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{{Hack
 
{{Hack
| screen= S1 Harder Levels.png
+
| screen= Project_SAMG.PNG
| version= Version .007 - Hacking Contest 2013 Demo
+
| version= 0.8bD - Hacking Contest 2019 Demo
 
| status= In progress
 
| status= In progress
| system= [[Sega Mega Drive/Genesis]]
+
| system= [[Sega Mega Drive]]
 
|originalgame=Sonic the Hedgehog (16-bit)
 
|originalgame=Sonic the Hedgehog (16-bit)
| credits= [[Eduardo Knuckles]], [[HPZMan]], [[HCKTROX|Hcktrox]], [[DeoxysKyogre]], [[SonicVaan]], [[Harder Project]]
+
| credits= [[User:Eduardo Knuckles|Eduardo Knuckles]], [[User:HPZMan|HPZMan]], [[User:HCKTROX|HCKTROX]], [[Deoxys Kyogre]], [[User:SonicVaan|SonicVaan]], [[Harder Project]]
 
|visualmods=yes
 
|visualmods=yes
 
|audiomods=yes
 
|audiomods=yes
Line 13: Line 13:
 
}}
 
}}
  
'''''Sonic And The Mystic Gems''''' (previously known as '''''Sonic 1 Harder Levels''''') is a hack made by [[Eduardo Knuckles]] and his team [[Harder Project]] of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' on the [[Sega Mega Drive/Genesis]]. The hack adds to the game a lot of new features such as the three known main playable characters, a checkpoint monitor, customizable level music playlist, a sweet and clear save data select menu, difficulty selection, a unique music menu and some other additional menus and screens which gives to the game a completely new gameplay experience.
+
'''''Sonic And The Mystic Gems''''' (previously known as '''''Sonic 1 Harder Levels''''') is a hack made by [[User:Eduardo Knuckles|Eduardo Knuckles]] and his team [[Harder Project]] of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' on the [[Sega Mega Drive]]. It began in 2005 with the simple purpose of being a generic Sonic 1 for Sega Genesis with increase difficulty and revamped versions of the original levels. But now, it's going to present a completely new gaming experience with a new style of level layouts full of paths everywhere among new enemies, new objects, new character abilities, new menus, completely different styles of the Sonic 1 special stages and much more!
  
 +
This time, the Sonic 1 original zones gave place to new zones with unique art and a different pleasure to the eyes. The music is also being reformed to give a better ear-hearing experience, now less amateur and more like what a Sonic game must be.
 +
 +
Charactes can glide, climb, fly, swim and homing attack everywhere but the same time these are their generic abilities, they work slightly different to make the levels more explorative and fun to play. Smashing blocks, smashing ceilings, smashing walls and smashing enemies is what will make you positively shocked with how the game has absolutely nothing to do with its predecessor "Sonic 1 Harder Levels".
 +
 +
Gameplay now focuses in the new "characters alternation" gameplay methodology, so to proceed in the game you'll need to know each behavior from each of the three characters available on it if you don't want to be completely stuck or lost into the mazes of the game's explorative sections.
 
Changes to the game include layouts, [[sprite mappings]], new levels, a fixed engine, new sound effects and new music. The game also features some [[Sonic the Hedgehog (8-bit)|Master System]] features.
 
Changes to the game include layouts, [[sprite mappings]], new levels, a fixed engine, new sound effects and new music. The game also features some [[Sonic the Hedgehog (8-bit)|Master System]] features.
 +
  
 
==Story==
 
==Story==
 
Unsatisfied by his last defeat, [[Robotnik]] sought for other methods to kick Sonic off his way. While he was looking for the [[Chaos Emeralds]], he found another source of energy which seems to be powerful like those emeralds. This source of power is known as '''''Mystic Gems'''''. As opposite of the chaos emeralds, they have an destructive evil power. If he gets access to these gems he can rule the world. [[Sonic]], [[Tails]] and [[Knuckles]] now have to prevent [[Robotnik]] from find this evil power, so there's how this new adventure begins. There's a expert plan to take over [[South Island]] with robots and courses, but Sonic and his friends will not let the doctor to conclude it easily.
 
