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This page covers one or more bugs in [[Sonic Adventure]].
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{{Reqphoto
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|of=the bugs
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This page covers one or more bugs in ''[[Sonic Adventure]]''.
  
This page will not cover bugs exclusive to [[Sonic Adventure DX: Directors Cut|Sonic Adventure DX]] and it's ports.
+
This page will not cover bugs exclusive to ''[[Sonic Adventure DX: Director's Cut|Sonic Adventure DX]]'' and its ports.
  
 
==Cutscene bugs==
 
==Cutscene bugs==
Line 10: Line 15:
 
| image2=SonicAdventure_RedMountainSceneFixed.png
 
| image2=SonicAdventure_RedMountainSceneFixed.png
 
| caption2=Intended
 
| caption2=Intended
| desc=In [[Miles "Tails" Prower|Tails]]' story, when he reunites with [[Sonic the Hedgehog|Sonic]] he jumps onto the plane; but in Sonic's story, he just warps onto it.
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| desc=In [[Miles "Tails" Prower|Tails]]' story, when he reunites with [[Sonic the Hedgehog|Sonic]], Sonic jumps onto the plane; but in Sonic's story, he just warps onto it.
  
 
This is because Sonic never leaves his Victory Pose, and even if he does he'll fail the jump unless an object is removed as Sonic's path is using an earlier version of the stage.
 
This is because Sonic never leaves his Victory Pose, and even if he does he'll fail the jump unless an object is removed as Sonic's path is using an earlier version of the stage.
 
}}
 
}}
  
===Egg Viper Introduction===
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===Egg Viper introduction===
 
{{bug
 
{{bug
 
| image=SonicAdventure ViperSceneBug.png
 
| image=SonicAdventure ViperSceneBug.png
Line 21: Line 26:
 
| image2=SonicAdventure ViperSceneFixed.png
 
| image2=SonicAdventure ViperSceneFixed.png
 
| caption2=Intended
 
| caption2=Intended
| desc=When Sonic meets [[Eggman]] in the [[Egg Viper]] introduction he's supposed to do a pose, but it's called too early, causing it to overwrite the rolling animation, which then gets overwritten by the "action" animation.
+
| desc=When Sonic meets [[Eggman]] in the [[Egg Viper]] introduction, he's supposed to do a pose, but it's called too early, causing it to overwrite the rolling animation, which then gets overwritten by the "action" animation.
 
}}
 
}}
  
===Past Camera Bugs===
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===Past camera Bugs===
 
{{bug
 
{{bug
 
| image=SonicAdventure PastCamIncorrect1.png
 
| image=SonicAdventure PastCamIncorrect1.png
Line 30: Line 35:
 
| image2=SonicAdventure PastCamCorrect1.png
 
| image2=SonicAdventure PastCamCorrect1.png
 
| caption2=Intended
 
| caption2=Intended
| desc=When characters are in past cut scenes they're meant to have a special camera, but due to a bug related to transitions the camera only shows behind the player, but through hacking it's possible to see the intended cameras, the bug effects the following scenes.
+
| desc=When characters are in the past in cutscenes, they're meant to have a special camera, but due to a bug related to transitions the camera only shows behind the player. But through hacking it's possible to see the intended cameras. The bug affects the following scenes:
 
* EV008E (Knuckles 2A)
 
* EV008E (Knuckles 2A)
 
* EV008E (Knuckles 2B)
 
* EV008E (Knuckles 2B)
Line 39: Line 44:
 
* EV00F6 (Super Sonic A)
 
* EV00F6 (Super Sonic A)
 
* EV00F6 (Super Sonic B)
 
* EV00F6 (Super Sonic B)
| fixed=''[[Sonic Adventure DX: Directors Cut|Sonic Adventure DX PC (2004)]]''
+
| fixed=''[[Sonic Adventure DX: Director's Cut|Sonic Adventure DX PC (2004)]]''
 
