Actions

Difference between revisions of "Sonic Adventure DX: Director's Cut"

From Sonic Retro

(PC Version)
(PC Version)
(43 intermediate revisions by 9 users not shown)
Line 1: Line 1:
 
{{Bob
 
{{Bob
|bobscreen=SADX GC title.png
+
| bobscreen=SADX GC title.png
|screenwidth=320
+
| icon=SonicDX_Win_icon.png
|icon=SonicDX_Win_icon.png
+
| icondesc=Windows / Main Save File
|icondesc=Windows / Main Save File
+
| icons={{icon|SADX GCN Chao save.gif|Chao Save File }}
|icons={{icon|SADX GCN Chao save.gif|Chao Save File }}
+
| banner=SADX USA GCN Banner.png
|banner=SADX USA GCN Banner.png
+
| bannerdesc=English Disc
|bannerdesc=English Disc
+
| banners=
|banners=
 
 
{{GCBanner|SADX JPN GCN Banner.png|Japanese Disc }}
 
{{GCBanner|SADX JPN GCN Banner.png|Japanese Disc }}
 
{{GCBanner|SADX USA GCN Save Banner.png|English Save File }}
 
{{GCBanner|SADX USA GCN Save Banner.png|English Save File }}
 
{{GCBanner|SADX JPN GCN Save Banner.png|Japanese Save File }}
 
{{GCBanner|SADX JPN GCN Save Banner.png|Japanese Save File }}
|publisher=[[Sega]]
+
| publisher=[[Sega]]
|developer=[[Sonic Team]]
+
| developer=[[Sonic Team]]
|system=[[GameCube]], PC
+
| system=[[Nintendo GameCube]], PC
|savesize=GC: 9 blocks, PC: 51KB
+
| savesize=GC: 9 blocks, PC: 51KB
|releases=
+
| releases={{releases
{{release|GC|US|2003-06-17||GXSE8P}}
+
| gc_date_us=2003-06-17{{ref|1=http://web.archive.org/web/20031011085424/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=1379}}
{{release|GC|JP|2003-06-19|¥6,980 (''7,329'')|GASJ8P}}
+
| gc_code_us=DOL-P-GXSE
{{release|GC|AU|2003-06-20||GXSP8P}}
+
| gc_code2_us=DOL-GXSE-USA
{{release|GC|EU|2003-06-27||GXSP8P}}
+
| gc_rating_us=e
{{release|GC|JP (Okaidoku-ban)|2004-11-18|¥2,800 (''2,940'')|DOL-P-GASJ}}
+
| gc_date_us_pc=2004
{{release|Windows|JP|2003-12-18|¥6,800 (''7,140'')|HCJ-0344}}
+
| gc_code_us_pc=DOL-P-GXSE
{{release|Windows|EU|2004-02-06||SEGA-PC002}}
+
| gc_code2_us_pc=DOL-GXSE-USA
{{release|Windows|AU|2004-02-06}}
+
| gc_rating_us_pc=e
{{release|Windows|US|2004-09-14}}
+
| gc_date_jp=2003-06-19{{ref|http://web.archive.org/web/20050208120131/http://sega.jp/gc/sonicdx/}}
 +
| gc_code_jp=DOL-P-GASJ
 +
| gc_code2_jp=DOL-GASJ-JPN
 +
| gc_rating_jp=free
 +
| gc_rrp_jp=6,980 (''7,329''){{ref|http://web.archive.org/web/20050208120131/http://sega.jp/gc/sonicdx/}}
 +
| gc_date_jp_1=2004-11-18{{ref|http://web.archive.org/web/20050208120131/http://sega.jp/gc/sonicdx/}}
 +
| gc_code_jp_1=DOL-P-GASJ
 +
| gc_code2_jp_1=DOL-GASJ-JPN-1
 +
| gc_rating_jp_1=free
 +
| gc_rrp_jp_1=2,800 (''2,940''){{ref|http://web.archive.org/web/20050208120131/http://sega.jp/gc/sonicdx/}}
 +
| gc_type_jp_1=Okaidoku-ban
 +
| gc_date_au=2003-06-20
 +
| gc_code_au=DOL-P-GXSP
 +
| gc_date_au_pc=2004
 +
| gc_code_au_pc=DOL-P-GXSP
 +
| gc_rating_au_pc=g
 +
| gc_date_uk=2003-06-27{{ref|https://archive.is/9SPjn}}
 +
| gc_code_uk=DOL-P-GXSP
 +
| gc_code2_uk=DOL-GXSP-UKV
 +
| gc_rating_uk=3
 +
| gc_date_uk_pc=2004
 +
| gc_code_uk_pc=DOL-P-GXSP
 +
| gc_code2_uk_pc=DOL-GXSP-UKV
 +
| gc_rating_uk_pc=3
 +
| gc_date_fr=2003-06-27{{ref|https://archive.is/PsNXu}}
 +
| gc_code_fr=DOL-P-GXSP
 +
| gc_code2_fr=DOL-GXSP-FRA
 +
| gc_rating_fr=3
 +
| gc_date_fr_pc=2004
 +
| gc_code_fr_pc=DOL-P-GXSP
 +
| gc_code2_fr_pc=DOL-GXSP-FRA
 +
| gc_rating_fr_pc=3
 +
| gc_date_de=2003-06-27{{ref|https://archive.is/hbsoe}}
 +
| gc_code_de=DOL-P-GXSP
 +
| gc_code2_de=DOL-GXSP-NOE
 +
| gc_rating_de=0
 +
| gc_date_de_pc=2004
 +
| gc_code_de_pc=DOL-P-GXSP
 +
| gc_code2_de_pc=DOL-GXSP-NOE
 +
| gc_rating_de_pc=0
 +
| gc_date_es=2003-06-27{{ref|https://archive.is/yaLDG}}
 +
| gc_code_es=DOL-P-GXSP
 +
| gc_code2_es=DOL-GXSP-ESP
 +
| gc_rating_es=3
 +
 
