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{{Bob|bobscreen=SonAdv2.gif|publisher=Sega|developer=Sonic Team]] / [[Dimps|system=Game Boy Advance|europe=March 18, 2003|usa=March 10, 2003|japan=Dec. 19, 2002|genre=2D Platform|seealso=Sonic Advance}}
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{{Bob
'''''Sonic Advance 2''''' is a platform game in the [[Sonic the Hedgehog]] series that was released for the [[Game Boy Advance]]. It is a side-scrolling platformer.
+
| bobscreen=SonicAdvance2 title.png
It is based on a modified version of ''[[Sonic Advance]]'''s engine.
+
| publisher=JP/EU [[Sega]] US [[THQ]]
 +
| developer=[[Sonic Team]] / [[Dimps]]
 +
| system=[[Game Boy Advance]]
 +
| releases={{releases
 +
| gba_date_us=2003-03-12{{ref|1=http://web.archive.org/web/20030806100914/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=1380}}
 +
| gba_code_us=AGB-P-A2NE
 +
| gba_code2_us=AGB-A2NE-USA
 +
| gba_rating_us=e
 +
| gba_date_uk=2003-03-21{{ref|https://archive.is/uRHUX}}
 +
| gba_code_uk=AGB-P-A2NP
 +
| gba_code2_uk=AGB-A2NP-UKV
 +
| gba_rating_uk=3
 +
| gba_date_fi=2003-03-21
 +
| gba_code_fi=AGB-P-A2NP
 +
| gba_code2_fi=AGB-A2NP-UKV
 +
| gba_rating_fi=st
 +
| gba_date_fr=2003-03-21{{ref|https://archive.is/MAW6K}}
 +
| gba_code_fr=AGB-P-A2NP
 +
| gba_code2_fr=AGB-A2NP-FAH
 +
| gba_rating_fr=tp
 +
| gba_date_de=2003-03-21{{ref|https://archive.is/VYUcZ}}
 +
| gba_code_de=AGB-P-A2NP
 +
| gba_code2_de=AGB-A2NP-NOE
 +
| gba_rating_de=
 +
| gba_date_es=2003-03-21{{ref|https://archive.is/cYdsr}}
 +
| gba_code_es=AGB-P-A2NP
 +
| gba_code2_es=AGB-A2NP-EUR
 +
| gba_rating_es=tp
 +
| gba_date_it=2003-03-21
 +
| gba_code_it=AGB-P-A2NP
 +
| gba_code2_it=AGB-A2NP-EUR
 +
| gba_rating_it=3
 +
| gba_date_jp=2002-12-19{{ref|http://web.archive.org/web/20040820004544/http://sega.jp/gba/sonic2/}}
 +
| gba_code_jp=AGB-P-A2NJ
 +
| gba_code2_jp=AGB-A2NJ-JPN
 +
| gba_rating_jp=
 +
| gba_rrp_jp=5,800 (''6,090''){{ref|http://web.archive.org/web/20040820004544/http://sega.jp/gba/sonic2/}}
 +
| gba_date_jp_Okaidoku-ban=2004-06-17{{ref|http://web.archive.org/web/20040820004544/http://sega.jp/gba/sonic2/}}
 +
| gba_code_jp_Okaidoku-ban=AGB-P-A2NJ
 +
| gba_code2_jp_Okaidoku-ban=AGB-A2NJ-JPN-1
 +
| gba_rating_jp_Okaidoku-ban=free
 +
| gba_rrp_jp_Okaidoku-ban=3,800 (''3,990''){{ref|http://web.archive.org/web/20040820004544/http://sega.jp/gba/sonic2/}}
 +
| gba_date_au=2003
  
In order to get to the special stages, one must collect all seven special rings in a stage. If one passes the stage, the character gets a [[Chaos Emerald]]. Unlike the previous game, emeralds are not shared between characters.
+
| vcwiiu_date_jp=2016-02-24{{ref|https://web.archive.org/web/20180322224154/https://www.nintendo.co.jp/titles/20010000014107}}
 +
| vcwiiu_rrp_jp=650 (''702''){{ref|1=http://web.archive.org/web/20161005153639/http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=167}}
 +
| vcwiiu_code_jp=WUP-N-PCRJ
 +
| vcwiiu_rating_jp=a
 +
}}
 +
| genre=Action
 +
| usk=0
 +
| oflc=gold
 +
| grb=a
 +
}}
 +
'''''{{PAGENAME}}''''' (ソニック アドバンス2) is a platform game for the [[Game Boy Advance]] and sequel ''[[Sonic Advance]]''. It was released for the console in early 2003 (2002 in Japan).
  
=== Levels ===
+
==Story==
*[[Leaf Forest]]
+
[[File:Advance2Island.PNG|thumb|right|240px|''Advance 2's'' island setting, seen in the opening sequence.]]
*[[Hot Crater]]
+
The game begins with Sonic running through the Leaf Forest Zone. There, he witnesses Dr. Eggman kidnapping a young rabbit and her pet chao. Chasing and defeating Dr. Eggman in his revamped Egghammer Tank II, he rescues the young rabbit and her chao, whose names are Cream and Cheese. Then pursuing Eggman, Sonic later finds him attempting to carry Tails off in the Music Plant with his Egg Totem. After defeating the mech and rescuing his friend, Tails remarks that Eggman came from nowhere and that he has no idea what he possibly could be up to. Sonic then continues his pursuit of Eggman, until the Sky Canyon Zone, where he intercepted by the Egg Saucer with Knuckles on board. After destroying the machine, Sonic confronts a rather emotional Knuckles, chiding him for allowing himself to be tricked by Eggman yet again. After this brief encounter, Sonic chases Eggman eventually reaching their final confrontation at XX zone.
*[[Music Plant]]
 
*[[Ice Paradise]]
 
*[[Sky Canyon]]
 
*[[Techno Base]]
 
*[[Egg Utopia]]
 
*[[XX]]
 
*[[Truth Area 53]] (commonly and mistakenly referred to as "TRUE" Area 53, however you can see the correct name on the title card)
 
  
=== Bosses ===
+
'''Bad Ending''': After Sonic defeats Eggman, he drops from outer space, with the destroyed Egg Utopia falling behind him. When he lands, he is greeted by a number of his friends. After the credits roll, the player will be reminded to collect the 7 Chaos Emeralds.
ALL the bosses in this game, minus the final boss, are in motion. And they're at least twice as fast as the [[Mushroom Hill Zone|Mushroom Hill]] boss. Because of this, the only useful thing you can do is jump and instashield (if playing Sonic) or chao attack (if playing Cream). It also makes them much more dependent on timing.
 
  
=== Special Stages ===
+
'''Good Ending''': This ending is obtained after Sonic obtains all 7 Chaos Emeralds, and Story Mode is cleared at least once with Tails, Knuckles, and Cream. A short time after the destruction of the Egg Utopia, Cream's mother, Vanilla, will be watching Flickies flying around the Leaf Forest when an odd, cloaked device vacuums her and the flickies up and carries her off. Upon seeing this, Sonic and co. come running, but are too late. As Cream begins to cry, Sonic will turn into Super Sonic and pursue the device to True Area 53. After this final showdown, Sonic and Vanilla will fall out of the sky. Sonic will catch her and land safely, much to Cream's relief. After this, the credits roll.
The special stages require you to get 300 rings under a time limit. And getting to them is even harder! You must take a certain route through a level to gain 7 Special Rings, and not die under any circumstances or you will lose them all.
 
