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Difference between revisions of "Sonic Chaos"

From Sonic Retro

(Bonus Panel: Added line indicating which prize you will get depending on player's actions (feel free to change if it's not very clear...))
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| developer=[[Aspect Co. Ltd]]
 
| developer=[[Aspect Co. Ltd]]
 
| system=[[Sega Game Gear]], [[Sega Master System]]
 
| system=[[Sega Game Gear]], [[Sega Master System]]
| romsize=512 KB
+
| genre=Action
 +
| players=1
 
| releases={{releases
 
| releases={{releases
 
| sms_date_eu=1993-10-25
 
| sms_date_eu=1993-10-25
Line 46: Line 47:
 
| vc_rating_au=g
 
| vc_rating_au=g
 
}}
 
}}
| genre=Action
 
 
| vrc=ga|pegi=3|grb=a|djctq=l
 
| vrc=ga|pegi=3|grb=a|djctq=l
 
}}
 
}}
 +
'''''Sonic Chaos''''', known as '''''Sonic & Tails''''' (ソニック&テイルス) in Japan, is a 2D ''Sonic the Hedgehog'' platform game released for the [[Sega Game Gear]] and [[Sega Master System]] in 1993, and developed by [[Aspect Co. Ltd]], the same developer who worked on the [[Sonic the Hedgehog 2 (8-bit)|8-bit versions of ''Sonic the Hedgehog 2'']].
  
'''''Sonic Chaos''''', known as '''''Sonic & Tails''''' (ソニック&テイルス) in Japan, was released for the [[Game Gear]] and [[Master System]] in 1993. This [[Sonic]] game is notable as being the first 8-bit title to feature [[Tails]] as a playable character. Not only is it the first game on any system to allow the player to control Tails' flight, it is also the first 8-bit title to introduce the [[Spin Dash]] and the [[Super Peel-Out]]. Also of note is that the game shares the same title music and death jingle as [[Sonic the Hedgehog 2 (8-bit)|''Sonic the Hedgehog 2'' for the Game Gear]], but in a higher key.
+
This ''Sonic'' game is notable as being the first 8-bit title to feature [[Miles "Tails" Prower|Tails]] as a playable character. Not only is it the first game on any system to allow the player to control Tails' flight, it is also the first 8-bit title to introduce the [[Spin Dash]] and the [[Super Peel-Out]] (referred to as the Strike Dash). Also of note is that the game shares the same title music and death jingle as the 8-bit versions of ''Sonic 2'', but in a higher key.
  
 
==Story==
 
==Story==
[[Dr. Eggman|Dr. Robotnik]] has taken the red [[Chaos Emerald]], and he's hunting for more. [[Sonic]] and [[Tails]] are entrusted with saving [[South Island]] before it is too late.
+
In another bid to conquer the world, [[Dr. Eggman]] has taken the red [[Chaos Emerald]], and he's hunting for more. Upon getting his hands on the red Emerald, the remaining five ended up losing their balance and scattered elsewhere, and without the power of the Chaos Emeralds to sustain it, [[South Island]] began to sink into the sea. [[Sonic the Hedgehog|Sonic]] and Tails are entrusted with saving South Island before it is too late.
  
 
==Gameplay==
 
==Gameplay==
 
===Characters===
 
===Characters===
The player has a choice between [[Sonic]] and [[Tails]]. Sonic comes equipped with two moves: the [[Spin Dash]], which is performed by holding {{down}} and tapping the jump button. He curls into a ball and takes off at great speed, due to being in ball form he is protected from enemy collisions. He also has the [[Super Peel-Out]], performed by holding {{up}} and tapping the jump button. This move is slightly faster, but since he is standing up he is vulnerable to enemy collisions. However, Sonic will quickly stop unless the directional pad is held the opposite way he was going. Another disadvantage of this move is that Sonic is heavier while using this move so he slows down quicker. Rolling uphill is less difficult than running uphill. This means that the faster way to go downhill is the Peel-Out, but the faster way to go uphill is the Spin Dash.
+
The player has a choice between Sonic and Tails. Sonic comes equipped with two moves: the [[Spin Dash]], which is performed by holding {{down}} and tapping the {{1}} or {{2}} buttons. He curls into a ball and takes off at great speed, due to being in ball form he is protected from enemy collisions. He also has the [[Strike Dash]], performed by holding {{up}} and tapping the jump button. This move is slightly faster, but since he is standing up he is vulnerable to enemy collisions. However, Sonic will quickly stop unless the D-Pad is held the opposite way he was going. Another disadvantage of this move is that Sonic is heavier while using this move so he slows down quicker. Rolling uphill is less difficult than running uphill. This means that the faster way to go downhill is the Strike Dash, but the faster way to go uphill is the Spin Dash.
  
