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{{stub}}
 
 
{{Bob
 
{{Bob
 
| bobscreen=Sonic Drift title.png
 
| bobscreen=Sonic Drift title.png
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Sega]]
+
| developer=[[sega:Sega CS|Sega CS]]
 
| system=[[Sega Game Gear]]
 
| system=[[Sega Game Gear]]
| japan=March 18, 1994
+
| peripherals=[[sega:Gear-to-Gear Cable|Gear-to-Gear Cable]]
 +
| players=1-2
 
| genre=[[Racing]]
 
| genre=[[Racing]]
 +
| releases={{releases
 +
| gg_date_jp=1994-03-18
 +
| gg_rrp_jp=4,800
 +
| gg_code_jp=G-3415
 +
}}
 
| esrb=e|pegi=3|cero=free|usk=0|oflc=g8|grb=a
 
| esrb=e|pegi=3|cero=free|usk=0|oflc=g8|grb=a
 
}}
 
}}
'''''Sonic Drift''''' (ソニック_ドリフト) is a kart racing game released only in Japan. It features [[Sonic]], [[Tails]], [[Amy]], and [[Robotnik]], and is a typical racing game of the early 1990s. The games racetracks and order they are played in are the same as the original ''[[Sonic the Hedgehog (16-bit)|Sonic The Hedgehog]]''. It had a sequel, [[Sonic Drift 2]].
+
'''''{{PAGENAME}}''''' (ソニックドリフト) is a kart racing game initially released only in Japan. It features [[Sonic the Hedgehog]], [[Miles "Tails" Prower]], [[Amy Rose]], and [[Dr. Eggman]], and is a typical racing game of the early 1990s. The game's racetracks and order they are played in are the same as the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''. It also had a sequel, ''[[Sonic Drift 2]]''.
  
 
==Gameplay==
 
==Gameplay==
 +
The objective of the game is to win the three different ''Chaos GPs'' (green, yellow and red [[Chaos Emerald]]). Each Chaos GP has six different tracks based on the original ''Sonic'' game levels' design. The players will race around a track against the other three characters for a top position, using {{2}} to accelerate, {{1}} to brake and the latter combined with a direction allows to drift corners, though abusing it will send the character into spinning out of control. Going out of the asphalt track drops the speed immediately and in the sidelines there are several obstacles that will stop the character altogether if they are hit. The {{up}} direction on the directional pad can use [[Ring]]s collected on the track as a special move, unique to each character.
  
The objective of the game is to win the three different ''Chaos GPs'' (green, yellow and red emerald). Each Chaos GP has six different tracks based on the original Sonic game levels' design. The players will race around a track against the other three characters for a top position, using {{2}} to accelerate, {{1}} to brake and the latter combined with a direction allows to drift corners, though abusing it will send the character into spinning out of control. Going out of the asphalt track drops the speed immediately and in the sidelines there are several obstacles that will stop the character altogether if they are hit. The {{up}} direction on the directional pad can use rings collected on the track as a special move, unique to each character.
+
Each track is composed of a circuit which needs to be completed thrice. At the end of the track, points are awarded based on the finishing positions: 1st place - 3 points, 2nd place - 2 points, 3rd place - 1 point and 4th place - 0 points. At the end of each tournament, the character with most points naturally wins. Additionally, there are other two modes to play: a training mode called ''Free Run'', which allows viewing results for each course as well, and ''Versus'', which is a standard 2-player mode using the [[sega:Gear-to-Gear Cable|Gear-to-Gear Cable]]. There are also two difficulties the game can be played, Normal or Hard, which can be chosen via the options menu.
 
 
Each track is composed of a circuit which needs to be completed thrice. At the end of the track, points are awarded based on the finishing positions: 1st place - 3 points, 2nd place - 2 points, 3rd place - 1 point and 4th place - 0 points. At the end of each tournament, the character with most points naturally wins. Additionally, there are other two modes to play: a training mode called ''Free Run'', which allows viewing results for each course as well, and ''Versus'', which is a standard 2 player. There're also two difficulties the game can be played, normal or hard, which can be chosen via the options menu.
 
