Sonic Adventure DX: Director's Cut
From Sonic Retro
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|Sonic Adventure DX: Director's Cut|
|Developer: Sonic Team|
|Game total: 13|
|System(s): GameCube, PC|
|Save file size: GC: 9 blocks, PC: 51KB|
Sonic Adventure DX: Director's Cut (ソニックアドベンチャー デラックス; pronounced Sonic Adventure Deluxe in Japan but still written on the box as DX) is an enhanced port of the Sega Dreamcast game, Sonic Adventure, with many added features and updated graphics. It was first released in the US, Japan, and Europe for the GameCube and was later also released for the PC in Japan and Europe and also had a limited US release. Unfortunately, it didn't do quite as well with reviews as its Dreamcast predecessor did.
Changes Between Dreamcast and GameCube Versions
- Enhanced graphics: Sonic, Tails, Knuckles, and Amy were re-created with higher polygon counts, resulting in smoother models. For some reason, Big and Gamma were not recreated. However, Big's hands were given a higher polygon count. The GameCube's TEV system, similar to nVidia's register combiners, was also used for effects like rippling water. (These effects are not present in the PC version, however). The PC version has the option to remove some smaller objects or effects from stages (like the fire hydrants in Speed Highway's At Dawn segment) to improve performance.
- The train used to transport from Station Square to Mystic Ruins is now blue instead of red as in the Dreamcast version.
- The game runs at 60 frames per second. Unfortunately, the framerate is generally unstable and frequently dips below 60fps, even in areas that do not seem to be graphically complex (framerate stability problems are not present in the PC version, assuming you meet its recommended system requirements). Cutscenes are locked at 30fps for a "cinematic feel", and to preserve the original script timings.
- Some sound effects, such as when collecting rings and emblems, are lower in pitch.
- A "Free Look" camera option was added, allowing the user to reposition the camera with the Gamecube's C-stick. This option is reset to Sonic Adventure's original "Auto Camera" setting every time the game loads a new map.
- Changes (mostly minor) were made within the levels themselves in an effort to help solve some of the game's problems concerning collision detection. However, many glitches were not fixed.
- New glitches were introduced, related to inconsistencies in the port (for example, some windows still reflect the original Dreamcast graphics).
- The Internet connection feature was removed. Some of the downloadable content from the Dreamcast version was included with the GameCube port.
- A new Mission Mode is available, similar to the Mission Mode found in Sonic Jam's three-dimensional Sonic World. It features 60 missions spread across the six playable characters, where special tasks must be completed in the game's Adventure Fields and Action Stages.
- Metal Sonic becomes a playable character in Trial mode, as a reward for collecting all the Emblems.
- Cream the Rabbit makes several cameo appearances during the main game and Mission Mode to guide the player: for example, when finding the "Ice Stone" after Casinopolis Action Stage and when E-102 "Gamma" first goes to Station Square.
- A "mini-game" collection of the 12 Sonic-related Game Gear games was added. (see below)
- The ability to skip cutscenes by pushing was added.
- Map option available by pausing the game in Adventure Fields.
- Some voice effects were changed like when Tails begins to fly or when Amy swings her hammer.
- The ability to have a clear pause screen by holding and was removed.
- The Black Market from Sonic Adventure 2: Battle has been added to the Station Square Chao Garden.
- The game uses Sonic Adventure 2: Battle's advanced Chao raising system (it has on screen stats, petting, whistling). However, the Chao Doctor, Chao Kindergarten, and the Chao Karate minigame do not appear.
- Chao allegiances can be changed between Hero, Neutral, and Dark. However, players have to use Chao fruits to do so. (Specific characters do not have an alignment, nor do the Chao Gardens.)
- Flat colored, shiny, and jewel Chao can be purchased, as well as special fruit. Seeds to plant in the Gardens do not exist, however.
- The Chao Transporter allows manual Chao naming, as well as Sonic Adventure 2's "Goodbye" feature.
- Chao can be seamlessly transported between Sonic Adventure 2: Battle and Sonic Adventure: DX.
- The Chao Stadium uses Sonic Adventure 2's music and GUI.