  
=== Tricks ===
+
==Gameplay==
Another new move is added to the Sonic game series here; "Tricks". To perform a trick, get launched off of any spring, trampoline or ramp, and then press a direction plus R. You will then be launched in that direction. Tricks can be used to either smash enemies in the air while not spinning, and are more often used to reach high-up places. In Sky Canyon these are required.
+
''Sonic Advance 2'' departs from the gameplay seen in the original ''Sonic Advance'' (and in turn, the original 2D games on [[Sega Mega Drive]]), emphasising speed over exploration. It is a game more concerned with quick player reactions than precise platforming - a trend that would continue for 2D ''Sonic'' titles for years to come.
  
=== Cream ===
+
As a result of this change in direction, levels in ''Sonic Advance 2'' are typically larger than those of ''Sonic Advance''. Speed boosters, springs and launchers are more plentiful, and grind rails are more abundant (with all characters now able to grind). The game encourages fast play, awarding more points should the player cross the finish line at faster speeds.
The new character added to this game. Not only can you fly faster than Tails, but Cream has a "chao attack" and all you have to do to kill an enemy or hit a boss is press B.
+
[[File:Advance2BoostCream.PNG|right|thumb|240px|Cream in "[[Boost Mode]]", a high-speed state attainable by all characters, where they are pursued by their own afterimage.]]
 +
''Sonic Advance 2'' introduces "Boost Mode", where if a character runs as fast as possible for a period of time without stopping or slowing down, they will shatter the sound barrier and leave a trail of afterimages behind them. While moving this fast it is possible to run over water and the {{B}} button attack will become more powerful. The delay before reaching shattering can be decreased by collecting rings, while certain objects in the level will instantly force the character into the state.
  
==Production Credits==
+
All characters can now perform [[Trick Action]]s in mid-air (while not curled in a ball). These are activated by being launched off of any spring, trampoline or ramp, holding a direction on the D-pad and pressing the {{R}} button. Some of these tricks can be used to destroy enemies in the air while not spinning or to reach high-up places. While the game can technically be completed without performing any tricks, [[Sky Canyon]] is designed so that several paths cannot be completed without using the {{R}} button, with [[Techno Base]] and [[Egg Utopia]] using similar strategies.
Executive Producer: Hideki Sato<br/>
 
Producer: [[Yuji Naka]], Hiroshi Matsumoto<br/>
 
Line Producer: Koichi Sakita<br/>
 
Director: [[Akinori Nishiyama]]<br/>
 
Art Director: [[Yuji Uekawa]]<br/>
 
Designer: [[Sachiko Kawamura]], [[Kazuko Ito]], [[Makoto Yonezu]]<br/>
 
Programmer: [[Takahiro Hamano]], [[Yoshihisa Hashimoto]], [[Takaaki Saito]], Katsuya Kuramoto, Tatsuaki Nakashima, Hiroki Yoshitake, Takaya Yamane, Shin-ichi Manabe, Kuninori Douno<br/>
 
Sound: Hironobu Inagaki, Atsuyoshi Isemura, [[Tatsuyuki Maeda]], [[Yutaka Minobe]], Teruhiko Nakagawa
 
  
===Sega of America===
+
Players are also tasked with accessing Special Stages to obtain [[Chaos Emeralds]]. In each act, there are seven Special Rings, and when collected, will transport the player to a Special Stage at the end of a level. The stage accessed and emerald obtained both depend on which zone the player was in when they accessed the stage. Unlike ''Sonic Advance'', emeralds are not shared between characters. Obtaining all of the [[Chaos Emerald]]s as Sonic unlocks [[True Area 53]], which consists of a boss fight as [[Super Sonic]].
Localization Producer: Yosuke Moriya<br/>
 
Localization Manager: Osamu Shibamiya<br/>
 
Vice President of Product Development: [[Jin Shimazaki]]<br/>
 
Project Test Lead: Joseph Mora<br/>
 
Testers: Leonard Ko, Adam Zehring, Ian Grutze, Cody Drake<br/>
 
Vice President of Entertainment Marketing: Mike Fischer<br/>
 
Senior Product Manager: Rich Briggs<br/>
 
Creative Services: Robert Schonfisch, Matthew Shell, Miles Steuding, Arianne McCarthy<br/>
 
Advertising: Caroline McNiel, Teri Higgins<br/>
 
Public Relations: Kirsten Merit, Bryce Baer<br/>
 
Manual Production: Yoshihiro Sakuta, Satoru Ishigami, Colin Restall<br/>
 
Special Thanks: Rozana Hui, Kathy Schoback, Yusuke Suai
 
  
===THQ Inc.===
+
All bosses in this game, save for the final boss of [[XX]], take place while running to the right, akin to the [[Mushroom Hill Zone Boss]] in ''[[Sonic & Knuckles]]''. This style of fight is controversial among fans, as the speed of play prevents the user from recollecting any lost rings after being hit. To compensate, rings will appear in groups of three at regular intervals, though the need to run to the right makes all attacks apart from jumping, Sonic's [[W Kaiten|insta-shield]] and Cream's ability to command Cheese to attack ineffective.
Executive Vice President - Worldwide Studios: Jack Sorensen<br/>
 
VP - Product Development: Philip Holt<br/>
 
Executive Producer: Brian F. Christian<br/>
 
Producer: Derek C. Smith<br/>
 
VP- Marketing: Peter Dille<br/>
 
Group Marketing Manager: Alison Quirion<br/>
 
Associate Product Manager: Heather Hall<br/>
 
Director - Creative Services: Howard Liebeskind<br/>
 
Senior Creative Services Manager: Kathy Helgason<br/>
 
Creative Services Manager: Kirk Somdal<br/>
 
Media Relations Manager: Reilly Brennan<br/>
 
Associate Media Relations Manager: Erik Reynolds
 
  
==Boxart==
+
For unknown reasons, the idle actions were moved to a manual move called "Appeal". Players can view the character's idle animations by simply holding {{up}} while standing still, though this removes the ability to look up and down to view the surroundings. If the player "Appeals" while using Knuckles, his punches will destroy any enemies in front of him.
 +
 
 +
This is one of several Game Boy Advance games to include the ''[[Tiny Chao Garden]]'' minigame. This game requires you complete the game with one character and all seven emeralds to unlock it.
 +
 
 +
===Playable characters===
 +
Unlike the original ''Sonic Advance'' where all four playable characters can be selected at the start, four of the five characters in ''Sonic Advance 2'' need to be unlocked. This is achieved just by playing the game normally.
 +
 