  
 
===Characters===
 
===Characters===
 
+
{| class="prettytable" style="width:auto"
{|border="1" class="prettytable"
 
 
!colspan="2"|Character !! Vehicle !! Special Move !! Gameplay
 
!colspan="2"|Character !! Vehicle !! Special Move !! Gameplay
 
|-
 
|-
   |align="center"|[[File:Drift Sonic.png]] || Sonic || Cyclone || Speed dash (same as red monitor power-up) || Good speed and acceleration, poor handling.
+
   |align="center"|[[File:Drift Sonic.png]] || Sonic || [[Cyclone (Sonic Drift)|Cyclone]] || Speed dash (same as red monitor power-up) || Good speed and acceleration, poor handling.
 
|-
 
|-
   |align="center"|[[File:Drift Tails.png]] || Tails || MTP-01 Whirlwind ||Jump over (same as spring power-up) || Good handling, poor speed.
+
   |align="center"|[[File:Drift Tails.png]] || Tails || [[MTP-01 Whirlwind]] ||Jump over (same as spring power-up) || Good handling, poor speed.
 
|-
 
|-
   |align="center"|[[File:Drift Eggman.png]] || Eggman || Egg Typhoon || Drop mine (same as collision) || Good speed, poor acceleration.
+
   |align="center"|[[File:Drift Eggman.png]] || Eggman || [[Egg Typhoon (Sonic Drift)|Egg Typhoon]] || Drop mine (same as collision) || Good speed, poor acceleration.
 
|-
 
|-
   |align="center"|[[File:Drift Amy.png]] || Amy || Breeze || Toss heart (reduces other's speed) || Good acceleration, poor speed
+
   |align="center"|[[File:Drift Amy.png]] || Amy || [[Breeze]] || Toss heart (reduces others' speed) || Good acceleration, poor speed
 
|}
 
|}
 +
*Sonic's car could be modeled after a [[wikipedia:Ferrari F40|Ferrari F40]], Tails' after a [[wikipedia:Lotus Seven|Lotus Seven]] (most likely), and Amy's after a [[wikipedia:Mini Rover Cabrio|Mini Rover Cabrio]].
  
 
===Power-ups===
 
===Power-ups===
 +
There are several power-ups scattered through the course. The power-ups can be accumulated and they respawn in each lap.
  
There are several power-ups scattered through the course.
+
{| class="prettytable" style="width:auto"
 
 
{|border="1" class="prettytable"
 
 
!Sprite !! Power-up !! Description
 
!Sprite !! Power-up !! Description
 
|-
 
|-
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   |align="center"|[[File:Drift redmonitor.png]] || Red Monitor<br/>(speed) || Makes the player dash down the track with a momentary burst of speed.
 
   |align="center"|[[File:Drift redmonitor.png]] || Red Monitor<br/>(speed) || Makes the player dash down the track with a momentary burst of speed.
 
|-
 
|-
   |align="center"|[[File:Drift bluemonitor.png]] || Blue Monitor<br/>(invencibility) || Makes the player invincible for a short period of time. The BGM during invincibility is based on "Sonic - You Can Do Anything" from ''[[Sonic the Hedgehog CD]]''.
+
   |align="center"|[[File:Drift bluemonitor.png]] || Blue Monitor<br/>(invincibility) || Makes the player invincible for a short period of time. The BGM during invincibility is based on "Sonic - You Can Do Anything" from ''[[Sonic the Hedgehog CD]]''.
 
|-
 
|-
 
   |align="center"|[[File:Drift spring.png]]|| Springs || These all launch the player up into the air, increasing the speed.
 
   |align="center"|[[File:Drift spring.png]]|| Springs || These all launch the player up into the air, increasing the speed.
 
|}
 
|}
  
==Production Credits==
+
==Production credits==
Producer: [[Hiroshi Aso]]<br>
+
{{creditstable|
Director: Hase<br>
+
*'''Main Programmer: Wa-Da
Main Programmer: Wa-Da<br>
+
*'''Programmer: Shinchan
Programmer: Shinchan<br>
+
*'''Designer: [[Choko Kawaguchi|Choko]], [[sega:Gen Adachi|Gen]], East
Designer: [[Choko Kawaguchi]], Gen, East<br>
+
*'''Sound Creator: [[Masayuki Nagao|N.Gee]]
Planner: K<br>
+
*'''Planner: K'
Sound Creator: [[Naofumi Hataya]]<br>
+
*'''Director: [[sega:Katsuhiro Hasegawa|Hase]]
Special Thanks: Wahaha, T.D.H<br>
+
*'''Producer: [[Hiroshi Aso|Asohy]]
 +
*'''Special Thanks to..: Wahaha, T.D.H
 +
*'''Presented by: [[Sega]]
 +
|source=In-game credits
 +
}}
  
==Manual==
+
==Manuals==
* [[Sonic Drift (Game Gear) JP Manual]]
+
<gallery>
 +
SonicDrift GG JP manual.pdf|Game Gear, JP
 +
</gallery>
  