 +
| pc_date_us=2004-09-14
 +
| pc_date_jp=2003-12-18
 +
| pc_code_jp=HCJ-0344
 +
| pc_rrp_jp=6,800 (''7,140''){{ref|http://sega.jp/pc/sonicdx/}}
 +
| pc_date_eu=2004-02-06
 +
| pc_code_eu=SEGA-PC002
 +
| pc_date_au=2004-02-06
 +
| pc_date_eu_so=200x
 +
| pc_date_br=200x
 +
| pc_date_kr=200x
 +
}}
 
| gamecount=13
 
| gamecount=13
 
| genre=Action
 
| genre=Action
Line 35: Line 89:
 
}}
 
}}
  
'''''Sonic Adventure DX: Director's Cut''''', known as just '''''Sonic Adventure DX''''' (ソニックアドベンチャー<ruby><rb>DX</rb><rt>デラックス</rt></ruby>) in Japan, is an enhanced port of the [[Sega Dreamcast]] game, ''[[Sonic Adventure]]'', with many added features and updated graphics. It was first released in the US, Japan, and Europe for the [[GameCube]] and was later also released for the PC in Japan and Europe and also had a limited US release. Unfortunately, it didn't do quite as well with reviews as its Dreamcast predecessor did.  
+
'''''{{PAGENAME}}''''', known as just '''''Sonic Adventure DX''''' {{Japanese|ソニックアドベンチャー <ruby>DX<rp>(</rp><rt>デラックス</rt><rp>)</rp></ruby>}} in Japan, is an enhanced port of the [[Sega Dreamcast]] game, ''[[Sonic Adventure]]'', with many added features and updated graphics. It was first released for the [[Nintendo GameCube]] in 2003, followed by a [[Windows PC]] port the following year.
 +
 
 +
==Gameplay==
 +
''Sonic Adventure DX'' follows in the footsteps of ''[[Sonic Adventure 2: Battle]]'', a GameCube conversion of ''[[Sonic Adventure 2]]'', released in the tail-end of 2001, taking a Dreamcast game (in this case 1999 releases (i.e. the Western and ''International'' versions) of ''Sonic Adventure'' and attempting to enhance the game for the more capable GameCube hardware.
 +
 
 +
Unlike ''Sonic Adventure 2: Battle'', however, the changes in ''DX'' are far more significant, resulting in a graphical overhaul across most areas of the game, a new "mission mode", an enhanced Chao Garden and the inclusion of 12 unlockable [[Sega Game Gear]] titles. It pulls a lot of inspiration from ''Sonic Adventure 2'', while attempting to fix some of the multitude of problems with the original release, and is generally considered by Sega and Sonic Team to be the definitive version of the game, being the basis for all conversions going forward.
 +
 
 +
Much of the game has been remodelled or re-textured, with the main characters being among the assets to be re-created with higher polygon counts. But while ''DX'' may improve on some 3D geometry, much of the game is untouched and some areas, such as the in-game lighting model and many of the texture choices, are often considered to have been downgraded. In many parts of the game, particulary areas in an around [[Station Square]], these texture changes lead to a very different looking world as seen in the original Dreamcast release.
 +
 
