Sonic Advance 2
From Sonic Retro
|Sonic Advance 2|
|Publisher: JP/EU Sega US THQ|
|Developer: Sonic Team / Dimps|
|System(s): Game Boy Advance|
|ROM size: 16 MB|
- 1 Story
- 2 Gameplay
- 3 Sound test
- 4 Production credits
- 5 Manuals
- 6 Artwork
- 7 Physical scans
- 8 External links
- 9 References
The game begins with Sonic running through the Leaf Forest Zone. There, he witnesses Dr. Eggman kidnapping a young rabbit and her pet chao. Chasing and defeating Dr. Eggman in his revamped Egghammer Tank II, he rescues the young rabbit and her chao, whose names are Cream and Cheese. Then pursuing Eggman, Sonic later finds him attempting to carry Tails off in the Music Plant with his Egg Totem. After defeating the mech and rescuing his friend, Tails remarks that Eggman came from nowhere and that he has no idea what he possibly could be up to. Sonic then continues his pursuit of Eggman, until the Sky Canyon Zone, where he intercepted by the Egg Saucer with Knuckles on board. After destroying the machine, Sonic confronts a rather emotional Knuckles, chiding him for allowing himself to be tricked by Eggman yet again. After this brief encounter, Sonic chases Eggman eventually reaching their final confrontation at XX zone.
Bad Ending: After Sonic defeats Eggman, he drops from outer space, with the destroyed Egg Utopia falling behind him. When he lands, he is greeted by a number of his friends. After the credits roll, the player will be reminded to collect the 7 Chaos Emeralds.
Good Ending: This ending is obtained after Sonic obtains all 7 Chaos Emeralds, and Story Mode is cleared at least once with Tails, Knuckles, and Cream. A short time after the destruction of the Egg Utopia, Cream's mother, Vanilla, will be watching Flickies flying around the Leaf Forest when an odd, cloaked device vacuums her and the flickies up and carries her off. Upon seeing this, Sonic and co. come running, but are too late. As Cream begins to cry, Sonic will turn into Super Sonic and pursue the device to True Area 53. After this final showdown, Sonic and Vanilla will fall out of the sky. Sonic will catch her and land safely, much to Cream's relief. After this, the credits roll.
Sonic Advance 2 departs from the gameplay seen in the original Sonic Advance (and in turn, the original 2D games on Sega Mega Drive), emphasising speed over exploration. It is a game more concerned with quick player reactions than precise platforming - a trend that would continue for 2D Sonic titles for years to come.
As a result of this change in direction, levels in Sonic Advance 2 are typically larger than those of Sonic Advance. Speed boosters, springs and launchers are more plentiful, and grind rails are more abundant (with all characters now able to grind). The game encourages fast play, awarding more points should the player cross the finish line at faster speeds.
Sonic Advance 2 introduces "Boost Mode", where if a character runs as fast as possible for a period of time without stopping or slowing down, they will shatter the sound barrier and leave a trail of afterimages behind them. While moving this fast it is possible to run over water and the button attack will become more powerful. The delay before reaching shattering can be decreased by collecting rings, while certain objects in the level will instantly force the character into the state.
All characters can now perform Trick Actions in mid-air (while not curled in a ball). These are activated by being launched off of any spring, trampoline or ramp, holding a direction on the D-pad and pressing the button. Some of these tricks can be used to destroy enemies in the air while not spinning or to reach high-up places. While the game can technically be completed without performing any tricks, Sky Canyon is designed so that several paths cannot be completed without using the button, with Techno Base and Egg Utopia using similar strategies.
Players are also tasked with accessing Special Stages to obtain Chaos Emeralds. In each act, there are seven Special Rings, and when collected, will transport the player to a Special Stage at the end of a level. The stage accessed and emerald obtained both depend on which zone the player was in when they accessed the stage. Unlike Sonic Advance, emeralds are not shared between characters. Obtaining all of the Chaos Emeralds as Sonic unlocks True Area 53, which consists of a boss fight as Super Sonic.
All bosses in this game, save for the final boss of XX, take place while running to the right, akin to the Mushroom Hill Zone Boss in Sonic & Knuckles. This style of fight is controversial among fans, as the speed of play prevents the user from recollecting any lost rings after being hit. To compensate, rings will appear in groups of three at regular intervals, though the need to run to the right makes all attacks apart from jumping, Sonic's insta-shield and Cream's ability to command Cheese to attack ineffective.
