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| − | [[Image:S3k_title.png|frame|right|''Sonic 3 & Knuckles'']]
| + | {{Bob |
| − | '''''Sonic 3 & Knuckles''''' is a game that results when ''[[Sonic 3]]'' is locked-on to ''[[Sonic & Knuckles]]'' via [[Lock-On Technology]]. It acts as one large combined game and all the levels from ''Sonic 3'' and ''Sonic & Knuckles'' become available. | + | | bobscreen=S3k_title.png |
| | + | | screenwidth= |
| | + | | title= |
| | + | | publisher=[[Sega]] |
| | + | | developer=[[Sonic Team]] |
| | + | | system=[[Sega Mega Drive]] |
| | + | }} |
| | + | '''''Sonic 3 & Knuckles''''' is a game that results when ''[[Sonic 3]]'' is locked-on to ''[[Sonic & Knuckles]]'' via [[Lock-On Technology]]. It acts as one large combined game and all the levels from ''Sonic 3'' and ''Sonic & Knuckles'' become available. In [[Sonic Classic Collection]], for unknown reasons, the game was renamed to '''''Knuckles in Sonic 3'''''. |
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| − | There are several noticable differences when playing the games combined. [[Knuckles]] is playable in the ''Sonic 3'' levels and [[Tails]] becomes available in the ''Sonic & Knuckles'' levels. Also, all of the levels from both games are accessible, starting from ''Sonic 3''. Once these levels are completed the [[Death Egg]] falls off screen intact instead of being destroyed, and then the play continues straight to the levels of '' Sonic & Knuckles''. The final boss of ''Sonic 3'' is also omitted for [[Sonic]] and Tails. | + | There are several noticeable differences when playing the games combined. [[Knuckles]] is playable in the ''Sonic 3'' levels and [[Tails]] becomes available in the ''Sonic & Knuckles'' levels. Also, all of the levels from both games are accessible, starting from ''Sonic 3''. Once these levels are completed the [[Death Egg]] falls off screen intact instead of being destroyed, and then the play continues straight to the levels of '' Sonic & Knuckles''. The final boss of ''Sonic 3'' is also omitted for [[Sonic]] and Tails. |
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| − | After collecting all the Chaos Emeralds of ''Sonic 3'' a new quest becomes available when entering the first special Stage in [[Mushroom Hill Zone]] which allows you to collect seven new Emeralds called "[[Super Emeralds]]". When these Emeralds are collected, [[Hidden Palace Zone]] will become available, and Sonic can transform into [[Hyper Sonic]] and Knuckles can transform into [[Hyper Knuckles]]. Tails has no Hyper form, but the Super Emeralds are needed for him to transform into [[Super Tails]], as the Chaos Emeralds alone have no effect on him. There are also several other notable differences when playing these two combined games. | + | After collecting all the Chaos Emeralds of ''Sonic 3'' a new quest becomes available when entering the first special Stage in [[Mushroom Hill Zone]] which allows you to collect seven new Emeralds called "[[Super Emeralds]]". When these Emeralds are collected, [[Hidden Palace Zone (S&K)|Hidden Palace Zone]] will become available, and Sonic can transform into [[Hyper Sonic]] and Knuckles can transform into [[Hyper Knuckles]]. Tails has no Hyper form, but the Super Emeralds are needed for him to transform into [[Super Tails]], as the Chaos Emeralds alone have no effect on him. There are also several other notable differences when playing these two combined games. |