 +
''Sonic Adventure DX'' being the better version of the game, as is its design, remains a contentious issue among fans.
 +
 
 +
==Comparisons==
 +
{{mainArticle|Sonic Adventure/Comparisons}}
 +
 
 +
===Bosses===
 +
====Differences to All====
 +
*All boss maps were updated to match the altered maps.
 +
 
 +
====Chaos 2====
 +
*Chaos 2 is darker.
 +
*The glass is opaque.
 +
 
 +
====Chaos 4====
 +
*Alot of textures were changed.
 +
*It's easier to see the bottom of the lake.
 +
*The pond is less green and more clear.
 +
*The pond doesn't change to a "purified" texture when Chaos 4 isn't swimming in it.
  
== Changes Between Dreamcast and GameCube Versions ==
+
====Chaos 6====
===Main Game===
+
*Thicker fog.
*Enhanced graphics: Sonic, Tails, Knuckles, and Amy were re-created with higher polygon counts, resulting in smoother models. For some reason, Big and Gamma were not recreated. However, Big's hands were given a higher polygon count. The GameCube's TEV system, similar to nVidia's register combiners, was also used for effects like rippling water. (These effects are not present in the PC version, however). The PC version has the option to remove some smaller objects or effects from stages (like the fire hydrants in Speed Highway's At Dawn segment) to improve performance.
+
*Chaos 6 is more opaque.
*The train used to transport from [[Station Square]] to [[Mystic Ruins]] is now blue instead of red as in the Dreamcast version.
 
*The game runs at 60 frames per second. Unfortunately, the framerate is generally unstable and frequently dips below 60fps, even in areas that do not seem to be graphically complex (framerate stability problems are not present in the PC version, assuming you meet its recommended system requirements). Cutscenes are locked at 30fps for a "cinematic feel", and to preserve the original script timings.
 
*Some sound effects, such as when collecting rings and emblems, are lower in pitch.
 
*A "Free Look" camera option was added, allowing the user to reposition the camera with the GameCube's C-stick. This option is reset to Sonic Adventure's original "Auto Camera" setting every time the game loads a new map.
 
*Changes (mostly minor) were made within the levels themselves in an effort to help solve some of the game's problems concerning collision detection. However, many glitches were not fixed.
 
*New glitches were introduced, related to inconsistencies in the port (for example, some windows still reflect the original Dreamcast graphics).
 
*The Internet connection feature was removed. Some of the downloadable content from the Dreamcast version was included with the GameCube port.
 
*A new Mission Mode is available, similar to the Mission Mode found in ''[[Sonic Jam]]'''s three-dimensional [[Sonic World]]. It features 60 missions spread across the six playable characters, where special tasks must be completed in the game's Adventure Fields and Action Stages.
 
*[[Metal Sonic]] becomes a playable character in Trial mode, as a reward for collecting all the Emblems.
 
*[[Cream the Rabbit]] makes several cameo appearances during the main game and Mission Mode to guide the player: for example, when finding the "Ice Stone" after [[Casinopolis]] Action Stage and when [[E-102]] "Gamma" first goes to Station Square.
 
*A "mini-game" collection of the 12 Sonic-related Game Gear games was added. (see below)
 
*The ability to skip cutscenes by pushing {{Start}} was added.
 
*Map option available by pausing the game in Adventure Fields.
 
*Some voice effects were changed like when [[Tails]] begins to fly or when [[Amy]] swings her hammer.
 
*The ability to have a clear pause screen by holding {{X}} and {{Y}} was removed.
 
  
===Chao Garden===
+
====Perfect Chaos====
*The Black Market from ''[[Sonic Adventure 2: Battle]]'' has been added to the Station Square [[Chao Garden]].
+
*The entire map was heavily revamped with different textures and buildings.
*The game uses ''Sonic Adventure 2: Battle'''s advanced Chao raising system (it has on screen stats, petting, whistling). However, the Chao Doctor, Chao Kindergarten, and the Chao Karate minigame do not appear.
+
*Perfect Chaos is brighter.
*Chao allegiances can be changed between Hero, Neutral, and Dark. However, players have to use Chao fruits to do so. (Specific characters do not have an alignment, nor do the Chao Gardens.)
+
*Waterfalls were added.
*Flat colored, shiny, and jewel Chao can be purchased, as well as special fruit. Seeds to plant in the Gardens do not exist, however.
+
*A section of destroyed road at the starting point of the stage was removed
*The Chao Transporter allows manual Chao naming, as well as ''Sonic Adventure 2'''s "Goodbye" feature.
+
*More fog.
*Chao can be seamlessly transported between ''Sonic Adventure 2: Battle'' and ''Sonic Adventure: DX''.
+
*The water looks dirtier
*The Chao Stadium uses Sonic Adventure 2's music and GUI.
+
*Roads are darker.
*The [[Chao Adventure]] VMU minigame was removed and instead replaced with a similar GBA connection feature (see below).
+
 
