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Difference between revisions of "Sonic Advance 2/Development"

From Sonic Retro

(Prototype screenshots: The True Area 52 screenshot is actually from the final game, and that same sprite doesn't even exist in Advance 1. Someone please delete it.)
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File:Gd-sadv2-3.png|An early level select. In the final, the [[Music Plant]] area appears larger and there's a chaos emerald count.
 
File:Gd-sadv2-3.png|An early level select. In the final, the [[Music Plant]] area appears larger and there's a chaos emerald count.
 
File:Gd-sadv2-4.png|When [[Cream]] was first shown Sonic Team made the mistake of keeping [[Amy]]'s life icon complete with broken palette. There is also no sign of [[Cheese]], and the only time four characters would appear on screen is through multiplayer mode.
 
File:Gd-sadv2-4.png|When [[Cream]] was first shown Sonic Team made the mistake of keeping [[Amy]]'s life icon complete with broken palette. There is also no sign of [[Cheese]], and the only time four characters would appear on screen is through multiplayer mode.
File:Gd-sadv2-5.jpg|In an earlier version of the final battle, Super Sonic's sprites were re-used from Sonic Advance 1, rather than being re-drawn.
 
 
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Revision as of 15:07, 15 April 2019

Back to: Sonic Advance 2.

Concept art

Prototype screenshots

Sonic Advance 2 had gone through several changes over its development process. There are several rejected ideas and other things that were left on the cutting room floor. The following details several of these things.

References


Sonic Advance 2
SonicAdvance2 title.png

Main page
Comparisons
Maps
Credits


Manuals
Magazine articles
Video coverage
Reception


Development
Hidden content
Bugs