|Sonic Drift 2|
|System(s): Sega Game Gear|
Sonic Drift 2 (ソニックドリフト２), called Sonic Drift Racing in Europe, is a kart racing game for the Game Gear and the sequel to Sonic Drift. It features Sonic the Hedgehog, Tails, Amy Rose, and Dr. Eggman from the original Sonic Drift. Newly added characters are Knuckles, Fang, and Metal Sonic. As in the last game, players race around a track collecting rings and power-ups.
The objective of the game is the same as its predecessor, to win the three different Chaos GPs (purple, white and blue emerald). Each Chaos GP has six different tracks, some based on Sonic 2 and 3 game levels' design, but mostly are new. Three Chaos Emeralds are awarded for winning races. If Sonic, Tails, Knuckles or Amy collect all six in the Blue GP, they will face Dr. Eggman in a final race around the Death Egg. If Eggman, Metal Sonic or Nack collect all six in the Blue GP, they will face Sonic in the final race.
Gameplay is nearly the same as the original Sonic Drift as the directional pad steers, uses rings for a burst of speed, and the two buttons are used for acceleration and braking. Rings are lost during collisions. The AI of the game is also much smarter and it takes effort to keep the top position. The Item boxes also are not used automatically upon being touched as in the previous game. Instead, an icon appears on the top of the screen and on the directional pad must be pressed to use the item. Only one item can be held at a time. However, the Star and Reverse balls are triggered upon impact and cannot be saved.
Everything else is exactly the same except for the number of tracks. The game features the same additional modes of play and game difficulty. There's an enhanced option however, the choice of having obstacles or not.
|Sonic||Cyclone||Speed dash (same as red monitor power-up)||High||High||Low|
|Tails||MTP-02 Whirlwind S7||Jump over (same as spring power-up)||Medium||Medium||Medium|
|Amy||Breeze||Toss heart (reduces other's speed)||High||Low||Medium|
|Eggman||Egg Typhoon||Drop mine (same as collision)||Low||Decent||Very high|
|Metal Sonic||Blue Devil||Super speed dash (more than red monitor power-up, uses three rings)||Very high||Very high||Very low|
|Fang||Marvelous Queen||Sling oil balls (same as collision)||High||High||Low|
|Knuckles||Tempest||Punch if within range (same as collision), otherwise jump over (same as spring power-up).||Medium||Medium||Medium|
Power-ups are scattered throughout each track, with a variety of abilities. Like it was mentioned before, the power-ups cannot be accumulated and they do not respawn in each lap either.
|Rings||Collecting two rings (or three in the case of Metal Sonic) allows the player to use their special attack.|
|Spring||These all launch the player up into the air, increasing the speed.|
|Star||The screen whites for everyone.|
|Reverse ball||Steering is reversed.|
| Red Monitor
|Makes the player dash down the track with a momentary burst of speed.|
| Blue Monitor
|Makes the player invincible for a short period of time. The BGM during invincibility is based on Sonic 3's invincibility theme.|
| Yellow Monitor
|Same as Spring.|
| Black Monitor
|Slings a mine to the track and has the same effect as a collision.|
Artist: K.Tamura, H.Takano, A.Tezuka
Sound: M.Nagao, S.Kobayashi
Special Thanks to: T.Kosuge, S.Higashi, R.Fujimura, Y.Nishimoto, T.Ihoroi
Presented by: Sega
|Sonic Drift 2|
|| Purple Chaos GP:
| White Chaos GP:
| Blue Chaos GP:
|Sonic games for the following systems|
| 1991 Sonic the Hedgehog 1992 Sonic the Hedgehog 2 1993 Sonic Chaos | Dr. Robotnik's Mean Bean Machine 1994 Sonic Drift | Sonic Spinball | Sonic the Hedgehog Triple Trouble 1995 Sonic Drift 2 | Tails' Skypatrol | Tails Adventures | Sonic Labyrinth | Sonic 2 in 1 1996 Sonic Blast |
Prototypes Sonic the Hedgehog (Game Gear prototype) | Sonic the Hedgehog 2 (8-bit) AutoDemo | Sonic Chaos Sample | Sonic Drift (demo) | Sonic Spinball (8-bit) Prereleases | Sonic Triple Trouble Prereleases | Sonic Blast Prereleases
Unreleased Sonic's Edusoft