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| | *Game progress can be saved in ''Sonic & Knuckles'' by using ''Sonic 3'''s save feature (there are now 8 save slots instead of 6). | | *Game progress can be saved in ''Sonic & Knuckles'' by using ''Sonic 3'''s save feature (there are now 8 save slots instead of 6). |
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| | *Passing a star post makes all 3 Bonus Stages from both games available, including the slot machine stage (20-34 rings required), magnetic orbs stage (35–49 rings required), and the gumball machine (50–65 rings required). | | *Passing a star post makes all 3 Bonus Stages from both games available, including the slot machine stage (20-34 rings required), magnetic orbs stage (35–49 rings required), and the gumball machine (50–65 rings required). |
| | *Knuckles' levels are different from Sonic's and Tails' in most cases, with new areas and bosses. | | *Knuckles' levels are different from Sonic's and Tails' in most cases, with new areas and bosses. |
| − | *There are slight differences in object placement in some of the ''Sonic 3'' Zones (Launch Base especially). Sonic and Tails skips the final boss of Launch Base, while Knuckles still has to do it (although he skips the first true boss of Launch Base). The ''Sonic & Knuckles'' levels are the same, except that Mushroom Hill now has an intro (Tails airlifts Sonic in). | + | * There are slight differences in object placement in some of the ''Sonic 3'' Zones (Launch Base especially). Sonic and Tails skips the final boss of Launch Base, while Knuckles still has to do it (although he skips the first true boss of Launch Base). |
| | + | * ''Sonic & Knuckles'' levels are the same, with one exception: the [[Mushroom Hill Zone]] is slightly extended at the beginning, has one supplementary [[Giant Ring]] (or, in Knuckles' case, two) , and gets an intro to tie the level to Sonic 3's Launch Base Zone (Sonic is airlifted in by Tails, Knuckles falls down after having jumped from an exploding platform). |
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| | ==Also Released for== | | ==Also Released for== |
| | *''[[Sonic & Knuckles Collection]]'' for PC (1997) | | *''[[Sonic & Knuckles Collection]]'' for PC (1997) |
| | *''[[Sonic Jam]]'' for [[Sega Saturn]] (1997) | | *''[[Sonic Jam]]'' for [[Sega Saturn]] (1997) |
| − | *''[[Sonic Mega Collection]]'' for [[Nintendo Gamecube]] (2002) | + | *''[[Sonic & Garfield Pack]]'' for PC (1999) |
| − | *''[[Sonic Mega Collection Plus]]'' for [[Sony Playstation 2]] and [[Microsoft X-Box]] (2004) | + | *''[[Sonic Action Pack]]'' for PC (2000) |
| | + | *''[[Sonic Action 4 Pack]]'' for PC (2001) |
| | + | *''[[Twin Pack: Sonic CD and Sonic & Knuckles Collection]]'' (2002) |
| | + | *''[[Sonic Mega Collection]]'' for [[Nintendo GameCube]] (2002) |
| | + | *''[[Sega PC Mega Pack]]'' for the PC (2003) |
| | + | *''[[Sonic Mega Collection Plus]]'' for [[Sony PlayStation 2]] and [[Microsoft Xbox]] (2004) |
| | + | *''[[Sonic Mega Collection Plus & Super Monkey Ball Deluxe]]'' for the [[Microsoft Xbox]] (2005) |
| | + | *''[[Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog]]'' for the [[Sony PlayStation 2]] (2009) |