 +
====[[Sonic the Hedgehog]]====
 +
=====Special moves=====
 +
*'''[[Insta-Shield|Double Spin Attack]]''' (aka Insta-Shield): Performed by pressing jump again while in mid-air. It increases the range of attack, enabling you to attack things a little higher than you can normally reach and it increases the speed of your attack.
 +
*'''[[Jump Dash]]''': Performed by pressing {{left}} or {{right}} twice in rapid succession after jumping. Sonic does a sudden jumping dash.
 +
*'''[[Skid Attack]]''': Performed by pressing {{B}}. Sonic slides along the ground and stops.
 +
*'''[[Super Skid]]''': Performed by pressing {{B}} in Boost Mode. Allows Sonic to use the Skid Attack that has a large flame-like aura around hit feet and continue running. If at some of the lowest possible speeds in Boost Mode, the flame-like aura around Sonic's feet will be smaller and he will lose more speed.
 +
*'''[[Homing Attack]]''': Performed by pressing {{A}} while jumping near an enemy.  Sonic targets the enemy and then destroys it with a Spin Attack with afterimages behind him as he does it. These can be done in succession but a Homing Attack will only work if the enemy is below Sonic.
 +
*'''[[Bounce Attack|Bound]]''': Performed by pressing {{B}} while jumping.  Sonic stops mid-flight and Spin Attacks straight downwards.  This can be used to open pathways under Sonic.
 +
*'''Rushing Attack''' (Super Sonic only): Press {{A}} or {{B}}. In a blaze of light, Super Sonic will speed up and attack in the direction he is facing (including diagonally).
 +
 
 +
====[[Cream the Rabbit]]====
 +
''Sonic Advance 2'' inadvertently became the game which introduced Cream the Rabbit (and [[Cheese]]) to the ''Sonic'' series, after ''[[Sonic Heroes]]'' was delayed. Cream had been previously teased in the artwork gallery of ''[[Sonic Mega Collection]]'' and would later cameo in ''[[Sonic Adventure DX: Director's Cut]]''. She is unlocked by beating the boss of [[Leaf Forest]], [[Egg Hammer Tank II]], as Sonic.
 +
 
 +
Cream acts as "easy mode", as not only can she fly faster than Tails, but she can Cheese to kill an on-screen enemy or hit a boss just by pressing the {{B}} button.
 +
 
 +
=====Special moves=====
 +
*'''Chao Attack''': Simply press {{B}} to send Cheese the chao to focus in on nearby enemies.
 +
*'''[[Step Attack]]''': Performed by pressing {{B}} in Boost Mode.  Cream takes a long stride and "Cheese" circles around her as a shield.  This destroys any enemies it comes into contact with.
 +
*'''Flying''': Performed by pressing pressing {{A}} multiple times. Gain height by tapping {{A}}, then use D-pad to control what direction Cream is going.  Pressing the {{B}} buttons makes Cream drop from where she is.
 +
*'''Mid-Air Chao Attack''': Cream sends "Cheese" to attack enemies while in mid-air.
 +
*'''Chao Rolling Attack''': Performed by pressing pressing {{down}} + {{B}} while jumping.  "Cheese" spins around Cream as a shield from enemy attacks.  This will destroy any enemies contacted.
 +
 
 +
====[[Tails the Fox]]====
 +
Tails is unlocked by defeating [[Music Plant]]'s boss, [[Egg Totem]] as Sonic.
 +
 
 +
=====Special moves=====
 +
*'''[[Tail Swipe]]''': Performed by pressing pressing {{B}}. Attack enemies with a swish of his tails.
 +
*'''[[Super Tail Swipe]]''': Performed by pressing pressing {{B}} while in Boost Mode. Allows Tails to use Tail Swipe while keeping speed.
 +
*'''Propeller Flying''': Performed by pressing pressing {{A}} multiple times. Gain height by tapping {{A}}, then use D-pad to control what direction Tails is going. You cannot stop him from flying until he lands on something. You can attack enemies while in the air if you hit them with his tails. Tails can fly in the air for 8 seconds.
 +
 
 +
====[[Knuckles the Echidna]]====
 +
Sonic has to fight Knuckles (piloting the [[Egg Saucer]] in [[Sky Canyon]]) to unlock him.
 +
 
 +
=====Special moves=====
 +
*'''Spiral Attack''': Performed by pressing {{B}} while in Boost Mode. Knuckles spirals forward with his fists while keeping speed. This is similar to the move Knuckles performs in ''[[Sonic Adventure 2]]'' when he punches while running.
 +
*'''Drill Claw''': Performed by pressing pressing {{B}} while jumping. Just like the ''Sonic Adventure 2'' move of the same name, Knuckles spirals straight downwards with his fists.
 +
*'''[[Power Glide‎|Mid-Air Glide]]''': Performed by pressing {{A}} again while in mid-air. Glide sideways while losing little height. Press {{right}} or {{left}} to change what direction the character is gliding. Enemies in the path will take damage on contact. If the {{A}} button is released Knuckles will fall. Knuckles cannot use Drill Claw while gliding.
 +
*'''Wall Climb''': If a wall is in the path while gliding, Knuckles will cling to it. Push {{up}} or {{down}} to climb on it or just press {{A}} again to jump off it. When he gets to the edge of a ledge, Knuckles will pull himself up on it.
 +
 
 +
====[[Amy Rose]]====
 +
While available as a starting character in ''[[Sonic Advance]]'', Amy must be unlocked for this game. Players must collect all of the Chaos Emeralds with each of the four other characters. Collecting the Chaos Emeralds with Amy is optional as it unlocks nothing.
 +
 
 +
=====Special moves=====
 +
*'''Head Slide''': Performed by pressing pressing {{B}} while in Boost Mode. Similar to the move of the same name from the first ''Sonic Advance'', except Amy can keep speed afterwards.
 +
*'''Super Hammer Attack''': Performed by pressing pressing {{A}} while jumping. Amy swings the hammer once, and is able to make more a more precise descent afterwards. Amy does not need this move to attack as she can already use Spin Attack by default. However, it will extend her attack range.
 +
*'''Mid-Air Hammer Swirl''': Press {{B}} and {{down}} while in the air. Swirl down toward the ground. If an enemy is hit Amy will bounce up again.
 +
*'''Spin Dash''' (Listed under "Common Actions"): Amy may also use the Spin Dash in this game, but she runs in place in order to charge it. She still takes off rolling like the other characters.
 +
 
 +
== Unlockables ==
 +
These are items which can be unlocked by performing certain tasks.
 +
 
 +
*'''Unlock Boss Option (Time Attack)''' : Beat the game with 3 characters, each having all 7 emeralds.
 +
*'''Unlock Songs 58-63 on Sound Test''': Beat Extra Zone as Sonic.
 +
*'''Unlock Sound Test''': Beat the game with 2 characters, each with all 7 emeralds.
 +
*'''Unlock [[Tiny Chao Garden]]''': Beat the game with 1 character, with all 7 emeralds.
 +
*'''Unlock [[True Area 53]]''': Beat the game with Sonic, with all 7 emeralds. Then, beat the game with Cream, Tails, and Knuckles.
 +
*'''Unlock Amy''': Beat the game with Sonic, Cream, Tails, and Knuckles with all emeralds.
 +
*'''Unlock Cream''': Beat Leaf Forest with Sonic.
 +
*'''Unlock Knuckles''': Beat Sky Canyon with Sonic.
 +
*'''Unlock Tails''': Beat Music Plant with Sonic.
 +
 