For unknown reasons, the idle actions were moved to a manual move called "Appeal". Players can view the character's idle animations by simply holding while standing still, though this removes the ability to look up and down to view the surroundings. If the player "Appeals" while using Knuckles, his punches will destroy any enemies in front of him.
This is one of several Game Boy Advance games to include the Tiny Chao Garden minigame. This game requires you complete the game with one character and all seven emeralds to unlock it.
Unlike the original Sonic Advance where all four playable characters can be selected at the start, four of the five characters in Sonic Advance 2 need to be unlocked. This is achieved just by playing the game normally.
- Double Spin Attack (aka Insta-Shield): Performed by pressing jump again while in mid-air. It increases the range of attack, enabling you to attack things a little higher than you can normally reach and it increases the speed of your attack.
- Jump Dash: Performed by pressing or twice in rapid succession after jumping. Sonic does a sudden jumping dash.
- Skid Attack: Performed by pressing . Sonic slides along the ground and stops.
- Super Skid: Performed by pressing in Boost Mode. Allows Sonic to use the Skid Attack that has a large flame-like aura around hit feet and continue running. If at some of the lowest possible speeds in Boost Mode, the flame-like aura around Sonic's feet will be smaller and he will lose more speed.
- Homing Attack: Performed by pressing while jumping near an enemy. Sonic targets the enemy and then destroys it with a Spin Attack with afterimages behind him as he does it. These can be done in succession but a Homing Attack will only work if the enemy is below Sonic.
- Bound: Performed by pressing while jumping. Sonic stops mid-flight and Spin Attacks straight downwards. This can be used to open pathways under Sonic.
- Rushing Attack (Super Sonic only): Press or . In a blaze of light, Super Sonic will speed up and attack in the direction he is facing (including diagonally).
Sonic Advance 2 inadvertently became the game which introduced Cream the Rabbit (and Cheese the Chao) to the Sonic series, after Sonic Heroes was delayed. Cream had been previously teased in the artwork gallery of Sonic Mega Collection and would later cameo in Sonic Adventure DX: Director's Cut. She is unlocked by beating the boss of Leaf Forest, Egg Hammer Tank II, as Sonic.
- Chao Attack: Simply press to send Cheese the chao to focus in on nearby enemies.
- Step Attack: Performed by pressing in Boost Mode. Cream takes a long stride and "Cheese" circles around her as a shield. This destroys any enemies it comes into contact with.
- Flying: Performed by pressing pressing multiple times. Gain height by tapping , then use D-pad to control what direction Cream is going. Pressing the buttons makes Cream drop from where she is.
- Mid-Air Chao Attack: Cream sends "Cheese" to attack enemies while in mid-air.
- Chao Rolling Attack: Performed by pressing pressing + while jumping. "Cheese" spins around Cream as a shield from enemy attacks. This will destroy any enemies contacted.
- Tail Swipe: Performed by pressing pressing . Attack enemies with a swish of his tails.
- Super Tail Swipe: Performed by pressing pressing while in Boost Mode. Allows Tails to use Tail Swipe while keeping speed.
- Propeller Flying: Performed by pressing pressing multiple times. Gain height by tapping , then use D-pad to control what direction Tails is going. You cannot stop him from flying until he lands on something. You can attack enemies while in the air if you hit them with his tails. Tails can fly in the air for 8 seconds.
- Spiral Attack: Performed by pressing while in Boost Mode. Knuckles spirals forward with his fists while keeping speed. This is similar to the move Knuckles performs in Sonic Adventure 2 when he punches while running.
- Drill Claw: Performed by pressing pressing while jumping. Just like the Sonic Adventure 2 move of the same name, Knuckles spirals straight downwards with his fists.
- Mid-Air Glide: Performed by pressing again while in mid-air. Glide sideways while losing little height. Press or to change what direction the character is gliding. Enemies in the path will take damage on contact. If the button is released Knuckles will fall. Knuckles cannot use Drill Claw while gliding.