Sonic also must collect five of the six [[Chaos Emerald]]s. Unlike the two previous 8-bit Sonic games, the Chaos Emeralds are located in [[Special Stage]]s. To enter these special stages 100 [[ring]]s must be collected in one Act. Robotnik himself has the sixth Chaos Emerald; the player will get it back if he is defeated.
+
Sonic also must collect five of the six [[Chaos Emerald]]s. Unlike the two previous 8-bit ''Sonic'' games, the Chaos Emeralds are located in [[Special Stage (Sonic Chaos)|Special Stages]]. To enter these Special Stages, 100 [[Ring]]s must be collected in one Act. Eggman himself has the sixth Chaos Emerald; the player will get it back if he is defeated and the other five have been found.
  
Playing as Tails is slightly different but generally easier. Tails runs slower, but he starts the game with 5 lives and 3 [[Continue|continues]]. He also is not required to collect the Chaos Emeralds. He has the Spin dash attack also and the ability to fly by pressing {{up}} and a jump button. Flying is handled differently than other games as it must be performed from a standing position and he hovers in position if the control pad is let go. He stops flying after a short amount of time or if he bumps into a ceiling.
+
Playing as Tails is slightly different but generally easier. Tails runs slower, but he starts the game with 5 lives and 3 [[Continue]]s (Sonic starts with 3 lives and no Continues). He is also not required to collect the Chaos Emeralds, thus he cannot enter the Special Stage. He has the Spin Dash attack like Sonic, and the ability to fly by pressing {{up}} and a jump button. Flying is handled differently than other games as it must be performed from a standing position and he hovers in position if the D-Pad is let go. He stops flying after a short amount of time or if he bumps into a ceiling.
  
 
===Items===
 
===Items===
''Sonic Chaos'' features two new items: The [[Pogo Spring]] item and the [[Rocket Shoes]] item [[monitor]]. The Rocket Shoes gave Sonic the ability of even more incredible speed and limited flight. Often, this was enough to blaze through the entire stage. When playing as Tails, the Rocket Shoes monitors are replaced by 10-Ring monitors. The Pogo Spring item also made a limited appearance here, which were basically springs strapped on to Sonic's (or Tails') shoes, and also lasted a limited time. It gave them an unprecedented jump that let them pass otherwise impossible obstacles. The other items are standard Sonic fare. (Excluding Shield Monitors.)
+
''Sonic Chaos'' features two new items: The [[Pogo Spring]] item and the [[Rocket Shoes]] item [[monitor]]. The Rocket Shoes gave Sonic the ability of even more incredible speed and limited flight. Often, this was enough to blaze through the entire stage. When playing as Tails, the Rocket Shoes monitors are replaced by 10-Ring monitors. The Pogo Spring item also made a limited appearance here, which were basically springs strapped on to Sonic's (or Tails') shoes, and also lasted a limited time. It gave them an unprecedented jump that let them pass otherwise impossible obstacles. The other items are standard Sonic fare. (excluding [[Shield]] Monitors.)
  
 
===Bonus Panel===
 
===Bonus Panel===
At the end of Acts 1 and 2 of each level, a panel is spun, with a reward given based on what it lands on:
+
At the end of Acts 1 and 2 of each level, a [[Bonus Panel]] is spun, with a reward given based on what it lands on:
 
* Flicky: No prize.
 
* Flicky: No prize.
 
* Ring: 10 rings added to final ring tally.
 
* Ring: 10 rings added to final ring tally.
Line 73: Line 74:
 
* Tails: Extra life as Tails, Continue as Sonic.
 
* Tails: Extra life as Tails, Continue as Sonic.
 
* Blank Panel: You must spin it again.
 
* Blank Panel: You must spin it again.
 +
The prizes the player will get depends on the number of rings collected at the end of an act within a certain Zone (Zone 1, 3 & 5/or Zone 2, 4 & 6). The "extra life" bonus can be alternatively won by doing specific times.
  
