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| | | developer=[[Sega]] | | | developer=[[Sega]] |
| | | system=[[Sega Game Gear]] | | | system=[[Sega Game Gear]] |
| − | | europe=March 1995 | + | | releases= |
| − | | usa=November 1995 | + | {{release|GG|US|November 1995||}} |
| − | | japan=17 March 1995 | + | {{release|GG|EU|March 1995||}} |
| − | | genre=Racing | + | {{release|GG|JP|17 March 1995|¥3,800|G-3366}} |
| | + | | genre=[[Racing]] |
| | | seealso=Sonic Drift | | | seealso=Sonic Drift |
| | + | | esrb=e|pegi=3|cero=free|usk=0|oflc=g8|grb=a |
| | }} | | }} |
| − | '''''Sonic Drift 2''''', called '''''Sonic Drift Racing''''' in Europe, is a kart racing game for the [[Sega Game Gear|Game Gear]] and the sequel to ''[[Sonic Drift]]''. It features [[Sonic the Hedgehog]], [[Miles "Tails" Prower|Tails]], [[Amy Rose]], and [[Dr. Eggman]] from the original ''Sonic Drift''. Newly added characters are [[Knuckles the Echidna|Knuckles]], [[Fang the Sniper|Fang]], and [[Metal Sonic]]. As in the last game, players race around a track collecting rings and power-ups. | + | |
| | + | '''''Sonic Drift 2''''' (ソニックドリフト2), called '''''Sonic Drift Racing''''' in Europe, is a kart racing game for the [[Sega Game Gear|Game Gear]] and the sequel to ''[[Sonic Drift]]''. It features [[Sonic the Hedgehog]], [[Miles "Tails" Prower|Tails]], [[Amy Rose]], and [[Dr. Eggman]] from the original ''Sonic Drift''. Newly added characters are [[Knuckles the Echidna|Knuckles]], [[Fang the Sniper|Fang]], and [[Metal Sonic]]. As in the last game, players race around a track collecting rings and power-ups. |
| | + | |
| | + | An [[Sonic Drift 2 SMS|unofficial port]] to the Master System was made by [[Shibunoa]] on June 1st, 2009. The conversion is currently in an early state, but is fully |
| | + | playable. |
| | | | |
| | ==Gameplay== | | ==Gameplay== |
| | + | |
| | + | The objective of the game is the same as its predecessor, to win the three different ''Chaos GPs'' (purple, white and blue emerald). Each ''Chaos GP'' has six different tracks, some based on Sonic 2 and 3 game levels' design, but mostly are new. Three [[Chaos Emerald]]s are awarded for winning races. If Sonic, Tails, Knuckles or Amy collect all six in the Blue GP, they will face Dr. Eggman in a final race around the Death Egg. If Eggman, Metal Sonic or Nack collect all six in the Blue GP, they will face Sonic in the final race. |
| | + | |
| | Gameplay is nearly the same as the original ''Sonic Drift'' as the directional pad steers, {{up}} uses rings for a burst of speed, and the two buttons are used for acceleration and braking. Rings are lost during collisions. The AI of the game is also much smarter and it takes effort to keep the top position. The Item boxes also are not used automatically upon being touched as in the previous game. Instead, an icon appears on the top of the screen and {{up}} on the directional pad must be pressed to use the item. Only one item can be held at a time. However, the Star and Reverse balls are triggered upon impact and cannot be saved. | | Gameplay is nearly the same as the original ''Sonic Drift'' as the directional pad steers, {{up}} uses rings for a burst of speed, and the two buttons are used for acceleration and braking. Rings are lost during collisions. The AI of the game is also much smarter and it takes effort to keep the top position. The Item boxes also are not used automatically upon being touched as in the previous game. Instead, an icon appears on the top of the screen and {{up}} on the directional pad must be pressed to use the item. Only one item can be held at a time. However, the Star and Reverse balls are triggered upon impact and cannot be saved. |
| | | | |
| − | [[Chaos Emerald]]s are awarded for winning races. If Sonic, Tails, Knuckles or Amy collect all six in the Blue GP, they will face Dr. Eggman in a final race around the Death Egg. If Eggman, Metal Sonic or Nack collect all six in the Blue GP, they will face Sonic in the final race.
| + | Everything else is exactly the same except for the number of tracks. The game features the same additional modes of play and game difficulty. There's an enhanced option however, the choice of having obstacles or not. |
| | | | |
| − | ==Power-Ups== | + | ===Characters=== |
| − | Power-ups are scattered throughout each track, with a variety of abilities. | + | |
| − | * Blue Box: Makes the player invincible for a short period of time.
| + | {|border="1" class="prettytable" |
| − | * Orange Bumper: Players bounce off these if hit.
| + | !rowspan="2" colspan="2" width="11%"|Character !! width="14%" rowspan="2"|Vehicle !! rowspan="2"|Special Move !! width="24%" colspan="3"|Gameplay |
| − | * Rings: Collecting two rings (or three in the case of Metal Sonic) allows the player to use their special attack.
