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{{Bob|bobscreen=SonicAdventure7.png|system=Game Boy Color|genre=Pirated Platform}}
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{{Bob
'''''Sonic Adventure 7''''' is a [[pirate]] game for the Game Boy Color. This pirate pops up on eBay every once in a while, showing a picture of a manual and a cartridge. The manual is a copy of the US ''[[Sonic Blast]]'' manual with pictures from ''[[Sonic Adventure]]'' pasted on. The intro is an abridged version of the ''[[Sonic & Knuckles]]'' title screen animation, and the title screen is the ''[[Sonic Adventure]]'' logo. The graphics seem to have been hastily recolored as they are often unfitting and unpleasant to look at. For example many neon colors are used and some sprites are not colored in.
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| bobscreen=SonicAdventure7.png
 +
| system=Game Boy Color
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| developer=Yong Yong
 +
| romsize=512 KB
 +
| genre=Action
 +
}}
 +
 
 +
'''''Sonic Adventure 7''''' is a [[pirate]] game for the [[sega:Game Boy Color|Game Boy Color]]. This pirate appears for sale on eBay occasionally, showing a picture of a manual and a cartridge. The manual is a copy of the US ''[[Sonic Blast]]'' manual with pictures from ''[[Sonic Adventure]]'' added. The intro is an abridged version of the ''[[Sonic & Knuckles]]'' title screen animation, and the title screen is the ''[[Sonic Adventure]]'' logo. The graphics seem to have been hastily recolored, as they are often unfitting and visually unpleasant (e.g. many neon colors are used and some sprites are not colored in).
  
 
==Gameplay==
 
==Gameplay==
Sonic is the only playable character in the game, despite Knuckles' appearance in the opening intro. The physics for the game seem to be off. Sonic has only two separate movement speeds, the normal walk, which quickly switches to a run after moving a certain distance. He is unable to hit enemies from the side when jumping and must land directly on top of them, which will also cause him to unroll from his ball form. The rolling spin and the spin dash are also present, but the rolling spin won't damage enemies. The spin dash also doesn't always work: sometimes the player will pass through the opponent and other times they will take a hit.
+
[[Sonic the Hedgehog]] is the only playable character in the game, despite [[Knuckles the Echidna]]'s appearance in the intro. The game's physics are crude in comparison to the official games. Sonic has only two separate movement speeds; his initial walk is replaced by a run after he moves a certain distance. He is unable to hit enemies from the side when using his jumping [[spin attack]], and must land directly on top of them, which also causes him to unroll from his ball form. The rolling spin attack and the [[Spin Dash]] are also present, but are not fully functional. The former does not damage enemies, and the latter doesn't always work (sometimes the player passes through the enemy, while other times they suffer a hit).
  
Rings allow the player to take more than one hit and will be deducted in full when taking a hit (but they will not fly out). The invincibility boxes which appear are useless as the player will still take hits and lose rings. There are also ring boxes (grant 10 rings) and spring boxes (springs appear on the ground in the same spot).
+
As normal, [[ring]]s allow Sonic to survive a hit, and are deducted in full after one; however, they do not fly out of Sonic's grasp when lost. The invincibility [[Monitor|boxes]] that appear are useless, as Sonic can still be damaged, lose rings, or lose a life. There are also ring boxes (grant 10 rings) and [[spring]] boxes (cause springs to appear on the ground in the same spot).
  
 
==Levels==
 
==Levels==
===Round 1 - Dessert Dust===
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===Round 1===
This is a desert level where sand, palm trees, and pyramids can be seen in the background. The foreground is a sort of stony ruins area. An area exists which is virtually impossible to pass without a cheat code.
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[[Image:SA7_Impossible.png|thumb|right|The "impossible" part of Round 1.]]
 +
This is a desert level where sand, palm trees, and pyramids can be seen in the background. The foreground is a sort of stony ruins area. One area is virtually impossible to pass without a cheat code or by performing an incredibly tricky jump achieved by luring a [[Buzzbomber]].
  
===Round 2 - City Overload===
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===Round 2===
This level takes place in a city with mountains also filling the background. A familiar Sonic tune plays in this level.
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This level appears to be modelled after [[Spring Yard Zone]], taking place in a city with mountains also filling the background. A badly-encoded version of the [[Sky Sanctuary Zone]] theme plays in this level.
  