}}
 
}}
  
 
+
==Level-specific bugs==
==Level bugs==
 
 
===Hedgehog Hammer crash===
 
===Hedgehog Hammer crash===
 
{{bug
 
{{bug
| desc=When selecting [[Hedgehog Hammer]] (ID 0) as someone other than [[Amy Rose]], the game will crash as Sonic's object layout is incompatible. Why this also happens as other characters is this. If a character doesn't have a specific object layout for them, it defaults to Sonic's. As Sonic's object layout is using the [[Sonic Adventure AutoDemo#Test Level (STG00)|Test Level's]] it's incompatible in the final game thus causing a crash. The stage doesn't crash for Amy as her object layout is compatible.
+
| desc=When selecting [[Hedgehog Hammer]] (ID 0) as someone other than [[Amy Rose]], the game will crash as Sonic's object layout is incompatible and characters without a specific object layout use Sonic's. As Sonic's object layout is using the [[Sonic Adventure AutoDemo#Test Level (STG00)|Test Level's]], it's incompatible in the final game, thus causing a crash. The stage doesn't crash for Amy as her object layout is compatible.
| fixed=''[[Sonic Adventure DX: Directors Cut]]'' (Removed incompatible objects)
+
| fixed=''[[Sonic Adventure DX: Director's Cut]]'' (Removed incompatible objects)
 
}}
 
}}
  
===Emerald Coast loop de loop===
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===Emerald Coast loop-de-loop===
 
{{bug
 
{{bug
| desc=After the player finishes the cave part of Emerald Coast, when they head to the loop-de-loop, if they stay on the right side of the screen they will fall through the floor.
+
| desc=After the player finishes the cave part of [[Emerald Coast]] and heads to the loop-de-loop, if they stay on the right side of the screen they will fall through the floor.
 
| fixed=
 
| fixed=
 
}}
 
}}
  
==Hub World bugs==
+
==[[Adventure Field]]-specific bugs==
 
===Purple Hint Boxes===
 
===Purple Hint Boxes===
 
{{bug
 
{{bug
| desc=In the Egg Carrier's main hall the hint boxes are strangely purple.
+
| desc=In the [[Egg Carrier (Sonic Adventure)|Egg Carrier]]'s main hall, the hint boxes are purple. To understand why, we must learn about the lighting engine. ''Sonic Adventure'' has a palette based lighting engine called Lantern. It works by using Diffuse and Specular palettes. To learn more about LANTERN, [https://dcmods.unreliable.network/owncloud/data/PiKeyAr/files/PLTool/Documentation/ go here].
| fixed=''[[Sonic Adventure DX: Directors Cut]]''
+
| fixed=''[[Sonic Adventure DX: Director's Cut]]''
 
}}
 
}}
  
 
===Standing on the burger man statue===
 
===Standing on the burger man statue===
 
{{bug
 
{{bug
| desc=In the original Japanese version it was possible to stand on the burger man statue. That's really it.
+
| desc=In the original Japanese version, it was possible to stand on the burger man statue. That's really it.
 
| fixed=''[[Sonic Adventure|Sonic Adventure (1999)]]''
 
| fixed=''[[Sonic Adventure|Sonic Adventure (1999)]]''
 
}}
 
}}
  
==Chao Garden Bugs==
+
==[[Chao Garden]]-specific bugs==
 
===Evening and Night Lighting===
 
===Evening and Night Lighting===
 
{{bug
 
{{bug
| desc=Even though the Mystic Ruins Chao Garden can take place at evening and night the lighting doesn't change, even though there's files for it.
+
| desc=Even though the [[Mystic Ruins]] Chao Garden can take place at evening and night, the lighting doesn't change, even though there are files for it.
| fixed=''[[Sonic Adventure DX: Directors Cut]]''
+
| fixed=''[[Sonic Adventure DX: Director's Cut]]''
 
}}
 
}}
  
===Chaos don't spawn===
+
===Chao don't spawn===
 
{{bug
 
{{bug
| desc=Sometimes in the Egg Carrier Chao Garden your Chao won't spawn.
+
| desc=Sometimes, [[Chao]] won't spawn in the Egg Carrier Chao Garden.
| fixed=''[[Sonic Adventure DX: Directors Cut]]''
+
| fixed=''[[Sonic Adventure DX: Director's Cut]]''
 
}}
 
}}
  
==Boss bugs==
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==Boss-specific bugs==
 
==="The Man 3" poster===
 
==="The Man 3" poster===
 
{{bug
 
{{bug
| desc=The billboard in the [[Egg Walker]] is using the wrong poster as the mapping is using an older version.
+
| desc=The billboard in the [[Egg Walker]] boss battle is using the wrong poster as the mapping is using an older version.
| fixed=''[[Sonic Adventure DX: Directors Cut]]''
+
| fixed=''[[Sonic Adventure DX: Director's Cut]]''
 
}}
 
}}
 +
 +
==References==
 +
<references/>
  
 
{{SAOmni}}
 
{{SAOmni}}
[[Category:Bug lists]]
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[[Category:Bugs]]

Latest revision as of 13:12, 10 May 2019

Exclamation.svg This article is a work in progress.
Its content and location may change completely and frequently until this notice is removed.
Image upload.svg This article needs either a photograph or screenshot of the bugs to improve its quality.