- Wall Climb: If a wall is in the path while gliding, Knuckles will cling to it. Push or to climb on it or just press again to jump off it. When he gets to the edge of a ledge, Knuckles will pull himself up on it.
While available as a starting character in Sonic Advance, Amy must be unlocked for this game. Players must collect all of the Chaos Emeralds with each of the four other characters. Collecting the Chaos Emeralds with Amy is optional as it unlocks nothing.
- Head Slide: Performed by pressing pressing while in Boost Mode. Similar to the move of the same name from the first Sonic Advance, except Amy can keep speed afterwards.
- Super Hammer Attack: Performed by pressing pressing while jumping. Amy swings the hammer once, and is able to make more a more precise descent afterwards. Amy does not need this move to attack as she can already use Spin Attack by default. However, it will extend her attack range.
- Mid-Air Hammer Swirl: Press and while in the air. Swirl down toward the ground. If an enemy is hit Amy will bounce up again.
- Spin Dash (Listed under "Common Actions"): Amy may also use the Spin Dash in this game, but she runs in place in order to charge it. She still takes off rolling like the other characters.
|03||Character Select||Character Selection Screen|
|04||Zone Select||Zone Select|
|05||Zone 1-1||Leaf Forest Zone - Act 1|
|06||Zone 1-2||Leaf Forest Zone - Act 2|
|07||Zone 2-1||Hot Crater Zone - Act 1|
|08||Zone 2-2||Hot Crater Zone - Act 2|
|09||Zone 3-1||Music Plant Zone - Act 1|
|10||Zone 3-2||Music Plant Zone - Act 2|
|11||Zone 4-1||Ice Paradise Zone - Act 1|
|12||Zone 4-2||Ice Paradise Zone - Act 2|
|13||Zone 5-1||Sky Canyon Zone - Act 1|
|14||Zone 5-2||Sky Canyon Zone - Act 2|
|15||Zone 6-1||Techno Base Zone - Act 1|
|16||Zone 6-2||Techno Base Zone - Act 2|
|17||Zone 7-1||Egg Utopia Zone - Act 1|
|18||Zone 7-2||Egg Utopia Zone - Act 2|
|20||Boss||Boss (Zones 1-6)|
|21||Boss-Pinch||Boss - Pinch (Zones 1-6)|
|22||Knuckles Boss||Sky Canyon Boss (1st time as Sonic)|
|23||7-Boss||Egg Utopia Boss|
|24||7-Boss-Pinch||Egg Utopia Boss - Pinch|
|25||Final Boss||XX-Zone Boss|
|26||Final Boss-Pinch||XX-Zone Boss - Pinch|
|27||Act Clear||Act Cleared|
|28||Boss Clear||Boss Destroyed|
|29||Final Clear||XX-Zone Cleared|
|30||Game Over||Game Over|
|34||Demo 1||Cream or Tails Rescued|
|35||Demo 2||Knuckles Rescued|
|36||Zone Select 2||Zone Select (after XX-Zone is unlocked)|
|37||In SP Stage||Special Stage Start|
|38||SP Stage||Special Stage|
|39||SP Stage-Pinch||Special Stage - Pinch|
|40||Achievement||Got Enough Rings for Chaos Emerald|
|41||SP Clear||Special Stage Cleared|
|42||SP Result 1||Succeeded in Special Stage|
|43||SP Result 2||Chaos Emerald Acquired|
|44||SP Result 3||Failed in Special Stage|
|45||Final Ending||XX-Zone Ending|
|47||Message||Post-credits message (Collect All the Chaos Emeralds!)|
|48||TimeAttack 1||Time Attack Menu|
|49||TimeAttack 2||Time Attack Cleared (No New Record)|
|50||TimeAttack 3||Time Attack Cleared (New Record)|
|52||VS Wait||Waiting for Communication (Single Pak)|
|53||VS 1||VS Menu|
|54||VS 2||VS Game (Single Pak)|
|55||VS 3||VS Game Results|
|56||VS 4||Try Again?|
|57||VS End||End of VS mode|