| | + | *''[[Sonic PC Collection]]'' for the PC (2009) |
| | + | *''[[Sonic Classic Collection]]'' for the [[Nintendo DS]] (2010) |
| | + | * [[Virtual Console]] on [[Nintendo Wii]] (2010) |
| | + | * ''[[sega:Sega Mega Drive Classic Collection Volume 3|Sega Mega Drive Classic Collection Volume 3]] (2010) |
| | + | * ''[[sega:Sega Mega Drive Classic Collection Gold Edition|Sega Mega Drive Classic Collection Gold Edition]] (2011) |
| | | | |
| | ==Production Credits== | | ==Production Credits== |
| | Executive Producer: [[Hayao Nakayama]]<br> | | Executive Producer: [[Hayao Nakayama]]<br> |
| − | Executive Management: [[Shoichiro Irimajiri]], [[Paul Rioux]], Tom Kalinske<br>
| + | Project Managers: [[Hisashi Suzuki]], [[Shinobu Toyoda]], [[Masaharu Yoshii]]<br> |
| − | Executive Coordinator: [[Mamoru Shigeta]], Tomio Takami, [[Diane A. Fornasier]], [[Roger Hector]], [[Takaharu Utsunomiya]]<br>
| + | |
| − | Project Managers: [[Shinobu Toyoda]], [[Masaharu Yoshii]], [[Hisashi Suzuki]]<br>
| + | |
| | Producer: [[Yuji Naka]]<br> | | Producer: [[Yuji Naka]]<br> |
| | Director: [[Hirokazu Yasuhara]]<br> | | Director: [[Hirokazu Yasuhara]]<br> |
| | Lead Game Designer: [[Hirokazu Yasuhara]]<br> | | Lead Game Designer: [[Hirokazu Yasuhara]]<br> |
| − | Senior Game Designers: [[Takashi Iizuka]], [[Hisayoshi Yoshida]]<br> | + | Senior Game Designers: [[Hisayoshi Yoshida]], [[Takashi Iizuka]]<br> |
| | Lead Programmer: [[Yuji Naka]]<br> | | Lead Programmer: [[Yuji Naka]]<br> |
| − | Senior Programmers: [[Masanobu Yamamoto]], [[Takahiro Hamano]]<br> | + | Senior Programmers: [[Takahiro Hamano]], [[Masanobu Yamamoto]]<br> |
| | Character Designer: [[Takashi Thomas Yuda]]<br> | | Character Designer: [[Takashi Thomas Yuda]]<br> |
| − | CG Artist: [[Kunitake Aoki]]<br>
| + | C.G. Artist: [[Kunitake Aoki]]<br> |
| − | Animator: [[Takashi Thomas Yuda]]<br>
| + | |
| | Enemy Artist: [[Satoshi Yokokawa]]<br> | | Enemy Artist: [[Satoshi Yokokawa]]<br> |
| − | Scene Artists: [[Shigeru Okada]], [[Satoshi Yokokawa]], [[Chie Yoshida]], [[Takashi Thomas Yuda]], [[Kunitake Aoki]], [[Tsuneko Aoki]]<br> | + | Scene Artists: [[Kunitake Aoki]], [[Chie Yoshida]], [[Tsuneko Aoki]], [[Shigeru Okada]], [[Takashi Thomas Yuda]], [[Satoshi Yokokawa]]<br> |
| − | Art Assistant: Osamu Ohashi<br> | + | Art Assistant: [[Osamu Ohashi]]<br> |
| − | Music Composers: Brad Buxer, Bobby Brooks, Darryl Ross, Geoff Grace, Doug Grigsby III, "Scirocco", [[Howard Drossin]]<br> | + | Music Composers: Brad Buxer, Bobby Brooks, Darryl Ross, Geoff Grace, Doug Grigsby III, Scirocco, [[Howard Drossin]]<br> |
| − | SEGA Sound Team: [[Masaru Setsumaru]], [[Jun Senoue]], [[Tatsuyuki Maeda]], [["Milpo"]], Tokuhiko "Bo" Uwabo, Sachio Ogawa, [[Tomonori Sawada]], Masayuki Nagao<br> | + | SEGA Sound Team: [[Tokuhiko Uwabo|Bo]], [[Sachio Ogawa]], [[Yoshiaki Kashima|Milpo]], [[Masaru Setsumaru]], [[Tatsuyuki Maeda]], [[Tomonori Sawada]], [[Masayuki Nagao]], [[Jun Senoue]]<br> |
| − | Sound Project Coordinator: Hisaki Nimiya<br> | + | Sound Coordinator: [[sega:Hisaki Nimiya|Hisaki Nimiya]]<br> |
| | + | Executive Management: [[Shoichiro Irimajiri|Shouichirou Irimajiri]], [[Tom Kalinske]], [[Paul Rioux]]<br> |
| | Product Manager: Pamela Kelly<br> | | Product Manager: Pamela Kelly<br> |
