Difference between revisions of "Sonic Colours (Nintendo DS)"
From Sonic Retro
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Revision as of 16:33, 17 February 2019
|Sonic Colours (Nintendo DS)|
|Developer: Sonic Team, Dimps, Marza Animation Planet (CGI cutscenes)|
|System(s): Nintendo DS|
Sonic Colours, called Sonic Colors (ソニック カラーズ) in the USA and Japan, is a Sonic game released for the Nintendo DS in late 2010. In a similar manner to the original Sonic game, which saw both a Master System / Game Gear 8-bit release and a Mega Drive 16-bit release concurrently, Sonic Colours was released both as a DS game and as a Wii Game. Both games share the major plot element in that Sonic has to save an alien race from an intergalactic amusement park run by Eggman. However, they differ significantly as well, in terms of both gameplay and story. The Wii version gameplay borrows a few elements from Sonic Unleashed, but focuses more on slower and more segmented 2D areas that have more in common with early platformers such as the Super Mario Bros. titles, while the DS gameplay is more like Sonic Rush and Sonic Rush Adventure, but trades the trick system for the moves introduced in Sonic Unleashed, such as the Slide, Stomp, Wall Jump, and Air Boost.
Eggman claims to have developed a sense of remorse after his lack of judgment in the past and decides to build his next massive amusement park, Dr. Eggman's Amazing Interstellar Amusement Park, in space, using the power of small alien creatures known as Wisps to power the interplanetary monstrosity. While Sonic instantly suspects Eggman's evil intentions, Tails believes he has genuinely had a change of heart.
When released from captivity, the alien creatures give Sonic unique abilities to help him traverse new areas. The game's signature nuance is the appearance of Wisps; small, color-coded, floating alien creatures that each contain a different ability that Sonic can harness by collecting them. When a Wisp is collected, the gauge on the bottom-left corner of the screen will display which Wisp is currently active. There are 10 available Wisps across the Wii and DS versions, although some are exclusive to a single game. Consequently, just 6 can be found in the DS version:
- White Wisps, give Sonic the Sonic Boost, allowing for fast speed bursts which can damage enemies.
- Cyan Wisps, turn Sonic into a laser, which allows him to ricochet between walls.
- Yellow Wisps, turn Sonic into a drill that can dig through certain surfaces, allowing access to other paths.
- Orange Wisps, turn Sonic into a rocket that can blast into the air to reach higher areas.
- Red Wisps, turn Sonic into a fireball which can explode multiple times to gain height. (DS only)
- Violet Wisps, turn Sonic into a 'black hole' that absorbs objects to increase its size and speed. (DS only)
As a gift for pre-ordering the game for GameStop customers, Colours included a special hat shaped like Sonic's head. In addition, a "Special Edition" of the game released in the UK and Australia shipped with a Sonic figurine as well as three wisp figurines (white, cyan and orange in the Wii version and yellow, red and blue in the DS version).
This game is notable for being the first major Sonic game to take place after the major North American cast change in 2010 (Sonic Free Riders was released slightly earlier, but the price-tag of the Kinect limited its impact). All of the 4Kids actors (besides Mike Pollock) have been replaced with a new cast from this game forward. The Japanese cast, as usual, remains largely the same since the first Sonic Adventure game.
|Role||English Voice Actor||Japanese Voice Actor|
|Sonic the Hedgehog||Roger Craig Smith||Junichi Kanemaru|
|Miles "Tails" Prower||Kate Higgins||Ryo Hirohashi|
|Doctor Eggman||Mike Pollock||Chikao Otsuka|
|Orbot||Kirk Thornton||Mitsuo Iwata|
|Cubot||Wally Wingert||Wataru Takagi|
The Nintendo DS version features only one voice track in the game card and according to the regional version, due to size constraints. The Western versions have the English voice language whereas the Japanese version has the Japanese one, while the text language is entirely multi-lingual and manually selectable in all regional versions.
Concept art for Tropical Resort.
Concept art for Sweet Mountain.
Concept art for Starlight Carnival.
Concept art for Planet Wisp.
Concept art for Aquarium Park.
Concept art for Asteroid Coaster.
Concept art for Terminal Velocity.
Concept art for Red Wisp.
Concept art for Yacker, White Wisp.
Concept art for Buzzer.
Concept art for Chopper.
Concept art for Egg Pawn.
Concept art for Jawz.
Concept art for Spina.
Concept art for Globotron.
Concept art for Admiral Jelly.
Concept art for Frigate Orcan.
Concept art for Drillinator.
Concept art for Skullian.
Concept art for Nega-Mother Wisp.
Concept art for Nega-Wisp Armor.
Sonic Colors Japanese Promotional Poster
JP TV advert
|Main article: Sonic Colors#Sales Data|
ROM dump status
|64MB||2010||Card (US)||English voices|
|64MB||2010||Card (EU)||English voices|
|64MB||2010||Card (JP)||Japanese voices|
|Sonic Colours (DS)|
|Sonic games for the following systems|
|2005 Sonic Rush 2007 Sonic Rush Adventure 2008 Mario & Sonic at the Olympic Games | Sonic Chronicles: The Dark Brotherhood 2009 Mario & Sonic at the Olympic Winter Games | Sega Fun Pack: Sonic Rush & Super Monkey Ball: Touch & Roll 2010 Sonic & Sega All-Stars Racing | Sonic Classic Collection | Sonic Colours|