 
==Comparisons==
 
==Comparisons==
Line 78: Line 80:
  
 
==Differences between the Master System and Game Gear versions==
 
==Differences between the Master System and Game Gear versions==
The screen resolution difference is the most obvious change between the two versions, as expected. The title screen, menus and title cards were changed, partly to compensate for the limited colours on the Master System and partly because the higher resolution meant more space could be used on screen. The music is different for the intro and [[Gigapolis Zone]] and the Master System version lacks Power Sneaker and Chaos Emerald victory music. Gigapolis Zone is known as "Gigalopolis Zone" in the Master System version (which is also its name in the Japanese version) and there are act 3 layout differences in [[Aqua Planet Zone]],  [[Mecha Green Hill Zone]] and [[Electric Egg Zone]] between the two versions, and the Game Gear version has some (in some cases, most) of the rings removed from act 3 layout of every zone. The Gigapolis Zone boss also shoots a spiked ball before he blows up in the Master System version. In the Master System version, Sonic's second good ending is different as he simply rolls up in a ball as opposed to tripping and falling when Robotnik goes off screen. In the credits of the Master System version, Miles "Tails" Prower's name is misspelled as "Miles Power", but this is corrected in the Game Gear version. Interestingly, there are differences between the English and Japanese Game Gear versions, too. The font used for title cards is different; the Japanese version uses the same font as the one used for the results screen, whereas the English version uses a different font. Dr. Robotnik is called "Eggman" in the credits of the Japanese version. Also, the Japanese version uses a combination of Master System and English Game Gear versions' act 3 layouts. It uses the Master System's layouts for [[Turquoise Hill Zone]] and Gigapolis Zone, an altered version of Master System's layout for [[Sleeping Egg Zone]], altered versions of English Game Gear's layouts for Mecha Green Hill Zone and Aqua Planet Zone, and the English Game Gear's layout for Electric Egg Zone.
+
The screen resolution difference is the most obvious change between the two versions, as expected. The title screen, menus and title cards were changed, partly to compensate for the limited colours on the Master System and partly because the higher resolution meant more space could be used on screen. The music is different for the intro and [[Gigalopolis Zone]] and the Master System version lacks Power Sneaker and Chaos Emerald victory music. Gigalopolis Zone is known as "Gigalopolis Zone" in the Master System version (which is also its name in the Japanese version) and there are act 3 layout differences in [[Aqua Planet Zone]],  [[Mecha Green Hill Zone]] and [[Electric Egg Zone]] between the two versions, and the Game Gear version has some (in some cases, most) of the rings removed from act 3 layout of every zone. The Gigalopolis Zone boss also shoots a spiked ball before he blows up in the Master System version. In the Master System version, Sonic's second good ending is different as he simply rolls up in a ball as opposed to tripping and falling when Robotnik goes off screen. In the credits of the Master System version, Miles "Tails" Prower's name is misspelled as "Miles Power", but this is corrected in the Game Gear version. Interestingly, there are differences between the English and Japanese Game Gear versions, too. The font used for title cards is different; the Japanese version uses the same font as the one used for the results screen, whereas the English version uses a different font. Dr. Robotnik is called "Eggman" in the credits of the Japanese version. Also, the Japanese version uses a combination of Master System and English Game Gear versions' act 3 layouts. It uses the Master System's layouts for [[Turquoise Hill Zone]] and Gigalopolis Zone, an altered version of Master System's layout for [[Sleeping Egg Zone]], altered versions of English Game Gear's layouts for Mecha Green Hill Zone and Aqua Planet Zone, and the English Game Gear's layout for Electric Egg Zone.
  
