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Sonic Drift 2

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| developer=[[Sega]]
 
| developer=[[Sega]]
 
| system=[[Sega Game Gear]]
 
| system=[[Sega Game Gear]]
| europe=March 1995
+
| releases=
| usa=November 1995
+
{{release|GG|US|November 1995||}}
| japan=17 March 1995
+
{{release|GG|EU|March 1995||}}
| genre=Racing
+
{{release|GG|JP|17 March 1995|¥3,800|G-3366}}
 +
| genre=[[Racing]]
 
| seealso=Sonic Drift
 
| seealso=Sonic Drift
 +
| esrb=e|pegi=3|cero=free|usk=0|oflc=g8|grb=a
 
}}
 
}}
'''''Sonic Drift 2''''', called '''''Sonic Drift Racing''''' in Europe, is a kart racing game for the [[Sega Game Gear|Game Gear]] and the sequel to ''[[Sonic Drift]]''. It features [[Sonic the Hedgehog]], [[Miles "Tails" Prower|Tails]], [[Amy Rose]], and [[Dr. Eggman]] from the original ''Sonic Drift''. Newly added characters are [[Knuckles the Echidna|Knuckles]], [[Fang the Sniper|Fang]], and [[Metal Sonic]]. As in the last game, players race around a track collecting rings and power-ups.
+
 
 +
'''''Sonic Drift 2''''' (ソニックドリフト2), called '''''Sonic Drift Racing''''' in Europe, is a kart racing game for the [[Sega Game Gear|Game Gear]] and the sequel to ''[[Sonic Drift]]''. It features [[Sonic the Hedgehog]], [[Miles "Tails" Prower|Tails]], [[Amy Rose]], and [[Dr. Eggman]] from the original ''Sonic Drift''. Newly added characters are [[Knuckles the Echidna|Knuckles]], [[Fang the Sniper|Fang]], and [[Metal Sonic]]. As in the last game, players race around a track collecting rings and power-ups.
 +
 
 +
An [[Sonic Drift 2 SMS|unofficial port]] to the Master System was made by [[Shibunoa]] on June 1st, 2009. The conversion is currently in an early state, but is fully
 +
playable.
  
 
==Gameplay==
 
==Gameplay==
 +
 +
The objective of the game is the same as its predecessor, to win the three different ''Chaos GPs'' (purple, white and blue emerald). Each ''Chaos GP'' has six different tracks, some based on Sonic 2 and 3 game levels' design, but mostly are new. Three [[Chaos Emerald]]s are awarded for winning races. If Sonic, Tails, Knuckles or Amy collect all six in the Blue GP, they will face Dr. Eggman in a final race around the Death Egg. If Eggman, Metal Sonic or Nack collect all six in the Blue GP, they will face Sonic in the final race.
 +
 
Gameplay is nearly the same as the original ''Sonic Drift'' as the directional pad steers, {{up}} uses rings for a burst of speed, and the two buttons are used for acceleration and braking. Rings are lost during collisions. The AI of the game is also much smarter and it takes effort to keep the top position. The Item boxes also are not used automatically upon being touched as in the previous game. Instead, an icon appears on the top of the screen and {{up}} on the directional pad must be pressed to use the item. Only one item can be held at a time. However, the Star and Reverse balls are triggered upon impact and cannot be saved.
 
Gameplay is nearly the same as the original ''Sonic Drift'' as the directional pad steers, {{up}} uses rings for a burst of speed, and the two buttons are used for acceleration and braking. Rings are lost during collisions. The AI of the game is also much smarter and it takes effort to keep the top position. The Item boxes also are not used automatically upon being touched as in the previous game. Instead, an icon appears on the top of the screen and {{up}} on the directional pad must be pressed to use the item. Only one item can be held at a time. However, the Star and Reverse balls are triggered upon impact and cannot be saved.
  
[[Chaos Emerald]]s are awarded for winning races. If Sonic, Tails, Knuckles or Amy collect all six in the Blue GP, they will face Dr. Eggman in a final race around the Death Egg. If Eggman, Metal Sonic or Nack collect all six in the Blue GP, they will face Sonic in the final race.
+
Everything else is exactly the same except for the number of tracks. The game features the same additional modes of play and game difficulty. There's an enhanced option however, the choice of having obstacles or not.
  
