a modified version of the classic [[Robotnik (Green Hill Zone Boss)|GHZ boss battle]]. Just be careful not to jump over [[spring]]s, or sudden screen lock changes will kill Sonic. |
− | + | === 4. Special Place === | |
− | === | + | Based off the original [[Special Stages]], the Special Place is about Sonic being in a labyrinth. Unlike the original one however, this one doesn't move. Instead the player is required to carefully move Sonic through the stage and avoid the many GOAL blocks. If Sonic touches one of these, the stage won't end though, but he will be teleported to the last check point he collected. At the end of this stage, the player will collect all 6 emeralds at once, even though it doesn't have any usage for the later game. |
− | Half-way through this level, which is based on [[Marble Zone]], Sonic is forced to activate an S monitor. Unlike other S monitors in the game however, this one causes him to lose rings extremely quickly while standing still (but slower while moving). Think of the movie ''Speed'', but with a [[hedgehog]]. Immediately after transforming, the player must navigate through a maze with spiked walls, ceilings and floors - and these spikes will | + | === 5. Ruined Place === |
− | === | + | Half-way through this level, which is based on [[Marble Zone]], Sonic is forced to activate an S monitor. Unlike other S monitors in the game however, this one causes him to lose rings extremely quickly while standing still (but slower while moving). Think of the movie ''Speed'', but with a [[hedgehog]]. Immediately after transforming, the player must navigate through a maze with spiked walls, ceilings and floors - and these spikes will teleport Sonic to the beginning of the course every time he touches them. There is no boss at the end of this level. |
+ | === 6. Labyrinth Place === | ||
As soon as this level begins, the scrolling of the screen is quite different from that of a usual ''Sonic'' level. It's like [[Jungle Zone#Act_2|Jungle Zone Act 2]] from the [[sega:Sega Master System|Sega Master System]] version of ''[[Sonic the Hedgehog (8-bit)|Sonic 1]]'' version: As soon as Sonic lands on higher ground, the screen will rise and lock; if he then hits the new bottom of the screen, he will die. Hit a [[checkpoint]] to reverse the direction of scrolling. To get to the goal, do the counter-intuitive thing and ''avoid'' the rings: they lead to dead ends (which are marked with 1-up monitors). There is no boss at the end of this level as well. | As soon as this level begins, the scrolling of the screen is quite different from that of a usual ''Sonic'' level. It's like [[Jungle Zone#Act_2|Jungle Zone Act 2]] from the [[sega:Sega Master System|Sega Master System]] version of ''[[Sonic the Hedgehog (8-bit)|Sonic 1]]'' version: As soon as Sonic lands on higher ground, the screen will rise and lock; if he then hits the new bottom of the screen, he will die. Hit a [[checkpoint]] to reverse the direction of scrolling. To get to the goal, do the counter-intuitive thing and ''avoid'' the rings: they lead to dead ends (which are marked with 1-up monitors). There is no boss at the end of this level as well. | ||
− | === | + | === 7. Finalor Place === |
− | This is the final boss, with no actual level before it. It's a harder version of the original final boss, because the crushers are moving at the same time the purple sparks are falling down. | + | This is the final boss, with no actual level before it. It's a harder version of the original final boss, because the crushers are moving at the same time the purple sparks are falling down, which will explode once they hit the ground. |
== Music list == | == Music list == | ||
{|class="prettytable" | {|class="prettytable" | ||
− | !ID||Song Name||Game||Usage||Ported by | + | !ID||Song Name||Original Game||Usage in ERaZor||Ported by |
|- | |- | ||
− | |$81|| | + | |$81||Hockenheim-Ring||F1: Pole Position (SNES)||Night Hill Place||[[DalekSam]] |
|- | |- | ||
− | |$82||Dr. Cossack Stage 2||Mega Man 4||Labyrinth Place|| | + | |$82||Dr. Cossack Stage 2||Mega Man 4||Labyrinth Place||DalekSam |
|- | |- | ||