Unsatisfied by his last defeat, [[Robotnik]] sought for other methods to kick Sonic off his way. While he was looking for the [[Chaos Emeralds]], he found another source of energy which seems to be powerful like those emeralds. This source of power is known as '''''Mystic Gems'''''. As opposite of the chaos emeralds, they have an destructive evil power. If he gets access to these gems he can rule the world. [[Sonic]], [[Tails]] and [[Knuckles]] now have to prevent [[Robotnik]] from find this evil power, so there's how this new adventure begins. There's a expert plan to take over [[South Island]] with robots and courses, but Sonic and his friends will not let the doctor to conclude it easily.
  
Will you be capable of helping Sonic to pass from this very difficult adventure? Good luck!!
 
  
 
==Features==
 
==Features==
 
*New splash screens
 
*New splash screens
*Sonic, Tails and Knuckles has new stance animation according levels.
+
*Sonic, Tails and Knuckles have levels made according to the usage of their modified habilities.
*An Options menu where difficulty, character and playlist can be choosen
+
*An Options menu where difficulty, character and playlist can be choosen as long as the new '''''Music Theater''''' can be accessed
*Game mode select (Original, Harder and Expert)
+
*Game mode select (Original Mode and Harder Mode)
*Game soundtrack (Playlist A, Playlist B, Playlist C and Random playlist)
+
*Game soundtrack (Mystic Gems Originals, Dj. Joker27 Customs, Retro Style and a Random Playlist based on songs from each playlist)
*Player Select (Sonic, Tails And Knuckles)
+
*Initial Character Select (Sonic, Tails And Knuckles)
*Music theater
+
*Music theater that shows notes and music names and give the option to enable or disable channels to interact with them
*And more...
+
*New title screen
 +
*A save data selection screen (that was cut from the current demo)
 +
*And more. A lot more!
  
<gallery>
 
Image:Sonic_Harder_-_Marble_1.PNG|New palettes and tiles for Marble Zone.
 
Image:Sonic_Harder_-_ArrowMonitor_1.PNG|Arrow monitor, substituting the lamp post.
 
</gallery>
 
  
==Credits and Special Thanks==
+
==Important Note==
*[[Mistergambit]] for his Spring Yard Zone and Labyrinth Zone level art used in the game.
+
Although the game is about to show a different gaming experience, it should be borne in mind that the current version is in an alpha prototype state and a lot will be modified until the next versions are released in the future.
  
*[[Tweaker]] for his information regarding music importing, bug fixes and the speedcap removal.
+
Many objects, screens and cutscenes are currently under development and may have been cut from this demo; and that includes enemies, bosses, badniks, new mechanics and even stages. Currently only a total of 5 acts and special stages are available to play. The project is not being developed quickly, so be patient and understand that a lot will be improved over time. However, we at Harder Project are open to constructive suggestions and comments that will surely help us in the evolution of the project.
  
*[[HPZMan]] for the new sound driver instruments and the dynamic tile-set system.
 
 
*[[Selbi]] for some new exclusive ASM things and improvements.
 
 
*[[Master3k]] for sending and fixing some music.
 
 
*[[nineko]] for creating the [[xm3smps]] tool which was essential for the creation of some songs. Special credits to him for the different songs per act system used.
 
  
 +
==Credits and Special Thanks==
 +
*[[User:Mistergambit|Mistergambit]] for his Spring Yard Zone and Labyrinth Zone level art used in the game.
 +
*[[User:Tweaker|Tweaker]] for his information regarding music importing, bug fixes and the speedcap removal.
 +
*[[User:HPZMan|HPZMan]] for the new sound driver instruments and the dynamic tile-set system.
 +
*[[User:Selbi|Selbi]] for some new exclusive ASM things and improvements.
 +
*[[User:Master3k|Master3k]] for sending and fixing some music.
 +
*[[User:Nineko|nineko]] for creating the [[xm3smps]] tool which was essential for the creation of some songs. Special credits to him for the different songs per act system used.
 
*[[SCAA]] for their art.
 
*[[SCAA]] for their art.
 
+
*[[User:Puto|Puto]] for his tutorial to add [[Spin Dash]].
*[[Puto]] for his tutorial to add [[Spin Dash]].
+
*[[User:FraGag|FraGag]] for his tutorial to fix the spike bug.
 
+
*[[User:SonicVaan|SonicVaan]] for beta testing.
*[[FraGag]] for his tutorial to fix the spike bug.
+
*[[User:HCKTROX|HCKTROX]] for the lead programming and bug fixing.
 
