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Difference between revisions of "Sonic Adventure DX: Director's Cut (GC Preview Disc Demo)"

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'''''[[Sonic Adventure DX: Director's Cut]]''''' was one of several games included in the standalone ''GameCube Preview Disc'' for the [[Nintendo GameCube]]. This preview disc was released in North America on May 20, 2003, and was available as a standalone game disc for $10 MSRP as well as certain GameCube bundles. In addition to ''Sonic Adventure DX'', it also contained playable demos for ''Tom Clancy's Splinter Cell'', ''Viewtiful Joe'', ''[[Billy Hatcher and the Giant Egg]]'', and ''[[SoulCalibur|SoulCalibur 2]]''.
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'''''[[Sonic Adventure DX: Director's Cut]]''''' was one of several games included in the standalone ''[[sega:Nintendo GameCube Preview Disc|Nintendo GameCube Preview Disc]]'' for the [[Nintendo GameCube]]. This preview disc was released in North America on May 20, 2003, and was available as a standalone game disc for $10 MSRP as well as through certain GameCube bundles. In addition to ''Sonic Adventure DX'', it also contained playable demos for ''Tom Clancy's Splinter Cell'', ''Viewtiful Joe'', ''[[Billy Hatcher and the Giant Egg]]'', and ''[[SoulCalibur|SoulCalibur 2]]''.
  
In addition to the playable demos, preview videos for the following games are included: ''[[SoulCalibur|SoulCalibur 2]], ''The Legend of Zelda: The Wind Waker'', ''Star Wars: Rogue Squadron III'', ''F-Zero'', ''NCAA Football 2004'', ''Madden NFL 2004'', ''Viewtiful Joe'', and ''Tom Clancy's Spliter Cell''. An informational video describing the [[ESRB]] rating system is also included.
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In addition to the playable demos, preview videos for the following games are included: ''[[SoulCalibur|SoulCalibur 2]]'', ''The Legend of Zelda: The Wind Waker'', ''Star Wars: Rogue Squadron III'', ''[[sega:F-Zero GX|F-Zero]]'', ''NCAA Football 2004'', ''Madden NFL 2004'', ''Viewtiful Joe'', and ''Tom Clancy's Splinter Cell''. An informational video describing the [[ESRB]] rating system is also included.
  
Two Gameboy Advance demos are also included: ''Warioware, Inc. Mega Microgame$'' and ''Dr. Mario''. To play these games, a [[Game Boy Advance]] or Game Boy Advance SP must be connected to the system using the GameCube Game Boy Advance Link Cable.
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Two [[Game Boy Advance]] demos are also included: ''[[mariowiki:WarioWare, Inc.: Mega Microgame$!|WarioWare, Inc.: Mega Microgame$!]]'' and ''[[mariowiki:Dr. Mario (game)|Dr. Mario]]''. To play these games, a Game Boy Advance or Game Boy Advance SP must be connected to the system using the Nintendo GameCube Game Boy Advance Link Cable.
  
==Demo Differences==
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==Demo differences==
 +
*Each character in the ''Sonic Adventure DX'' demo has one playable level.
 +
*The Sega, Sonic Team, and CRI screens are absent from the demo. The intro video is present, but isn't played initially; if the title screen is left idling for around 30 seconds, the intro video is played.
 +
*The character select screen has two additional boxes at the bottom. One box displays the character name, and its text color is changed according to the character. The second box displays the level name.
 +
*Prior to the start of each level, a Control Instruction screen is displayed indicating the control scheme for that specific character. The character's theme song is played on this screen. (This is also accessible in the final version of SADX as well as SA1 for Dreamcast, but is usually optional.)
 +
*If the level objective is completed, the [[Emblem]] counter will be incremented from 0 to 1, but the counter is reset back to 0 after the game goes back to the title screen.
 +
*The {{Start}} button does not function during gameplay.
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*After completing the level, a "Thanks for Playing!" screen will appear, followed by the game resetting to the title screen. This also happens if you get a Game Over. (The Game Over screen does not show up.)
  
Each character in the ''Sonc Adventure DX'' demo has one playable character.
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===[[Sonic the Hedgehog|Sonic]]===
 
 
The character select screen has two additional boxes at the bottom. One box displays the character name, and its text color is changed according to the character. The second box displays the level name.
 
 
 
Prior to the start of each level, a Control Instruction screen is displayed indicating the control scheme for that specific character. The character's theme song is played on this screen. (This is also accessible in the final version of SADX as well as SA1 for Dreamcast, but is usually optional.)
 
 
 
If the level objective is completed, the emblem counter will be incremented from 0 to 1, but the counter is reset back to 0 after the game goes back to the title screen.
 
 
 
The Start button does not function during gameplay.
 
 
 
After completing the level, a "Thanks for Playing!" screen will appear, followed by the game resetting to the title screen. This also happens if you get a Game Over. (The Game Over screen does not show up.)
 
 
 
===Sonic===
 
 
* Level: [[Emerald Coast]]
 
* Level: [[Emerald Coast]]
 
* Objective: Collect 50 rings and destroy the capsule! (Level B)
 
* Objective: Collect 50 rings and destroy the capsule! (Level B)
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* Tails is present, and can be controlled if a controller is plugged into control port 2.
 
* Tails is present, and can be controlled if a controller is plugged into control port 2.
  
