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Difference between revisions of "Sonic ERaZor"

From Sonic Retro

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(Cleaned up a bit.)
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| date=June 6, 2010
 
| date=June 6, 2010
 
| originalgame=Sonic the Hedgehog (16-bit)
 
| originalgame=Sonic the Hedgehog (16-bit)
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| version=Second Public Release
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| system=[[sega:Sega Genesis|Sega Genesis/Mega Drive]]
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| romsize=1.23MB
 
| credits=[[Selbi]]
 
| credits=[[Selbi]]
 
| thanks=[[DalekSam]], [[SOTI]], [[Eduardo Knuckles]], [[MarkeyJester]]
 
| thanks=[[DalekSam]], [[SOTI]], [[Eduardo Knuckles]], [[MarkeyJester]]
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| basicenginemods=yes
 
| basicenginemods=yes
 
}}
 
}}
'''''Sonic ERaZor''''' is a [[Sonic hacks|hack]] of ''[[Sonic the Hedgehog 1]]'' created by [[Selbi]]. There is no direct reason why the hack has this name, but Selbi has clearly stated that it is '''not''' because of [[Erazor Djinn]] from ''[[Sonic and the Secret Rings]]''.
+
'''''Sonic ERaZor''''' is a [[Sonic hacks|hack]] of ''[[Sonic the Hedgehog (16-bit)]]'' created by [[Selbi]]. There is no direct reason why the hack has this name, but Selbi has clearly stated that it is '''not''' because of [[Erazor Djinn]] from ''[[Sonic and the Secret Rings]]''.
  
 
When first announcing this hack, Selbi stated that it had no goal, and would just be used as a way to try out various ideas of his. This can sometimes make players think "What the heck?", because there ''are'' things that absolutely make no sense. Besides that, the hack is regarded by many as quite interesting and challenging. Also, Selbi has stated that he is considering ways to give the hack more direction, the lack of which some users identified as a shortcoming.
 
When first announcing this hack, Selbi stated that it had no goal, and would just be used as a way to try out various ideas of his. This can sometimes make players think "What the heck?", because there ''are'' things that absolutely make no sense. Besides that, the hack is regarded by many as quite interesting and challenging. Also, Selbi has stated that he is considering ways to give the hack more direction, the lack of which some users identified as a shortcoming.
  
 
Due to some negative feedback regarding the difficulty level, Selbi added a new options menu, where various options can be toggled to make gameplay easier (e.g. the '''Air Move on B''' function, which allows the player to move a rolling [[Sonic the Hedgehog|Sonic]] in any direction without gravity).
 
Due to some negative feedback regarding the difficulty level, Selbi added a new options menu, where various options can be toggled to make gameplay easier (e.g. the '''Air Move on B''' function, which allows the player to move a rolling [[Sonic the Hedgehog|Sonic]] in any direction without gravity).
 +
 +
A notable thing about the hack is, that it contains many cutscenes, especially at the start of levels, which disallow player control until the cutscenes end and the HUD appears. The game's first scene after the title screen is entirely a cutscene.
  
 
== Levels ==
 
== Levels ==
''This section contains spoilers.''
+
''Sonic ERaZor'''s levels are based on those of its source game. The level order, however, was completly redone. Even though the current level order is meant to be a demo one, the final one will be based on it.
 
 
''Sonic ERaZor'''s levels are based on those of its source game. It also contains many cutscenes, especially at the start of levels, which disallow player control until the cutscenes end and the HUD appears. The game's first scene after the title screen is entirely a cutscene.
 
 
 
=== Night Hill Place ===
 
This is a darker version of the source game's [[Green Hill Zone]]. Sonic can't defeat Selbi's altered [[badnik]]s in the waterfall section. The patient player can lure them over to the left to destroy them, or the impatient can simply try to avoid colliding with them. After this section is the level's S [[monitor]], which transforms Sonic into ''Inhuman Sonic'', a state in which he is invincible to absolutely everything and doesn't lose rings, unlike official games' [[Super Sonic]] or [[Hyper Sonic]]. At the end of this level is a boss fight with a <s>giant enemy</s> [[Crabmeat]].
 
