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Difference between revisions of "Sonic Adventure DX: Director's Cut"

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{{CompilationBob|bobscreen=dx title.jpg|screenwidth=320|publisher=[[Sega]]|developer=[[Sonic Team]]|system=[[GameCube]], PC|europe=<br>June 27, 2003 (GameCube)<br>February 6, 2004 (PC)|australia=<br>June 20, 2003 (GameCube)<br>February 6, 2004 (PC)|usa=<br>June 17, 2003 (GameCube)<br>April 22, 2005 (PC)|japan=<br>June 19, 2003 (GameCube)<br>December 18, 2003 (PC)|game#=13|genre=3D Platform/Compilation|esrb=e|pegi=3|cero=free|usk=0|oflc=g8|grb=a}}
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{{Bob
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|bobscreen=SADX_GCN_titlescreen.png
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|screenwidth=320
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|icon=SonicDX_Win_icon.png
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|publisher=[[Sega]]
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|developer=[[Sonic Team]]
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|system=[[GameCube]], PC
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|savesize=GC: 9 blocks, PC: 51KB
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|releases=
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{{release|GC|US|17 June 2003}}
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{{release|GC|EU|27 June 2003}}
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{{release|GC|JP|19 June 2003}}
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{{release|GC|JP (Okaidoku-ban)|18 November 2004|¥2,800}}
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{{release|GC|AU|20 June 2003}}
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{{release|PC|US|14 September 2004}}
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{{release|PC|EU|6 February 2004}}
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{{release|PC|JP|18 December 2003}}
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{{release|PC|AU|6 February 2004}}
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|gamecount=13
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|genre=Action
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|esrb=e|pegi=3|cero=free|usk=0|oflc=g8|grb=a}}
  
'''''Sonic Adventure DX: Director's Cut''''' is an enhanced port of the [[Sega Dreamcast]] game, ''[[Sonic Adventure]]'', with many added features and updated graphics. It was first released in the US, Japan, and Europe for the [[GameCube]] and was later also released for the PC in Japan and Europe and also had a limited US release. Unfortunately, it didn't do quite as well with reviews as its Dreamcast predecessor did.  
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'''''Sonic Adventure DX: Director's Cut''''' (ソニックアドベンチャー デラックス; pronounced ''Sonic Adventure Deluxe'' in Japan but still written on the box as ''DX'') is an enhanced port of the [[Sega Dreamcast]] game, ''[[Sonic Adventure]]'', with many added features and updated graphics. It was first released in the US, Japan, and Europe for the [[GameCube]] and was later also released for the PC in Japan and Europe and also had a limited US release. Unfortunately, it didn't do quite as well with reviews as its Dreamcast predecessor did.  
  
 
== Changes Between Dreamcast and GameCube Versions ==
 
== Changes Between Dreamcast and GameCube Versions ==
 
===Main Game===
 
===Main Game===
*Enhanced graphics: Sonic, Tails, Knuckles, and Amy were re-created with higher polygon counts, resulting in smoother models. For some reason, Big and Gamma were not recreated. Though, Big's hands were given a higher polygon count. Shader technology was also implemented for effects like rippling water (shader effects are not present in the PC version, however). The PC version has the option to remove some smaller objects or effects from stages (like the fire hydrants in Speed Highyway's At Dawn segment) to improve performance.
+
*Enhanced graphics: Sonic, Tails, Knuckles, and Amy were re-created with higher polygon counts, resulting in smoother models. For some reason, Big and Gamma were not recreated. Though, Big's hands were given a higher polygon count. The GameCube's TEV system, similar to nVidia's register combiners, was also used for effects like rippling water. (These effects are not present in the PC version, however). The PC version has the option to remove some smaller objects or effects from stages (like the fire hydrants in Speed Highyway's At Dawn segment) to improve performance.
 
*The train used to transport from [[Station Square]] to [[Mystic Ruins]] is now blue instead of red as in the Dreamcast version.
 