==Power-Ups==
+
===Characters===
Power-ups are scattered throughout each track, with a variety of abilities.
+
 
* Blue Box: Makes the player invincible for a short period of time.
+
{|border="1" class="prettytable"
* Orange Bumper: Players bounce off these if hit.
+
!rowspan="2" colspan="2" width="11%"|Character !! width="14%" rowspan="2"|Vehicle !! rowspan="2"|Special Move !! width="24%" colspan="3"|Gameplay
* Rings: Collecting two rings (or three in the case of Metal Sonic) allows the player to use their special attack.
+
|-
* Red Box: Speed Boost.
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! Acceleration !! Speed !! Handling
* Springs/Ramps/Rocks/Yellow Boxes: These all launch the player up into the air, increasing your speed.
+
|-
* Robotnik Balls: These throw off handling and invariably cause careening off the road.
+
|align="center"|[[File:Drift 2 Sonic.png]] || Sonic || Cyclone || Speed dash (same as red monitor power-up) || High || High || Low
* Black Box: Spiked Ball of Doom!
+
|-
* Half-Pipe: If the player is going fast enough it will launch them up into the air.
+
  |align="center"|[[File:Drift 2 Tails.png]] || Tails || MTP-02 Whirlwind S7 || Jump over (same as spring power-up) || Medium || Medium ||  Medium
* Red Snails: Obstacles that slow the player down.
+
|-
* Balloons: Screw up handling and slow the player down.
+
|align="center"|[[File:Drift 2 Amy.png]] || Amy || Breeze || Toss heart (reduces other's speed) || High || Low || Medium
* Rockets/Stars/drills: Cause the screen to flash white for 1 second.
+
|-
* Reverse Spheres: Causes a temporary reversal in steering.
+
|align="center"|[[File:Drift 2 Eggman.png]] || Eggman || Egg Typhoon || Drop mine (same as collision) || Low || Decent || Very high
 +
|-
 +
  |align="center"|[[File:Drift 2 MetalSonic.png]] || Metal Sonic || Blue Devil || Super speed dash (more than red monitor power-up, uses three rings)|| Very high || Very high || Very low
 +
|-
 +
|align="center"|[[File:Drift 2 Fang.png]] || Fang || Marvelous Queen || Sling oil balls (same as collision) || High || High || Low
 +
|-
 +
|align="center"|[[File:Drift 2 Knuckles.png]] || Knuckles || Tempest || Punch if within range (same as collision), otherwise jump over (same as spring power-up). || Medium || Medium || Medium
 +
|}
 +
 
 +
===Power-Ups===
 +
 
 +
Power-ups are scattered throughout each track, with a variety of abilities. Like it was mentioned before, the power-ups cannot be accumulated and they do not respawn in each lap either.
 +
 
 +
{|border="1" class="prettytable"
 +
!Sprite !! Power-up !! Description
 +
|-
 +
|align="center"|[[File:Drift 2 Ring.png]] || Rings || Collecting two rings (or three in the case of Metal Sonic) allows the player to use their special attack.
 +
|-
 +
|align="center"|[[File:Drift 2 Spring.png]] || Spring ||  These all launch the player up into the air, increasing the speed.
 +
|-
 +
|align="center"|[[File:Drift 2 Star.png]] || Star || The screen whites for everyone.
 +
|-
 +
|align="center"|[[File:Drift 2 Ball.png]] || Reverse ball || Steering is reversed.
 +
|-
 +
|align="center"|[[File:Drift 2 RedMonitor.png]] || Red Monitor<br/>(speed) || Makes the player dash down the track with a momentary burst of speed.
 +
|-
 +
|align="center"|[[File:Drift 2 BlueMonitor.png]] || Blue Monitor<br/>(invencibility) || Makes the player invincible for a short period of time. The BGM during invincibility is based on ''Sonic 3''<nowiki>'</nowiki>s invincibility theme.
 +
|-
 +
|align="center"|[[File:Drift 2 YellowMonitor.png]] || Yellow Monitor<br/>(spring) || Same as Spring.
 +
|-
 +
|align="center"|[[File:Drift 2 BlackMonitor.png]] || Black Monitor<br/>(mine) || Slings a mine to the track and has the same effect as a collision.
 +
|}
  