*You can also transfer one Chao from this game to ''[[Sonic Advance]]'', ''[[Sonic Advance 2]]'', and ''[[Sonic Pinball Party]]'' with the GCN-GBA Link Cable.  
+
====Egg Hornet====
*A downloadable ''[[Tiny Chao Garden]]'' GBA minigame is available. (via the Nintendo GameCube Game Boy Advance Cable)
+
*More fog.
*The Egg Carrier Chao Garden was redesigned; now there's no deep water in the area, making it possible to grab Chao floating on it, and the hill in the middle was oddly removed, meaning that Eggman's base is now at a lower height.
+
*The lighting is brighter.
 +
====Egg Walker====
 +
*Fixed an inconstancy where the poster shows an unused one.
 +
*The Egg Walker is brighter.
 +
*The hotel doors were strangely removed.
 +
 
 +
====Egg Viper====
 +
*The color scheme for the platforms and walls were swapped.
 +
 
 +
====ZERO/E-101mk.II====
 +
*The lighting was changed - ZERO and E-101mk.II are notably shinier.
 +
*Fog was added.
  
 
== Included Game Gear Games ==
 
== Included Game Gear Games ==
Several Game Gear games are included as unlockables. This also marks the first time ''[[Sonic Drift]]'' and ''[[Tails' Skypatrol]]'' were released in the US and Europe.
+
Several Game Gear games are included as unlockables awarded after collecting 20, 40, 60, 80, 100, 110, 120 and 130 [[Emblem]]s and completing 20, 40 and 60 missions. This also marks the first time ''[[Sonic Drift]]'' and ''[[Tails' Skypatrol]]'' were released in the US and Europe. Each game is unlocked in the following order:
 +
 
 
*''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]''
 
*''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]''
 
*''[[Sonic Drift]]''
 
*''[[Sonic Drift]]''
Line 83: Line 160:
 
*''[[Sonic Blast]]''
 
*''[[Sonic Blast]]''
 
*''[[Tails Adventures]]''
 
*''[[Tails Adventures]]''
 
== Trivia ==
 
*On the Game Boy in the Chao Gardens, the words on the Game Boy still say "Chao Adventure"
 
  
 
==Manuals==
 
==Manuals==
{{reqmanual}}
+
{{main|Sonic Adventure DX: Director's Cut manuals}}
<gallery>
 
SADX GC US PlayersChoice manual.pdf|GameCube, US (Player's Choice)
 
SADX GC UK manual.pdf|GameCube, UK
 
Sadx jp manual.pdf|GameCube, JP
 
SADX PC UK manual.pdf|PC, UK
 
</gallery>
 
  
==Also Released On==
+
==Also released on==
 
*''[[Sonic Adventure 2-Pack]]'' (200x)
 
*''[[Sonic Adventure 2-Pack]]'' (200x)
 
*''[[Sonic PC Collection]]'' for the PC (2009)
 
*''[[Sonic PC Collection]]'' for the PC (2009)
 
* ''[[Sonic Adventure (2010)|Sonic Adventure]]'' for Xbox Live Arcade and PlayStation Network (2010)
 
* ''[[Sonic Adventure (2010)|Sonic Adventure]]'' for Xbox Live Arcade and PlayStation Network (2010)
  
==Production Credits==
+
==Production credits==
For a complete list of the game's production credits, please click the following link: [[Sonic Adventure DX: Director's Cut credits]]
+
{{mainArticle|{{PAGENAME}}/Production credits}}
 
For a list of voice actors, see [[Sonic Adventure#Voice Actors]].
 
For a list of voice actors, see [[Sonic Adventure#Voice Actors]].
 