|58||Zone Select 3||Zone Select (after Extra Zone is unlocked)|
|59||Extra Demo 1||Extra Zone Demo 1 (Vanilla Abducted)|
|60||Extra Demo 2||Extra Zone Demo 2 (Super Sonic)|
|61||Extra Zone||True Area 53|
|62||Extra Clear||True Area 53 Cleared|
|63||Extra Ending||True Area 53 Ending|
NOTE: There are a few tracks that are not accessible via the Sound Test:
- Demo 3 (When Cream, Tails, or Knuckles is unlocked)
- Message 2 (Sound Test Unlocked, Time Attack (boss) Unlocked, Amy Unlocked)
- Ring Bonus (VS Game (Single Pak))
- VS Success (Communication Successful)
- VS Miss (Communication Failed)
- Tiny Chao Garden
- Mini Game (Tiny Chao Garden - Mini Game)
Executive Producer: Hideki Sato
Producer: Yuji Naka
Director: Akinori Nishiyama
Art Director: Yuji Uekawa
Designers: Sachiko Kawamura, Kazuko Ito, Makoto Yonezu
Programmers: Takahiro Hamano, Yoshihisa Hashimoto, Takaaki Saito
Special Thanks: Yasuko Maruyama, Masae Hirosawa
In cooperation with Dimps
Producer: Hiroshi Matsumoto
Line Producer: Koichi Sakita
Planners: Yukihiro Higashi, Masaaki Yamagiwa
Programmers: Katsuya Kuramoto, Tatsuaki Nakashima, Hiroki Yoshitake, Takaya Yamane, Shin-ichi Manabe, Kuninori Douno
Designer: Kazuhiko Yamamoto, Satoshi Yoshioka, Yuko Yamanoue, Etsuko Hosokawa, Tohru Nakanishi, Tomohiro Ozawa
Sound: Hironobu Inagaki, Atsuyoshi Isemura
Special Thanks: Atsushi Tamamura
Promotion Management: Seijiro Sannabe, Hideki Yokaichiya, Yasushi Yamashita
Sales Promotion: Naoko Ooka
Publicity: Yasushi Nagumo, Mariko Takeda
International Business & Product Development: Hiroyuki Miyazaki, Hitoshi Okuno, Yusuke Suai
Marketing Research: Tsuyoshi Sawada, Noriko Hashimoto
Manual Production: Yoshihiro Sakuta, Chieko Nakamura, Toshiki Yamaguchi, Hisakazu Nakagawa, Satoru Ishigami, Colin restall, Tetsuya Honda
Product Test: Junichi Shimizu, Akira Nishikawa, Kenji Takano, Akira Terasawa
Special Thanks: Yoshiki Ooka, Ikuo Ishizaka
Sega Of America
Executive Management: Peter Moore
Localization Producer: Yosuke Moriya
Localization Manager: Osamu Shibamiya
Test Lead: Joseph Mora
Sega Europe, Ltd.
COO: Naoya Tsurumi
Director Of PD: Kats Sato
Localization Producer: Kuniyo Matsumoto
European Product Manager: Mathew Quaeck
Test Dept.: Roy Boateng, David Smith
Executive Management: Tetsu Kayama, Masanao Maeda, Hisao Oguchi
|Main article: Sonic Advance 2 manuals|
|Game Boy Advance, FR|
|Game Boy Advance, DE|
|Game Boy Advance, ES|
- Nintendo catalogue pages: JP
- https://www.nintendo.co.jp/titles/20010000014107 (archived: 2018-03-22 22:41)
- http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=167 (archived: 2016-10-05 15:36)
|Sonic Advance 2|
|Sonic games for the Game Boy Advance|
| Sonic Advance (2002)
Sonic Advance 2 (2003)
Sonic Pinball Party (2003)
Sonic Battle (2004)
Sonic Advance 3 (2004)
Sonic X: A Super Sonic Hero (2004)
Sonic the Hedgehog Genesis (2006)
Sega Smash Pack (2002)
Tiny Chao Garden (2001)
Sonic Advance prototype
Sonic Advance 3 prototype
Sonic X: Chaos Emerald Chaos
| Sonic Advance & Sonic Pinball Party (2005) |
Sonic Advance & ChuChu Rocket! (2005)
Sonic Advance & Sonic Battle (2005)
Sonic Battle & ChuChu Rocket! (2005)
Sonic Pinball Party & Sonic Battle (2005)
Sonic Pinball Party & Columns Crown (2005)