 
==Courses==
 
==Courses==
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==Manuals==
 
==Manuals==
 
* [[Sonic Drift 2 US Manual]]
 
* [[Sonic Drift 2 US Manual]]
 +
* [[Sonic Drift 2 EU Manual]]
 
* [[Sonic Drift 2 JP Manual]]
 
* [[Sonic Drift 2 JP Manual]]
  
 
==Also Released On==
 
==Also Released On==
* ''[[Sonic Adventure DX: Director's Cut]]'' for the [[Gamecube]] (2003)
+
* ''[[Sonic Adventure DX: Director's Cut]]'' for the [[GameCube]] (2003)
* ''[[Sonic Gems Collection]]'' for the [[Nintendo GameCube]] and [[Sony Playstation 2]] (2005)
+
* ''[[Sonic Gems Collection]]'' for the [[Nintendo GameCube]] and [[Sony PlayStation 2]] (2005)
 
* ''[[Coleco Sonic]]'' for [[Coleco]] plug and play (2006)
 
* ''[[Coleco Sonic]]'' for [[Coleco]] plug and play (2006)
 
* ''[[Playpal Plug and Play]]'' for the [[Coleco]] Plug and play console (2006)
 
* ''[[Playpal Plug and Play]]'' for the [[Coleco]] Plug and play console (2006)
 +
* ''[[Tectoy Master System 3]]'' for the [[Tectoy]] Plug and play console (2008)
 +
* ''[[Sonic PC Collection]]'' for the PC (2009)
 +
*''[[FunPlay 20-in-1]]'' for the Plug and Play console (2009)
  
 
==Production Credits==
 
==Production Credits==
Programmer: A. Morino<br/>
+
Programmer: A.Morino<br/>
Artists: K. Tamura, H. Takano, A. Tezuka<br/>
+
Artist: K.Tamura, H.Takano, A.Tezuka<br/>
Sound: M. Nagao, S. Kobayashi<br/>
+
Sound: [[Masayuki Nagao|M.Nagao]], [[Saori Kobayashi|S.Kobayashi]]<br/>
Planner: N. Katoh<br/>
+
Planner: [[Norihito Kato|N.Katoh]]<br/>
Director: K. Hasegawa<br/>
+
Director: [[sega:Katsuhiro Hasegawa|K.Hasegawa]]<br/>
Producer: M. Hokoyama
+
Producer: [[sega:Motoshige Hokoyama|M.Hokoyama]]<br/>
 +
Special Thanks to: T.Kosuge, [[Shinichi Higashi|S.Higashi]], R.Fujimura, [[sega:Yasuhiro Nishimoto|Y.Nishimoto]], [[sega:Tadashi Ihoroi|T.Ihoroi]]<br/>
 +
Presented by: [[Sega]]
  
 
==Resources==
 
==Resources==
===Box Art===
+
===Physical Scans===
<gallery>
+
{{Scanbox
Image:Drift2_EU_Boxart.jpg|EU cover
+
| console=Game Gear
</gallery>
+
| region=US
 +
| front=Drift2_US_Boxart.jpg
 +
| back=
 +
| spine=
 +
| spinemissing=
 +
| cart=Sd2-us-gg-cart.JPG
 +
| manual=
 +
}}{{Scanbox
 +
| console=Game Gear
 +
| region=EU
 +
| front=Drift2_EU_Boxart.jpg
 +
| back=Drift2 EU Boxart back.jpg
 +
| spine=
 +
| spinemissing=yes
 +
| cart=Sd2-eu-gg-cart.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=Game Gear
 +
| region=JP
 +
| front=Drift2_JP_Boxart.jpg
 +
| back=Drift2 gg jp back cover.jpg
 +
| spine=
 +
| spinemissing=yes
 +
| cart=Drift2 gg jp cart.jpg
 +
| manual=
 +
}}
  