*The train used to transport from [[Station Square]] to [[Mystic Ruins]] is now blue instead of red as in the Dreamcast version.
*The game runs at 60 frames per second maximum. Unfortunately, this is not consistent the whole game as at times it will frequently skip frames, usually in an uneven pattern (causing noticeable choppiness), even in places where few objects are displayed, and/or where the Dreamcast version didn't slow down (however, some effects that caused slowdown before do not affect the frame rate in the GameCube version). Cutscenes now run at a lower frame rate, but this seems to have been intended, for cinematic purposes. (The frame rate is more constant on the PC version depending on the graphics hardware used and detail settings; most modern PCs should be able to play the game with little to no problems.)
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*The game runs at 60 frames per second. Unfortunately, this is not consistent the whole game as at times it will frequently skip frames, usually in an uneven pattern (causing noticeable choppiness), even in places where few objects are displayed, and/or where the Dreamcast version didn't slow down (however, some effects that caused slowdown before do not affect the frame rate in the GameCube version). Cutscenes now run at a lower frame rate, but this seems to have been intended, for cinematic purposes. (The frame rate is more constant on the PC version depending on the graphics hardware used and detail settings.)
 
*Some sound effects, such as when collecting rings and emblems, are lower in pitch.
 
*Some sound effects, such as when collecting rings and emblems, are lower in pitch.
 
*A Camera option was added to the pause menu, allowing the user to select either the original Auto-Camera; the newly added Free Camera, which is usually closer to the character; or the player controlled camera which can be adjusted manually with the C-Stick.
 
*A Camera option was added to the pause menu, allowing the user to select either the original Auto-Camera; the newly added Free Camera, which is usually closer to the character; or the player controlled camera which can be adjusted manually with the C-Stick.
 
*Changes (mostly minor) were made within the levels themselves in an effort to help solve some of the game's problems concerning collision detection. However, many glitches were not fixed, and some new ones were actually added.
 
*Changes (mostly minor) were made within the levels themselves in an effort to help solve some of the game's problems concerning collision detection. However, many glitches were not fixed, and some new ones were actually added.
*Various other glitches were fixed, while some new ones were added. Some have to do with inconsistency in the port (for example, some windows still reflect the original Dreamcast graphics).
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*Glitches related to inconsistencies in the port (for example, some windows still reflect the original Dreamcast graphics).
 
*The Internet connection feature was removed. Some of the downloadable content from the Dreamcast version was included with the GameCube port.
 
*The Internet connection feature was removed. Some of the downloadable content from the Dreamcast version was included with the GameCube port.
 
*A new mission mode is available, which includes 60 missions to complete throughout the adventure fields and action stages. It's similar to the Mission Mode found in ''[[Sonic Jam]]'''s three-dimensional [[Sonic World]].  
 
*A new mission mode is available, which includes 60 missions to complete throughout the adventure fields and action stages. It's similar to the Mission Mode found in ''[[Sonic Jam]]'''s three-dimensional [[Sonic World]].  
*Metal Sonic becomes a playable character in Trial mode, as a reward for collecting all the Emblems.
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*[[Metal Sonic]] becomes a playable character in Trial mode, as a reward for collecting all the Emblems.
 
*[[Cream the Rabbit]] makes several cameo appearances during the main game and Mission Mode to guide the player: for example, when finding the "Ice Stone" after [[Casinopolis]] Action Stage and when [[E-102]] "Gamma" first goes to Station Square.
 
*[[Cream the Rabbit]] makes several cameo appearances during the main game and Mission Mode to guide the player: for example, when finding the "Ice Stone" after [[Casinopolis]] Action Stage and when [[E-102]] "Gamma" first goes to Station Square.
 
*A "mini-game" collection of the 12 Sonic-related Game Gear games was added. (see below)
 
*A "mini-game" collection of the 12 Sonic-related Game Gear games was added. (see below)
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===Chao Garden===
 
===Chao Garden===
*The Black Market from ''[[Sonic Adventure 2: Battle]]'' has been added to the Station Square Chao Garden.
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*The Black Market from ''[[Sonic Adventure 2: Battle]]'' has been added to the Station Square [[Chao Garden]].
*The game uses ''Sonic Adventure 2:Battle'''s advanced Chao raising system (it has on screen stats, petting, whistling). However, the Chao Doctor, Chao Kindergarten, and the Chao Karate minigame do not appear.
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*The game uses ''Sonic Adventure 2: Battle'''s advanced Chao raising system (it has on screen stats, petting, whistling). However, the Chao Doctor, Chao Kindergarten, and the Chao Karate minigame do not appear.
 