- The Chao Adventure VMU minigame was removed and instead replaced with a similar GBA connection feature (see below).
- You can also transfer one Chao from this game to Sonic Advance, Sonic Advance 2, and Sonic Pinball Party with the GCN-GBA Link Cable.
- A downloadable Tiny Chao Garden GBA minigame is available. (via the Nintendo GameCube Game Boy Advance Cable)
- The Egg Carrier Chao Garden was redesigned; now there's no deep water in the area, making it possible to grab Chao floating on it, and the hill in the middle was oddly removed, meaning that Eggman's base is now at a lower height.
Included Game Gear Games
- Sonic the Hedgehog
- Sonic Drift
- Sonic Chaos
- Sonic Spinball
- Sonic Labyrinth
- Sonic the Hedgehog 2
- Dr. Robotnik's Mean Bean Machine
- Sonic Triple Trouble
- Sonic Drift 2
- Tails' Skypatrol
- Sonic Blast
- Tails Adventures
- On the Game Boy in the Chao Gardens, the words on the Game Boy still say "Chao Adventure"
- Sonic Adventure DX (GameCube) Player's Choice US Manual
- Sonic Adventure DX (GameCube) EU Manual
- Sonic Adventure DX (GameCube) JP Manual
- Sonic Adventure DX (PC) US Manual
- Sonic Adventure DX (PC) EU Manual
- Sonic Adventure DX (PC) JP Manual
Also Released On
- Sonic Adventure 2-Pack (200x)
- Sonic PC Collection for the PC (2009)
- Sonic Adventure for Xbox Live Arcade and Playstation Network (2010)
For a complete list of the games production credits please click the following link: Sonic Adventure DX: Director's Cut credits
|Role||English Voice Actor||Japanese Voice Actor|
|Sonic the Hedgehog||Ryan Drummond||Junichi Kanemaru|
|Miles "Tails" Prower||Corey Bringas||Kazuki Hayashi|
|Knuckles the Echidna||Michael Mcgaharn||Nobutoshi Hayashi|
|Amy Rose||Jennifer Douillard||Taeko Kawata|
|Big the Cat||Jon St. John||Syun Yashiro|
|E-102 Gamma||Steve Broadie||Jyoji Nakata|
|Doctor Eggman||Deem Bristow||Chikao Otsuka|
|Tikal||Elara Distler||Kaori Aso|
|Pachacamac||Steve Broadie||Toru Okawa|
|Announcer A||Lani Minella||Kaho Kouda|
|Announcer B||Steve Broadie||Yuji Naka (?)|
|Egg Carrier computer||Lani Minella||???|
|Off-screen citizen||Lani Minella||???|
The game features only one voice track in the disc (discs in the case of the PC version) and according to the regional version, due to size constraints. The Western versions have the English voice language whereas the Japanese version has the Japanese one, while the text language is entirely multi-lingual and manually selectionable in all regional versions. Since the PC version requires to be installed in the hard disk, it is not a difficult task to swap the voice files in order to have the desired voice language.
|PC, EU (Sold Out)|
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|Sonic related game compilations for the PC|
|Sega Family Fun Pak (1996) | Sonic & Knuckles Collection (1997) | Sonic & Garfield Pack (1999) | Sega PC Puzzle Pack (1999) | Sega PC Smash Pack (1999) | Sonic Speed Pack! (199x) | Sega Smash Pack 2 (2000) | Sonic Action Pack (2000) | Sonic Action 4 Pack (2001) | Twin Pack: Sega Smash Pack & Sega Smash Pack 2 (2002) | Twin Pack: Sonic 3D Blast & Sonic R (2002) | Twin Pack: Sonic CD and Sonic & Knuckles Collection (2002) | Sonic Adventure DX: Director's Cut (2003) | Sonic Mega Collection Plus (2004) | Sonic Double Pack (2008) | Sonic PC Collection (2009) | Coffret Sonic (200x) | Sonic Gold Edition (200x) | Sonic R/Sonic 3D (200x) | Sonic Hits Collection (2013) | Five Sonic Rings Bundle (2013) | Sonic Games Collection (2015) | Pack 2 Jogos (xxxx)|