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Difference between revisions of "Sonic Chaos (Master System prototype; 1993-07-13)/Hidden content"

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{{UnusedRow
| sprite=[[File:SonicChaos713 SMS Music ChaosEmerald.ogg]]
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| content=[[File:SonicChaos713 SMS Music ChaosEmerald.ogg]]
| desc=The [[Chaos Emerald]] jingle. Unused as Chaos Emeralds cannot be collected in the [[Special Stage (Sonic Chaos)|Special Stages]] in this build.
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| desc=The [[Special Stage (Sonic Chaos)|Special Stage]] clear jingle. Unused as [[Chaos Emeralds]] cannot be collected in the Special Stages in this build.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite=[[File:SonicChaos713 SMS Music UnusedJingle.ogg]]
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| content=[[File:SonicChaos713 SMS Music UnusedJingle.ogg]]
 
| desc=An unknown jingle, which would go unused even in the final.
 
| desc=An unknown jingle, which would go unused even in the final.
 
}}
 
}}

Latest revision as of 18:25, 3 December 2022

Back to: Sonic Chaos (Master System prototype; 1993-07-13).

Unused content

Audio

Audio Description
The Special Stage clear jingle. Unused as Chaos Emeralds cannot be collected in the Special Stages in this build.
An unknown jingle, which would go unused even in the final.

Special Stage

SonicChaos713 SMS SS1 Start.png

The Special Stages cannot be accessed in this build as their entries have been removed from the level select, and collecting 100 Rings still won't transport the player to them. To access them, set memory address 0xD295 to any value between 08 and 0C.

Build date

Similar to other games developed by Aspect, the following build date can be located at ROM address $C0, which has been left unchanged from the 06-30 prototype:

MS SONIC¥THE¥HEDGEHOG.3 Ver0.20 1993/06/30 @SEGA/Aspect Co.,Ltd

References


Sonic Chaos (Master System prototype; 1993-07-13), prototype version of Sonic Chaos
SonicChaos713 SMS TitleScreen.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic Chaos development