*Chao allegiances can be changed between Hero, Neutral, and Dark.  However, players have to use Chao fruits to do so. (Specific characters do not have an alignment, nor do the Chao Gardens.)
 
*Chao allegiances can be changed between Hero, Neutral, and Dark.  However, players have to use Chao fruits to do so. (Specific characters do not have an alignment, nor do the Chao Gardens.)
 
*Flat colored, shiny, and jewel Chao can be purchased, as well as special fruit. Seeds to plant in the Gardens do not exist, however.
 
*Flat colored, shiny, and jewel Chao can be purchased, as well as special fruit. Seeds to plant in the Gardens do not exist, however.
 
*The Chao Transporter allows manual Chao naming, as well as ''Sonic Adventure 2'''s "Goodbye" feature.
 
*The Chao Transporter allows manual Chao naming, as well as ''Sonic Adventure 2'''s "Goodbye" feature.
*Chao can be seamlessly transported between ''Sonic Adventure 2: Battle'' and ''Sonic Adventure: DX'' (''GC only'').
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*Chao can be seamlessly transported between ''Sonic Adventure 2: Battle'' and ''Sonic Adventure: DX''.
 
*The Chao Stadium uses Sonic Adventure 2's music and GUI.
 
*The Chao Stadium uses Sonic Adventure 2's music and GUI.
*The [[Chao Adventure]] VMU minigame was removed and instead replaced with a similar GBA connection feature (see below) (''GC only'').
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*The [[Chao Adventure]] VMU minigame was removed and instead replaced with a similar GBA connection feature (see below).
*You can also transfer one Chao from this game to ''[[Sonic Advance]]'', ''[[Sonic Advance 2]]'', and ''[[Sonic Pinball Party]]'' with the GCN-GBA Link Cable (''GC only'').  
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*You can also transfer one Chao from this game to ''[[Sonic Advance]]'', ''[[Sonic Advance 2]]'', and ''[[Sonic Pinball Party]]'' with the GCN-GBA Link Cable.  
*A downloadable ''[[Tiny Chao Garden]]'' GBA minigame is available (''GC only'').
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*A downloadable ''[[Tiny Chao Garden]]'' GBA minigame is available. (via the Nintendo GameCube Game Boy Advance Cable)
  
 
== Included Game Gear Games ==
 
== Included Game Gear Games ==
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*''[[Sonic Spinball (8-bit)|Sonic Spinball]]''
 
*''[[Sonic Spinball (8-bit)|Sonic Spinball]]''
 
*''[[Sonic Labyrinth]]''
 
*''[[Sonic Labyrinth]]''
*''[[Sonic the Hedgehog 2 (8-bit)|Sonic The Hedgehog 2]]''
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*''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]''
 
*''[[Dr. Robotnik's Mean Bean Machine (8-bit)|Dr. Robotnik's Mean Bean Machine]]''
 
*''[[Dr. Robotnik's Mean Bean Machine (8-bit)|Dr. Robotnik's Mean Bean Machine]]''
 
*''[[Sonic Triple Trouble]]''
 
*''[[Sonic Triple Trouble]]''
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*''[[Sonic Blast]]''
 
*''[[Sonic Blast]]''
 
*''[[Tails Adventures]]''
 
*''[[Tails Adventures]]''
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 +
== Trivia ==
 +
*On the Gameboy in the Chao Gardens, the words on the Gameboy still say "Chao Adventure"
  
 
==Manuals==
 
==Manuals==
*[[Sonic Adventure DX (GameCube) US Manual]]
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*[[Sonic Adventure DX (GameCube) Player's Choice US Manual]]
 
*[[Sonic Adventure DX (GameCube) EU Manual]]
 
*[[Sonic Adventure DX (GameCube) EU Manual]]
 
*[[Sonic Adventure DX (GameCube) JP Manual]]
 
