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Difference between revisions of "Sonic ERaZor"

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'''''Sonic ERaZor''''' is a hack of ''[[Sonic the Hedgehog 1]]'' created by [[Selbi]]. There is no direct reason why the hack has this name, but Selbi has clearly said that it's '''not''' because of [[Erazor Djinn]] from ''[[Sonic and the Secret Rings]]''.
 
'''''Sonic ERaZor''''' is a hack of ''[[Sonic the Hedgehog 1]]'' created by [[Selbi]]. There is no direct reason why the hack has this name, but Selbi has clearly said that it's '''not''' because of [[Erazor Djinn]] from ''[[Sonic and the Secret Rings]]''.
  
Selbi has himself said that this hack has no goal, meaning that he throws in any idea he might get somehow into his mind. This can make the player sometimes think "What the heck?", because there ''are'' things that absolutely make no sense. Besides that, the hack is still pretty interesting and difficult. Because of too much negative criticism about the difficulty level, however, Selbi has added a new options menu, where you can enable various things to make the player's life easier, like the '''Air Move on B''' function.  
+
Selbi has himself said that this hack has no goal, meaning that he throws in any idea he might get somehow into his mind. This can make the player sometimes think "What the heck?", because there ''are'' things that absolutely make no sense. Besides that, the hack is still pretty interesting and difficult. Because of too much negative criticism about the difficulty level, however, Selbi has added a new options menu, where you can enable various things to make the player's life easier, like the '''Air Move on B''' function.
 +
 
 +
== Levels ==
 +
''This section contains spoilers.''
 +
 
 +
Sonic ERaZor contains many cutscenes, especially at the start of levels, and gives control to the player at an arbitrary point in each level at the same time as the HUD appears. The first act of the game is entirely a cutscene.
 +
 
 +
=== Night Hill Place ===
 +
Sonic can't defeat enemies in the waterfall section. The patient player can lure them over to the left to destroy them, or the impatient can simply try to avoid hitting them on their way towards the S monitor. The S monitor transforms Sonic into ''Inhuman Sonic'' where he is invincible to absolutely everything and (normally) doesn't lose rings, unlike Hyper Sonic. At the end of this level is a boss fight with a <s>giant enemy</s> crabmeat.
 +
 
 +
=== Green Hill Place ===
 +
After the crabmeat battle Sonic enters a brighter and more classic-looking Green Hill, complete with epic amounts of shrapnel. Most of the enemies in this section will be hard to destroy without getting hurt yourself, but that's okay because Sonic only loses ten rings per hit instead of all of them. At the end of this level is a boss fight with a super speedy Eggman with his wrecking ball. Just be careful not to jump over springs, or sudden screen lock changes will kill you.
 +
 
 +
=== Ruined Place ===
 +
Half-way through this level, Sonic is forced to take an S monitor. Unlike other S monitors in the game however, this one causes him to lose rings extremely quickly while standing still (but slower while moving). Immediately after transforming, you must navigate through a maze with spiked walls, ceilings and floors - and these spikes will kill Inhuman Sonic instantly. There is no boss at the end of this level.
 +
 
 +
=== Labyrinth Place ===
 +
As soon as you start this level you will notice something strange about the scrolling. It's like the classic Mario games, just vertically: move up, and the screen will lock; move down again, and you die a horrible painful death. Hit a checkpoint to reverse the direction of scrolling. To get to the goal, do the counter-intuitive thing and [i]avoid[/i] the rings: they lead to dead ends - and death. There is no boss at the end of this level.
 +
 
 +
=== Final Round ===
 +
This is the final boss with no actual level before it. Avoid the purple sparks and avoid getting crushed while hitting Eggman in his crushers.
 +
 
 +
== Music List ==
 +
''(Needs  work)''
 +
 
 +
*$01
 +
*$02
 +
*$03
 +
*$04
 +
*$05
 +
*$06
 +
*$07 - Invincibility (Sonic 1)
 +
*$08 - One up (Sonic 1)
 +
*$09
 +
*$0A
 +
*$0B - Ending (Sonic 1)
 +
*$0C - Chaos Angel Act 1 (Sonic Advance 3)
 +
*$0D - Shutdown (Pulseman) (Plays in Final Round if accessed from the level select, but this act has no music if accessed from normal gameplay)
 +
*$0E - Act Clear (Sonic 1)
 +
*$0F - Game Over (Sonic 1)
 +
*$10 - Continue (Sonic 1)
 +
*$11
 +
*$12 - Drowning (Sonic 1)
 +
*$13 - Emerald (Sonic 1)
 +
*$14 - Green Hill Zone (Sonic 1)
 +
*$15 - Ken's Theme (Street Fighter)
 +
*$16 - Endless Mine Zone (Sonic 3)
 +
*$17 - Aquatic Ruin Zone (Sonic 2)
 +
*$18 - Marble Zone (Sonic 1)
 +
*$19
 +
*$1A - Star Light Zone (Sonic 1)
 +
*$1B
 +
*$1C - Spring Yard Zone (Sonic 1)
 +
*$1D
 +
*$1E - Final Boss (Sonic 3)
 +
*$1F
  