==Also Released On==
+
==Also released on==
* ''[[Sonic Adventure DX: Director's Cut]]'' for the [[GameCube]] (2003)
+
* ''[[Sonic Adventure DX: Director's Cut]]'' for the [[GameCube]] and [[PC]] (2003-2004)
* ''[[Sonic Gems Collection]]'' for the [[Nintendo GameCube]] and [[Sony PlayStation 2]] (2005)
+
* ''[[Sonic Mega Collection Plus]]'' for the [[PlayStation 2]], [[Xbox]], and [[PC]] (2004-2005)
* ''[[Sonic Mega Collection Plus & Super Monkey Ball Deluxe]]'' for the [[Microsoft Xbox]] (2005)
+
* ''[[Sonic Mega Collection Plus & Super Monkey Ball Deluxe]]'' for the [[Xbox]] (2005)
* ''[[Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog]]'' for the [[Sony PlayStation 2]] (2009)
+
* ''[[Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog]]'' for the [[PlayStation 2]] (2009)
* ''[[Sonic PC Collection]]'' for the PC (2009)
+
* ''[[Sonic PC Collection]]'' for the [[PC]] (2009)
  
==Resources==
+
==Artwork==
===Artwork===
 
 
<gallery>
 
<gallery>
 
Image:SSS SONIC40.png|Cover artwork
 
Image:SSS SONIC40.png|Cover artwork
Line 77: Line 85:
 
Image:SSS SONIC4D.png|[[Breeze]]
 
Image:SSS SONIC4D.png|[[Breeze]]
 
</gallery>
 
</gallery>
 +
==Physical scans==
 +
{{ratings
 +
| icon=GG
 +
| segapro=30
 +
| segapro_source={{num|39|page=72}}
 +
}}
 +
{{Scanbox
 +
| console=Game Gear
 +
| region=JP
 +
| front=Sdrift-box-jap.jpg
 +
| back=Sonicdrift back cover.jpg
 +
| spine=
 +
| spinemissing=yes
 +
| square=yes
 +
| cart=Drift gg jp cart.jpg
 +
| manual=SonicDrift GG JP manual.pdf
 +
}}
 +
{{Scanbox
 +
| console=Game Gear
 +
| region=ZA
 +
| front=Sdrift Box ZA.jpg
 +
| spine=
 +
| square=yes
 +
| cart=Drift gg jp cart.jpg
 +
}}
  
*Sonic's car could be modeled after a [http://en.wikipedia.org/wiki/Ferrari_F40 Ferrari F40], Tails after a [http://en.wikipedia.org/wiki/Lotus_Seven Lotus Seven] (most likely) and Amy after a [http://en.wikipedia.org/wiki/Mini Rover Cabrio].
+
==Technical information==
 
+
===ROM dump status===
===Scans===
+
{{romtable|
<gallery>
+
{{rom|GG|sha1=fef5d69093df2d774ed274a4079790f8778577fc|md5=8093ef0eeb147f2a938fae3e5a26d8b3|crc32=68f0a776|size=512KB|date=|source=Cartridge (JP)|comments=|quality=}}
Image:Sdrift-box-jap.jpg|Front cover
+
{{rom|GG|sha1=462bdf9bfac3eb9b389142b55be39608c3343223|md5=db3e87dc719c5d6f13859eee81cca297|crc32=baac1fc0|size=512KB|date=|source=Cartridge (JP)|comments=[[Sonic Drift (demo)|Demo]]|quality=|prototype=yes|file=Sonic Drift (Demo) (JP).zip}}
Image:Sonicdrift back cover.jpg|Back cover
+
}}
Image:Drift gg jp cart.jpg|Cart
 
</gallery>
 
  
==See Also==
+
==References==
* [[Sonic Drift (demo)]]
+
<references/>
  
{{SonDrift1Levels}}
+
{{SonicDriftOmni}}
 
{{SonicGGGames}}
 
{{SonicGGGames}}
[[Category:Game Gear and Master System Games]]
+
[[Category:Game Gear and Master System games]]

Revision as of 14:45, 20 March 2020

n/a

Sonic Drift title.png
Sonic Drift
System(s): Sega Game Gear
Publisher: Sega
Developer:
Peripherals supported: Gear-to-Gear Cable
Genre: Racing
Number of players: 1-2
Release Date RRP Code Rating
Sega Game Gear
JP
1994-03-18 ¥4,800 G-3415

Sonic Drift (ソニックドリフト) is a kart racing game initially released only in Japan. It features Sonic the Hedgehog, Miles "Tails" Prower, Amy Rose, and Dr. Eggman, and is a typical racing game of the early 1990s. The game's racetracks and order they are played in are the same as the original Sonic the Hedgehog. It also had a sequel, Sonic Drift 2.