*[[Sonic Adventure DX (GameCube) JP Manual]]
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*[[Sonic Adventure DX (PC) EU Manual]]
 
*[[Sonic Adventure DX (PC) EU Manual]]
 
*[[Sonic Adventure DX (PC) JP Manual]]
 
*[[Sonic Adventure DX (PC) JP Manual]]
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 +
==Also Released On==
 +
*''[[Sonic PC Collection]]'' for the PC (2009)
 +
* ''[[Sonic Adventure (2010)|Sonic Adventure]]'' for Xbox Live Arcade and Playstation Network (2010)
  
 
==Production Credits==
 
==Production Credits==
Executive Supervisor: [[Isao Okawa]]<br>
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For a complete list of the games production credits please click the following link: [[Sonic Adventure DX: Director's Cut credits]]
Executive Producer: [[Hideki Sato]]<br/>
 
Producer: [[Yuji Naka]]<br/>
 
Director: [[Kenjiro Morimoto]]<br/>
 
Art Director: [[Yuji Uekawa]]<br/>
 
Technical Director: [[Masanobu Yamamoto]]<br/>
 
A‑Life System Director: [[Yoshihisa Hashimoto]]<br/>
 
Sound Director: [[Jun Senoue]]<br/>
 
Lead Game Designer: [[Kenjiro Morimoto]]<br/>
 
Game Designers: Takaaki Kodera, Hiroki Atoji, Kentaro Kiyono<br/>
 
Mission Mode Game Designers: [[Kenjiro Morimoto]], [[Takashi Iizuka]], [[Yojiro Ogawa]], [[Daisuke Mori]], [[Eitaro Toyoda]], Hidenobu Hasebe, Mizuki Hosoyamada, Kazuyuki Miyamoto<br/>
 
Lead Character Designer: [[Yuji Uekawa]]<br/>
 
Character Designers: [[Kazuyuki Hoshino]], [[Tomonori Dobashi]], Yasutaka Maeki, [[Masahiro Hoshino]]<br/>
 
Lead Field Artist: [[Hideaki Moriya]]<br/>
 
Field Artists: Misako Ikoma, Tsuyoshi Enomura, Mutsumi Oda, Kazuhito Tominaga, Takashi Yoshida, Yoichi Takeda<br/>
 
Lead Visual Artist: [[Yuji Uekawa]]<br/>
 
Visual Artist: [[Masatoshi Yasumura]]<br/>
 
Lead System Programmer: [[Masanobu Yamamoto]]<br/>
 
Programmers: [[Kenichi Koshida]], Yoshiharu Kanai, Makoto Shimoda, Masashi Kitamura, Takeshi Maeda, Makoto Ikeda, Hitoshi Motoda, Takashi Taketa, Takanori Yoshioka, Hiroyuki Kikui<br/>
 
Graphic Engine Programmers: [[Yoshitaka Kawabata]], [[Shinya Matsunami]], [[Takaaki Saito]]<br/>
 
Graphic Tool Programmer: [[Kouji Ogino]]<br/>
 
Technical Support: [[Tetsu Katano]]<br/>
 
A‑Life System Designers: [[Yoshihisa Hashimoto]], [[Sachiko Kawamura]]<br/>
 
A‑Life System Artists: [[Sachiko Kawamura]], [[Kazuko Ito]], [[Makoto Yonezu]]<br/>
 
A‑Life System Programmers: [[Yoshihisa Hashimoto]], [[Takaaki Saito]]<br/>
 
GBA Minigame Designer: [[Kenjiro Morimoto]]<br/>
 
GBA Minigame Artist: [[Sachiko Kawamura]]<br/>
 
GBA Minigame Programmer: [[Takahiro Hamano]]<br/>
 
Movie Arrange Designer: [[Michio Abe]]<br/>
 
Executive Sound Coordinator: [[Yukifumi Makino]]<br/>
 
Sound Coordinator: [[Tatsuya Kousaki]]<br/>
 
Lead Music Composer: [[Jun Senoue]]<br/>
 
Surround System Programmer: [[Shigeharu Isoda]]<br/>
 
Sound Programmers: Yoshiharu Kanai, Makoto Shinoda<br/>
 
Minigame Collection Director: Hisatoku Yamada<br/>
 
Minigame Collection Programmers: Junji Takahashi, In cooperation with VR1 JAPAN INC., [[Shinya Matsunami]]<br/>
 
Minigame Collection Coordinators: [[Yojiro Ogawa]], [[Daisuke Mori]]<br/>
 
 
 
For production of the original ''Sonic Adventure'', see [[Sonic Adventure#Production Credits|SA's Production Credits]].
 