 
==Manuals==
 
==Manuals==
{{main|Sonic Chaos manuals}}
+
{{main|Sonic Chaos/Manuals}}
  
 
==Also released on==
 
==Also released on==
* ''[[Sonic Adventure DX: Director's Cut]]'' for the [[GameCube]] (2003)
+
* ''[[Sonic Adventure DX: Director's Cut]]'' for the [[GameCube]] and PC (2003-2004)
* ''[[Sonic Mega Collection Plus]]'' for the [[PlayStation 2]], [[Xbox]], and [[PC]] (2004)
+
* ''[[Sonic Mega Collection Plus]]'' for the [[PlayStation 2]], [[Xbox]], and [[PC]] (2004-2005)
 
* ''[[Sonic the Hedgehog Chaos & Spinball]]'' for the [[Techno Source]] Plug and play console (2005)
 
* ''[[Sonic the Hedgehog Chaos & Spinball]]'' for the [[Techno Source]] Plug and play console (2005)
 
* ''[[Sonic Mega Collection Plus & Super Monkey Ball Deluxe]]'' for the [[Xbox]] (2005)
 
* ''[[Sonic Mega Collection Plus & Super Monkey Ball Deluxe]]'' for the [[Xbox]] (2005)
Line 247: Line 249:
 
| region=PT
 
| region=PT
 
| front=MS_SonicChaos_PT.jpg
 
| front=MS_SonicChaos_PT.jpg
 +
}}
 +
 +
==Technical information==
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|SMS|sha1=f64c8eea26a103582f09831c3e02c6045a6aff94|md5=1d661134b14eedf6b4ae1c907581fd96|crc32=aedf3bdf|size=512KB|date=1993-08-03|source=Cartridge (EU)|comments=''Sonic Chaos'' v1.20|quality=good|prototype=}}
 +
{{rom|SMS|sha1=fa4dc67267f591ae00e22bcfb66896722054a61b|md5=e9b3410c02d605b2ac5f88d0886416b1|crc32=d3ad67fa|size=512KB|date=1993-06-30|source=EPROMs{{ref|https://hiddenpalace.org/Sonic_Chaos_(Jun_30,_1993_prototype)}}|comments=[[Sonic Chaos (Master System prototype; 1993-06-30)|06-30 prototype]] v0.20|quality=|prototype=yes|file=Sonic Chaos (Jul 13, 1993 prototype).zip}}
 +
{{rom|SMS|sha1=982012a4868315c888c936ca3283fee8c5170cdf|md5=c829f2e52f962d88268367aee32e24b4|crc32=765234d8|size=512KB|date=1993-07-13|source=EPROMs{{ref|https://hiddenpalace.org/Sonic_Chaos_(Jul_13,_1993_prototype)}}|comments=[[Sonic Chaos (Master System prototype; 1993-07-13)|07-13 prototype]]|quality=|prototype=yes|file=Sonic Chaos (Jun 30, 1993 prototype).zip}}
 +
{{rom|GG|sha1=5b5b7d9cd8adf0f8e1ee15fd4557828f91dfdca1|md5=895ca34f733c445341e5ca1642527690|crc32=663f2abb|size=512KB|date=1993-09-01|source=Cartridge (US/EU)|comments=''Sonic Chaos'' v1.00|quality=good|prototype=}}
 +
{{rom|GG|sha1=e70228cbde1b54f1520804c6e3c28b4130a68c84|md5=aac8371d2179295159c73ae2cb92892d|crc32=8ac0dade|size=512KB|date=1993-09-07|source=Cartridge (JP)|comments=''Sonic & Tails'' v1.01|quality=good|prototype=}}
 +
{{rom|GG|sha1=77294880735369d09f2688784d85cdf3e80fa8a3|md5=7ee83089f6cba6042493c0d49f1dc67c|crc32=f95bbd91|size=512KB|date=1993-05-17|source=EPROMs{{ref|https://hiddenpalace.org/Sonic_Chaos_(May_17,_1993_prototype)}}|comments=[[Sonic Chaos (Game Gear prototype; 1993-05-17)|05-17 prototype]]|quality=|prototype=yes|file=Sonic Chaos (May 17, 1993 prototype).zip}}
 +
{{rom|GG|sha1=cb09f304f3da4bb23fe70abec4b94b4826c41111|md5=f26a5632af1edbca9951a53bbaa68210|crc32=e0e3fb6a|size=512KB|date=1993-09-14|source=Cartridge (JP)|comments=[[Sonic & Tails Jitsuenyou Sample|Jitsuenyou Sample]] v0.99|quality=|prototype=yes|file=Sonic & Tails -Demo- (JP).7z}}
 
