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Difference between revisions of "Sonic ERaZor"

From Sonic Retro

(Gonna find out the rest soon)
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|$81||???||???||''Unused''
 
|$81||???||???||''Unused''
 
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|$83||Blade's Theme||Eternal Champions||Marble Zone
 
|$83||Blade's Theme||Eternal Champions||Marble Zone
 
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|$84||???||???||Star Light Zone
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|$84||Title Screen||Mega Man IV||Star Light Zone
 
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|$85||???||???||Spring Yard Zone Act 1 and 2
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|$85||Freeze Man Stage||Mega Man 7||Spring Yard Zone Act 1 and 2
 
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|$86||Spark Mandrill||Megaman X||Scrap Brain / Options Menu
 
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|$89||Hidden Song||Tecmo Wrestling||Special Stage
 
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|$8B||Ending||Sonic 1||Ending Sequence
 
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|$98||Marble Zone||Sonic 1||''Unused''
 
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|$99||???||???||Marble Zone Act 2 (but meant to be ''Unused'')
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|$99||Darkman (Proto Man) Stages||Mega Man 5||Marble Zone Act 2 (but meant to be ''Unused'')
 
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|$9A||Star Light Zone||Sonic 1||''Unused''
 
|$9A||Star Light Zone||Sonic 1||''Unused''
 
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|$9B||Flame Stag Stage||Mega Man X2||''Unused''
 
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|$9C||Spring Yard Zone||Sonic 1||''Unused''
 
|$9C||Spring Yard Zone||Sonic 1||''Unused''

Revision as of 12:54, 8 June 2010

S1erz.png
Sonic ERaZor
Last release: June 6, 2010
Original game: Sonic the Hedgehog (16-bit)
Credits: Selbi
Thanks: DalekSam, SOTI, Eduardo Knuckles, MarkeyJester

Sonic ERaZor is a hack of Sonic the Hedgehog 1 created by Selbi. There is no direct reason why the hack has this name, but Selbi has clearly said that it's not because of Erazor Djinn from Sonic and the Secret Rings.

Selbi has himself said that this hack has no goal, meaning that he throws in any idea he might get somehow into his mind. This can make the player sometimes think "What the heck?", because there are things that absolutely make no sense. Besides that, the hack is still pretty interesting and difficult. Due to negative criticism about the difficulty level Selbi has added a new options menu, where various options can be toggled to make the player's life easier, such as the Air Move on B function.

Levels

This section contains spoilers.

Sonic ERaZor contains many cutscenes, especially at the start of levels, which dissallow player control until the cutscenes end and the HUD appears. The first act of the game is entirely a cutscene.

Night Hill Place

Sonic can't defeat enemies in the waterfall section. The patient player can lure them over to the left to destroy them, or the impatient can simply try to avoid hitting them on their way towards the S monitor. The S monitor transforms Sonic into Inhuman Sonic where he is invincible to absolutely everything and (normally) doesn't lose rings, unlike Hyper Sonic. At the end of this level is a boss fight with a giant enemy crabmeat.

Green Hill Place

After the crabmeat battle Sonic enters a brighter and more classic-looking Green Hill, complete with epic amounts of shrapnel. Most of the enemies in this section will be hard to destroy without the player taking a hit theirself, but that's okay because Sonic only loses ten rings per hit instead of all of them. At the end of this level is a boss fight with a super speedy Eggman with his wrecking ball. Just be careful not to jump over springs, or sudden screen lock changes will kill the player.

Ruined Place

Half-way through this level, Sonic is forced to take an S monitor. Unlike other S monitors in the game however, this one causes him to lose rings extremely quickly while standing still (but slower while moving). Think Speed with a Hedgehog. Immediately after transforming, the player must navigate through a maze with spiked walls, ceilings and floors - and these spikes will kill Inhuman Sonic instantly.There is no boss at the end of this level.

Labyrinth Place

As soon as this level is started the scrolling of the screen is quite different than an average level. It's like Jungle Zone Act 2 from the Sonic 1 Sega Master System version: Move up, and the screen will lock; move down again, and the player will die a horrible painful death. Hit a checkpoint to reverse the direction of scrolling. To get to the goal, do the counter-intuitive thing and avoid the rings: they lead to dead ends - and death. There is no boss at the end of this level.

Final Round

This is the final boss with no actual level before it. Avoid the purple sparks and avoid getting crushed while hitting Eggman in his crushers.

Music List

ID Song Name Game Zone / Act
$81 ??? ??? Unused
$82 Dr. Cossack Stage 2 Mega Man 4 Labyrinth Zone
$83 Blade's Theme Eternal Champions Marble Zone
$84 Title Screen Mega Man IV Star Light Zone
$85 Freeze Man Stage Mega Man 7 Spring Yard Zone Act 1 and 2
$86 Spark Mandrill Megaman X Scrap Brain / Options Menu
$87 Invincibility Sonic 1 Unused
$88 One up Sonic 1 Unused
$89 Hidden Song Tecmo Wrestling Special Stage
$8A Opening Sequence Super Street Fighter 2 Turbo Title Screen
$8B Ending Sonic 1 Ending Sequence
$8C Chaos Angel Act 1 Sonic Advance 3 Boss
$8D Shutdown Pulseman Final Round (Intro)
$8E Act Clear Sonic 1 Unused
$8F Game Over Sonic 1 Game Over
$90 Continue Sonic 1 Continue Screen
$91 Ending Theme Dangerous Seed Credits
$92 Drowning Sonic 1 Drowning
$93 Emerald Sonic 1 Emerald
$94 Green Hill Zone (Sonic 1) Sonic 1 Green Hill Zone
$95 Ken's Theme Street Fighter Intro Cutscene and Night Hill Zone Act 1
$96 Endless Mine Zone Sonic 3 Unused
$97 Aquatic Ruin Zone Sonic 2 Unused
$98 Marble Zone Sonic 1 Unused
$99 Darkman (Proto Man) Stages Mega Man 5 Marble Zone Act 2 (but meant to be Unused)
$9A Star Light Zone Sonic 1 Unused
$9B Flame Stag Stage Mega Man X2 Unused
$9C Spring Yard Zone Sonic 1 Unused
$9D ??? ??? Spring Yard Act 3
$9E Final Boss Sonic 3 Final Round (Boss)
$9F Straight Ahead Megaman Zero 4 Inhuman Mode (S-Monitor)

Downloads

Download.svg Download Sonic ERaZor
File: s1erz_Release2.zip (597 kB) (info)
Current version: v2.0b

Prior Versions

External Links