 
 
===Sega Corporation===
 
Executive Management: [[Tetsu Kayama]], [[Masanao Maeda]], [[Hisao Oguchi]]<br>
 
Promotion Management: Seijio Sannabe, Yasushi Yamashita, Hideki Yokaichiya, Naoko Ooka, Youko Nagasawa<br>
 
Public Relations: Yasushi Nagumo, Mariko Takeda<br>
 
Technical Support: Takashi Ando<br>
 
Package & Manual Production: Yoshihiro Sakuta, Takashi Nishimura, Masaru Kobayashi<br>
 
Product Development: [[Hiroyuki Miyazaki]], Tatsuyuki Miyazaki, Yusuke Suai<br>
 
 
 
===Sega of America, Inc.===
 
President/COO: Tetsu Kayama<br>
 
Executive Vice President: Chris Gilbert, [[Shinobu Toyoda]]<br>
 
Localization Producer: Yosuke Moriya<br>
 
Localization Manger: Osamu Shibamiya<br>
 
VP Of Product Development: [[Jin Shimazaki]]<br>
 
Project Test Lead: Joseph Mora<br>
 
Senior Project Manager: Rob Alvarez<br>
 
Project Manager: Cord Smith<br>
 
VP Of Markrting: Mike Fischer<br>
 
Creative Service: Robert Schonfisch, Erica Forte, Vicki Morawietz<br>
 
Public Relations: Kirsten Merit, Bryce Baer<br>
 
 
 
===Sega Europe, Ltd.===
 
CEO: Naoya Tsurumi<br>
 
Director Of Produvt Development: Kats Sato<br>
 
Localization Producer: Kuniyo Matsumoto<br>
 
European Product Manager: Mathew Quaeck<br>
 
Senior Producer: Matt O'Driscol<br>
 
Technical Producer: Elliot Martin<br>
 
Commercial Manager: Mark Horneff<br>
 
Localization Team: Brigitte Nadesan, Giuseppe Rizzo, Marta Lois Gonzalez, Eva Backmann<br>
 
QA: Darius Sadeghian, Roy Boateng<br>
 
Special Thanks: Akira Nishikawa, Yutaka Kawasaki, Yuji Nakamura, Shoko Goto, Kaori Asano, Takahiro Yoshida, Yoshiharu Honda, Yuktaka Shoji, Junichi Ohno, Masaomi Kawamoto, Tomoya Hirano, Hiroki Hayami, Takanobu Kimura, Yasuko Maruyama<br>
 
  
 
==Resources==
 
==Resources==
===Scans===
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===Physical Scans===
 
====GameCube Version====
 
====GameCube Version====
<gallery>
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{{Scanbox
Image:Sadventuredx-box-us.jpg|US cover
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| console=GameCube
Image:Sadx gc us disc.jpg|US disc
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| region=US
</gallery>
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| front=Sadventuredx-box-us.jpg
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| disc=Sadx gc us disc.jpg
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| manual=
 +
}}{{Scanbox
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| console=GameCube
 +
| region=US (Player's Choice)
 +
| front=SADXGC_PLC.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=GameCube
 +
| region=EU
 +
| front=Sadventuredx-box-eu.jpg
 +
| disc=Sadx-gc-eu-disc.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=GameCube
 +
| region=EU (Player's Choice)
 +
| front=Sadventuredx-box-eu-pc.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=GameCube
 +
| region=JP
 +
| front=Sadx jp boxart.jpg
 +
| back=Sadx gc jp back cover.jpg
 +
| spinemissing=yes
 +
| disc=Sadx gc jp disc.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=GameCube
 +
| region=JP (Okaidoku-ban)
 +
| front=SonicAdventureDX GCJP Okaidokuban Box.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=GameCube
 +
| region=FR (Player's Choice)
 +
| front=Sadx gc fr pc cover.jpg
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| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=GameCube
 +
| region=DE
 +
| front=Sadx gc de cover.jpg
 +
| disc=
 +
| manual=
 +
}}
  