}}
 
}}
  

Revision as of 07:46, 20 March 2020

n/a

show;hide
  • Master System
  • Game Gear
Sonic Chaos title.png
Sonic Chaos title GG.png
Sonic Chaos
System(s): Sega Game Gear, Sega Master System
Publisher: Sega
Developer:
Genre: Action
Number of players: 1
Release Date RRP Code Rating
Sega Master System
EU
1993-10-25 €? 9021
Sega Master System
UK
1993-10-25 £29.99 9021
Sega Master System
BR
1993 R$? 028320
Sega Master System
AU
199x $? FSON02SEC
Sega Master System
PT
199x  ? ?
Sega Game Gear
EU
1993-11 €? 2515
Sega Game Gear
UK
1993-11 £29.99 2515
Sega Game Gear
US
1993-11-23 $? ?
Sega Game Gear
US
(Majesco)
199x $? 1204
Sega Game Gear
JP
1993-11-19 ¥3,800 G-3331
Sega Game Gear
BR
199x R$? 077080
Wii Virtual Console
JP
2009-03-17[1] 500[2]pts ?
CERO: A
Wii Virtual Console
US
2009-02-02[3] 500[3]pts ?
ESRB: Everyone
Wii Virtual Console
EU
2009-02-06[4][5] 500[4]pts ?
Wii Virtual Console
AU
2009-02 600[6]pts ?
OFLC: General (G)

Sonic Chaos, known as Sonic & Tails (ソニック&テイルス) in Japan, is a 2D Sonic the Hedgehog platform game released for the Sega Game Gear and Sega Master System in 1993, and developed by Aspect Co. Ltd, the same developer who worked on the 8-bit versions of Sonic the Hedgehog 2.

This Sonic game is notable as being the first 8-bit title to feature Tails as a playable character. Not only is it the first game on any system to allow the player to control Tails' flight, it is also the first 8-bit title to introduce the Spin Dash and the Super Peel-Out (referred to as the Strike Dash). Also of note is that the game shares the same title music and death jingle as the 8-bit versions of Sonic 2, but in a higher key.

Story

In another bid to conquer the world, Dr. Eggman has taken the red Chaos Emerald, and he's hunting for more. Upon getting his hands on the red Emerald, the remaining five ended up losing their balance and scattered elsewhere, and without the power of the Chaos Emeralds to sustain it, South Island began to sink into the sea. Sonic and Tails are entrusted with saving South Island before it is too late.

Gameplay

Characters

The player has a choice between Sonic and Tails. Sonic comes equipped with two moves: the Spin Dash, which is performed by holding Down and tapping the 1 or 2 buttons. He curls into a ball and takes off at great speed, due to being in ball form he is protected from enemy collisions. He also has the Strike Dash, performed by holding Up and tapping the jump button. This move is slightly faster, but since he is standing up he is vulnerable to enemy collisions. However, Sonic will quickly stop unless the D-Pad is held the opposite way he was going. Another disadvantage of this move is that Sonic is heavier while using this move so he slows down quicker. Rolling uphill is less difficult than running uphill. This means that the faster way to go downhill is the Strike Dash, but the faster way to go uphill is the Spin Dash.

Sonic also must collect five of the six Chaos Emeralds. Unlike the two previous 8-bit Sonic games, the Chaos Emeralds are located in Special Stages. To enter these Special Stages, 100 Rings must be collected in one Act. Eggman himself has the sixth Chaos Emerald; the player will get it back if he is defeated and the other five have been found.

Playing as Tails is slightly different but generally easier. Tails runs slower, but he starts the game with 5 lives and 3 Continues (Sonic starts with 3 lives and no Continues). He is also not required to collect the Chaos Emeralds, thus he cannot enter the Special Stage. He has the Spin Dash attack like Sonic, and the ability to fly by pressing Up and a jump button. Flying is handled differently than other games as it must be performed from a standing position and he hovers in position if the D-Pad is let go. He stops flying after a short amount of time or if he bumps into a ceiling.

Items

Sonic Chaos features two new items: The Pogo Spring item and the Rocket Shoes item monitor. The Rocket Shoes gave Sonic the ability of even more incredible speed and limited flight. Often, this was enough to blaze through the entire stage. When playing as Tails, the Rocket Shoes monitors are replaced by 10-Ring monitors. The Pogo Spring item also made a limited appearance here, which were basically springs strapped on to Sonic's (or Tails') shoes, and also lasted a limited time. It gave them an unprecedented jump that let them pass otherwise impossible obstacles. The other items are standard Sonic fare. (excluding Shield Monitors.)