 +
==Sound test==
 +
{| class="prettytable mw-collapsible mw-collapsed" width="50%"
 +
|-
 +
! #
 +
! Title
 +
! Usage
 +
|-
 +
| 01
 +
| Opening
 +
| Opening
 +
|-
 +
| 02
 +
| Title
 +
| Title Screen
 +
|-
 +
| 03
 +
| Character Select
 +
| Character Selection Screen
 +
|-
 +
| 04
 +
| Zone Select
 +
| Zone Select
 +
|-
 +
| 05
 +
| Zone 1-1
 +
| Leaf Forest Zone - Act 1
 +
|-
 +
| 06
 +
| Zone 1-2
 +
| Leaf Forest Zone - Act 2
 +
|-
 +
| 07
 +
| Zone 2-1
 +
| Hot Crater Zone - Act 1
 +
|-
 +
| 08
 +
| Zone 2-2
 +
| Hot Crater Zone - Act 2
 +
|-
 +
| 09
 +
| Zone 3-1
 +
| Music Plant Zone - Act 1
 +
|-
 +
| 10
 +
| Zone 3-2
 +
| Music Plant Zone - Act 2
 +
|-
 +
| 11
 +
| Zone 4-1
 +
| Ice Paradise Zone - Act 1
 +
|-
 +
| 12
 +
| Zone 4-2
 +
| Ice Paradise Zone - Act 2
 +
|-
 +
| 13
 +
| Zone 5-1
 +
| Sky Canyon Zone - Act 1
 +
|-
 +
| 14
 +
| Zone 5-2
 +
| Sky Canyon Zone - Act 2
 +
|-
 +
| 15
 +
| Zone 6-1
 +
| Techno Base Zone - Act 1
 +
|-
 +
| 16
 +
| Zone 6-2
 +
| Techno Base Zone - Act 2
 +
|-
 +
| 17
 +
| Zone 7-1
 +
| Egg Utopia Zone - Act 1
 +
|-
 +
| 18
 +
| Zone 7-2
 +
| Egg Utopia Zone - Act 2
 +
|-
 +
| 19
 +
| Final Zone
 +
| XX-Zone
 +
|-
 +
| 20
 +
| Boss
 +
| Boss (Zones 1-6)
 +
|-
 +
| 21
 +
| Boss-Pinch
 +
| Boss - Pinch (Zones 1-6)
 +
|-
 +
| 22
 +
| Knuckles Boss
 +
| Sky Canyon Boss (1st time as Sonic)
 +
|-
 +
| 23
 +
| 7-Boss
 +
| Egg Utopia Boss
 +
|-
 +
| 24
 +
| 7-Boss-Pinch
 +
| Egg Utopia Boss - Pinch
 +
|-
 +
| 25
 +
| Final Boss
 +
| XX-Zone Boss
 +
|-
 +
| 26
 +
| Final Boss-Pinch
 +
| XX-Zone Boss - Pinch
 +
|-
 +
| 27
 +
| Act Clear
 +
| Act Cleared
 +
|-
 +
| 28
 +
| Boss Clear
 +
| Boss Destroyed
 +
|-
 +
| 29
 +
| Final Clear
 +
| XX-Zone Cleared
 +
|-
 +
| 30
 +
| Game Over
 +
| Game Over
 +
|-
 +
| 31
 +
| Unrival
 +
| Invincibility
 +
|-
 +
| 32
 +
| Drown
 +
| Drowning
 +
|-
 +
| 33
 +
| 1_Up
 +
| 1-Up/Extra Life
 +
|-
 +
| 34
 +
| Demo 1
 +
| Cream or Tails Rescued
 +
|-
 +
| 35
 +
| Demo 2
 +
| Knuckles Rescued
 +
|-
 +
| 36
 +
| Zone Select 2
 +
| Zone Select (after XX-Zone is unlocked)
 +
|-
 +
| 37
 +
| In SP Stage
 +
| Special Stage Start
 +
|-
 +
| 38
 +
| SP Stage
 +
| Special Stage
 +
|-
 +
| 39
 +
| SP Stage-Pinch
 +
| Special Stage - Pinch
 +
|-
 +
| 40
 +
| Achievement
 +
| Got Enough Rings for Chaos Emerald
 +
|-
 +
| 41
 +
| SP Clear
 +
| Special Stage Cleared
 +
|-
 +
| 42
 +
| SP Result 1
 +
| Succeeded in Special Stage
 +
|-
 +
| 43
 +
| SP Result 2
 +
| Chaos Emerald Acquired
 +
|-
 +
| 44
 +
| SP Result 3
 +
| Failed in Special Stage
 +
|-
 +
| 45
 +
| Final Ending
 +
| XX-Zone Ending
 +
|-
 +
| 46
 +
| Staff Roll
 +
| Credits
 +
|-
 +
| 47
 +
| Message
 +
| Post-credits message (Collect All the Chaos Emeralds!)
 +
|-
 +
| 48
 +
| TimeAttack 1
 +
| Time Attack Menu
 +
|-
 +
| 49
 +
| TimeAttack 2
 +
| Time Attack Cleared (No New Record)
 +
|-
 +
| 50
 +
| TimeAttack 3
 +
| Time Attack Cleared (New Record)
 +
|-
 +
| 51
 +
| Options
 +
| Options Menu
 +
|-
 +
| 52
 +
| VS Wait
 +
| Waiting for Communication (Single Pak)
 +
|-
 +
| 53
 +
| VS 1
 +
| VS Menu
 +
|-
 +
| 54
 +
| VS 2
 +
| VS Game (Single Pak)
 +
|-
 +
| 55
 +
| VS 3
 +
| VS Game Results
 +
|-
 +
| 56
 +
| VS 4
 +
| Try Again?
 +
|-
 +
| 57
 +
| VS End
 +
| End of VS mode
 +
|-
 +
| 58
 +
| Zone Select 3
 +
| Zone Select (after Extra Zone is unlocked)
 +
|-
 +
| 59
 +
| Extra Demo 1
 +
| Extra Zone Demo 1 (Vanilla Abducted)
 +
|-
 +
| 60
 +
| Extra Demo 2
 +
| Extra Zone Demo 2 (Super Sonic)
 +
|-
 +
| 61
 +
| Extra Zone
 +
| True Area 53
 +
|-
 +
| 62
 +
| Extra Clear
 +
| True Area 53 Cleared
 +
|-
 +
| 63
 +
| Extra Ending
 +
| True Area 53 Ending
 +
|}
 +
 
 +
NOTE: There are a few tracks that are not accessible via the Sound Test:
 +
 
 +
* Demo 3 (When Cream, Tails, or Knuckles is unlocked)
 +
* Message 2 (Sound Test Unlocked, Time Attack (boss) Unlocked, Amy Unlocked)
 +
* Ring Bonus (VS Game (Single Pak))
 +
* VS Success (Communication Successful)
 +
* VS Miss (Communication Failed)
 +
* Tiny Chao Garden
 +
* Mini Game (Tiny Chao Garden - Mini Game)
 +
 
 +
==Production credits==
 +
{{multicol|
 +
{{creditstable|
 +
* '''Executive Producer:''' [[Hideki Sato]]
 +
* '''Producer:''' [[Yuji Naka]]
 +
* '''Director:''' [[Akinori Nishiyama]]
 +
{{creditsheader|Art}}
 +
* '''Art Director:''' [[Yuji Uekawa]]
 +
* '''Designers:''' [[Sachiko Kawamura]], [[Kazuko Ito]], [[Makoto Yonezu]]
 +
{{creditsheader|Programming}}
 +
* '''Programmers:''' [[Takahiro Hamano]], [[Yoshihisa Hashimoto]], [[Takaaki Saito]]
 +
* '''Special Thanks:''' Yasuko Maruyama, Masae Hirosawa
 +
 