<gallery>
+
====PC Version====
Image:Sadventuredx-box-eu.jpg|EU cover
+
{{Scanbox
Image:Sadventuredx-box-eu-pc.jpg|EU 'Player's Choice' cover
+
| console=PC
Image:Sadx-gc-eu-disc.jpg|EU disc
+
| region=US
</gallery>
+
| front=SADX PC US Box.jpg
 
+
| back=SADX PC US Box Back.jpg
<gallery>
+
| spinemissing=yes
Image:Sadx jp boxart.jpg|JP cover
+
| item1=Sadx-pc-us-disc1.jpg
Image:sadx pc gc jp.jpg|JP 'Player's Choice' cover
+
| item1name=Disc 1
Image:Sadx gc jp disc.jpg|JP disc
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| item2=Sadx-pc-us-disc2.jpg
</gallery>
+
| item2name=Disc 2
 +
| manual=
 +
}}{{Scanbox
 +
| console=PC
 +
| region=EU
 +
| front=Sadx-pc-eu-box.jpg
 +
| item1=Sadx-pc-eu-disc1.jpg
 +
| item1name=Disc 1
 +
| item2=Sadx-pc-eu-disc2.jpg
 +
| item2name=Disc 2
 +
| manual=
 +
}}{{Scanbox
 +
| console=PC
 +
| region=EU (Sold Out)
 +
| front=Sadx_pc_eu_soldout_front_cover.jpg
 +
| back=Sadx_pc_eu_soldout_back_cover.jpg
 +
| spinemissing=yes
 +
| item1=
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| item1name=Disc 1
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| item2=
 +
| item2name=Disc 2
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| manual=
 +
}}{{Scanbox
 +
| console=PC
 +
| region=JP
 +
| front=Sadx pc jp.jpg
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| item1=
 +
| item1name=Disc 1
 +
| item2=
 +
| item2name=Disc 2
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| manual=
 +
}}{{Scanbox
 +
| console=PC
 +
| region=DE
 +
| front=SADX PC DE Box.jpg
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| item1=
 +
| item1name=Disc 1
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| item2=
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| item2name=Disc 2
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| manual=
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}}{{Scanbox
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| console=PC
 +
| region=Hebrew
 +
| front=
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| item1=SADX PC HE Disc1.jpg
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| item1name=Disc 1
 +
| item2=SADX PC HE Disc2.jpg
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| item2name=Disc 2
 +
| manual=
 +
}}
  
 +
===Artwork===
 
<gallery>
 
<gallery>
Image:Sadx gc de cover.jpg|German cover
+
File:Sadxlogo.png
 
</gallery>
 
</gallery>
  
====PC Version====
+
===Wallpaper===
<gallery>
 
Image:Sadx-pc-eu-box.jpg|EU cover
 
Image:Sadx-pc-eu-disc1.jpg|EU disc #1
 
Image:Sadx-pc-eu-disc2.jpg|EU disc #2
 
Image:Sadx_pc_eu_soldout_front_cover.jpg|EU 'Sold Out' front cover
 
Image:Sadx_pc_eu_soldout_back_cover.jpg|EU 'Sold Out' back cover
 
</gallery>
 
  
 
<gallery>
 
<gallery>
Image:Sadx pc jp.jpg|Japanese cover
+
File:Sadx sonic 1024.jpg
 +
File:Sadx tails 1024.jpg
 +
File:Sadx knuckles 1024.jpg
 +
File:Sadx amy 1024.jpg
 +
File:Sadx big 1024.jpg
 +
File:Sadx e102 1024.jpg
 +
File:DX 1280 sonic.jpg
 +
File:DX 1280 tails.jpg
 +
File:Sadx knuckles 1280.jpg
 +
File:Sadx amy 1280.jpg
 +
File:DX 1280 BIG.jpg
 +
File:Sadx gamma 1280.jpg
 +
File:DX 1280 CHAOS.jpg
 +
File:Sadx group 1280.jpg
 +
File:DX 1280 ALL.jpg
 +
File:DX 1280 smallsonic.jpg
 +
File:DX 1280 sonic2.jpg
 