 
*KlausPactus for main beta testing.
 
 
 
*[[SonicVaan]] for beta testing.
 
 
 
*Tobey for beta testing.
 
 
 
*HCKTROX for the asm related to menus, character fixes and such.
 
 
 
 
*[[GenesisFan64]] for the save screen menu, for some fixes related to the fade-out and others.
 
*[[GenesisFan64]] for the save screen menu, for some fixes related to the fade-out and others.
 
+
*[[User:MarkeyJester|MarkeyJester]] for lots of important code and a whole load of others.
*[[MarkeyJester]] for lots of important code and a whole load of others.
+
*[[User:Irixion|Irixion]] for beta testing.
 
+
*[[User:PsychoSk8r|PsychoSk8r]] for his the dynamic palettes tutorial.
*[[Irixion]] for beta testing.
+
*[[User:Esrael|Esrael]] for fixing essential things in the new sound driver.
 
+
*'''''Prilix Bõkun''''' for bug searching and beta-testing
*[[PsychoSk8r]] for his the dynamic palettes tutorial.
+
*'''''Estlib''''' for various art stuff related to levels and for additional help with creation of gimmicks and objects
 
+
*'''''DJ. Joker27''''' for his very big importance in specific level and misc music
*[[Esrael]] for fixing essential things in the new sound driver.
+
*'''''Mighty Arnold''''' for additional support with beta-testing and level layout design
 
+
'''''Kenny0989''''' for additional support in the music department
 
Special credits to [[Harder Project]]'s Team by all the useful exclusively things used in the project.
 
Special credits to [[Harder Project]]'s Team by all the useful exclusively things used in the project.
  
 
==Downloads==
 
==Downloads==
{{Download|version=0.7 (Prototype Demo) Hacking Contest 2013 Build|file=Harder_Levels_v07-PrototypeDemo_(Hacking_Contest_2013_Built).zip‎|filesize=1.4MB}}
+
{{Download|version 0.8bD - Hacking Contest 2019 Build|file=SAMG-rev57_SHC2019.zip|filesize=2MB}}
 +
 
  
'''Restart:''' On March 17, 2010 [[Eduardo Knuckles]] decided to restart the hack from a clean source. His reasons were the huge number of bugs and broken features, as well as his team being disrespectful.
+
'''Restart:''' On March 17, 2010 [[User:Eduardo Knuckles|Eduardo Knuckles]] decided to restart the hack from a clean source. His reasons were the huge number of bugs and broken features, as well as his team being disrespectful.
  
  
 
==Development Process==
 
==Development Process==
Currently only the oldest version which were previously named as Sonic 1 Harder Levels are available for download. The Mystic Gems project is still in development. Game descriptions and downloads will be refined from here soon, so people will have to still download these previous versions below. When the hack gets finally out for release, the download links will be updated.
+
The Mystic Gems project is still in development. One or more demo versions will be released before its final form because we're working hard to fix everything that became broken since the "Harder Levels" era.
 +
 
  
 +
===Recent Facts===
 +
'''Definitive Return To The Activities:''' After a completely unexpected success by receiving its most coveted Genocide City Trophy in the Sonic Hacking Contest 2013 during the first participation of the hack in the contest, [[User:Eduardo Knuckles|Eduardo Knuckles]] returned to his work on the project and decided for definitive to work actively on the hack until its final release. In 20 August 2013, the prototype ROM is officially released to public, clearly being the same demo one which was submitted to the Hacking Contest.
  
'''Definitive Return To The Activities:''' After a completely unexpected success by receiving its most coveted Genocide City Trophy in the Sonic Hacking Contest 2013 during the first participation of the hack in the contest, [[Eduardo Knuckles]] returned to his work on the project and decided for definitive to work actively on the hack until its final release. In 20 August 2013, the prototype ROM is officially released to public, clearly being the same demo one which was submitted to the Hacking Contest.
 