  
 
==Artwork==
 
==Artwork==
 
<gallery>
 
<gallery>
File:Sadxlogo.png
+
Sadxlogo.png|Logo
 +
SADX JP Logo.png|Japanese logo
 +
SADX Sonic.png|[[Sonic the Hedgehog|Sonic]]
 +
Sonic_12.png|[[Sonic the Hedgehog|Sonic]] (Remade version from [[Sonic art assets DVD]]
 +
DX Sonic.png|[[Sonic the Hedgehog|Sonic]]
 +
DX Tails.png|[[Miles "Tails" Prower|Tails]]
 +
DX Amy.png|[[Amy Rose|Amy]]
 +
DX E-102.png|[[E-102 Gamma|E-102]]
 
</gallery>
 
</gallery>
  
 
===Wallpaper===
 
===Wallpaper===
 
 
<gallery>
 
<gallery>
 
File:Sadx sonic 1024.jpg
 
File:Sadx sonic 1024.jpg
Line 133: Line 206:
 
</gallery>
 
</gallery>
  
==Physical Scans==
+
==Physical scans==
 
===GameCube Version===
 
===GameCube Version===
 
{{Scanbox
 
{{Scanbox
Line 147: Line 220:
 
| disc=
 
| disc=
 
| manual=SADX GC US PlayersChoice manual.pdf
 
| manual=SADX GC US PlayersChoice manual.pdf
 +
}}{{Scanbox
 +
| console=GameCube
 +
| region=US<br/>(Hollywood Video)
 +
| cover=
 +
| disc=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=GameCube
 
| console=GameCube
Line 162: Line 240:
 
| console=GameCube
 
| console=GameCube
 
| region=FR
 
| region=FR
| cover=
+
| cover=SADX GC FR cover.jpg
 
| disc=
 
| disc=
 
| manual=
 
| manual=
Line 186: Line 264:
 
| console=GameCube
 
| console=GameCube
 
| region=ES
 
| region=ES
| cover=
+
| cover=SADX GC ES cover.jpg
 
| disc=
 
| disc=
 
| manual=
 
| manual=
Line 200: Line 278:
 
| region=JP (Okaidoku-ban)
 
| region=JP (Okaidoku-ban)
 
| front=SonicAdventureDX GCJP Okaidokuban Box.jpg
 
| front=SonicAdventureDX GCJP Okaidokuban Box.jpg
 +
| disc=
 +
| manual=
 +
}}
 +
{{Scanbox
 +
| console=GameCube
 +
| region=AU
 +
| cover=
 +
| disc=
 +
| manual=
 +
}}
 +
{{Scanbox
 +
| console=GameCube
 +
| region=AU (Player's Choice)
 +
| cover=SADX GC AU pc cover.jpg
 
| disc=
 
| disc=
 
| manual=
 
| manual=
Line 215: Line 307:
 
| item2=Sadx-pc-us-disc2.jpg
 
| item2=Sadx-pc-us-disc2.jpg
 
| item2name=Disc 2
 
| item2name=Disc 2
| manual=
+
| manual=SonicDX PC eng.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PC
 
| console=PC
Line 236: Line 328:
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PC
 
| console=PC
| region=UK (Sold Out)
+
| region=UK ([[sega:Sold Out|Sold Out]])
 
| front=Sadx_pc_eu_soldout_front_cover.jpg
 
| front=Sadx_pc_eu_soldout_front_cover.jpg
 
| back=Sadx_pc_eu_soldout_back_cover.jpg
 
| back=Sadx_pc_eu_soldout_back_cover.jpg
Line 247: Line 339:
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PC
 
| console=PC
| region=UK (Mad)
+
| region=UK ([[sega:MAD|MAD]])
| cover=
+
| cover=SADX PC UK Box Mad.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PC
 
| console=PC
Line 255: Line 347:
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PC
 
| console=PC
| region=FR (Hits Collection)
+
| region=FR ([[sega:Xplosiv|Xplosiv]])
 +
| cover=SADX PC FR Box Xplosiv.jpg
 +
}}{{Scanbox
 +
| console=PC
 +
| region=FR ([[sega:Hits Collection|Hits Collection]])
 
| cover=
 
| cover=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PC
 
| console=PC
| region=UK (Just For Gamers)
+
| region=FR ([[sega:Just For Gamers|Just For Gamers]])
 
| cover=
 
| cover=
 
}}{{Scanbox
 
}}{{Scanbox
Line 272: Line 368:
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PC
 
| console=PC
| region=DE (Software Pyramide)
+
| region=DE ([[sega:Software Pyramide|Software Pyramide]])
| cover=
+
| front=SADX PC DE Box Front SoftwarePyramide.jpg
 +
| square=yes
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PC
 
| console=PC
Line 280: Line 377:
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PC
 
