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{{Bob|bobscreen=SonicAdvance2.png|publisher=[[Sega]]|developer=[[Sonic Team]] / [[Dimps]]|system=[[Game Boy Advance]]|europe=March 18, 2003|usa=March 10, 2003|japan=Dec. 19, 2002|genre=2D Platform|seealso=Sonic Advance}}
 
{{Bob|bobscreen=SonicAdvance2.png|publisher=[[Sega]]|developer=[[Sonic Team]] / [[Dimps]]|system=[[Game Boy Advance]]|europe=March 18, 2003|usa=March 10, 2003|japan=Dec. 19, 2002|genre=2D Platform|seealso=Sonic Advance}}
  
'''''Sonic Advance 2''''' is a platform game in the [[Sonic the Hedgehog]] series that was released for the [[Game Boy Advance]]. It is a side-scrolling platformer based on a modified version of ''[[Sonic Advance]]'''s engine. Compared to its predecessor, ''Sonic Advance 2'' contains more and larger levels, the overall difficulty is higher making it a more challenging game, an enhanced sound track, and offers better control over the playable characters. Most levels start in a corner of a map and require to move uphill or downhill.
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'''''Sonic Advance 2''''' is a platform game in the [[Sonic the Hedgehog]] series that was released for the [[Game Boy Advance]]. It is a side-scrolling platformer based on a modified version of ''[[Sonic Advance]]'''s engine. Compared to its predecessor, ''Sonic Advance 2'' contains larger levels and more of them. The overall difficulty is higher making it a more challenging game. The soundtrack is faster paced and the game offers better control over the playable characters. There are seven zones which contain two acts and a boss battle. Obtaining all of the [[Chaos Emerald]]s unlocks an Extra Zone which consists mostly of boss fights. Most levels start in a corner of a map and require to move uphill or downhill.
  
This game was the first to introduce [[Cream the Rabbit]]. With her, not only can you fly faster than Tails, but Cream can summon [[Cheese the Chao]] to kill an enemy or hit a boss by pressing B.
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This game was the first to introduce [[Cream the Rabbit]] as a playable character. With her, not only can you fly faster than Tails, but Cream can summon [[Cheese the Chao]] to kill an enemy or hit a boss by pressing B. Before being revealed in this game she was revealed in the artwork gallery of ''[[Sonic Mega Collection]]]]''
  
All characters can now perform various stunts when flying through the air and not curled in a ball (i.e. after being launched from a spring or similar). These are activated by being launched off of any spring, trampoline or ramp, then holding a direction on the D-pad and pressing the R button. Some of these stunts can be used to destroy enemies in the air while not spinning or to reach high-up places. In Sky Canyon, these are required.
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This is one of several games to include the ''[[Tiny Chao Garden]]'' minigame. This game requires you complete the game with one character and all seven emeralds to unlock it.
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==Gameplay==
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All characters can now perform various stunts when flying through the air and not curled in a ball (i.e. after being launched from a spring or similar). These are activated by being launched off of any spring, trampoline or ramp, then holding a direction on the D-pad and pressing the {{R}} button. Some of these stunts can be used to destroy enemies in the air while not spinning or to reach high-up places. In Sky Canyon, these are required.
  
Another new feature is shattering the sound barrier. If a character runs as fast as possible for a period of time without stopping or slowing down, they will shatter the sound barrier and leave a trail of afterimages behind them. While in shattering the sound barrier, it is possible to run over water, and the attack used with the B button becomes more powerful. The delay before reaching shattering can be decreased somewhat by collecting rings. Certain objects in the level (red booster wheels, for instance) will instantly force the character into the state.  
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Another new feature is the ability to shatter the sound barrier. If a character runs as fast as possible for a period of time without stopping or slowing down, they will shatter the sound barrier and leave a trail of afterimages behind them. While moving this fast it is possible to run over water. If the {{B}} button attack is used at this time it will become more powerful. The delay before reaching shattering can be decreased somewhat by collecting rings. Certain objects in the level (red booster wheels, for instance) will instantly force the character into the state.  
  