===Round 3 - Mountain Carrier===
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===Round 3===
This level takes place in the wilderness. Corn stalks and tall weeds can be seen quite frequently. Mountains are also present in the background.
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This level takes place in the wilderness, taking inspiration from [[Marble Garden Zone]]. Corn stalks and tall weeds can be seen quite frequently. Mountains are also present in the background.
  
===Round 4 - Msohentyuis Base===
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===Round 4===
This level has a mechanical base theme. As with most stages it is set high above the ground as clouds can be seen in the background.
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This level is modelled after [[Flying Battery Zone]]. As with most such stages, it is set high above the ground, as clouds can be seen in the background.
  
===Round 5 - Wionik Green Hill===
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===Round 5===
This level is apparently modelled after [[Green Hill Zone]] and shares some of the graphics. Sunflowers and palm trees can be seen and another familiar Sonic tune plays.
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This level is apparently modelled after [[Green Hill Zone]] and shares some of its graphics. Sunflowers and palm trees can be seen and the background music is taken from [[Sonic Jam]]'s Museum Music.
  
==Gameshark Codes==
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==Gameshark codes==
 
{|class="prettytable"
 
{|class="prettytable"
 
! Code||Description
 
! Code||Description
Line 45: Line 53:
 
{{Download|file=Sonic Adventure 7.7z|filesize=70KB}}
 
{{Download|file=Sonic Adventure 7.7z|filesize=70KB}}
  
==Other Versions==
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==Other versions==
===Sonic 3D Blast 5===
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===''Sonic 3D Blast 5''===
'''''Sonic 3D Blast 5''''' is basically an earlier version of ''Sonic Adventure 7''. It is monochrome and the music is less developed. The intro, title screen, and in-between level screen are taken from the 16-bit ''[[Sonic 3D: Flickies' Island]]''. Every title card refers to the level as Green Hill Zone and only changes the act number. The levels are arranged in a better manner though, it goes from Green Hill Zone to the Base level to the city level and so on. It makes the game easier and it's obvious this was the intended order.
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:''For the NES bootleg game, see ''[[Somari]]''. ''
 +
'''''Sonic 3D Blast 5''''' is basically an earlier version of ''Sonic Adventure 7'' made in 1998. It is monochrome and its music is less developed. The intro, title screen and in-between level screen are taken from the 16-bit ''[[Sonic 3D: Flickies' Island]]''. Every title card refers to the level as Green Hill Zone and only changes the act number. The levels are arranged in a better manner though: it goes from Green Hill Zone to the Base level to the city level and so on. According to some, this makes the game easier and seems to have been the intended order.
  
Visual Boy Advance doesn't seem to recognize the game but BGB works.
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The Game Boy Color [[sega:Emulator|emulator]] Visual Boy Advance doesn't seem to recognize the game, but BGB works.
 +
MyOldBoy emulator for android doesn't load the game. Instead loads a blank screen
  
 
{{Download|title=Sonic 3D Blast 5|file=Sonic 3D Blast 5.7z|filesize=87KB}}
 
{{Download|title=Sonic 3D Blast 5|file=Sonic 3D Blast 5.7z|filesize=87KB}}
  
===Pokémon Jade===
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===''Sonic Adventure 8''===
 +
'''''Sonic Adventure 8''''' is a rearranged version of ''Sonic Adventure 7''.  Different music plays during the intro and the level arrangement is different.
 +
 
 +
HHUG Fixed the rom and it will work on any emulator.<ref>[http://hhug.me/?post=77 Sonic Adventure 8 on HHUG]</ref>
 +
 
 +
{{Download|title=Sonic Adventure 8|file=Sonic Adventure8.7z|filesize=55KB}}
  
Another version, titled '''Pokémon Jade''' exists, replacing Sonic with Pikachu, rings with Pokéballs and the badniks with other Pokémon (plus a huge, unnecessary introduction). The level order seems to be the same as ''Sonic Adventure 7'' and the colorization may also be improved.
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===''Pokémon Jade''===
  
There is a similar version called '''Pokémon Adventure''' which replaces the levels and the musical score.
+
Another version, titled '''Pokémon Jade''' exists, replacing Sonic with Pikachu, rings with Pokéballs, and the badniks with other Pokémon (plus a long, unnecessary introduction). The level order seems to be the same as ''Sonic Adventure 7'', while the colorization may be improved.
 +
 
 +
===''Pokemon Adventure''===
 +
 
 +
'''Pokémon Adventure''' is a rearranged version of ''Pokemon Jade'' which replaces the levels and the musical score.
  