| console=PC
| region=ES (Best of Atari)
+
| region=ES ([[sega:Best of Atari|Best of Atari]])
 
| cover=
 
| cover=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PC
 
| console=PC
 
| region=IT
 
| region=IT
| cover=
+
| cover=SADX PC IT Box.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PC
 
| console=PC
| region=AU (Valusoft)
+
| region=AU ([[sega:Valusoft|Valusoft]])
| cover=
+
| cover=SADX PC AU Box Valusoft.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PC
 
| console=PC
Line 311: Line 408:
 
| region=HU
 
| region=HU
 
| cover=
 
| cover=
 +
}}{{Scanbox
 +
| console=PC
 +
| region=?? ([[sega:Ntertainment|Ntertainment]])
 +
| cover=SADX PC Box Ntertainment.jpg
 
}}
 
}}
  
 
==External links==
 
==External links==
*Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/gc/sonicdx/ GameCube], [https://web.archive.org/web/*/http://sega.jp/pc/sonicdx/ PC]
+
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/gc/sonicdx/ GameCube], [https://web.archive.org/web/*/http://sega.jp/pc/sonicdx/ PC] (archive)
 +
* Nintendo catalogue pages: [http://web.archive.org/web/20031011085424/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=1379 US] (archive), [https://www.nintendo.co.uk/Games/Nintendo-GameCube/Sonic-Adventure-DX-Director-s-Cut-268720.html UK]
  
 
==References==
 
==References==

Revision as of 15:42, 7 November 2019

n/a

SADX GC title.png
Sonic Adventure DX: Director's Cut
SonicDX Win icon.png
System(s): Nintendo GameCube, PC
Publisher: Sega
Developer:
Game total: 13
Save file size: GC: 9 blocks, PC: 51KB
Genre: Action
Release Date RRP Code Rating
Nintendo GameCube
US
2003-06-17[1] $? DOL-P-GXSE
DOL-GXSE-USA
ESRB: Everyone
Nintendo GameCube
US
(Player's Choice)
2004 $? DOL-P-GXSE
DOL-GXSE-USA
ESRB: Everyone
Nintendo GameCube
JP
2003-06-19[2] ¥6,980 (7,329)[2] DOL-P-GASJ
DOL-GASJ-JPN
CERO: Free
Nintendo GameCube
JP
(1)
2004-11-18[2] ¥2,800 (2,940)[2] DOL-P-GASJ
DOL-GASJ-JPN-1
CERO: Free
Nintendo GameCube
AU
2003-06-20 $? DOL-P-GXSP
Nintendo GameCube
AU
(Player's Choice)
2004 $? DOL-P-GXSP
OFLC: G
Nintendo GameCube
UK
2003-06-27[3] £? DOL-P-GXSP
DOL-GXSP-UKV
Expression error: Unexpected < operator.PEGI: 3+
Nintendo GameCube
UK
(Player's Choice)
2004 £? DOL-P-GXSP
DOL-GXSP-UKV
PEGI: 3+
Nintendo GameCube
FR
2003-06-27[4] €? DOL-P-GXSP
DOL-GXSP-FRA
Expression error: Unexpected < operator.PEGI: 3+
Nintendo GameCube
FR
(Player's Choice)
2004 €? DOL-P-GXSP
DOL-GXSP-FRA
PEGI: 3+
Nintendo GameCube
DE
2003-06-27[5] €? DOL-P-GXSP
DOL-GXSP-NOE
Expression error: Unexpected < operator.USK: 0
Nintendo GameCube
DE
(Player's Choice)
2004 €? DOL-P-GXSP
DOL-GXSP-NOE
USK: 0
Nintendo GameCube
ES
2003-06-27[6] €? DOL-P-GXSP
DOL-GXSP-ESP
Expression error: Unexpected < operator.PEGI: 3+
Windows PC
US
2004-09-14 $? ?
Windows PC
JP
2003-12-18 ¥6,800 (7,140)[7] HCJ-0344
Windows PC
EU
2004-02-06 €? SEGA-PC002
Windows PC
AU
2004-02-06 $? ?
Windows PC
EU
(Sold Out)
200x €? ?
Windows PC
BR
200x R$? ?
Windows PC
KR
200x ₩? ?

Sonic Adventure DX: Director's Cut, known as just Sonic Adventure DX (Japanese: ソニックアドベンチャー DX(デラックス)) in Japan, is an enhanced port of the Sega Dreamcast game, Sonic Adventure, with many added features and updated graphics. It was first released for the Nintendo GameCube in 2003, followed by a Windows PC port the following year.