| + | |- |
| − | * Red Box: Speed Boost.
| + | ! Acceleration !! Speed !! Handling |
| − | * Springs/Ramps/Rocks/Yellow Boxes: These all launch the player up into the air, increasing your speed.
| + | |- |
| − | * Robotnik Balls: These throw off handling and invariably cause careening off the road.
| + | |align="center"|[[File:Drift 2 Sonic.png]] || Sonic || Cyclone || Speed dash (same as red monitor power-up) || High || High || Low |
| − | * Black Box: Spiked Ball of Doom!
| + | |- |
| − | * Half-Pipe: If the player is going fast enough it will launch them up into the air.
| + | |align="center"|[[File:Drift 2 Tails.png]] || Tails || MTP-02 Whirlwind S7 || Jump over (same as spring power-up) || Medium || Medium || Medium |
| − | * Red Snails: Obstacles that slow the player down.
| + | |- |
| − | * Balloons: Screw up handling and slow the player down.
| + | |align="center"|[[File:Drift 2 Amy.png]] || Amy || Breeze || Toss heart (reduces other's speed) || High || Low || Medium |
| − | * Rockets/Stars/drills: Cause the screen to flash white for 1 second.
| + | |- |
| − | * Reverse Spheres: Causes a temporary reversal in steering.
| + | |align="center"|[[File:Drift 2 Eggman.png]] || Eggman || Egg Typhoon || Drop mine (same as collision) || Low || Decent || Very high |
| | + | |- |
| | + | |align="center"|[[File:Drift 2 MetalSonic.png]] || Metal Sonic || Blue Devil || Super speed dash (more than red monitor power-up, uses three rings)|| Very high || Very high || Very low |
| | + | |- |
| | + | |align="center"|[[File:Drift 2 Fang.png]] || Fang || Marvelous Queen || Sling oil balls (same as collision) || High || High || Low |
| | + | |- |
| | + | |align="center"|[[File:Drift 2 Knuckles.png]] || Knuckles || Tempest || Punch if within range (same as collision), otherwise jump over (same as spring power-up). || Medium || Medium || Medium |
| | + | |} |
| | + | |
| | + | ===Power-Ups=== |
| | + | |
| | + | Power-ups are scattered throughout each track, with a variety of abilities. Like it was mentioned before, the power-ups cannot be accumulated and they do not respawn in each lap either. |
| | + | |
| | + | {|border="1" class="prettytable" |
| | + | !Sprite !! Power-up !! Description |
| | + | |- |
| | + | |align="center"|[[File:Drift 2 Ring.png]] || Rings || Collecting two rings (or three in the case of Metal Sonic) allows the player to use their special attack. |
| | + | |- |
| | + | |align="center"|[[File:Drift 2 Spring.png]] || Spring || These all launch the player up into the air, increasing the speed. |
| | + | |- |
| | + | |align="center"|[[File:Drift 2 Star.png]] || Star || The screen whites for everyone. |
| | + | |- |
| | + | |align="center"|[[File:Drift 2 Ball.png]] || Reverse ball || Steering is reversed. |
| | + | |- |
| | + | |align="center"|[[File:Drift 2 RedMonitor.png]] || Red Monitor<br/>(speed) || Makes the player dash down the track with a momentary burst of speed. |
| | + | |- |
| | + | |align="center"|[[File:Drift 2 BlueMonitor.png]] || Blue Monitor<br/>(invencibility) || Makes the player invincible for a short period of time. The BGM during invincibility is based on ''Sonic 3''<nowiki>'</nowiki>s invincibility theme. |
| | + | |- |
| | + | |align="center"|[[File:Drift 2 YellowMonitor.png]] || Yellow Monitor<br/>(spring) || Same as Spring. |
| | + | |- |
| | + | |align="center"|[[File:Drift 2 BlackMonitor.png]] || Black Monitor<br/>(mine) || Slings a mine to the track and has the same effect as a collision. |
| | + | |} |
| | | | |
| | ==Courses== | | ==Courses== |
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| | ==Manuals== | | ==Manuals== |
| | * [[Sonic Drift 2 US Manual]] | | * [[Sonic Drift 2 US Manual]] |
| | + | * [[Sonic Drift 2 EU Manual]] |
| | * [[Sonic Drift 2 JP Manual]] | | * [[Sonic Drift 2 JP Manual]] |
| | | | |
| | ==Also Released On== | | ==Also Released On== |
| − | * ''[[Sonic Adventure DX: Director's Cut]]'' for the [[Gamecube]] (2003) | + | * ''[[Sonic Adventure DX: Director's Cut]]'' for the [[GameCube]] (2003) |