 +
===Artwork===
 
<gallery>
 
<gallery>
Image:Drift2_JP_Boxart.jpg|JP cover
+
Image:SSS SONICJ .png
 +
Image:Sonic Drift 2 Artwork Sonic.jpg
 
</gallery>
 
</gallery>
  
<gallery>
+
*Additional artwork of the vehicles and characters can be found in the Japanese manual.
Image:Drift2_US_Boxart.jpg|US cover
+
 
</gallery>
+
==Trivia==
 +
 
 +
*Knuckles and Metal Sonic had their names either misspelled or shortened due to space limitations: Knucles and M.Sonic.
  
 
{{SonDrift2Levels}}
 
{{SonDrift2Levels}}
 
{{SonicGGGames}}
 
{{SonicGGGames}}
[[Category:Game Gear and Master System Games]]
+
[[Category:Game Gear and Master System games]]

Revision as of 16:22, 25 April 2012

Sonic Drift 2 title.png

Fast Facts on Sonic Drift 2

Publisher: Sega
Developer: Sega
System(s): Sega Game Gear
Genre: Racing

Release Date RRP Code
Sega Game Gear US November 1995  ? ?
Sega Game Gear EU March 1995  ? ?
Sega Game Gear JP 17 March 1995 ¥3,800 G-3366
USK
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Sonic Drift 2 (ソニックドリフト2), called Sonic Drift Racing in Europe, is a kart racing game for the Game Gear and the sequel to Sonic Drift. It features Sonic the Hedgehog, Tails, Amy Rose, and Dr. Eggman from the original Sonic Drift. Newly added characters are Knuckles, Fang, and Metal Sonic. As in the last game, players race around a track collecting rings and power-ups.

An unofficial port to the Master System was made by Shibunoa on June 1st, 2009. The conversion is currently in an early state, but is fully playable.

Contents

Gameplay

The objective of the game is the same as its predecessor, to win the three different Chaos GPs (purple, white and blue emerald). Each Chaos GP has six different tracks, some based on Sonic 2 and 3 game levels' design, but mostly are new. Three Chaos Emeralds are awarded for winning races. If Sonic, Tails, Knuckles or Amy collect all six in the Blue GP, they will face Dr. Eggman in a final race around the Death Egg. If Eggman, Metal Sonic or Nack collect all six in the Blue GP, they will face Sonic in the final race.

Gameplay is nearly the same as the original Sonic Drift as the directional pad steers, Up uses rings for a burst of speed, and the two buttons are used for acceleration and braking. Rings are lost during collisions. The AI of the game is also much smarter and it takes effort to keep the top position. The Item boxes also are not used automatically upon being touched as in the previous game. Instead, an icon appears on the top of the screen and Up on the directional pad must be pressed to use the item. Only one item can be held at a time. However, the Star and Reverse balls are triggered upon impact and cannot be saved.

Everything else is exactly the same except for the number of tracks. The game features the same additional modes of play and game difficulty. There's an enhanced option however, the choice of having obstacles or not.

Characters

Character Vehicle Special Move Gameplay
Acceleration Speed Handling
Drift 2 Sonic.png Sonic Cyclone Speed dash (same as red monitor power-up) High High Low
Drift 2 Tails.png Tails MTP-02 Whirlwind S7 Jump over (same as spring power-up) Medium Medium Medium
Drift 2 Amy.png Amy Breeze Toss heart (reduces other's speed) High Low Medium
Drift 2 Eggman.png Eggman Egg Typhoon Drop mine (same as collision) Low Decent Very high
Drift 2 MetalSonic.png Metal Sonic Blue Devil Super speed dash (more than red monitor power-up, uses three rings) Very high Very high Very low
Drift 2 Fang.png Fang Marvelous Queen Sling oil balls (same as collision) High High Low
Drift 2 Knuckles.png Knuckles Tempest Punch if within range (same as collision), otherwise jump over (same as spring power-up). Medium Medium Medium

Power-Ups

Power-ups are scattered throughout each track, with a variety of abilities. Like it was mentioned before, the power-ups cannot be accumulated and they do not respawn in each lap either.