Gameplay

Sonic Adventure DX follows in the footsteps of Sonic Adventure 2: Battle, a GameCube conversion of Sonic Adventure 2, released in the tail-end of 2001, taking a Dreamcast game (in this case 1999 releases (i.e. the Western and International versions) of Sonic Adventure and attempting to enhance the game for the more capable GameCube hardware.

Unlike Sonic Adventure 2: Battle, however, the changes in DX are far more significant, resulting in a graphical overhaul across most areas of the game, a new "mission mode", an enhanced Chao Garden and the inclusion of 12 unlockable Sega Game Gear titles. It pulls a lot of inspiration from Sonic Adventure 2, while attempting to fix some of the multitude of problems with the original release, and is generally considered by Sega and Sonic Team to be the definitive version of the game, being the basis for all conversions going forward.

Much of the game has been remodelled or re-textured, with the main characters being among the assets to be re-created with higher polygon counts. But while DX may improve on some 3D geometry, much of the game is untouched and some areas, such as the in-game lighting model and many of the texture choices, are often considered to have been downgraded. In many parts of the game, particulary areas in an around Station Square, these texture changes lead to a very different looking world as seen in the original Dreamcast release.

Sonic Adventure DX being the better version of the game, as is its design, remains a contentious issue among fans.

Comparisons

Sonic Retro emblem.svg Main article: Sonic Adventure/Comparisons

Bosses

Differences to All

  • All boss maps were updated to match the altered maps.

Chaos 2

  • Chaos 2 is darker.
  • The glass is opaque.

Chaos 4

  • Alot of textures were changed.
  • It's easier to see the bottom of the lake.
  • The pond is less green and more clear.
  • The pond doesn't change to a "purified" texture when Chaos 4 isn't swimming in it.

Chaos 6

  • Thicker fog.
  • Chaos 6 is more opaque.

Perfect Chaos

  • The entire map was heavily revamped with different textures and buildings.
  • Perfect Chaos is brighter.
  • Waterfalls were added.
  • A section of destroyed road at the starting point of the stage was removed
  • More fog.
  • The water looks dirtier
  • Roads are darker.

Egg Hornet

  • More fog.
  • The lighting is brighter.

Egg Walker

  • Fixed an inconstancy where the poster shows an unused one.
  • The Egg Walker is brighter.
  • The hotel doors were strangely removed.

Egg Viper

  • The color scheme for the platforms and walls were swapped.

ZERO/E-101mk.II

  • The lighting was changed - ZERO and E-101mk.II are notably shinier.
  • Fog was added.

Included Game Gear Games

Several Game Gear games are included as unlockables awarded after collecting 20, 40, 60, 80, 100, 110, 120 and 130 Emblems and completing 20, 40 and 60 missions. This also marks the first time Sonic Drift and Tails' Skypatrol were released in the US and Europe. Each game is unlocked in the following order:

Manuals

Sonic Retro emblem.svg Main article: Sonic Adventure DX: Director's Cut manuals

Also released on

Production credits

Sonic Retro emblem.svg Main article: Sonic Adventure DX: Director's Cut/Production credits

For a list of voice actors, see Sonic Adventure#Voice Actors.

Artwork

Wallpaper

Physical scans

GameCube Version

GameCube, US
Sadventuredx-box-us.jpg
Cover
Sadx gc us disc.jpg
Disc
GameCube, US (Player's Choice)
SADXGC PLC.jpg
Cover
GameCube, US
(Hollywood Video)

GameCube, UK
Sadventuredx-box-eu.jpg
Cover
GameCube, UK (Player's Choice)
Sadventuredx-box-eu-pc.jpg
Cover
GameCube, FR
SADX GC FR cover.jpg
Cover
GameCube, FR (Player's Choice)
Sadx gc fr pc cover.jpg
Cover
GameCube, DE
Sadx gc de cover.jpg
Cover
GameCube, DE (Player's Choice)
SADX GC DE Box PlayersChoice.jpg
Cover
GameCube, ES
SADX GC ES cover.jpg
Cover
GameCube, JP
Sadx gc jp back cover.jpgSadx jp boxart.jpg
Cover
GameCube, JP (Okaidoku-ban)
SonicAdventureDX GCJP Okaidokuban Box.jpg
Cover
GameCube, AU