  
 
===Old Versions===
 
===Old Versions===
 +
* {{file|Harder_Levels_v07-PrototypeDemo_(Hacking_Contest_2013_Built).zip|Sonic 1 Harder Levels v0.7, SHC 2013 build}}
 
* {{file|Sonic_1_Harder_Levels_(v0.0.0)_-_Super_Instable_ROM_-_Unfinished_Work.zip|Sonic 1 Harder Version v0.00 Super Unstable, Unfinished Work}}
 
* {{file|Sonic_1_Harder_Levels_(v0.0.0)_-_Super_Instable_ROM_-_Unfinished_Work.zip|Sonic 1 Harder Version v0.00 Super Unstable, Unfinished Work}}
* {{file|Sonic_The_Hedgehog_-_The_Harder_Levels_%287th_Projects_aniversary%29.rar|Sonic 1 Harder Version v0.6 (Hacking Contest 6 build)}}
+
* {{file|Sonic The Hedgehog - The Harder Levels (7th Projects aniversary).rar|Sonic 1 Harder Version v0.6 (Hacking Contest 6 build)}}
 
* {{file|-Non_Demo-_Sonic_The_Hedgehog_1_Harder_Levels_v005_-Beta_2-.rar|Sonic 1 Harder Version v0.5 (Beta 2)}}
 
* {{file|-Non_Demo-_Sonic_The_Hedgehog_1_Harder_Levels_v005_-Beta_2-.rar|Sonic 1 Harder Version v0.5 (Beta 2)}}
 
* {{file|Sonic Harder Levels v005 -DEMO 01-.rar|Sonic 1 Harder Version v0.5 Demo 01}}
 
* {{file|Sonic Harder Levels v005 -DEMO 01-.rar|Sonic 1 Harder Version v0.5 Demo 01}}
Line 98: Line 96:
 
* Sonic 1 Harder Version v0.1  (Download link removed due to the author's request)
 
* Sonic 1 Harder Version v0.1  (Download link removed due to the author's request)
  
==External link==
+
 
 +
==External links==
 
* [http://sonicresearch.org/sonicharder The Official Sonic Harder Project's Website]
 
* [http://sonicresearch.org/sonicharder The Official Sonic Harder Project's Website]
 
* [http://sonicharder.blogspot.com The Official Sonic Harder Levels Update Blog]
 
* [http://sonicharder.blogspot.com The Official Sonic Harder Levels Update Blog]
* [http://www.youtube.com/user/eduardoknuckles The Official Sonic Harder Levels Youtube Channel]
+
* [http://www.youtube.com/user/eduardoknuckles The Official Sonic Harder Levels YouTube Channel]
* [http://www.youtube.com/user/harderproject The Official Sonic Harder Project Youtube Channel]
+
* [http://www.youtube.com/user/harderproject The Official Sonic Harder Project YouTube Channel]
 
* [http://formspring.me/sonicharder The Official Sonic Harder Project's Question & Answers Page]
 
* [http://formspring.me/sonicharder The Official Sonic Harder Project's Question & Answers Page]
  
[[Category:Hacks|Harder Levels Version, Sonic 1]]
+
 
 +
==References==
 +
<references />

Latest revision as of 14:15, 7 December 2020

Project SAMG.PNG
Sonic And The Mystic Gems
Version: 0.8bD - Hacking Contest 2019 Demo
Status: In progress
System: Sega Mega Drive
Original game: Sonic the Hedgehog (16-bit)
Credits: Eduardo Knuckles, HPZMan, HCKTROX, Deoxys Kyogre, SonicVaan, Harder Project

Sonic And The Mystic Gems (previously known as Sonic 1 Harder Levels) is a hack made by Eduardo Knuckles and his team Harder Project of Sonic the Hedgehog on the Sega Mega Drive. It began in 2005 with the simple purpose of being a generic Sonic 1 for Sega Genesis with increase difficulty and revamped versions of the original levels. But now, it's going to present a completely new gaming experience with a new style of level layouts full of paths everywhere among new enemies, new objects, new character abilities, new menus, completely different styles of the Sonic 1 special stages and much more!

This time, the Sonic 1 original zones gave place to new zones with unique art and a different pleasure to the eyes. The music is also being reformed to give a better ear-hearing experience, now less amateur and more like what a Sonic game must be.

Charactes can glide, climb, fly, swim and homing attack everywhere but the same time these are their generic abilities, they work slightly different to make the levels more explorative and fun to play. Smashing blocks, smashing ceilings, smashing walls and smashing enemies is what will make you positively shocked with how the game has absolutely nothing to do with its predecessor "Sonic 1 Harder Levels".