| − | * ''[[Sonic Gems Collection]]'' for the [[Nintendo GameCube]] and [[Sony Playstation 2]] (2005) | + | * ''[[Sonic Gems Collection]]'' for the [[Nintendo GameCube]] and [[Sony PlayStation 2]] (2005) |
| | * ''[[Coleco Sonic]]'' for [[Coleco]] plug and play (2006) | | * ''[[Coleco Sonic]]'' for [[Coleco]] plug and play (2006) |
| | * ''[[Playpal Plug and Play]]'' for the [[Coleco]] Plug and play console (2006) | | * ''[[Playpal Plug and Play]]'' for the [[Coleco]] Plug and play console (2006) |
| | + | * ''[[Tectoy Master System 3]]'' for the [[Tectoy]] Plug and play console (2008) |
| | + | * ''[[Sonic PC Collection]]'' for the PC (2009) |
| | + | *''[[FunPlay 20-in-1]]'' for the Plug and Play console (2009) |
| | | | |
| | ==Production Credits== | | ==Production Credits== |
| − | Programmer: A. Morino<br/> | + | Programmer: A.Morino<br/> |
| − | Artists: K. Tamura, H. Takano, A. Tezuka<br/>
| + | Artist: K.Tamura, H.Takano, A.Tezuka<br/> |
| − | Sound: M. Nagao, S. Kobayashi<br/> | + | Sound: [[Masayuki Nagao|M.Nagao]], [[Saori Kobayashi|S.Kobayashi]]<br/> |
| − | Planner: N. Katoh<br/> | + | Planner: [[Norihito Kato|N.Katoh]]<br/> |
| − | Director: K. Hasegawa<br/> | + | Director: [[sega:Katsuhiro Hasegawa|K.Hasegawa]]<br/> |
| − | Producer: M. Hokoyama | + | Producer: [[sega:Motoshige Hokoyama|M.Hokoyama]]<br/> |
| | + | Special Thanks to: T.Kosuge, [[Shinichi Higashi|S.Higashi]], R.Fujimura, [[sega:Yasuhiro Nishimoto|Y.Nishimoto]], [[sega:Tadashi Ihoroi|T.Ihoroi]]<br/> |
| | + | Presented by: [[Sega]] |
| | | | |
| | ==Resources== | | ==Resources== |
| − | ===Scans=== | + | ===Physical Scans=== |
| | + | {{Scanbox |
| | + | | console=Game Gear |
| | + | | region=US |
| | + | | front=Drift2_US_Boxart.jpg |
| | + | | back= |
| | + | | spine= |
| | + | | spinemissing= |
| | + | | cart=Sd2-us-gg-cart.JPG |
| | + | | manual= |
| | + | }}{{Scanbox |
| | + | | console=Game Gear |
| | + | | region=EU |
| | + | | front=Drift2_EU_Boxart.jpg |
| | + | | back=Drift2 EU Boxart back.jpg |
| | + | | spine= |
| | + | | spinemissing=yes |
| | + | | cart=Sd2-eu-gg-cart.jpg |
| | + | | manual= |
| | + | }}{{Scanbox |
| | + | | console=Game Gear |
| | + | | region=JP |
| | + | | front=Drift2_JP_Boxart.jpg |
| | + | | back=Drift2 gg jp back cover.jpg |
| | + | | spine= |
| | + | | spinemissing=yes |
| | + | | cart=Drift2 gg jp cart.jpg |
| | + | | manual= |
| | + | }} |
| | + | |
| | + | ===Artwork=== |
| | <gallery> | | <gallery> |
| − | Image:Drift2_EU_Boxart.jpg|EU cover | + | Image:SSS SONICJ .png |
| − | Image:Sd2-eu-gg-cart.jpg|EU Cart
| + | Image:Sonic Drift 2 Artwork Sonic.jpg |
| − | Image:Drift2_JP_Boxart.jpg|JP cover
| + | |
| − | Image:Drift2_US_Boxart.jpg|US cover | + | |
| | </gallery> | | </gallery> |
| | + | |
| | + | *Additional artwork of the vehicles and characters can be found in the Japanese manual. |
| | + | |
| | + | ==Trivia== |
| | + | |
| | + | *Knuckles and Metal Sonic had their names either misspelled or shortened due to space limitations: Knucles and M.Sonic. |
| | | | |
| | {{SonDrift2Levels}} | | {{SonDrift2Levels}} |
| | {{SonicGGGames}} | | {{SonicGGGames}} |
| − | [[Category:Game Gear and Master System Games]] | + | [[Category:Game Gear and Master System games]] |
The objective of the game is the same as its predecessor, to win the three different Chaos GPs (purple, white and blue emerald). Each Chaos GP has six different tracks, some based on Sonic 2 and 3 game levels' design, but mostly are new. Three Chaos Emeralds are awarded for winning races. If Sonic, Tails, Knuckles or Amy collect all six in the Blue GP, they will face Dr. Eggman in a final race around the Death Egg. If Eggman, Metal Sonic or Nack collect all six in the Blue GP, they will face Sonic in the final race.
Everything else is exactly the same except for the number of tracks. The game features the same additional modes of play and game difficulty. There's an enhanced option however, the choice of having obstacles or not.
Power-ups are scattered throughout each track, with a variety of abilities. Like it was mentioned before, the power-ups cannot be accumulated and they do not respawn in each lap either.