</gallery>
 
</gallery>
  
{{SALevels}}
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{{SAOmni|1}}
 
{{SonicGamecubeGames}}
 
{{SonicGamecubeGames}}
 
{{SonicPCGames}}
 
{{SonicPCGames}}
 +
{{SonicPCCompilations}}
  
[[Category:GameCube Games]]
+
[[Category:GameCube games]]
[[Category:PC Games]]
+
[[Category:PC games]]
[[Category:Game Compilations]]
+
[[Category:Game compilations]]

Revision as of 16:45, 24 March 2013

n/a

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<div style="transform:scale(1,1); transform-origin:0% 0%; width:Expression error: Unexpected / operator.px !important;">Expression error: Unexpected / operator.px
Sonic Adventure DX: Director's Cut
SonicDX Win icon.png
System(s): GameCube, PC
Publisher: Sega
Developer:
Game total: 13
Save file size: GC: 9 blocks, PC: 51KB
Genre: Action
Release Date RRP Code Rating
Nintendo GameCube
US
17 June 2003  ? ?
Nintendo GameCube
EU
27 June 2003  ? ?
Nintendo GameCube
JP
19 June 2003  ? ?
Nintendo GameCube
JP (Okaidoku-ban)
18 November 2004 ¥2,800 ?
Nintendo GameCube
AU
20 June 2003  ? ?
Windows PC
US
14 September 2004  ? ?
Windows PC
EU
6 February 2004  ? ?
Windows PC
JP
18 December 2003  ? ?
Windows PC
AU
6 February 2004  ? ?

</div>

Sonic Adventure DX: Director's Cut (ソニックアドベンチャー デラックス; pronounced Sonic Adventure Deluxe in Japan but still written on the box as DX) is an enhanced port of the Sega Dreamcast game, Sonic Adventure, with many added features and updated graphics. It was first released in the US, Japan, and Europe for the GameCube and was later also released for the PC in Japan and Europe and also had a limited US release. Unfortunately, it didn't do quite as well with reviews as its Dreamcast predecessor did.

Changes Between Dreamcast and GameCube Versions

Main Game

  • Enhanced graphics: Sonic, Tails, Knuckles, and Amy were re-created with higher polygon counts, resulting in smoother models. For some reason, Big and Gamma were not recreated. Though, Big's hands were given a higher polygon count. The GameCube's TEV system, similar to nVidia's register combiners, was also used for effects like rippling water. (These effects are not present in the PC version, however). The PC version has the option to remove some smaller objects or effects from stages (like the fire hydrants in Speed Highyway's At Dawn segment) to improve performance.
  • The train used to transport from Station Square to Mystic Ruins is now blue instead of red as in the Dreamcast version.
  • The game runs at 60 frames per second. Unfortunately, this is not consistent the whole game as at times it will frequently skip frames, usually in an uneven pattern (causing noticeable choppiness), even in places where few objects are displayed, and/or where the Dreamcast version didn't slow down (however, some effects that caused slowdown before do not affect the frame rate in the GameCube version). Cutscenes now run at a lower frame rate, but this seems to have been intended, for cinematic purposes. (The frame rate is more constant on the PC version depending on the graphics hardware used and detail settings.)
  • Some sound effects, such as when collecting rings and emblems, are lower in pitch.
  • A Camera option was added to the pause menu, allowing the user to select either the original Auto-Camera; the newly added Free Camera, which is usually closer to the character; or the player controlled camera which can be adjusted manually with the C-Stick.
  • Changes (mostly minor) were made within the levels themselves in an effort to help solve some of the game's problems concerning collision detection. However, many glitches were not fixed, and some new ones were actually added.
  • Glitches related to inconsistencies in the port (for example, some windows still reflect the original Dreamcast graphics).
  • The Internet connection feature was removed. Some of the downloadable content from the Dreamcast version was included with the GameCube port.
  • A new mission mode is available, which includes 60 missions to complete throughout the adventure fields and action stages. It's similar to the Mission Mode found in Sonic Jam's three-dimensional Sonic World.
  • Metal Sonic becomes a playable character in Trial mode, as a reward for collecting all the Emblems.
  • Cream the Rabbit makes several cameo appearances during the main game and Mission Mode to guide the player: for example, when finding the "Ice Stone" after Casinopolis Action Stage and when E-102 "Gamma" first goes to Station Square.
  • A "mini-game" collection of the 12 Sonic-related Game Gear games was added. (see below)
  • The ability to skip cutscenes by pushing Start was added.
  • Map option available by pausing the game in Adventure Fields.
  • Some voice effects were changed like when Tails begins to fly or when Amy swings her hammer.
  • The ability to have a clear pause screen by holding X and Y was removed.