Gameplay

The objective of the game is to win the three different Chaos GPs (green, yellow and red Chaos Emerald). Each Chaos GP has six different tracks based on the original Sonic game levels' design. The players will race around a track against the other three characters for a top position, using 2 to accelerate, 1 to brake and the latter combined with a direction allows to drift corners, though abusing it will send the character into spinning out of control. Going out of the asphalt track drops the speed immediately and in the sidelines there are several obstacles that will stop the character altogether if they are hit. The Up direction on the directional pad can use Rings collected on the track as a special move, unique to each character.

Each track is composed of a circuit which needs to be completed thrice. At the end of the track, points are awarded based on the finishing positions: 1st place - 3 points, 2nd place - 2 points, 3rd place - 1 point and 4th place - 0 points. At the end of each tournament, the character with most points naturally wins. Additionally, there are other two modes to play: a training mode called Free Run, which allows viewing results for each course as well, and Versus, which is a standard 2-player mode using the Gear-to-Gear Cable. There are also two difficulties the game can be played, Normal or Hard, which can be chosen via the options menu.

Characters

Character Vehicle Special Move Gameplay
Drift Sonic.png Sonic Cyclone Speed dash (same as red monitor power-up) Good speed and acceleration, poor handling.
Drift Tails.png Tails MTP-01 Whirlwind Jump over (same as spring power-up) Good handling, poor speed.
Drift Eggman.png Eggman Egg Typhoon Drop mine (same as collision) Good speed, poor acceleration.
Drift Amy.png Amy Breeze Toss heart (reduces others' speed) Good acceleration, poor speed

Power-ups

There are several power-ups scattered through the course. The power-ups can be accumulated and they respawn in each lap.

Sprite Power-up Description
Drift ring.png Rings Collect two rings allows the player to perform the character's Special Move. Rings can be lost due to using them, abusing the drift or obstacle collision.
Drift redmonitor.png Red Monitor
(speed)
Makes the player dash down the track with a momentary burst of speed.
Drift bluemonitor.png Blue Monitor
(invincibility)
Makes the player invincible for a short period of time. The BGM during invincibility is based on "Sonic - You Can Do Anything" from Sonic the Hedgehog CD.
Drift spring.png Springs These all launch the player up into the air, increasing the speed.

Production credits

  • Main Programmer: Wa-Da
  • Programmer: Shinchan
  • Designer: Choko, Gen, East
  • Sound Creator: N.Gee
  • Planner: K'
  • Director: Hase
  • Producer: Asohy
  • Special Thanks to..: Wahaha, T.D.H
  • Presented by: Sega
Source: In-game credits

Manuals

Also released on

Artwork

Physical scans




Sega Game Gear
30 Sonic Retro Average
Based on 1 review
Publication Score Source
Sega Pro (UK) 30 №39, p72
Game Gear, JP
Sonicdrift back cover.jpgNospine-small.pngSdrift-box-jap.jpg
Cover
Game Gear, ZA
Sdrift Box ZA.jpg
Cover
Drift gg jp cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Game Gear
 ?
CRC32 68f0a776
MD5 8093ef0eeb147f2a938fae3e5a26d8b3
SHA-1 fef5d69093df2d774ed274a4079790f8778577fc
512kB Cartridge (JP)
Sega Game Gear
 ?
CRC32 baac1fc0
MD5 db3e87dc719c5d6f13859eee81cca297
SHA-1 462bdf9bfac3eb9b389142b55be39608c3343223
512kB Cartridge (JP) Demo Download.svg (180 kB) (info)

References


Sonic Drift
Sonic Drift title.png

Main page


Manuals
Promotional material
Magazine articles
Reception


Development
Hidden content

Sonic the Hedgehog games for the following systems
Sega Master System
Sega Game Gear
 1991  Sonic the Hedgehog     1992  Sonic the Hedgehog 2     1993  Sonic Chaos | Dr. Robotnik's Mean Bean Machine     1994  Sonic Drift | Sonic Spinball | Sonic the Hedgehog Triple Trouble     1995  Sonic Drift 2 | Tails' Skypatrol | Tails Adventures | Sonic Labyrinth | Sonic 2 in 1     1996  Sonic Blast    
 Unreleased  Sonic's Edusoft