  
=== Green Hill Place ===
+
=== 0. ''Intro Sequence'' ===
 +
<small>(Level inofficially named ''Burned Hill Zone''.)</small> A short cutscene featuring Sonic running at high speed through a [[Green Hill Zone]] based level with a hot palette. While that Sonic is being chases by a [[Buzz Bomber]], which shoots exploding bullets at him. At a special point, Sonic breaks open an S-Monitor, which gives him the Inhuman Mode. The Buzz Bomber touches spikes and explodes a few seconds later. The Inhuman Mode is being demonstrated by shooting a bullet, which leads Sonic to a special platform. At the end of the sequence Sonic jumps into a giant ring and the palette turns dark and disappears.
 +
=== 1. Night Hill Place ===
 +
This is a darker version of the source game's [[Green Hill Zone]]. Sonic can't defeat Selbi's altered [[badnik]]s in the waterfall section. The patient player can lure them over to the left to destroy them, or the impatient can simply try to avoid colliding with them. After this section is the level's S [[monitor]], which transforms Sonic into ''Inhuman Sonic'', a state in which he is invincible to absolutely everything and doesn't lose rings, unlike official games' [[Super Sonic]] or [[Hyper Sonic]]. At the end of this level is a boss fight with a [[Crabmeat]], which shoots a lot of exploding balls.
 +
=== 2. [[Green Hill Zone|Green Hill]] Place ===
 
After the Crabmeat battle, Sonic enters a brighter and more classic-looking level (more like the original Green Hill Zone), complete with epic amounts of shrapnel. Most of the enemies in this section will be hard to destroy without the player taking a hit themselves, but this is manageable because Sonic only loses ten of his [[ring]]s per hit instead of all of them. At the end of this level is a boss fight with a super speedy [[Dr. Eggman]] with his wrecking ball, a modified version of the classic [[Robotnik (Green Hill Zone Boss)|GHZ boss battle]]. Just be careful not to jump over [[spring]]s, or sudden screen lock changes will kill Sonic.
 
After the Crabmeat battle, Sonic enters a brighter and more classic-looking level (more like the original Green Hill Zone), complete with epic amounts of shrapnel. Most of the enemies in this section will be hard to destroy without the player taking a hit themselves, but this is manageable because Sonic only loses ten of his [[ring]]s per hit instead of all of them. At the end of this level is a boss fight with a super speedy [[Dr. Eggman]] with his wrecking ball, a modified version of the classic [[Robotnik (Green Hill Zone Boss)|GHZ boss battle]]. Just be careful not to jump over [[spring]]s, or sudden screen lock changes will kill Sonic.
 
+
=== 3. Ruined Place ===
=== Ruined Place ===
 
 
Half-way through this level, which is based on [[Marble Zone]], Sonic is forced to activate an S monitor. Unlike other S monitors in the game however, this one causes him to lose rings extremely quickly while standing still (but slower while moving). Think of the movie ''Speed'', but with a [[hedgehog]]. Immediately after transforming, the player must navigate through a maze with spiked walls, ceilings and floors - and these spikes will kill Inhuman Sonic instantly. There is no boss at the end of this level.
 
Half-way through this level, which is based on [[Marble Zone]], Sonic is forced to activate an S monitor. Unlike other S monitors in the game however, this one causes him to lose rings extremely quickly while standing still (but slower while moving). Think of the movie ''Speed'', but with a [[hedgehog]]. Immediately after transforming, the player must navigate through a maze with spiked walls, ceilings and floors - and these spikes will kill Inhuman Sonic instantly. There is no boss at the end of this level.
 