 
==Manuals==
 
==Manuals==
*[[Sonic Adventure 7 Manual]]
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<gallery>
 +
SonicAdventure7 GBC manual.pdf|Game Boy Color
 +
</gallery>
 +
 
 +
The manual text appears to have mostly been lifted from that of ''[[Sonic Blast]]'', judging by the zone names and descriptions. The screenshots and character art are all taken from ''[[Sonic Adventure]]''.
 +
All Knuckles text (without controls) are replaced with "Sonic Adventure 7".
  
 
==Screenshots==
 
==Screenshots==
  
===Sonic Adventure 7===
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===''Sonic Adventure 7''===
 
<gallery>
 
<gallery>
 
Image:SonicAdventure7Gameplay.PNG
 
Image:SonicAdventure7Gameplay.PNG
Line 74: Line 98:
 
</gallery>
 
</gallery>
  
===Sonic 3D Blast 5===
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===''Sonic 3D Blast 5''===
 
<gallery>
 
<gallery>
 
Image:Sonic 3D Blast 5 Title.png
 
Image:Sonic 3D Blast 5 Title.png
Line 80: Line 104:
 
</gallery>
 
</gallery>
  
==Cart Images==
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==Physical scans==
  
 
===Sonic Adventure 7===
 
===Sonic Adventure 7===
Line 92: Line 116:
 
File:Sonic 3dBlast GB Cart 1.jpg|Cart
 
File:Sonic 3dBlast GB Cart 1.jpg|Cart
 
File:Sonic 3dBlast GB Cart 2.jpg|Alternate Cart
 
File:Sonic 3dBlast GB Cart 2.jpg|Alternate Cart
 +
File:Sonic3Dblast5 frontcover.jpg|Front of box
 +
File:Sonic3Dblast5 backcover.jpg|Back of box
 
</gallery>
 
</gallery>
  
==External Links==
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===Sonic Adventure 8===
 +
<gallery>
 +
File:Sonic Adventure 8 Green.jpg|Packaging with Green cart
 +
File:Sonic Adventure 8 Purple.jpg|Packaging with Purple cart
 +
File:Sonicadventure8 frontcover.jpg|Front of box
 +
File:Sonicadventure8 backcover.jpg|Back of box
 +
</gallery>
 +
 
 +
===Pokemon Jade===
 +
<gallery>
 +
File:PokemonJade Cart.png|Cart in official cartridge case
 +
File:PokemonJade Cart02.jpg|Cart in typical cartridge case
 +
File:PokemonJade Cart03.jpg|Cart in blue cartridge case
 +
</gallery>
 +
 
 +
===Pokemon Adventure===
 +
<gallery>
 +
File:PokemonAdventure Cart01.jpg|Cart
 +
</gallery>
 +
 
 +
==External links==
 
*[http://www.youtube.com/watch?v=RQ06ZlpDtBg Sonic Adventure 7 Gameplay Footage] on YouTube.
 
*[http://www.youtube.com/watch?v=RQ06ZlpDtBg Sonic Adventure 7 Gameplay Footage] on YouTube.
 
*[http://www.youtube.com/watch?v=HsT2FiajyLQ Sonic 3D Blast 5 Gameplay Footage] on YouTube.
 
*[http://www.youtube.com/watch?v=HsT2FiajyLQ Sonic 3D Blast 5 Gameplay Footage] on YouTube.
 
*[http://www.youtube.com/watch?v=ijznt0MKOUQ Pokemon Jade Review] on YouTube.
 
*[http://www.youtube.com/watch?v=ijznt0MKOUQ Pokemon Jade Review] on YouTube.
  
[[Category:Pirate and Unlicensed Games]]
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==References==
 +
<references/>
 +
 
 +
[[Category:Unlicensed games]]

Revision as of 19:10, 27 April 2019

n/a

SonicAdventure7.png
Sonic 3D Blast 5
System(s): Game Boy Color
Developer:
ROM size: 512 KB
Genre: Action

Sonic Adventure 7 is a pirate game for the Game Boy Color. This pirate appears for sale on eBay occasionally, showing a picture of a manual and a cartridge. The manual is a copy of the US Sonic Blast manual with pictures from Sonic Adventure added. The intro is an abridged version of the Sonic & Knuckles title screen animation, and the title screen is the Sonic Adventure logo. The graphics seem to have been hastily recolored, as they are often unfitting and visually unpleasant (e.g. many neon colors are used and some sprites are not colored in).