This page covers one or more bugs in Sonic Adventure.

This page will not cover bugs exclusive to Sonic Adventure DX and its ports.

Cutscene bugs

Sonic reunites with Tails in Red Mountain

SonicAdventure RedMountainSceneBug.png
As-is
SonicAdventure RedMountainSceneFixed.png
Intended

In Tails' story, when he reunites with Sonic, Sonic jumps onto the plane; but in Sonic's story, he just warps onto it.

This is because Sonic never leaves his Victory Pose, and even if he does he'll fail the jump unless an object is removed as Sonic's path is using an earlier version of the stage.

Not fixed in any version.


Egg Viper introduction

SonicAdventure ViperSceneBug.png
As-is
SonicAdventure ViperSceneFixed.png
Intended

When Sonic meets Eggman in the Egg Viper introduction, he's supposed to do a pose, but it's called too early, causing it to overwrite the rolling animation, which then gets overwritten by the "action" animation.

Not fixed in any version.


Past camera Bugs

SonicAdventure PastCamIncorrect1.png
As-is
SonicAdventure PastCamCorrect1.png
Intended

When characters are in the past in cutscenes, they're meant to have a special camera, but due to a bug related to transitions the camera only shows behind the player. But through hacking it's possible to see the intended cameras. The bug affects the following scenes:

  • EV008E (Knuckles 2A)
  • EV008E (Knuckles 2B)
  • EV0096 (Knuckles 3A)
  • EV0096 (Knuckles 3B)
  • EV00DB (Big A)
  • EV00DB (Big B)
  • EV00F6 (Super Sonic A)
  • EV00F6 (Super Sonic B)

Fixed in Sonic Adventure DX PC (2004).


Level-specific bugs

Hedgehog Hammer crash

Notavailable.svg

When selecting Hedgehog Hammer (ID 0) as someone other than Amy Rose, the game will crash as Sonic's object layout is incompatible and characters without a specific object layout use Sonic's. As Sonic's object layout is using the Test Level's, it's incompatible in the final game, thus causing a crash. The stage doesn't crash for Amy as her object layout is compatible.

Fixed in Sonic Adventure DX: Director's Cut (Removed incompatible objects).


Emerald Coast loop-de-loop

Notavailable.svg

After the player finishes the cave part of Emerald Coast and heads to the loop-de-loop, if they stay on the right side of the screen they will fall through the floor.

Not fixed in any version.


Adventure Field-specific bugs

Purple Hint Boxes

Notavailable.svg

In the Egg Carrier's main hall, the hint boxes are purple. To understand why, we must learn about the lighting engine. Sonic Adventure has a palette based lighting engine called Lantern. It works by using Diffuse and Specular palettes. To learn more about LANTERN, go here.

Fixed in Sonic Adventure DX: Director's Cut.


Standing on the burger man statue

Notavailable.svg

In the original Japanese version, it was possible to stand on the burger man statue. That's really it.

Fixed in Sonic Adventure (1999).


Chao Garden-specific bugs

Evening and Night Lighting

Notavailable.svg

Even though the Mystic Ruins Chao Garden can take place at evening and night, the lighting doesn't change, even though there are files for it.

Fixed in Sonic Adventure DX: Director's Cut.


Chao don't spawn

Notavailable.svg

Sometimes, Chao won't spawn in the Egg Carrier Chao Garden.

Fixed in Sonic Adventure DX: Director's Cut.


Boss-specific bugs

"The Man 3" poster

Notavailable.svg

The billboard in the Egg Walker boss battle is using the wrong poster as the mapping is using an older version.

Fixed in Sonic Adventure DX: Director's Cut.


References


Sonic Adventure
Sonic Adventure title.png

Main page (SADX)
Cheat codes (SADX)
Achievements
Credits (SADX)
Comparisons


Manuals (SADX)
Artwork
Promotional material (SADX)
Magazine articles (SADX)
Merchandise


Development (SADX)
Hidden content (SADX)
Bugs
Hacking guide

  • Levels
  • Enemies
  • Bosses
  • DLC
  • Story Scripts
  • NPC Scripts
  • Prereleases
  • Media

Music:

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Songs With Attitude ~Vocal mini-Album~
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Remix</div> </div>

</div>

show;hide

</div>