In each act, there are seven Special Rings. Collecting all seven of these and completing the Act, without dying, will take the player to a Special Stage, where a player can win a [[Chaos Emerald]]. The stage accessed and emerald obtained both depend on which zone the player was in when they accessed the stage. Unlike ''Sonic Advance'', emeralds are not shared between characters.
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Accessing Special Stages, where players can win Chaos Emeralds, is different in this game than in previous games. In each act, there are seven Special Rings. Collecting all seven of these and completing the Act, without dying, will take the player to a Special Stage. The stage accessed and emerald obtained both depend on which zone the player was in when they accessed the stage. Unlike ''Sonic Advance'', emeralds are not shared between characters.
  
 
All bosses in this game, except for the final boss, take place while running along a horizontally wrapping area, akin to the [[Mushroom Hill Zone Boss]] in ''[[Sonic & Knuckles]]''. Rings will appear in groups of three. This format makes any attack other than jumping and Sonic's [[W Kaiten|insta-shield]] or Cream's ability to command Cheese to attack completely useless, and once the player has lost their rings it is difficult to regain them as they fly off the left side of the screen; both of these facts have led to the bosses being heavily criticized by fans. Spin-dashing, however, IS possible, but extremely difficult to do in real time: one must go to the right side of the screen, then suddenly brake, and very quickly stop braking, duck and spindash before reaching the left side of the screen.
 
All bosses in this game, except for the final boss, take place while running along a horizontally wrapping area, akin to the [[Mushroom Hill Zone Boss]] in ''[[Sonic & Knuckles]]''. Rings will appear in groups of three. This format makes any attack other than jumping and Sonic's [[W Kaiten|insta-shield]] or Cream's ability to command Cheese to attack completely useless, and once the player has lost their rings it is difficult to regain them as they fly off the left side of the screen; both of these facts have led to the bosses being heavily criticized by fans. Spin-dashing, however, IS possible, but extremely difficult to do in real time: one must go to the right side of the screen, then suddenly brake, and very quickly stop braking, duck and spindash before reaching the left side of the screen.
 
This is one of several games to include the ''[[Tiny Chao Garden]]'' minigame. This game requires you complete the game with one character and all seven emeralds to unlock it.
 
  
 
=== Special Stages ===
 
=== Special Stages ===

Revision as of 18:12, 25 July 2008

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Sonic Advance 2
System(s): Game Boy Advance
Publisher: Sega
Developer:
Genre: 2D Platform

</div>

Sonic Advance 2 is a platform game in the Sonic the Hedgehog series that was released for the Game Boy Advance. It is a side-scrolling platformer based on a modified version of Sonic Advance's engine. Compared to its predecessor, Sonic Advance 2 contains larger levels and more of them. The overall difficulty is higher making it a more challenging game. The soundtrack is faster paced and the game offers better control over the playable characters. There are seven zones which contain two acts and a boss battle. Obtaining all of the Chaos Emeralds unlocks an Extra Zone which consists mostly of boss fights. Most levels start in a corner of a map and require to move uphill or downhill.

This game was the first to introduce Cream the Rabbit as a playable character. With her, not only can you fly faster than Tails, but Cream can summon Cheese the Chao to kill an enemy or hit a boss by pressing B. Before being revealed in this game she was revealed in the artwork gallery of Sonic Mega Collection]]

This is one of several games to include the Tiny Chao Garden minigame. This game requires you complete the game with one character and all seven emeralds to unlock it.

Gameplay

All characters can now perform various stunts when flying through the air and not curled in a ball (i.e. after being launched from a spring or similar). These are activated by being launched off of any spring, trampoline or ramp, then holding a direction on the D-pad and pressing the R button. Some of these stunts can be used to destroy enemies in the air while not spinning or to reach high-up places. In Sky Canyon, these are required.

Another new feature is the ability to shatter the sound barrier. If a character runs as fast as possible for a period of time without stopping or slowing down, they will shatter the sound barrier and leave a trail of afterimages behind them. While moving this fast it is possible to run over water. If the B button attack is used at this time it will become more powerful. The delay before reaching shattering can be decreased somewhat by collecting rings. Certain objects in the level (red booster wheels, for instance) will instantly force the character into the state.

Accessing Special Stages, where players can win Chaos Emeralds, is different in this game than in previous games. In each act, there are seven Special Rings. Collecting all seven of these and completing the Act, without dying, will take the player to a Special Stage. The stage accessed and emerald obtained both depend on which zone the player was in when they accessed the stage. Unlike Sonic Advance, emeralds are not shared between characters.