 +
===In cooperation with Dimps===
 +
* '''Producer:''' Hiroshi Matsumoto
 +
* '''Line Producer:''' Koichi Sakita
 +
* '''Planners:''' Yukihiro Higashi, Masaaki Yamagiwa
 +
* '''Programmers:''' Katsuya Kuramoto, Tatsuaki Nakashima, Hiroki Yoshitake, Takaya Yamane, Shin-ichi Manabe, Kuninori Douno
 +
* '''Designer:''' Kazuhiko Yamamoto, Satoshi Yoshioka, Yuko Yamanoue, Etsuko Hosokawa, Tohru Nakanishi, Tomohiro Ozawa
 +
{{creditsheader|Sound}}
 +
* '''Sound:''' Hironobu Inagaki, Atsuyoshi Isemura
 +
* '''Special Thanks:''' Atsushi Tamamura
 +
* '''Sound Created By:''' [[Wave Master]]
 +
* '''Sound Creators:''' [[Tatsuyuki Maeda]], [[Yutaka Minobe]], [[Teruhiko Nakagawa]]
 +
 
 +
===Sega Corporation===
 +
* '''Promotion Management:''' Seijiro Sannabe, Hideki Yokaichiya, Yasushi Yamashita
 +
* '''Sales Promotion:''' Naoko Ooka
 +
* '''Publicity:''' Yasushi Nagumo, Mariko Takeda
 +
* '''International Business & Product Development:''' [[Hiroyuki Miyazaki]], Hitoshi Okuno, Yusuke Suai
 +
* '''Marketing Research:''' Tsuyoshi Sawada, Noriko Hashimoto
 +
* '''Manual Production:''' Yoshihiro Sakuta, Chieko Nakamura, Toshiki Yamaguchi, Hisakazu Nakagawa, Satoru Ishigami, Colin restall, Tetsuya Honda
 +
* '''Product Test:''' Junichi Shimizu, Akira Nishikawa, Kenji Takano, Akira Terasawa
 +
* '''Special Thanks:''' Yoshiki Ooka, [[Ikuo Ishizaka]]
 +
 
 +
===Sega Of America===
 +
* '''Executive Management:''' Peter Moore
 +
* '''Localization Producer:''' Yosuke Moriya
 +
* '''Localization Manager:''' Osamu Shibamiya
 +
* '''Test Lead:''' Joseph Mora
 +
 
 +
===Sega Europe, Ltd.===
 +
* '''COO:''' Naoya Tsurumi
 +
* '''Director Of PD:''' Kats Sato
 +
* '''Localization Producer:''' Kuniyo Matsumoto
 +
* '''European Product Manager:''' Mathew Quaeck
 +
* '''Test Dept.:''' Roy Boateng, David Smith
 +
* '''Executive Management:''' [[Tetsu Kayama]], [[Masanao Maeda]], [[Hisao Oguchi]]
 +
|source=In-game credits
 +
}}
 +
}}
 +
 
 +
==Manuals==
 +
{{main|Sonic Advance 2/Manuals}}
 +
 
 +
==Artwork==
 +
<gallery>
 +
Image:Advance2 sonic.png
 +
Image:Advance2 tails.png
 +
Image:Advance2 knuckles.png
 +
Image:Advance2 amy.png
 +
Image:Cream_02_cheese.png
 +
Image:Advance2 Cream.png
 +
File:Cheese cream 02.png
 +
Cream_03.png
 +
File:Cream_03_cheese.png
 +
Cheese_cream_03.png
 +
Image:Eggman_03.png
 +
Image:Sonic_Adv2_Poster_(alternate).jpeg
 +
</gallery>
 +
 
 +
===Wallpaper===
 
<gallery>
 
<gallery>
Image:sadv2_eu_boxart.jpg|EU Boxart
+
Image:Sadv2 1024.jpg
Image:sadv2_jp_boxart.jpg|JP Boxart
+
File:Sad2_04_L.jpg
Image:sadv2_pc_jp.jpg|JP Player's Choice Boxart
+
File:Sad2_01_L.jpg
 +
File:Sad2_02_L.jpg
 
</gallery>
 
</gallery>
 +
 +
==Promotional material==
 +
<gallery>
 +
SonicAdvance2 GBA JP TVAdvert.mp4|JP CM
 +
Sonic Advance yo-yo.jpg|JP reprint pre-order bonus (?)
 +
</gallery>
 +
 +
==Physical scans==
 +
{{Scanbox
 +
| console=Game Boy Advance
 +
| region=US
 +
| front=Sadv2_gba_us_cover.jpg
 +
| back=
 +
| spine=
 +
| spinemissing=
 +
| square=yes
 +
| cart=SonicAdvance2USCart.jpg
 +
| item1=Sonic_Adv2_Poster.jpg
 +
| item1name=Poster
 +
| manual=SonicAdvance2 GBA US manual.pdf
 +
}}
 +
{{Scanbox
 +
| console=Game Boy Advance
 +
| region=UK
 +
| front=sadv2_eu_boxart.jpg
 +
| back=Sadv2_eu_boxart_back.jpg
 +
| spine=
 +
| spinemissing=yes
 +
| square=yes
 +
| cart=Sadv2-eu-cart.jpg
 +
| manual=SonicAdvance2 GBA UK manual.pdf
 +
}}
 +
{{Scanbox
 +
| console=Game Boy Advance
 +
| region=FR/NL
 +
| front=
 +
| back=SA2 GBA FR-NL back.jpg
 +
| spinemissing=
 +
| square=yes
 +
}}
 +
{{Scanbox
 +
| console=Game Boy Advance
 +
| region=DE
 +
| front=
 +
| back=
 +
| spinemissing=
 +
| square=yes
 +
}}
 +
{{Scanbox
 +
| console=Game Boy Advance
 +
| region=ES/IT
 +
| front=
 +
| back=SA2 GBA ES-IT back.jpg
 +
| spinemissing=
 +
| square=yes
 +
}}
 +
{{Scanbox
 +
| console=Game Boy Advance
 +
| region=JP
 +
| front=sadv2_jp_boxart.jpg
 +
| back=Sadv2_jp_boxart_back.jpg
 +
| spine=
 +
| spinemissing=
 +
| square=yes
 +
| cart=sadv2_gba_jp_cart.jpg
 +
| manual=SonicAdvance2 GBA JP manual.pdf
 +
}}{{Scanbox
 +
| console=Game Boy Advance
 +
| region=JP (Okaidoku-ban)
 +
| front=sadv2_pc_jp.jpg
 +
| back=
 +
| spine=
 +
| spinemissing=
 +
| square=yes
 +
| cart=
 +
| manual=
 +
}}
 +
 +
==Technical information==
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|GBA|sha1=7bcd6a07af7c894746fa28073fe0c0e34408022d|md5=3fb865c5f142a8fc1f82105bfc6b8935|crc32=7efee7f7|size=16MB|date=2002-10-25|source=Cartridge (US)|comments=|quality=good}}
 +
{{rom|GBA|sha1=b0f64bdca097f2de8f05ac4c8caea2b80c5faeb1|md5=6664b43c51935ea8f06f5b37ce83feca|crc32=89509891|size=16MB|date=2002-10-25|source=Cartridge (EU)|comments=|quality=good}}
 +
{{rom|GBA|sha1=dffd0188fc78154b42b401398a224ae0713edf23|md5=a219b3042eb65899baafa5143c53560c|crc32=513804ff|size=16MB|date=2002-10-25|source=Cartridge (JP)|comments=|quality=good}}
 +
}}
 +
 +
==External links==
 +
* Nintendo catalogue pages: Game Boy Advance: [https://web.archive.org/web/20081221112628/http://www.nintendo.co.jp/n08/software/a2nj/index.html JP], [http://web.archive.org/web/20030806100914/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=1380 US], [https://www.nintendo.co.uk/Games/Game-Boy-Advance/Sonic-Advance-2-267288.html UK]; Wii U: [https://www.nintendo.co.jp/titles/20010000014107 JP]
 +
 +
==References==
 +
<references />
 +
 +
{{SAdv2Omni}}
 