Sprite Power-up Description
Drift 2 Ring.png Rings Collecting two rings (or three in the case of Metal Sonic) allows the player to use their special attack.
Drift 2 Spring.png Spring These all launch the player up into the air, increasing the speed.
Drift 2 Star.png Star The screen whites for everyone.
Drift 2 Ball.png Reverse ball Steering is reversed.
Drift 2 RedMonitor.png Red Monitor
(speed)
Makes the player dash down the track with a momentary burst of speed.
Drift 2 BlueMonitor.png Blue Monitor
(invencibility)
Makes the player invincible for a short period of time. The BGM during invincibility is based on Sonic 3's invincibility theme.
Drift 2 YellowMonitor.png Yellow Monitor
(spring)
Same as Spring.
Drift 2 BlackMonitor.png Black Monitor
(mine)
Slings a mine to the track and has the same effect as a collision.

Courses

Manuals

Also Released On

Production Credits

Programmer: A.Morino
Artist: K.Tamura, H.Takano, A.Tezuka
Sound: M.Nagao, S.Kobayashi
Planner: N.Katoh
Director: K.Hasegawa
Producer: M.Hokoyama
Special Thanks to: T.Kosuge, S.Higashi, R.Fujimura, Y.Nishimoto, T.Ihoroi
Presented by: Sega

Resources

Physical Scans

Game Gear, US
Drift2 US Boxart.jpg
Cover
Sd2-us-gg-cart.JPG
Cart
Game Gear, EU
Drift2 EU Boxart back.jpgNospine.pngDrift2 EU Boxart.jpg
Cover
Sd2-eu-gg-cart.jpg
Cart
Game Gear, JP
Drift2 gg jp back cover.jpgNospine.pngDrift2 JP Boxart.jpg
Cover
Drift2 gg jp cart.jpg
Cart

Artwork

  • Additional artwork of the vehicles and characters can be found in the Japanese manual.

Trivia

  • Knuckles and Metal Sonic had their names either misspelled or shortened due to space limitations: Knucles and M.Sonic.
Sonic Drift 2
Sonic Drift 2
Sonic Drift 2 title.png

Main Article
Cheat Codes
Magazine Articles

Purple Chaos GP:
Emerald Hill 1

Emerald Hill 1

Hill Top 1

Hill Top 1

Dark Valley 1

Dark Valley 1

Casino Night

Casino Night

Desert Road 1

Desert Road 1

Drift2 Iron Ruin.png

Iron Ruin

White Chaos GP:
Desert Road 2

Desert Road 2

Drift2 Rainy Savannah.png

Rainy Savanna

Ice Cap

Ice Cap

Hill Top 2

Hill Top 2

Mystic Cave

Mystic Cave

Emerald Hill 1

Emerald Hill 2

Blue Chaos GP:
Dark Valley 2

Dark Valley 2

Drift 2 Quake Cave.png

Quake Cave

Drift2 Balloon Panic.png

Balloon Panic

Drift2 Emerald Ocean.png

Emerald Ocean

Drift2 Milky Way.png

Milky Way

Death Egg

Death Egg

Sonic games for the Sega Game Gear and Master System
Sonic the Hedgehog (1991) | Sonic the Hedgehog 2 (1992) | Sonic Chaos (1993) | Dr. Robotnik's Mean Bean Machine (1993) | Sonic Drift (1994) | Sonic Spinball (1994) | Sonic Triple Trouble (1994) | Sonic Drift 2 (1995) | Tails' Skypatrol (1995) | Tails Adventures (1995) | Sonic Labyrinth (1995) | Sonic 2 in 1 (1995) | Sonic Blast (1996)
Pre-release Sonic games for the Sega Game Gear and Master System
Sonic the Hedgehog (Game Gear prototype) | Sonic Chaos Sample | Sonic Drift (demo) | Sonic Spinball (8-bit) Prereleases | Sonic Triple Trouble Prereleases | Sonic Blast Prereleases
Scrapped Sonic games for the Sega Game Gear and Master System
Sonic's Edusoft (1991)