All bosses in this game, except for the final boss, take place while running along a horizontally wrapping area, akin to the Mushroom Hill Zone Boss in Sonic & Knuckles. Rings will appear in groups of three. This format makes any attack other than jumping and Sonic's insta-shield or Cream's ability to command Cheese to attack completely useless, and once the player has lost their rings it is difficult to regain them as they fly off the left side of the screen; both of these facts have led to the bosses being heavily criticized by fans. Spin-dashing, however, IS possible, but extremely difficult to do in real time: one must go to the right side of the screen, then suddenly brake, and very quickly stop braking, duck and spindash before reaching the left side of the screen.

Special Stages

The special stages require you to get 300 rings under a time limit. And getting to them is even harder! You must take a certain route through a level to gain 7 Special Rings, and not die under any circumstances or you will lose them all.

Manuals

Production Credits

Executive Producer: Hideki Sato
Producer: Yuji Naka
Director: Akinori Nishiyama
Art Director: Yuji Uekawa
Designers: Sachiko Kawamura, Kazuko Ito, Makoto Yonezu
Programmers: Takahiro Hamano, Yoshihisa Hashimoto, Takaaki Saito
Special Thanks: Yasuko Maruyama, Masae Hirosawa

In cooperation with Dimps

Producer: Hiroshi Matsumoto
Line Producer: Koichi Sakita
Planners: Yukihiro Higashi, Masaaki Yamagiwa
Programmers: Katsuya Kuramoto, Tatsuaki Nakashima, Hiroki Yoshitake, Takaya Yamane, Shin-ichi Manabe, Kuninori Douno
Designer: Kazuhiko Yamamoto, Satoshi Yoshioka, Yuko Yamanoue, Etsuko Hosokawa, Tohru Nakanishi, Tomohiro Ozawa
Sound: Hironobu Inagaki, Atsuyoshi Isemura
Special Thanks: Atsushi Tamamura

Sound Created By: Wave Master
Sound Creators: Tatsuyuki Maeda, Yutaka Minobe, Teruhiko Nakagawa

Sega Corporation

Promotion Management: Seijiro Sannabe, Hideki Yokaichiya, Yasushi Yamashita
Sales Promotion: Naoko Ooka
Publicity: Yasushi Nagumo, Mariko Takeda
International Business & Product Development: Hiroyuki Miyazaki, Hitoshi Okuno, Yusuke Suai
Marketing Research: Tsuyoshi Sawada, Noriko Hashimoto
Manual Production: Yoshihiro Sakuta, Chieko Nakamura, Toshiki Yamaguchi, Hisakazu Nakagawa, Satoru Ishigami, Colin restall, Tetsuya Honda
Product Test : Junichi Shimizu, Akira Nishikawa, Kenji Takano, Akira Terasawa
Special Thanks: Yoshiki Ooka, Ikuo Ishizaka

Sega Of America

Executive Management: Peter Moore
Localization Producer: Yosuke Moriya
Localization Manager: Osamu Shibamiya
Test Lead: Joseph Mora

Sega Of Europe

COO: Naoya Tsurumi
Director Of PD: Kats Sato
Localization Producer: Kuniyo Matsumoto
European Product Manager: Mathew Quaeck
Test Dept.: Roy Boateng, David Smith
Executive Management: Testsu Kayama, Masanao Maeda, Hisao Oguchi

Resources

Box Art

Artwork

Template:SonicAdvance2Levels

Sonic the Hedgehog games for the following systems
Game Boy Advance
 2001  Sonic Advance | Tiny Chao Garden     2002  Sonic Advance 2     2003  Sonic Pinball Party | Sonic Battle     2004  Sonic Advance 3 | Sonic X: A Super Sonic Hero     2005  Sonic Advance & Sonic Pinball Party | Sonic Advance & ChuChu Rocket! | Sonic Advance & Sonic Battle | Sonic Battle & ChuChu Rocket! | Sonic Pinball Party & Sonic Battle | Sonic Pinball Party & Columns Crown     2006  Sonic the Hedgehog Genesis    
 Demos  Sonic Advance 3