{{SonicAdvGames}}
 
{{SonicAdvGames}}
[[Category:Game Boy Advance Games]]
+
[[Category:Game Boy Advance games]]

Revision as of 20:59, 26 December 2019

n/a

SonicAdvance2 title.png
Sonic Advance 2
System(s): Game Boy Advance
Publisher: JP/EU Sega US THQ
Developer:
Genre: Action
Release Date RRP Code Rating
Game Boy Advance
US
2003-03-12[1] $? AGB-P-A2NE
AGB-A2NE-USA
ESRB: Everyone
Game Boy Advance
UK
2003-03-21[2] £? AGB-P-A2NP
AGB-A2NP-UKV
ELSPA: 3+ OK
Game Boy Advance
FI
2003-03-21 €? AGB-P-A2NP
AGB-A2NP-UKV
VET: S/T
Game Boy Advance
FR
2003-03-21[3] €? AGB-P-A2NP
AGB-A2NP-FAH
SELL: Tous Publics
Game Boy Advance
DE
2003-03-21[4] €? AGB-P-A2NP
AGB-A2NP-NOE
Game Boy Advance
ES
2003-03-21[5] €? AGB-P-A2NP
AGB-A2NP-EUR
aDeSe: Todos los Publicos
Game Boy Advance
IT
2003-03-21 €? AGB-P-A2NP
AGB-A2NP-EUR
ELSPA: 3+ OK
Game Boy Advance
JP
2002-12-19[6] ¥5,800 (6,090)[6] AGB-P-A2NJ
AGB-A2NJ-JPN
Game Boy Advance
JP
(Okaidoku-ban)
2004-06-17[6] ¥3,800 (3,990)[6] AGB-P-A2NJ
AGB-A2NJ-JPN-1
CERO: Free
Game Boy Advance
AU
2003 $? ?
Wii U Virtual Console
JP
2016-02-24[7] ¥650 (702)[8] WUP-N-PCRJ
CERO: A

Sonic Advance 2 (ソニック アドバンス2) is a platform game for the Game Boy Advance and sequel Sonic Advance. It was released for the console in early 2003 (2002 in Japan).

Story

Advance 2's island setting, seen in the opening sequence.

The game begins with Sonic running through the Leaf Forest Zone. There, he witnesses Dr. Eggman kidnapping a young rabbit and her pet chao. Chasing and defeating Dr. Eggman in his revamped Egghammer Tank II, he rescues the young rabbit and her chao, whose names are Cream and Cheese. Then pursuing Eggman, Sonic later finds him attempting to carry Tails off in the Music Plant with his Egg Totem. After defeating the mech and rescuing his friend, Tails remarks that Eggman came from nowhere and that he has no idea what he possibly could be up to. Sonic then continues his pursuit of Eggman, until the Sky Canyon Zone, where he intercepted by the Egg Saucer with Knuckles on board. After destroying the machine, Sonic confronts a rather emotional Knuckles, chiding him for allowing himself to be tricked by Eggman yet again. After this brief encounter, Sonic chases Eggman eventually reaching their final confrontation at XX zone.

Bad Ending: After Sonic defeats Eggman, he drops from outer space, with the destroyed Egg Utopia falling behind him. When he lands, he is greeted by a number of his friends. After the credits roll, the player will be reminded to collect the 7 Chaos Emeralds.

Good Ending: This ending is obtained after Sonic obtains all 7 Chaos Emeralds, and Story Mode is cleared at least once with Tails, Knuckles, and Cream. A short time after the destruction of the Egg Utopia, Cream's mother, Vanilla, will be watching Flickies flying around the Leaf Forest when an odd, cloaked device vacuums her and the flickies up and carries her off. Upon seeing this, Sonic and co. come running, but are too late. As Cream begins to cry, Sonic will turn into Super Sonic and pursue the device to True Area 53. After this final showdown, Sonic and Vanilla will fall out of the sky. Sonic will catch her and land safely, much to Cream's relief. After this, the credits roll.

Gameplay

Sonic Advance 2 departs from the gameplay seen in the original Sonic Advance (and in turn, the original 2D games on Sega Mega Drive), emphasising speed over exploration. It is a game more concerned with quick player reactions than precise platforming - a trend that would continue for 2D Sonic titles for years to come.

As a result of this change in direction, levels in Sonic Advance 2 are typically larger than those of Sonic Advance. Speed boosters, springs and launchers are more plentiful, and grind rails are more abundant (with all characters now able to grind). The game encourages fast play, awarding more points should the player cross the finish line at faster speeds.

Cream in "Boost Mode", a high-speed state attainable by all characters, where they are pursued by their own afterimage.

Sonic Advance 2 introduces "Boost Mode", where if a character runs as fast as possible for a period of time without stopping or slowing down, they will shatter the sound barrier and leave a trail of afterimages behind them. While moving this fast it is possible to run over water and the B button attack will become more powerful. The delay before reaching shattering can be decreased by collecting rings, while certain objects in the level will instantly force the character into the state.

All characters can now perform Trick Actions in mid-air (while not curled in a ball). These are activated by being launched off of any spring, trampoline or ramp, holding a direction on the D-pad and pressing the R button. Some of these tricks can be used to destroy enemies in the air while not spinning or to reach high-up places. While the game can technically be completed without performing any tricks, Sky Canyon is designed so that several paths cannot be completed without using the R button, with Techno Base and Egg Utopia using similar strategies.

Players are also tasked with accessing Special Stages to obtain Chaos Emeralds. In each act, there are seven Special Rings, and when collected, will transport the player to a Special Stage at the end of a level. The stage accessed and emerald obtained both depend on which zone the player was in when they accessed the stage. Unlike Sonic Advance, emeralds are not shared between characters. Obtaining all of the Chaos Emeralds as Sonic unlocks True Area 53, which consists of a boss fight as Super Sonic.

All bosses in this game, save for the final boss of XX, take place while running to the right, akin to the Mushroom Hill Zone Boss in Sonic & Knuckles. This style of fight is controversial among fans, as the speed of play prevents the user from recollecting any lost rings after being hit. To compensate, rings will appear in groups of three at regular intervals, though the need to run to the right makes all attacks apart from jumping, Sonic's insta-shield and Cream's ability to command Cheese to attack ineffective.

For unknown reasons, the idle actions were moved to a manual move called "Appeal". Players can view the character's idle animations by simply holding Up while standing still, though this removes the ability to look up and down to view the surroundings. If the player "Appeals" while using Knuckles, his punches will destroy any enemies in front of him.