Bonus Panel

At the end of Acts 1 and 2 of each level, a Bonus Panel is spun, with a reward given based on what it lands on:

  • Flicky: No prize.
  • Ring: 10 rings added to final ring tally.
  • Sonic: Extra life as Sonic, Continue as Tails.
  • Tails: Extra life as Tails, Continue as Sonic.
  • Blank Panel: You must spin it again.

The prizes the player will get depends on the number of rings collected at the end of an act within a certain Zone (Zone 1, 3 & 5/or Zone 2, 4 & 6). The "extra life" bonus can be alternatively won by doing specific times.

Comparisons

Sonic Retro emblem.svg Main article: Sonic Chaos/Comparisons

Differences between the Master System and Game Gear versions

The screen resolution difference is the most obvious change between the two versions, as expected. The title screen, menus and title cards were changed, partly to compensate for the limited colours on the Master System and partly because the higher resolution meant more space could be used on screen. The music is different for the intro and Gigalopolis Zone and the Master System version lacks Power Sneaker and Chaos Emerald victory music. Gigalopolis Zone is known as "Gigalopolis Zone" in the Master System version (which is also its name in the Japanese version) and there are act 3 layout differences in Aqua Planet Zone, Mecha Green Hill Zone and Electric Egg Zone between the two versions, and the Game Gear version has some (in some cases, most) of the rings removed from act 3 layout of every zone. The Gigalopolis Zone boss also shoots a spiked ball before he blows up in the Master System version. In the Master System version, Sonic's second good ending is different as he simply rolls up in a ball as opposed to tripping and falling when Robotnik goes off screen. In the credits of the Master System version, Miles "Tails" Prower's name is misspelled as "Miles Power", but this is corrected in the Game Gear version. Interestingly, there are differences between the English and Japanese Game Gear versions, too. The font used for title cards is different; the Japanese version uses the same font as the one used for the results screen, whereas the English version uses a different font. Dr. Robotnik is called "Eggman" in the credits of the Japanese version. Also, the Japanese version uses a combination of Master System and English Game Gear versions' act 3 layouts. It uses the Master System's layouts for Turquoise Hill Zone and Gigalopolis Zone, an altered version of Master System's layout for Sleeping Egg Zone, altered versions of English Game Gear's layouts for Mecha Green Hill Zone and Aqua Planet Zone, and the English Game Gear's layout for Electric Egg Zone.

Manuals

Sonic Retro emblem.svg Main article: Sonic Chaos/Manuals

Also released on

Production credits

  • Game Design: M.Shima, Ray, 5OOZO
  • Art: 7LY.BigKing, GEN♥, Noburin, East
  • Sound: Mix, Nagao N.Gee
  • Program: Koko, Hiro 777, Toshiyan, Tomoyan
  • Thanks to: Hitmen, The Hase, Kensan, Gadai, Mikarin, LLG, J.S, K.Dash, Hasuwo, Yokoyamasan, Tomozo, and You.

Promotional material

Artwork

Physical scans

Game Gear version




Sega Game Gear
83 Sonic Retro Average
Based on 5 reviews
Publication Score Source
Sega Power (UK) 72 #50 Pg 84/85
Sega Pro (UK) 72 #28 Pg 44
Sega Force Mega (UK) 93 №7, p56/57
Sega Zone (UK) 93 №15, p79
Sonic the Comic (UK) 85 №12, p10/11
Game Gear, US
Schaosgg-box-us.jpg
Cover
Game Gear, US (Majesco rerelease)
SonicChaos GG US Box Back Majesco.jpgNospine.pngSonicChaos GG US Box Front Majesco.jpg
Cover
Chaos gg us majesco cart.jpg
Cart
Game Gear, EU
SonicChaos GG EU backcover.jpgNospine.pngSchaosgg-box-eu.jpg
Cover
Game Gear, JP
Sandt jp back cover.jpgSchaosgg-box-jap.jpg
Cover
Game Gear, BR
SonicChaos GG BR.jpg
Cover
SonicChaos GG BR Cart.jpg
Cart
Game Gear, PT
GG SonicChaos PT.png
Cover