+
=== 4. [[Labyrinth Zone|Labyrinth]] Place ===
=== [[Labyrinth Zone|Labyrinth]] Place ===
+
As soon as this level begins, the scrolling of the screen is quite different from that of a usual ''Sonic'' level. It's like [[Jungle Zone#Act_2|Jungle Zone Act 2]] from the [[sega:Sega Master System|Sega Master System]] version of ''[[Sonic the Hedgehog (8-bit)|Sonic 1]]'' version: As soon as Sonic lands on higher ground, the screen will rise and lock; if he then hits the new bottom of the screen, he will die. Hit a [[checkpoint]] to reverse the direction of scrolling. To get to the goal, do the counter-intuitive thing and ''avoid'' the rings: they lead to dead ends (which are marked with 1-up monitors). There is no boss at the end of this level as well.
As soon as this level begins, the scrolling of the screen is quite different from that of a usual ''Sonic'' level. It's like [[Jungle Zone#Act_2|Jungle Zone Act 2]] from the [[sega:Sega Master System|Sega Master System]] version of ''[[Sonic the Hedgehog (8-bit)|Sonic 1]]'' version: As soon as Sonic lands on higher ground, the screen will rise and lock; if he then hits the new bottom of the screen, he will lose a life. Hit a [[checkpoint]] to reverse the direction of scrolling. To get to the goal, do the counter-intuitive thing and ''avoid'' the rings: they lead to dead ends - and death. There is no boss at the end of this level.
+
=== 5. [[Final Zone|Final]] Round ===
 
+
This is the final boss, with no actual level before it. It's a harder version of the original final boss, because the crushers are moving at the same time the purple sparks are falling down.
=== [[Final Zone|Final]] Round ===
 
This is the final boss, with no actual level before it. Avoid the purple sparks and avoid getting crushed while hitting Eggman in his crushers.
 
  
 
== Music list ==
 
== Music list ==
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|$89||Hidden Song||Tecmo Wrestling||Special Stage||SOTI
 
|$89||Hidden Song||Tecmo Wrestling||Special Stage||SOTI
 
|-
 
|-
|$8A||Opening Sequence||Super Street Fighter 2 Turbo||Title Screen||DalekSam
+
|$8A||Opening Sequence||Super Street Fighter 2 Turbo&nbsp;&nbsp;||Title Screen||DalekSam
 
|-
 
|-
 
|$8B||Ending||Sonic 1||Ending Sequence||SOTI
 
|$8B||Ending||Sonic 1||Ending Sequence||SOTI
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|$94||Green Hill Zone (Sonic 1)||Sonic 1||Green Hill Place||-
 
|$94||Green Hill Zone (Sonic 1)||Sonic 1||Green Hill Place||-
 
|-
 
|-
|$95||Ken's Theme||Street Fighter 2||Intro cutscene and Night Hill Place||DalekSam
+
|$95||Ken's Theme||Street Fighter 2||Intro cutscene and Night Hill Place&nbsp;&nbsp;||DalekSam
 
|-
 
|-
 
|$96||Endless Mine Zone||Sonic 3||''Unused''||[[Selbi]] <small>with ESEII Sound Importer</small>
 
|$96||Endless Mine Zone||Sonic 3||''Unused''||[[Selbi]] <small>with ESEII Sound Importer</small>
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|$98||Marble Zone||Sonic 1||''Unused''||-
 
|$98||Marble Zone||Sonic 1||''Unused''||-
 
|-
 
|-
|$99||Darkman (Proto Man) Stages||Mega Man 5||Marble Zone Act 2||Eduardo Knuckles
+
|$99||Darkman (Proto Man) Stages&nbsp;&nbsp;||Mega Man 5||Marble Zone Act 2||Eduardo Knuckles
 
|-
 
|-
 
|$9A||Star Light Zone||Sonic 1||''Unused''||-
 
|$9A||Star Light Zone||Sonic 1||''Unused''||-
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|$9C||Spring Yard Zone||Sonic 1||''Unused''||-
 
|$9C||Spring Yard Zone||Sonic 1||''Unused''||-
 
|-
 
|-
|$9D||???||???||Spring Yard Act 3||[[roxahris]]
+
|$9D||Push!||Zillion Push||Spring Yard Act 3||[[roxahris]]
 
|-
 
|-
|$9E||Final Boss||Sonic 3||Final Round (Boss)||Eduardo Knuckles and SOTI
+
|$9E||Final Boss||Sonic 3||Final Round (Boss)||Eduardo Knuckles and SOTI&nbsp;&nbsp;
 
|-
 
|-
 
|$9F||Straight Ahead||Megaman Zero 4||Inhuman Mode (S-Monitor)||DalekSam
 
|$9F||Straight Ahead||Megaman Zero 4||Inhuman Mode (S-Monitor)||DalekSam
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==External links==
 