|$83||Blade's Theme||Eternal Champions||Ruined Place||[[SOTI]] | |$83||Blade's Theme||Eternal Champions||Ruined Place||[[SOTI]] | ||
|- | |- | ||
− | |$84||Title Screen||Mega Man IV||Star Light Zone||DalekSam | + | |$84||Title Screen||Mega Man IV||''Unused'' (would be Star Light Zone) ||DalekSam |
|- | |- | ||
− | |$85||Freeze Man Stage||Mega Man 7||Spring Yard | + | |$85||Freeze Man Stage||Mega Man 7||Spring Yard Place||DalekSam |
|- | |- | ||
− | |$86||Spark Mandrill||Megaman X|| | + | |$86||Spark Mandrill||Megaman X||Options Menu||DalekSam |
|- | |- | ||
|$87||Invincibility||Sonic 1||''Unused''||- | |$87||Invincibility||Sonic 1||''Unused''||- | ||
Line 62: | Line 64: | ||
|$8A||Opening Sequence||Super Street Fighter 2 Turbo ||Title Screen||DalekSam | |$8A||Opening Sequence||Super Street Fighter 2 Turbo ||Title Screen||DalekSam | ||
|- | |- | ||
− | |$8B||Ending||Sonic 1|| | + | |$8B||Ending||Sonic 1||''Unused''||- |
|- | |- | ||
− | |$8C||Chaos Angel Act 1||Sonic Advance 3|| | + | |$8C||Chaos Angel Act 1||Sonic Advance 3||Green Hill Place boss||[[Eduardo Knuckles]] |
|- | |- | ||
− | |$8D||Shutdown||Pulseman|| | + | |$8D||Shutdown||Pulseman||Finalor Place (Intro)||Eduardo Knuckles |
|- | |- | ||
|$8E||Act Clear||Sonic 1||''Unused''||- | |$8E||Act Clear||Sonic 1||''Unused''||- | ||
Line 74: | Line 76: | ||
|$90||Continue||Sonic 1||Continue Screen||- | |$90||Continue||Sonic 1||Continue Screen||- | ||
|- | |- | ||
− | |$91||Ending Theme||Dangerous Seed|| | + | |$91||Ending Theme||Dangerous Seed||Invincibility||SOTI |
|- | |- | ||
|$92||Drowning||Sonic 1||Drowning||- | |$92||Drowning||Sonic 1||Drowning||- | ||
Line 80: | Line 82: | ||
|$93||Emerald||Sonic 1||Emerald||- | |$93||Emerald||Sonic 1||Emerald||- | ||
|- | |- | ||
− | |$94||Green Hill Zone | + | |$94||Green Hill Zone||Sonic 1||Green Hill Place||- |
|- | |- | ||
− | |$95||Ken's Theme||Street Fighter 2||Intro | + | |$95||Ken's Theme||Street Fighter 2||Intro Cutscene||DalekSam |
|- | |- | ||
− | |$96||Endless Mine Zone||Sonic 3||''Unused''|| | + | |$96||Endless Mine Zone||Sonic 3||''Unused''||SOTI |
|- | |- | ||
− | |$97|| | + | |$97||Opening||Gundam Wing: Endless Duel||Credits||DalekSam |
|- | |- | ||
− | |$98|| | + | |$98||Boss||Sonic Advance 3||Crabmeat boss||Eduardo Knuckles |
|- | |- | ||
− | |$99||Darkman (Proto Man) Stages ||Mega Man 5|| | + | |$99||Darkman (Proto Man) Stages ||Mega Man 5||''Unused''||Eduardo Knuckles |
|- | |- | ||
− | |$9A|| | + | |$9A||Whirlwind||Shinobi 3||''Unused''||DalekSam |
|- | |- | ||
|$9B||Flame Stag Stage||Mega Man X2||''Unused''||DalekSam | |$9B||Flame Stag Stage||Mega Man X2||''Unused''||DalekSam | ||
Line 98: | Line 100: | ||
|$9C||Spring Yard Zone||Sonic 1||''Unused''||- | |$9C||Spring Yard Zone||Sonic 1||''Unused''||- | ||
|- | |- | ||
− | |$9D||Push!||Zillion Push|| | + | |$9D||Push!||Zillion Push||Ending Sequence||Eduardo Knuckles |
|- | |- | ||
− | |$9E||Final Boss||Sonic 3|| | + | |$9E||Final Boss||Sonic 3||Finalor Place (Boss)||SOTI |
|- | |- | ||
|$9F||Straight Ahead||Megaman Zero 4||Inhuman Mode (S-Monitor)||DalekSam | |$9F||Straight Ahead||Megaman Zero 4||Inhuman Mode (S-Monitor)||DalekSam | ||
Line 107: | Line 109: | ||
==Downloads== | ==Downloads== | ||
− | {{download|version= | + | {{download|version=Third Public Release|file=s1erz_Release3.zip|filesize=536KB}} |
===Prior versions=== | ===Prior versions=== | ||
− | * {{file|s1erz_Release1.zip|Sonic ERaZor - First | + | * {{file|s1erz_Release2.zip|Sonic ERaZor - Second Public Release}} (598KB) |
+ | * {{file|s1erz_Release1.zip|Sonic ERaZor - First Public Release}} (501KB) | ||
==External links== | ==External links== | ||
− | * {{LinkRetro|topic= | + | * {{LinkRetro|topic=25477|title=New Sonic ERaZor}} topic on [[Sonic Retro]] Message Board |
+ | * {{LinkRetro|topic=19107|title=Old Sonic ERaZor}} topic | ||
* [http://www.youtube.com/user/selbi182 Video footage on Selbi's Youtube channel] | * [http://www.youtube.com/user/selbi182 Video footage on Selbi's Youtube channel] | ||
[[Category:Sonic the Hedgehog (16-bit) Hacks|ERaZor, Sonic 1]] | [[Category:Sonic the Hedgehog (16-bit) Hacks|ERaZor, Sonic 1]] |