Master System version




Sega Master System
84 Sonic Retro Average
Based on 5 reviews
Publication Score Source
Sega Magazine (UK) 80 №1, p126
Sega Power (UK) 93 №49, p40/41/42
Sega Pro (UK) 69 #28 Pg 56/57
Sega Force Mega (UK) 93 №7, p56/57
Sonic the Comic (UK) 85 №12, p10/11
Master System, EU
Schaosms-box-eu.jpg
Cover
Master System, AU
SonicChaos SMS AU Box.jpg
Cover
Master System, BR
Schaos-box-br.jpg
Cover
Chaos sms br.jpg
Cart
Master System, BR (alt)
SonicChaos SMS BR Box Alt.jpg
Cover
Chaos sms br.jpg
Cart
Master System, BR (?)

Master System, PT
<div style="margin:auto; max-width:Expression error: Unexpected < operator.px"> 320x120px
Cover

</div>

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Master System
CRC32 aedf3bdf
MD5 1d661134b14eedf6b4ae1c907581fd96
SHA-1 f64c8eea26a103582f09831c3e02c6045a6aff94
512kB 1993-08-03 Cartridge (EU) Sonic Chaos v1.20
Sega Master System
 ?
CRC32 d3ad67fa
MD5 e9b3410c02d605b2ac5f88d0886416b1
SHA-1 fa4dc67267f591ae00e22bcfb66896722054a61b
512kB 1993-06-30 EPROMs[7] 06-30 prototype v0.20 Download.svg (195 kB) (info) Page
Sega Master System
 ?
CRC32 765234d8
MD5 c829f2e52f962d88268367aee32e24b4
SHA-1 982012a4868315c888c936ca3283fee8c5170cdf
512kB 1993-07-13 EPROMs[8] 07-13 prototype Download.svg (187 kB) (info) Page
Sega Game Gear
CRC32 663f2abb
MD5 895ca34f733c445341e5ca1642527690
SHA-1 5b5b7d9cd8adf0f8e1ee15fd4557828f91dfdca1
512kB 1993-09-01 Cartridge (US/EU) Sonic Chaos v1.00
Sega Game Gear
CRC32 8ac0dade
MD5 aac8371d2179295159c73ae2cb92892d
SHA-1 e70228cbde1b54f1520804c6e3c28b4130a68c84
512kB 1993-09-07 Cartridge (JP) Sonic & Tails v1.01
Sega Game Gear
 ?
CRC32 f95bbd91
MD5 7ee83089f6cba6042493c0d49f1dc67c
SHA-1 77294880735369d09f2688784d85cdf3e80fa8a3
512kB 1993-05-17 EPROMs[9] 05-17 prototype Download.svg (129 kB) (info) Page
Sega Game Gear
 ?
CRC32 e0e3fb6a
MD5 f26a5632af1edbca9951a53bbaa68210
SHA-1 cb09f304f3da4bb23fe70abec4b94b4826c41111
512kB 1993-09-14 Cartridge (JP) Jitsuenyou Sample v0.99 Download.svg (194 kB) (info) Page

External links

References


Sonic Chaos
Sonic Chaos title.png

Main page
Comparisons
Maps
Credits


Manuals
Promotional material
Magazine articles
Reception


Development
Hidden content
Bugs

Sonic the Hedgehog games for the following systems
Wii Virtual Console
WiiWare
 2006  Sonic the Hedgehog | Dr. Robotnik's Mean Bean Machine     2007  Sonic the Hedgehog 2 | Sonic the Hedgehog 3 | Sonic Spinball | Sonic 3D: Flickies' Island     2008  Sonic the Hedgehog (8-bit) | Sonic the Hedgehog 2 (8-bit)     2009  Sonic Chaos | Sonic & Knuckles     2010  Sonic the Hedgehog 4 Episode I    
Sega Master System
Sega Game Gear
 1991  Sonic the Hedgehog     1992  Sonic the Hedgehog 2     1993  Sonic Chaos | Dr. Robotnik's Mean Bean Machine     1994  Sonic Drift | Sonic Spinball | Sonic the Hedgehog Triple Trouble     1995  Sonic Drift 2 | Tails' Skypatrol | Tails Adventures | Sonic Labyrinth | Sonic 2 in 1     1996  Sonic Blast    
 Unreleased  Sonic's Edusoft