==External links==
 
* {{LinkRetro|topic=19107|title=Sonic ERaZor}} topic on [[Sonic Retro]] Message Board
 
* {{LinkRetro|topic=19107|title=Sonic ERaZor}} topic on [[Sonic Retro]] Message Board
* [http://www.youtube.com/user/selbi182 Video footage on selbi's Youtube channel]
+
* [http://www.youtube.com/user/selbi182 Video footage on Selbi's Youtube channel]
 
[[Category:Sonic the Hedgehog (16-bit) Hacks|ERaZor, Sonic 1]]
 
[[Category:Sonic the Hedgehog (16-bit) Hacks|ERaZor, Sonic 1]]

Revision as of 15:45, 8 September 2010

S1erz.png
Sonic ERaZor
Version: Second Public Release
Last release: June 6, 2010
System: Sega Genesis/Mega Drive
ROM size: 1.23MB
Original game: Sonic the Hedgehog (16-bit)
Credits: Selbi
Thanks: DalekSam, SOTI, Eduardo Knuckles, MarkeyJester

Sonic ERaZor is a hack of Sonic the Hedgehog (16-bit) created by Selbi. There is no direct reason why the hack has this name, but Selbi has clearly stated that it is not because of Erazor Djinn from Sonic and the Secret Rings.

When first announcing this hack, Selbi stated that it had no goal, and would just be used as a way to try out various ideas of his. This can sometimes make players think "What the heck?", because there are things that absolutely make no sense. Besides that, the hack is regarded by many as quite interesting and challenging. Also, Selbi has stated that he is considering ways to give the hack more direction, the lack of which some users identified as a shortcoming.

Due to some negative feedback regarding the difficulty level, Selbi added a new options menu, where various options can be toggled to make gameplay easier (e.g. the Air Move on B function, which allows the player to move a rolling Sonic in any direction without gravity).

A notable thing about the hack is, that it contains many cutscenes, especially at the start of levels, which disallow player control until the cutscenes end and the HUD appears. The game's first scene after the title screen is entirely a cutscene.

Levels

Sonic ERaZor's levels are based on those of its source game. The level order, however, was completly redone. Even though the current level order is meant to be a demo one, the final one will be based on it.

0. Intro Sequence

(Level inofficially named Burned Hill Zone.) A short cutscene featuring Sonic running at high speed through a Green Hill Zone based level with a hot palette. While that Sonic is being chases by a Buzz Bomber, which shoots exploding bullets at him. At a special point, Sonic breaks open an S-Monitor, which gives him the Inhuman Mode. The Buzz Bomber touches spikes and explodes a few seconds later. The Inhuman Mode is being demonstrated by shooting a bullet, which leads Sonic to a special platform. At the end of the sequence Sonic jumps into a giant ring and the palette turns dark and disappears.

1. Night Hill Place

This is a darker version of the source game's Green Hill Zone. Sonic can't defeat Selbi's altered badniks in the waterfall section. The patient player can lure them over to the left to destroy them, or the impatient can simply try to avoid colliding with them. After this section is the level's S monitor, which transforms Sonic into Inhuman Sonic, a state in which he is invincible to absolutely everything and doesn't lose rings, unlike official games' Super Sonic or Hyper Sonic. At the end of this level is a boss fight with a Crabmeat, which shoots a lot of exploding balls.