Revision as of 17:30, 10 June 2011
Sonic ERaZor |
---|
Version: Third Public Release |
Last release: June 10, 2011 |
System: Sega Genesis/Mega Drive |
ROM size: 942 KB |
Original game: Sonic the Hedgehog (16-bit) |
Credits: Selbi |
Thanks: MarkeyJester, DalekSam, SOTI, Eduardo Knuckles |
Sonic ERaZor is a hack of Sonic the Hedgehog (16-bit) created by Selbi. He stated that this hack has no goal, and would just be used as a way to try out various ideas of his. This can sometimes make players think "What the heck?", because there are things that make absolutely no sense. Besides that, the hack is regarded by many as quite interesting and challenging, if not frustrating.
The difficulty between the versions differs a lot. This is mostly due to some negative feedback regarding the difficulty level of the older versions. The third and final version is considered to be a rather simple, but still challenging hack.
A notable thing about this hack is, that it contains many cutscenes, chapter screens and story screens, especially at the start of levels, which disallow player control until the cutscenes end and the HUD appears. The game's first scene after the title screen is entirely a cutscene.
Contents
Levels
Sonic ERaZor's levels are based on those of its source game. The level order, however, was completly redone.
0. Intro Sequence
A short cutscene featuring Sonic running at high speed through a Green Hill Zone based level with a hot palette. While that Sonic is being chases by a Buzz Bomber, which shoots exploding bullets at him. At a special point, Sonic breaks open an S-Monitor, which gives him the Inhuman Mode. The Buzz Bomber touches spikes and explodes a few seconds later. The Inhuman Mode is being demonstrated by shooting a bullet, which leads Sonic to a special platform. At the end of the sequence Sonic jumps into a giant ring and the palette turns dark and disappears. A story screen will appear to explain the back story.
1. Spring Yard Place
The overworld of this hack. The player can go to the options menu by using the red spring on the very left, watch the intro cutscene again or, of course, select the level they want to play, by jumping into tubes. On the first run however, the player needs to unlock doors, which is done by beating levels. With each beaten level, the player may advance to the next level.
2. Night Hill Place
This is a darker version of the source game's Green Hill Zone. Sonic can't defeat Selbi's altered badniks in the waterfall section. The patient player can lure them over to the left to destroy them, or the impatient can simply try to avoid colliding with them. There is also a hidden S-monitor in that section, which transforms Sonic into the Inhuman Mode, a state in which he is invincible to absolutely everything and doesn't lose rings, unlike official games' Super Sonic or Hyper Sonic. At the end of this level is a boss fight with a Crabmeat, which shoots a lot of exploding balls.
3. Green Hill Place
This level takes place right after the Crabmeat battle, where Sonic enters a brighter and more classic-looking level (more like the original Green Hill Zone), complete with epic amounts of shrapnel. Most of the enemies in this section will be hard to destroy without the player taking a hit themselves, but this is manageable because Sonic only loses ten of his rings per hit instead of all of them. At the end of this level is a boss fight with a super speedy Dr. Eggman with 3 wrecking balls, a modified version of the classic GHZ boss battle. Just be careful not to jump over springs, or sudden screen lock changes will kill Sonic.
4. Special Place
Based off the original Special Stages, the Special Place is about Sonic being in a labyrinth. Unlike the original one however, this one doesn't move. Instead the player is required to carefully move Sonic through the stage and avoid the many GOAL blocks. If Sonic touches one of these, the stage won't end though, but he will be teleported to the last check point he collected. At the end of this stage, the player will collect all 6 emeralds at once, even though it doesn't have any usage for the later game.