This is one of several Game Boy Advance games to include the Tiny Chao Garden minigame. This game requires you complete the game with one character and all seven emeralds to unlock it.

Playable characters

Unlike the original Sonic Advance where all four playable characters can be selected at the start, four of the five characters in Sonic Advance 2 need to be unlocked. This is achieved just by playing the game normally.

Sonic the Hedgehog

Special moves
  • Double Spin Attack (aka Insta-Shield): Performed by pressing jump again while in mid-air. It increases the range of attack, enabling you to attack things a little higher than you can normally reach and it increases the speed of your attack.
  • Jump Dash: Performed by pressing Left or Right twice in rapid succession after jumping. Sonic does a sudden jumping dash.
  • Skid Attack: Performed by pressing B. Sonic slides along the ground and stops.
  • Super Skid: Performed by pressing B in Boost Mode. Allows Sonic to use the Skid Attack that has a large flame-like aura around hit feet and continue running. If at some of the lowest possible speeds in Boost Mode, the flame-like aura around Sonic's feet will be smaller and he will lose more speed.
  • Homing Attack: Performed by pressing A while jumping near an enemy. Sonic targets the enemy and then destroys it with a Spin Attack with afterimages behind him as he does it. These can be done in succession but a Homing Attack will only work if the enemy is below Sonic.
  • Bound: Performed by pressing B while jumping. Sonic stops mid-flight and Spin Attacks straight downwards. This can be used to open pathways under Sonic.
  • Rushing Attack (Super Sonic only): Press A or B. In a blaze of light, Super Sonic will speed up and attack in the direction he is facing (including diagonally).

Cream the Rabbit

Sonic Advance 2 inadvertently became the game which introduced Cream the Rabbit (and Cheese) to the Sonic series, after Sonic Heroes was delayed. Cream had been previously teased in the artwork gallery of Sonic Mega Collection and would later cameo in Sonic Adventure DX: Director's Cut. She is unlocked by beating the boss of Leaf Forest, Egg Hammer Tank II, as Sonic.

Cream acts as "easy mode", as not only can she fly faster than Tails, but she can Cheese to kill an on-screen enemy or hit a boss just by pressing the B button.

Special moves
  • Chao Attack: Simply press B to send Cheese the chao to focus in on nearby enemies.
  • Step Attack: Performed by pressing B in Boost Mode. Cream takes a long stride and "Cheese" circles around her as a shield. This destroys any enemies it comes into contact with.
  • Flying: Performed by pressing pressing A multiple times. Gain height by tapping A, then use D-pad to control what direction Cream is going. Pressing the B buttons makes Cream drop from where she is.
  • Mid-Air Chao Attack: Cream sends "Cheese" to attack enemies while in mid-air.
  • Chao Rolling Attack: Performed by pressing pressing Down + B while jumping. "Cheese" spins around Cream as a shield from enemy attacks. This will destroy any enemies contacted.

Tails the Fox

Tails is unlocked by defeating Music Plant's boss, Egg Totem as Sonic.

Special moves
  • Tail Swipe: Performed by pressing pressing B. Attack enemies with a swish of his tails.
  • Super Tail Swipe: Performed by pressing pressing B while in Boost Mode. Allows Tails to use Tail Swipe while keeping speed.
  • Propeller Flying: Performed by pressing pressing A multiple times. Gain height by tapping A, then use D-pad to control what direction Tails is going. You cannot stop him from flying until he lands on something. You can attack enemies while in the air if you hit them with his tails. Tails can fly in the air for 8 seconds.

Knuckles the Echidna

Sonic has to fight Knuckles (piloting the Egg Saucer in Sky Canyon) to unlock him.

Special moves
  • Spiral Attack: Performed by pressing B while in Boost Mode. Knuckles spirals forward with his fists while keeping speed. This is similar to the move Knuckles performs in Sonic Adventure 2 when he punches while running.
  • Drill Claw: Performed by pressing pressing B while jumping. Just like the Sonic Adventure 2 move of the same name, Knuckles spirals straight downwards with his fists.
  • Mid-Air Glide: Performed by pressing A again while in mid-air. Glide sideways while losing little height. Press Right or Left to change what direction the character is gliding. Enemies in the path will take damage on contact. If the A button is released Knuckles will fall. Knuckles cannot use Drill Claw while gliding.
  • Wall Climb: If a wall is in the path while gliding, Knuckles will cling to it. Push Up or Down to climb on it or just press A again to jump off it. When he gets to the edge of a ledge, Knuckles will pull himself up on it.

Amy Rose

While available as a starting character in Sonic Advance, Amy must be unlocked for this game. Players must collect all of the Chaos Emeralds with each of the four other characters. Collecting the Chaos Emeralds with Amy is optional as it unlocks nothing.

Special moves
  • Head Slide: Performed by pressing pressing B while in Boost Mode. Similar to the move of the same name from the first Sonic Advance, except Amy can keep speed afterwards.
  • Super Hammer Attack: Performed by pressing pressing A while jumping. Amy swings the hammer once, and is able to make more a more precise descent afterwards. Amy does not need this move to attack as she can already use Spin Attack by default. However, it will extend her attack range.
  • Mid-Air Hammer Swirl: Press B and Down while in the air. Swirl down toward the ground. If an enemy is hit Amy will bounce up again.
  • Spin Dash (Listed under "Common Actions"): Amy may also use the Spin Dash in this game, but she runs in place in order to charge it. She still takes off rolling like the other characters.

Unlockables

These are items which can be unlocked by performing certain tasks.

  • Unlock Boss Option (Time Attack) : Beat the game with 3 characters, each having all 7 emeralds.
  • Unlock Songs 58-63 on Sound Test: Beat Extra Zone as Sonic.
  • Unlock Sound Test: Beat the game with 2 characters, each with all 7 emeralds.
  • Unlock Tiny Chao Garden: Beat the game with 1 character, with all 7 emeralds.
  • Unlock True Area 53: Beat the game with Sonic, with all 7 emeralds. Then, beat the game with Cream, Tails, and Knuckles.
  • Unlock Amy: Beat the game with Sonic, Cream, Tails, and Knuckles with all emeralds.
  • Unlock Cream: Beat Leaf Forest with Sonic.
  • Unlock Knuckles: Beat Sky Canyon with Sonic.
  • Unlock Tails: Beat Music Plant with Sonic.