Gameplay now focuses in the new "characters alternation" gameplay methodology, so to proceed in the game you'll need to know each behavior from each of the three characters available on it if you don't want to be completely stuck or lost into the mazes of the game's explorative sections. Changes to the game include layouts, sprite mappings, new levels, a fixed engine, new sound effects and new music. The game also features some Master System features.


Story

Unsatisfied by his last defeat, Robotnik sought for other methods to kick Sonic off his way. While he was looking for the Chaos Emeralds, he found another source of energy which seems to be powerful like those emeralds. This source of power is known as Mystic Gems. As opposite of the chaos emeralds, they have an destructive evil power. If he gets access to these gems he can rule the world. Sonic, Tails and Knuckles now have to prevent Robotnik from find this evil power, so there's how this new adventure begins. There's a expert plan to take over South Island with robots and courses, but Sonic and his friends will not let the doctor to conclude it easily.


Features

  • New splash screens
  • Sonic, Tails and Knuckles have levels made according to the usage of their modified habilities.
  • An Options menu where difficulty, character and playlist can be choosen as long as the new Music Theater can be accessed
  • Game mode select (Original Mode and Harder Mode)
  • Game soundtrack (Mystic Gems Originals, Dj. Joker27 Customs, Retro Style and a Random Playlist based on songs from each playlist)
  • Initial Character Select (Sonic, Tails And Knuckles)
  • Music theater that shows notes and music names and give the option to enable or disable channels to interact with them
  • New title screen
  • A save data selection screen (that was cut from the current demo)
  • And more. A lot more!


Important Note

Although the game is about to show a different gaming experience, it should be borne in mind that the current version is in an alpha prototype state and a lot will be modified until the next versions are released in the future.

Many objects, screens and cutscenes are currently under development and may have been cut from this demo; and that includes enemies, bosses, badniks, new mechanics and even stages. Currently only a total of 5 acts and special stages are available to play. The project is not being developed quickly, so be patient and understand that a lot will be improved over time. However, we at Harder Project are open to constructive suggestions and comments that will surely help us in the evolution of the project.


Credits and Special Thanks

  • Mistergambit for his Spring Yard Zone and Labyrinth Zone level art used in the game.
  • Tweaker for his information regarding music importing, bug fixes and the speedcap removal.
  • HPZMan for the new sound driver instruments and the dynamic tile-set system.
  • Selbi for some new exclusive ASM things and improvements.
  • Master3k for sending and fixing some music.
  • nineko for creating the xm3smps tool which was essential for the creation of some songs. Special credits to him for the different songs per act system used.
  • SCAA for their art.
  • Puto for his tutorial to add Spin Dash.
  • FraGag for his tutorial to fix the spike bug.
  • SonicVaan for beta testing.
  • HCKTROX for the lead programming and bug fixing.
  • GenesisFan64 for the save screen menu, for some fixes related to the fade-out and others.
  • MarkeyJester for lots of important code and a whole load of others.
  • Irixion for beta testing.
  • PsychoSk8r for his the dynamic palettes tutorial.
  • Esrael for fixing essential things in the new sound driver.
  • Prilix Bõkun for bug searching and beta-testing
  • Estlib for various art stuff related to levels and for additional help with creation of gimmicks and objects
  • DJ. Joker27 for his very big importance in specific level and misc music
  • Mighty Arnold for additional support with beta-testing and level layout design

Kenny0989 for additional support in the music department Special credits to Harder Project's Team by all the useful exclusively things used in the project.

Downloads

Download.svg Download Sonic And The Mystic Gems
File: SAMG-rev57_SHC2019.zip (1.07 MB) (info)


Restart: On March 17, 2010 Eduardo Knuckles decided to restart the hack from a clean source. His reasons were the huge number of bugs and broken features, as well as his team being disrespectful.


Development Process

The Mystic Gems project is still in development. One or more demo versions will be released before its final form because we're working hard to fix everything that became broken since the "Harder Levels" era.


Recent Facts

Definitive Return To The Activities: After a completely unexpected success by receiving its most coveted Genocide City Trophy in the Sonic Hacking Contest 2013 during the first participation of the hack in the contest, Eduardo Knuckles returned to his work on the project and decided for definitive to work actively on the hack until its final release. In 20 August 2013, the prototype ROM is officially released to public, clearly being the same demo one which was submitted to the Hacking Contest.


Old Versions


External links


References