5. Ruined Place
Half-way through this level, which is based on Marble Zone, Sonic is forced to activate an S monitor. Unlike other S monitors in the game however, this one causes him to lose rings extremely quickly while standing still (but slower while moving). Think of the movie Speed, but with a hedgehog. Immediately after transforming, the player must navigate through a maze with spiked walls, ceilings and floors - and these spikes will teleport Sonic to the beginning of the course every time he touches them. There is no boss at the end of this level.
6. Labyrinth Place
As soon as this level begins, the scrolling of the screen is quite different from that of a usual Sonic level. It's like Jungle Zone Act 2 from the Sega Master System version of Sonic 1 version: As soon as Sonic lands on higher ground, the screen will rise and lock; if he then hits the new bottom of the screen, he will die. Hit a checkpoint to reverse the direction of scrolling. To get to the goal, do the counter-intuitive thing and avoid the rings: they lead to dead ends (which are marked with 1-up monitors). There is no boss at the end of this level as well.
7. Finalor Place
This is the final boss, with no actual level before it. It's a harder version of the original final boss, because the crushers are moving at the same time the purple sparks are falling down, which will explode once they hit the ground.
Music list
ID | Song Name | Original Game | Usage in ERaZor | Ported by |
---|---|---|---|---|
$81 | Hockenheim-Ring | F1: Pole Position (SNES) | Night Hill Place | DalekSam |
$82 | Dr. Cossack Stage 2 | Mega Man 4 | Labyrinth Place | DalekSam |
$83 | Blade's Theme | Eternal Champions | Ruined Place | SOTI |
$84 | Title Screen | Mega Man IV | Unused (would be Star Light Zone) | DalekSam |
$85 | Freeze Man Stage | Mega Man 7 | Spring Yard Place | DalekSam |
$86 | Spark Mandrill | Megaman X | Options Menu | DalekSam |
$87 | Invincibility | Sonic 1 | Unused | - |
$88 | One up | Sonic 1 | Unused | - |
$89 | Hidden Song | Tecmo Wrestling | Special Stage | SOTI |
$8A | Opening Sequence | Super Street Fighter 2 Turbo | Title Screen | DalekSam |
$8B | Ending | Sonic 1 | Unused | - |
$8C | Chaos Angel Act 1 | Sonic Advance 3 | Green Hill Place boss | Eduardo Knuckles |
$8D | Shutdown | Pulseman | Finalor Place (Intro) | Eduardo Knuckles |
$8E | Act Clear | Sonic 1 | Unused | - |
$8F | Game Over | Sonic 1 | Unused | - |
$90 | Continue | Sonic 1 | Continue Screen | - |
$91 | Ending Theme | Dangerous Seed | Invincibility | SOTI |
$92 | Drowning | Sonic 1 | Drowning | - |
$93 | Emerald | Sonic 1 | Emerald | - |
$94 | Green Hill Zone | Sonic 1 | Green Hill Place | - |
$95 | Ken's Theme | Street Fighter 2 | Intro Cutscene | DalekSam |
$96 | Endless Mine Zone | Sonic 3 | Unused | SOTI |
$97 | Opening | Gundam Wing: Endless Duel | Credits | DalekSam |
$98 | Boss | Sonic Advance 3 | Crabmeat boss | Eduardo Knuckles |
$99 | Darkman (Proto Man) Stages | Mega Man 5 | Unused | Eduardo Knuckles |
$9A | Whirlwind | Shinobi 3 | Unused | DalekSam |
$9B | Flame Stag Stage | Mega Man X2 | Unused | DalekSam |
$9C | Spring Yard Zone | Sonic 1 | Unused | - |
$9D | Push! | Zillion Push | Ending Sequence | Eduardo Knuckles |
$9E | Final Boss | Sonic 3 | Finalor Place (Boss) | SOTI |
$9F | Straight Ahead | Megaman Zero 4 | Inhuman Mode (S-Monitor) | DalekSam |
Downloads
Download Sonic ERaZor
File: s1erz_Release3.zip (536 kB) (info)
Current version: Third Public Release |
Prior versions
- Sonic ERaZor - Second Public Release (info) (597 kB) (598KB)
- Sonic ERaZor - First Public Release (info) (499 kB) (501KB)
External links
- New Sonic ERaZor topic on Sonic Retro Message Board
- Old Sonic ERaZor topic
- Video footage on Selbi's Youtube channel