Gameplay

Sonic the Hedgehog is the only playable character in the game, despite Knuckles the Echidna's appearance in the intro. The game's physics are crude in comparison to the official games. Sonic has only two separate movement speeds; his initial walk is replaced by a run after he moves a certain distance. He is unable to hit enemies from the side when using his jumping spin attack, and must land directly on top of them, which also causes him to unroll from his ball form. The rolling spin attack and the Spin Dash are also present, but are not fully functional. The former does not damage enemies, and the latter doesn't always work (sometimes the player passes through the enemy, while other times they suffer a hit).

As normal, rings allow Sonic to survive a hit, and are deducted in full after one; however, they do not fly out of Sonic's grasp when lost. The invincibility boxes that appear are useless, as Sonic can still be damaged, lose rings, or lose a life. There are also ring boxes (grant 10 rings) and spring boxes (cause springs to appear on the ground in the same spot).

Levels

Round 1

The "impossible" part of Round 1.

This is a desert level where sand, palm trees, and pyramids can be seen in the background. The foreground is a sort of stony ruins area. One area is virtually impossible to pass without a cheat code or by performing an incredibly tricky jump achieved by luring a Buzzbomber.

Round 2

This level appears to be modelled after Spring Yard Zone, taking place in a city with mountains also filling the background. A badly-encoded version of the Sky Sanctuary Zone theme plays in this level.

Round 3

This level takes place in the wilderness, taking inspiration from Marble Garden Zone. Corn stalks and tall weeds can be seen quite frequently. Mountains are also present in the background.

Round 4

This level is modelled after Flying Battery Zone. As with most such stages, it is set high above the ground, as clouds can be seen in the background.

Round 5

This level is apparently modelled after Green Hill Zone and shares some of its graphics. Sunflowers and palm trees can be seen and the background music is taken from Sonic Jam's Museum Music.

Gameshark codes

Code Description
012287C2 Infinite Rings.
01093EC2 Infinite Lives.
010085C2 Infinite Time.
010115C2 Invincible against enemies (but not spikes).
01106CC2 Jump as high as you want (turn off before going too high).
Download.svg Download Sonic 3D Blast 5
File: Sonic Adventure 7.7z (70 kB) (info)

Other versions

Sonic 3D Blast 5

For the NES bootleg game, see Somari.

Sonic 3D Blast 5 is basically an earlier version of Sonic Adventure 7 made in 1998. It is monochrome and its music is less developed. The intro, title screen and in-between level screen are taken from the 16-bit Sonic 3D: Flickies' Island. Every title card refers to the level as Green Hill Zone and only changes the act number. The levels are arranged in a better manner though: it goes from Green Hill Zone to the Base level to the city level and so on. According to some, this makes the game easier and seems to have been the intended order.

The Game Boy Color emulator Visual Boy Advance doesn't seem to recognize the game, but BGB works. MyOldBoy emulator for android doesn't load the game. Instead loads a blank screen

Download.svg Download Sonic 3D Blast 5
File: Sonic 3D Blast 5.7z (87 kB) (info)

Sonic Adventure 8

Sonic Adventure 8 is a rearranged version of Sonic Adventure 7. Different music plays during the intro and the level arrangement is different.

HHUG Fixed the rom and it will work on any emulator.[1]

Download.svg Download Sonic Adventure 8
File: Sonic Adventure8.7z (67 kB) (info)

Pokémon Jade

Another version, titled Pokémon Jade exists, replacing Sonic with Pikachu, rings with Pokéballs, and the badniks with other Pokémon (plus a long, unnecessary introduction). The level order seems to be the same as Sonic Adventure 7, while the colorization may be improved.

Pokemon Adventure

Pokémon Adventure is a rearranged version of Pokemon Jade which replaces the levels and the musical score.

Manuals

The manual text appears to have mostly been lifted from that of Sonic Blast, judging by the zone names and descriptions. The screenshots and character art are all taken from Sonic Adventure. All Knuckles text (without controls) are replaced with "Sonic Adventure 7".

Screenshots

Sonic Adventure 7

Sonic 3D Blast 5

Physical scans

Sonic Adventure 7

Sonic 3D Blast 5

Sonic Adventure 8

Pokemon Jade

Pokemon Adventure

External links

References