===Tails===
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===[[Miles "Tails" Prower|Tails]]===
 
* Level: [[Ice Cap]]
 
* Level: [[Ice Cap]]
 
* Objective: Find the Emerald before Sonic! (Level C)
 
* Objective: Find the Emerald before Sonic! (Level C)
 
* Upgrades present: None
 
* Upgrades present: None
  
===Knuckles===
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===[[Knuckles the Echidna|Knuckles]]===
 
* Level: [[Red Mountain]]
 
* Level: [[Red Mountain]]
 
* Objective: Find the three Emeralds! (Level C)
 
* Objective: Find the three Emeralds! (Level C)
 
* Upgrades present: [[Shovel Claw]]
 
* Upgrades present: [[Shovel Claw]]
  
===Amy===
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===[[Amy Rose|Amy]]===
 
* Level: [[Final Egg]]
 
* Level: [[Final Egg]]
 
* Objective: Evade Zero and grab the balloon! (Level C)
 
* Objective: Evade Zero and grab the balloon! (Level C)
 
* Upgrades present: None (unusual; in SA1 and SADX, you're required to obtain the [[Warrior Feather]] before entering [[Hot Shelter]].)
 
* Upgrades present: None (unusual; in SA1 and SADX, you're required to obtain the [[Warrior Feather]] before entering [[Hot Shelter]].)
  
===Big===
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===[[Big the Cat|Big]]===
 
* Level: [[Emerald Coast#Big Fishin'|Emerald Coast]]
 
* Level: [[Emerald Coast#Big Fishin'|Emerald Coast]]
 
* Objective: Fish for and catch Froggy! (Level C)
 
* Objective: Fish for and catch Froggy! (Level C)
 
* Upgrades present: [[Life Belt]]
 
* Upgrades present: [[Life Belt]]
  
===E-102===
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===[[E-102 Gamma|E-102]]===
 
* Level: [[Windy Valley]]
 
* Level: [[Windy Valley]]
* Objective: Destroy "E-103"!
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* Objective: Destroy "E-103"! (Level C)
 
* Upgrades present: [[Jet Booster]]
 
* Upgrades present: [[Jet Booster]]
  
==Physical Disc==
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==Screenshots==
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<gallery>
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Image:SADX_GCN_demo_titlescreen.png|Title screen
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Image:SADX_GCN_demo_charselect.png|Character select screen
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Image:SADX_GCN_demo_thanks.png|"Thanks for Playing!" screen
 +
</gallery>
 +
 
 +
==Physical disc==
 
<gallery>
 
<gallery>
Image:MKDDBonusDisc.jpg|Front of Bonus Disc
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Image:GCN_preview_disc.jpg|GameCube preview disc
 
</gallery>
 
</gallery>
  
{{Sonic Adventure Betas}}
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{{SAOmni|7}}
 
[[Category:Sonic Adventure prereleases]]
 
[[Category:Sonic Adventure prereleases]]
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[[Category:Sonic Adventure DX: Director's Cut prereleases]]

Revision as of 06:24, 10 December 2018

n/a

SADX GCN demo titlescreen.png
Sonic Adventure DX: Director's Cut (GC Preview Disc Demo)
System(s): GameCube
Publisher: Sega
Developer:
Genre: Action

Sonic Adventure DX: Director's Cut was one of several games included in the standalone Nintendo GameCube Preview Disc for the Nintendo GameCube. This preview disc was released in North America on May 20, 2003, and was available as a standalone game disc for $10 MSRP as well as through certain GameCube bundles. In addition to Sonic Adventure DX, it also contained playable demos for Tom Clancy's Splinter Cell, Viewtiful Joe, Billy Hatcher and the Giant Egg, and SoulCalibur 2.

In addition to the playable demos, preview videos for the following games are included: SoulCalibur 2, The Legend of Zelda: The Wind Waker, Star Wars: Rogue Squadron III, F-Zero, NCAA Football 2004, Madden NFL 2004, Viewtiful Joe, and Tom Clancy's Splinter Cell. An informational video describing the ESRB rating system is also included.

Two Game Boy Advance demos are also included: WarioWare, Inc.: Mega Microgame$! and Dr. Mario. To play these games, a Game Boy Advance or Game Boy Advance SP must be connected to the system using the Nintendo GameCube Game Boy Advance Link Cable.

Demo differences

  • Each character in the Sonic Adventure DX demo has one playable level.
  • The Sega, Sonic Team, and CRI screens are absent from the demo. The intro video is present, but isn't played initially; if the title screen is left idling for around 30 seconds, the intro video is played.
  • The character select screen has two additional boxes at the bottom. One box displays the character name, and its text color is changed according to the character. The second box displays the level name.
  • Prior to the start of each level, a Control Instruction screen is displayed indicating the control scheme for that specific character. The character's theme song is played on this screen. (This is also accessible in the final version of SADX as well as SA1 for Dreamcast, but is usually optional.)
  • If the level objective is completed, the Emblem counter will be incremented from 0 to 1, but the counter is reset back to 0 after the game goes back to the title screen.
  • The Start button does not function during gameplay.
  • After completing the level, a "Thanks for Playing!" screen will appear, followed by the game resetting to the title screen. This also happens if you get a Game Over. (The Game Over screen does not show up.)

Sonic

  • Level: Emerald Coast
  • Objective: Collect 50 rings and destroy the capsule! (Level B)
  • Upgrades present: None
  • Tails is present, and can be controlled if a controller is plugged into control port 2.

Tails

  • Level: Ice Cap
  • Objective: Find the Emerald before Sonic! (Level C)
  • Upgrades present: None

Knuckles

Amy

  • Level: Final Egg
  • Objective: Evade Zero and grab the balloon! (Level C)
  • Upgrades present: None (unusual; in SA1 and SADX, you're required to obtain the Warrior Feather before entering Hot Shelter.)

Big

E-102

Screenshots

Physical disc


Sonic Adventure / Sonic Adventure DX: Director's Cut
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