Chao Garden

  • The Black Market from Sonic Adventure 2: Battle has been added to the Station Square Chao Garden.
  • The game uses Sonic Adventure 2: Battle's advanced Chao raising system (it has on screen stats, petting, whistling). However, the Chao Doctor, Chao Kindergarten, and the Chao Karate minigame do not appear.
  • Chao allegiances can be changed between Hero, Neutral, and Dark. However, players have to use Chao fruits to do so. (Specific characters do not have an alignment, nor do the Chao Gardens.)
  • Flat colored, shiny, and jewel Chao can be purchased, as well as special fruit. Seeds to plant in the Gardens do not exist, however.
  • The Chao Transporter allows manual Chao naming, as well as Sonic Adventure 2's "Goodbye" feature.
  • Chao can be seamlessly transported between Sonic Adventure 2: Battle and Sonic Adventure: DX.
  • The Chao Stadium uses Sonic Adventure 2's music and GUI.
  • The Chao Adventure VMU minigame was removed and instead replaced with a similar GBA connection feature (see below).
  • You can also transfer one Chao from this game to Sonic Advance, Sonic Advance 2, and Sonic Pinball Party with the GCN-GBA Link Cable.
  • A downloadable Tiny Chao Garden GBA minigame is available. (via the Nintendo GameCube Game Boy Advance Cable)

Included Game Gear Games

Several Game Gear games are included as unlockables. This also marks the first time Sonic Drift and Tails' Skypatrol were released in the US and Europe.

Trivia

  • On the Gameboy in the Chao Gardens, the words on the Gameboy still say "Chao Adventure"

Manuals

Also Released On

Production Credits

For a complete list of the games production credits please click the following link: Sonic Adventure DX: Director's Cut credits

Resources

Physical Scans

GameCube Version

GameCube, US
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GameCube, US (Player's Choice)
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GameCube, EU
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GameCube, EU (Player's Choice)
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GameCube, JP
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GameCube, JP (Okaidoku-ban)
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GameCube, FR (Player's Choice)
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GameCube, DE
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PC Version

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PC, JP
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PC, DE
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PC, Hebrew

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Artwork

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Sonic related game compilations for the PC
Sega Family Fun Pak (1996) | Sonic & Knuckles Collection (1997) | Sonic & Garfield Pack (1999) | Sega PC Puzzle Pack (1999) | Sega PC Smash Pack (1999) | Pack 2 Jogos (199x) | Sonic Speed Pack! (199x) | Sega Smash Pack 2 (2000) | Sonic Action Pack (2000) | Sonic Action 4 Pack (2001) | Sonic Collector's Edition (2001) | Twin Pack: Sega Smash Pack & Sega Smash Pack 2 (2002) | Twin Pack: Sonic 3D Blast & Sonic R (2002) | Twin Pack: Sonic CD and Sonic & Knuckles Collection (2002) | Sonic Adventure DX: Director's Cut (2003) | Sonic Mega Collection Plus (2004) | Sonic Double Pack (2008) | Sonic PC Collection (2009) | Coffret Sonic (200x) | Sonic Gold Edition (200x) | Sonic R/Sonic 3D (200x) | Sonic Hits Collection (2013) | Five Sonic Rings Bundle (2013) | Sonic Games Collection (2015)