GameCube, AU (Player's Choice)
SADX GC AU pc cover.jpg
Cover

PC Version

PC, US
SADX PC US Box Back.jpgNospine.pngSADX PC US Box.jpg
Cover
Sadx-pc-us-disc1.jpg
Disc 1
Sadx-pc-us-disc2.jpg
Disc 2
PC, JP
Sadx pc jp.jpg
Cover
PC, UK
Sadx-pc-eu-box.jpg
Cover
Sadx-pc-eu-disc1.jpg
Disc 1
Sadx-pc-eu-disc2.jpg
Disc 2
PC, UK (Sold Out)
<div style="margin:auto; max-width:Expression error: Unexpected < operator.px"> 320x120pxNospine.pngSadx pc eu soldout front cover.jpg
Cover
</div>
PC, UK (MAD)
SADX PC UK Box Mad.jpg
Cover
PC, FR

PC, FR (Xplosiv)
SADX PC FR Box Xplosiv.jpg
Cover
PC, FR (Hits Collection)

PC, FR (Just For Gamers)

PC, DE
SADX PC DE Box.jpg
Cover
PC, DE (Software Pyramide)
SADX PC DE Box Front SoftwarePyramide.jpg
Cover
PC, ES

PC, ES (Best of Atari)

PC, IT
SADX PC IT Box.jpg
Cover
PC, AU (Valusoft)
SADX PC AU Box Valusoft.jpg
Cover
PC, KR
SADX PC KR Box Back.jpgNospine-small.pngSADX PC KR Box Front.jpg
Cover
PC, IL

SADX PC HE Disc1.jpg
Disc 1
SADX PC HE Disc2.jpg
Disc 2
PC, HU

PC, ?? (Ntertainment)
SADX PC Box Ntertainment.jpg
Cover

External links

  • Sega of Japan catalogue pages (Japanese): GameCube, PC (archive)
  • Nintendo catalogue pages: US (archive), UK

References


Sonic Adventure / Sonic Adventure DX: Director's Cut
Sonic Adventure title.png

Main page (SADX|2010)
Comparisons
Maps
Cheat codes (SADX)
Achievements
Credits (SADX)


Manuals (SADX)
Artwork
Promotional material (SADX)
Magazine articles (SADX)
Video coverage
Reception
Merchandise


Development (SADX)
Hidden content (SADX)
Bugs (SADX)
Hacking guide
Bootlegs

show;hide
  • Levels
  • Enemies
  • Bosses
  • DLC
  • Story Scripts
  • NPC Scripts
  • Prereleases
  • Media
Books:

Comics:

Music:

Sonic the Hedgehog games for the following systems
Nintendo GameCube
 2001  Sonic Adventure 2: Battle     2002  Sonic Mega Collection     2003  Sonic Adventure DX: Director's Cut | Sonic Heroes     2005  Sonic Gems Collection | Shadow the Hedgehog | Duo Pack: Sonic Heroes/Super Monkey Ball 2     2006  Sonic Riders    
Windows PC
Retail
 1996  Sonic the Hedgehog CD | Sonic the Hedgehog The Screen Saver | Sonic's Schoolhouse     1997  Sonic & Knuckles Collection | Sonic 3D: Flickies' Island     1998  Sonic R     2003  Sonic Adventure DX: Director's Cut     2004  Sonic Heroes     2006  Sonic Mega Collection Plus | Sonic Riders     2010  Sonic & Sega All-Stars Racing     2011  Sonic Generations     2013  Sonic & All-Stars Racing Transformed     2022  Sonic Speed Simulator    
Sonic related game compilations for the PC
Sega Family Fun Pak (1996) | Sonic & Knuckles Collection (1997) | Sonic & Garfield Pack (1999) | Sega PC Puzzle Pack (1999) | Sega PC Smash Pack (1999) | Pack 2 Jogos (199x) | Sonic Speed Pack! (199x) | Sega Smash Pack 2 (2000) | Sonic Action Pack (2000) | Sonic Action 4 Pack (2001) | Sonic Collector's Edition (2001) | Twin Pack: Sega Smash Pack & Sega Smash Pack 2 (2002) | Twin Pack: Sonic 3D Blast & Sonic R (2002) | Twin Pack: Sonic CD and Sonic & Knuckles Collection (2002) | Sonic Adventure DX: Director's Cut (2003) | Sonic Mega Collection Plus (2004) | Sonic Double Pack (2008) | Sonic PC Collection (2009) | Coffret Sonic (200x) | Sonic Gold Edition (200x) | Sonic R/Sonic 3D (200x) | Sonic Hits Collection (2013) | Five Sonic Rings Bundle (2013) | Sonic Games Collection (2015)