 
==Downloads==
 
==Downloads==

Revision as of 19:45, 6 June 2010

S1erz.png
Sonic ERaZor
Last release: June 6, 2010
Original game: Sonic the Hedgehog (16-bit)
Credits: Selbi
Thanks: DalekSam, SOTI, Eduardo Knuckles, MarkeyJester

Sonic ERaZor is a hack of Sonic the Hedgehog 1 created by Selbi. There is no direct reason why the hack has this name, but Selbi has clearly said that it's not because of Erazor Djinn from Sonic and the Secret Rings.

Selbi has himself said that this hack has no goal, meaning that he throws in any idea he might get somehow into his mind. This can make the player sometimes think "What the heck?", because there are things that absolutely make no sense. Besides that, the hack is still pretty interesting and difficult. Because of too much negative criticism about the difficulty level, however, Selbi has added a new options menu, where you can enable various things to make the player's life easier, like the Air Move on B function.

Levels

This section contains spoilers.

Sonic ERaZor contains many cutscenes, especially at the start of levels, and gives control to the player at an arbitrary point in each level at the same time as the HUD appears. The first act of the game is entirely a cutscene.

Night Hill Place

Sonic can't defeat enemies in the waterfall section. The patient player can lure them over to the left to destroy them, or the impatient can simply try to avoid hitting them on their way towards the S monitor. The S monitor transforms Sonic into Inhuman Sonic where he is invincible to absolutely everything and (normally) doesn't lose rings, unlike Hyper Sonic. At the end of this level is a boss fight with a giant enemy crabmeat.

Green Hill Place

After the crabmeat battle Sonic enters a brighter and more classic-looking Green Hill, complete with epic amounts of shrapnel. Most of the enemies in this section will be hard to destroy without getting hurt yourself, but that's okay because Sonic only loses ten rings per hit instead of all of them. At the end of this level is a boss fight with a super speedy Eggman with his wrecking ball. Just be careful not to jump over springs, or sudden screen lock changes will kill you.

Ruined Place

Half-way through this level, Sonic is forced to take an S monitor. Unlike other S monitors in the game however, this one causes him to lose rings extremely quickly while standing still (but slower while moving). Immediately after transforming, you must navigate through a maze with spiked walls, ceilings and floors - and these spikes will kill Inhuman Sonic instantly. There is no boss at the end of this level.

Labyrinth Place

As soon as you start this level you will notice something strange about the scrolling. It's like the classic Mario games, just vertically: move up, and the screen will lock; move down again, and you die a horrible painful death. Hit a checkpoint to reverse the direction of scrolling. To get to the goal, do the counter-intuitive thing and [i]avoid[/i] the rings: they lead to dead ends - and death. There is no boss at the end of this level.

Final Round

This is the final boss with no actual level before it. Avoid the purple sparks and avoid getting crushed while hitting Eggman in his crushers.

Music List

(Needs work)

  • $01
  • $02
  • $03
  • $04
  • $05
  • $06
  • $07 - Invincibility (Sonic 1)
  • $08 - One up (Sonic 1)
  • $09
  • $0A
  • $0B - Ending (Sonic 1)
  • $0C - Chaos Angel Act 1 (Sonic Advance 3)
  • $0D - Shutdown (Pulseman) (Plays in Final Round if accessed from the level select, but this act has no music if accessed from normal gameplay)
  • $0E - Act Clear (Sonic 1)
  • $0F - Game Over (Sonic 1)
  • $10 - Continue (Sonic 1)
  • $11
  • $12 - Drowning (Sonic 1)
  • $13 - Emerald (Sonic 1)
  • $14 - Green Hill Zone (Sonic 1)
  • $15 - Ken's Theme (Street Fighter)
  • $16 - Endless Mine Zone (Sonic 3)
  • $17 - Aquatic Ruin Zone (Sonic 2)
  • $18 - Marble Zone (Sonic 1)
  • $19
  • $1A - Star Light Zone (Sonic 1)
  • $1B
  • $1C - Spring Yard Zone (Sonic 1)
  • $1D
  • $1E - Final Boss (Sonic 3)
  • $1F

Downloads

Download.svg Download Sonic ERaZor
File: s1erz_Release2.zip (597 kB) (info)
Current version: v2.0b

Prior Versions

External Links