Sound test

# Title Usage
01 Opening Opening
02 Title Title Screen
03 Character Select Character Selection Screen
04 Zone Select Zone Select
05 Zone 1-1 Leaf Forest Zone - Act 1
06 Zone 1-2 Leaf Forest Zone - Act 2
07 Zone 2-1 Hot Crater Zone - Act 1
08 Zone 2-2 Hot Crater Zone - Act 2
09 Zone 3-1 Music Plant Zone - Act 1
10 Zone 3-2 Music Plant Zone - Act 2
11 Zone 4-1 Ice Paradise Zone - Act 1
12 Zone 4-2 Ice Paradise Zone - Act 2
13 Zone 5-1 Sky Canyon Zone - Act 1
14 Zone 5-2 Sky Canyon Zone - Act 2
15 Zone 6-1 Techno Base Zone - Act 1
16 Zone 6-2 Techno Base Zone - Act 2
17 Zone 7-1 Egg Utopia Zone - Act 1
18 Zone 7-2 Egg Utopia Zone - Act 2
19 Final Zone XX-Zone
20 Boss Boss (Zones 1-6)
21 Boss-Pinch Boss - Pinch (Zones 1-6)
22 Knuckles Boss Sky Canyon Boss (1st time as Sonic)
23 7-Boss Egg Utopia Boss
24 7-Boss-Pinch Egg Utopia Boss - Pinch
25 Final Boss XX-Zone Boss
26 Final Boss-Pinch XX-Zone Boss - Pinch
27 Act Clear Act Cleared
28 Boss Clear Boss Destroyed
29 Final Clear XX-Zone Cleared
30 Game Over Game Over
31 Unrival Invincibility
32 Drown Drowning
33 1_Up 1-Up/Extra Life
34 Demo 1 Cream or Tails Rescued
35 Demo 2 Knuckles Rescued
36 Zone Select 2 Zone Select (after XX-Zone is unlocked)
37 In SP Stage Special Stage Start
38 SP Stage Special Stage
39 SP Stage-Pinch Special Stage - Pinch
40 Achievement Got Enough Rings for Chaos Emerald
41 SP Clear Special Stage Cleared
42 SP Result 1 Succeeded in Special Stage
43 SP Result 2 Chaos Emerald Acquired
44 SP Result 3 Failed in Special Stage
45 Final Ending XX-Zone Ending
46 Staff Roll Credits
47 Message Post-credits message (Collect All the Chaos Emeralds!)
48 TimeAttack 1 Time Attack Menu
49 TimeAttack 2 Time Attack Cleared (No New Record)
50 TimeAttack 3 Time Attack Cleared (New Record)
51 Options Options Menu
52 VS Wait Waiting for Communication (Single Pak)
53 VS 1 VS Menu
54 VS 2 VS Game (Single Pak)
55 VS 3 VS Game Results
56 VS 4 Try Again?
57 VS End End of VS mode
58 Zone Select 3 Zone Select (after Extra Zone is unlocked)
59 Extra Demo 1 Extra Zone Demo 1 (Vanilla Abducted)
60 Extra Demo 2 Extra Zone Demo 2 (Super Sonic)
61 Extra Zone True Area 53
62 Extra Clear True Area 53 Cleared
63 Extra Ending True Area 53 Ending

NOTE: There are a few tracks that are not accessible via the Sound Test:

  • Demo 3 (When Cream, Tails, or Knuckles is unlocked)
  • Message 2 (Sound Test Unlocked, Time Attack (boss) Unlocked, Amy Unlocked)
  • Ring Bonus (VS Game (Single Pak))
  • VS Success (Communication Successful)
  • VS Miss (Communication Failed)
  • Tiny Chao Garden
  • Mini Game (Tiny Chao Garden - Mini Game)

Production credits

Art
Programming

In cooperation with Dimps

  • Producer: Hiroshi Matsumoto
  • Line Producer: Koichi Sakita
  • Planners: Yukihiro Higashi, Masaaki Yamagiwa
  • Programmers: Katsuya Kuramoto, Tatsuaki Nakashima, Hiroki Yoshitake, Takaya Yamane, Shin-ichi Manabe, Kuninori Douno
  • Designer: Kazuhiko Yamamoto, Satoshi Yoshioka, Yuko Yamanoue, Etsuko Hosokawa, Tohru Nakanishi, Tomohiro Ozawa
Sound

Sega Corporation

  • Promotion Management: Seijiro Sannabe, Hideki Yokaichiya, Yasushi Yamashita
  • Sales Promotion: Naoko Ooka
  • Publicity: Yasushi Nagumo, Mariko Takeda
  • International Business & Product Development: Hiroyuki Miyazaki, Hitoshi Okuno, Yusuke Suai
  • Marketing Research: Tsuyoshi Sawada, Noriko Hashimoto
  • Manual Production: Yoshihiro Sakuta, Chieko Nakamura, Toshiki Yamaguchi, Hisakazu Nakagawa, Satoru Ishigami, Colin restall, Tetsuya Honda
  • Product Test: Junichi Shimizu, Akira Nishikawa, Kenji Takano, Akira Terasawa
  • Special Thanks: Yoshiki Ooka, Ikuo Ishizaka

Sega Of America

  • Executive Management: Peter Moore
  • Localization Producer: Yosuke Moriya
  • Localization Manager: Osamu Shibamiya
  • Test Lead: Joseph Mora

Sega Europe, Ltd.

  • COO: Naoya Tsurumi
  • Director Of PD: Kats Sato
  • Localization Producer: Kuniyo Matsumoto
  • European Product Manager: Mathew Quaeck
  • Test Dept.: Roy Boateng, David Smith
  • Executive Management: Tetsu Kayama, Masanao Maeda, Hisao Oguchi
Source: In-game credits

Manuals

Sonic Retro emblem.svg Main article: Sonic Advance 2/Manuals

Artwork

Wallpaper

Promotional material

Physical scans

Game Boy Advance, US
Sadv2 gba us cover.jpg
Cover
Game Boy Advance, UK
Sadv2 eu boxart back.jpgNospine-small.pngSadv2 eu boxart.jpg
Cover
Game Boy Advance, FR/NL

SA2 GBA FR-NL back.jpg

Game Boy Advance, DE

Game Boy Advance, ES/IT

SA2 GBA ES-IT back.jpg

Game Boy Advance, JP
Sadv2 jp boxart back.jpgSadv2 jp boxart.jpg
Cover
Game Boy Advance, JP (Okaidoku-ban)
Sadv2 pc jp.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Game Boy Advance
CRC32 7efee7f7
MD5 3fb865c5f142a8fc1f82105bfc6b8935
SHA-1 7bcd6a07af7c894746fa28073fe0c0e34408022d
16MB 2002-10-25 Cartridge (US)
Game Boy Advance
CRC32 89509891
MD5 6664b43c51935ea8f06f5b37ce83feca
SHA-1 b0f64bdca097f2de8f05ac4c8caea2b80c5faeb1
16MB 2002-10-25 Cartridge (EU)
Game Boy Advance
CRC32 513804ff
MD5 a219b3042eb65899baafa5143c53560c
SHA-1 dffd0188fc78154b42b401398a224ae0713edf23
16MB 2002-10-25 Cartridge (JP)

External links

  • Nintendo catalogue pages: Game Boy Advance: JP, US, UK; Wii U: JP

References


Sonic Advance 2
SonicAdvance2 title.png

Main page
Comparisons
Maps
Credits


Manuals
Magazine articles
Video coverage
Reception


Development
Hidden content
Bugs

Sonic the Hedgehog games for the following systems
Game Boy Advance
 2001  Sonic Advance | Tiny Chao Garden     2002  Sonic Advance 2     2003  Sonic Pinball Party | Sonic Battle     2004  Sonic Advance 3 | Sonic X: A Super Sonic Hero     2005  Sonic Advance & Sonic Pinball Party | Sonic Advance & ChuChu Rocket! | Sonic Advance & Sonic Battle | Sonic Battle & ChuChu Rocket! | Sonic Pinball Party & Sonic Battle | Sonic Pinball Party & Columns Crown     2006  Sonic the Hedgehog Genesis    
 Demos  Sonic Advance 3