2. Green Hill Place

After the Crabmeat battle, Sonic enters a brighter and more classic-looking level (more like the original Green Hill Zone), complete with epic amounts of shrapnel. Most of the enemies in this section will be hard to destroy without the player taking a hit themselves, but this is manageable because Sonic only loses ten of his rings per hit instead of all of them. At the end of this level is a boss fight with a super speedy Dr. Eggman with his wrecking ball, a modified version of the classic GHZ boss battle. Just be careful not to jump over springs, or sudden screen lock changes will kill Sonic.

3. Ruined Place

Half-way through this level, which is based on Marble Zone, Sonic is forced to activate an S monitor. Unlike other S monitors in the game however, this one causes him to lose rings extremely quickly while standing still (but slower while moving). Think of the movie Speed, but with a hedgehog. Immediately after transforming, the player must navigate through a maze with spiked walls, ceilings and floors - and these spikes will kill Inhuman Sonic instantly. There is no boss at the end of this level.

4. Labyrinth Place

As soon as this level begins, the scrolling of the screen is quite different from that of a usual Sonic level. It's like Jungle Zone Act 2 from the Sega Master System version of Sonic 1 version: As soon as Sonic lands on higher ground, the screen will rise and lock; if he then hits the new bottom of the screen, he will die. Hit a checkpoint to reverse the direction of scrolling. To get to the goal, do the counter-intuitive thing and avoid the rings: they lead to dead ends (which are marked with 1-up monitors). There is no boss at the end of this level as well.

5. Final Round

This is the final boss, with no actual level before it. It's a harder version of the original final boss, because the crushers are moving at the same time the purple sparks are falling down.

Music list

ID Song Name Game Usage Ported by
$81 ??? ??? Unused Eduardo Knuckles
$82 Dr. Cossack Stage 2 Mega Man 4 Labyrinth Place DalekSam
$83 Blade's Theme Eternal Champions Ruined Place SOTI
$84 Title Screen Mega Man IV Star Light Zone DalekSam
$85 Freeze Man Stage Mega Man 7 Spring Yard Zone Act 1 and 2 DalekSam
$86 Spark Mandrill Megaman X Scrap Brain / Options Menu DalekSam
$87 Invincibility Sonic 1 Unused -
$88 One up Sonic 1 Unused -
$89 Hidden Song Tecmo Wrestling Special Stage SOTI
$8A Opening Sequence Super Street Fighter 2 Turbo   Title Screen DalekSam
$8B Ending Sonic 1 Ending Sequence SOTI
$8C Chaos Angel Act 1 Sonic Advance 3 Boss DalekSam
$8D Shutdown Pulseman Final Round (Intro) Eduardo Knuckles
$8E Act Clear Sonic 1 Unused -
$8F Game Over Sonic 1 Unused -
$90 Continue Sonic 1 Continue Screen -
$91 Ending Theme Dangerous Seed Credits / Invincibility Eduardo Knuckles and SOTI
$92 Drowning Sonic 1 Drowning -
$93 Emerald Sonic 1 Emerald -
$94 Green Hill Zone (Sonic 1) Sonic 1 Green Hill Place -
$95 Ken's Theme Street Fighter 2 Intro cutscene and Night Hill Place   DalekSam
$96 Endless Mine Zone Sonic 3 Unused Selbi with ESEII Sound Importer
$97 Aquatic Ruin Zone Sonic 2 Unused Selbi
$98 Marble Zone Sonic 1 Unused -
$99 Darkman (Proto Man) Stages   Mega Man 5 Marble Zone Act 2 Eduardo Knuckles
$9A Star Light Zone Sonic 1 Unused -
$9B Flame Stag Stage Mega Man X2 Unused DalekSam
$9C Spring Yard Zone Sonic 1 Unused -
$9D Push! Zillion Push Spring Yard Act 3 roxahris
$9E Final Boss Sonic 3 Final Round (Boss) Eduardo Knuckles and SOTI  
$9F Straight Ahead Megaman Zero 4 Inhuman Mode (S-Monitor) DalekSam

Downloads

Download.svg Download Sonic ERaZor
File: s1erz_Release2.zip (597 kB) (info)
Current version: v2.0b

Prior versions

External links