| − | Lead Testers: [[Jason Kuo]], Rick Greer, Mike Williams<br>
| + | Executive Coordinator: [[Mamoru Shigeta]], Tomio Takami, [[Diane A. Fornasier]], [[Roger Hector]], [[Takaharu Utsunomiya]]<br> |
| − | Sound Special Thanks: Mayumi Nina Sakazaki(Mrm), Cube Corp., Opus Corp., Masanori Nakayama (Studio Who)<br> | + | Testers: [[Jason Kuo]], Rick Greer, Mike Williams<br> |
| − | Special Thanks: [[Deborah McCracken]], Emi Kawamura, [[Jina Ishiwatari]], Taku Makino<br> | + | Sound Special Thanks: Mayumi Nina Sakazaki (MRM), [[sega:Cube|Cube Corp.]], Opus Corp., Masanori Nakayama (Studio Who)<br> |
| | + | Special Thanks: [[Jina Ishiwatari]], Emi Kawamura, [[Deborah McCracken]], Taku Makino<br> |
| | + | Presented by: [[Sega]]<br> |
| | + | |
| | + | ==Sound Test== |
| | + | Here is a list of the music featured in Sonic 3 & Knuckles, as it is located in the sound test, which can be accessed by entering the zone select code. |
| | + | {{multicol| |
| | + | *01: [[Angel Island Zone]] Act 1 |
| | + | *02: [[Angel Island Zone]] Act 2 |
| | + | *03: [[Hydrocity Zone]] Act 1 |
| | + | *04: [[Hydrocity Zone]] Act 2 |
| | + | *05: [[Marble Garden Zone]] Act 1 |
| | + | *06: [[Marble Garden Zone]] Act 2 |
| | + | *07: [[Carnival Night Zone]] Act 1 |
| | + | *08: [[Carnival Night Zone]] Act 2 |
| | + | *09: [[Flying Battery Zone]] Act 1 |
| | + | *0A: [[Flying Battery Zone]] Act 2 |
| | + | *0B: [[Icecap Zone]] Act 1 |
| | + | *0C: [[Icecap Zone]] Act 2 |
| | + | *0D: [[Launch Base Zone]] Act 1 |
| | + | *0E: [[Launch Base Zone]] Act 2 |
| | + | *0F: [[Mushroom Hill Zone]] Act 1 |
| | + | *10: [[Mushroom Hill Zone]] Act 2 |
| | + | *11: [[Sandopolis Zone]] Act 1 |
| | + | *12: [[Sandopolis Zone]] Act 2 |
| | + | *13: [[Lava Reef Zone]] Act 1 |
| | + | *14: [[Lava Reef Zone]] Act 2/[[Hidden Palace Zone (S&K)|Hidden Palace Zone]] |
| | + | *15: [[Sky Sanctuary Zone]] |
| | + | *16: [[Death Egg Zone (S&K)|Death Egg Zone]] Act 1 |
| | + | *17: [[Death Egg Zone (S&K)|Death Egg Zone]] Act 2 |
| | + | *18: Act 1 Boss |
| | + | *19: Act 2 Boss |
| | + | *1A: [[The Doomsday Zone]] |
| | + | *1B: Bonus Stage: Magnetic Orbs |
| | + | *1C: [[Special Stage]] |
| | + | *1D: Bonus Stage: Slot Machine |
| | + | *1E: Bonus Stage: Gumball Machine |
| | + | *1F: Knuckles' Theme ([[Sonic & Knuckles]]) |
| | + | *20: [[Azure Lake Zone]] |
| | + | *21: [[Balloon Park Zone]] |
| | + | *22: [[Desert Palace Zone]] |
| | + | *23: [[Chrome Gadget Zone]] |
| | + | *24: [[Endless Mine Zone]] |
| | + | *25: Title ([[Sonic & Knuckles]]) |
| | + | *26: Staff Roll ([[Sonic 3]]) (unused) |
| | + | *27: Game Over |
| | + | *28: Continue/Competition Results |
| | + | *29: Act Clear |
| | + | *2A: 1-Up ([[Sonic & Knuckles]]) |
| | + | *2B: Chaos Emerald |
| | + | *2C: Invincibility/Super Theme ([[Sonic & Knuckles]]) |
| | + | *2D: Competition |
| | + | *2E: Act 1 Boss ([[Sonic & Knuckles]]) |
| | + | *2F: Data Select |
| | + | *30: Final Boss |
| | + | *31: Drowning |
| | + | *32: All Clear ([[Sonic & Knuckles]]) |
| | + | *DC: Staff Roll ([[Sonic & Knuckles]]) |
| | + | *FF :Sega (From Title Screen) In Poor Quality Sound |
| | + | |cols=3}} |
| | | | |
| | ==Resources== | | ==Resources== |
| − | ===Cartridge Scan=== | + | ===Hacking Guides=== |
| | + | * [[SCHG:Sonic 3 & Knuckles]] |
| | + | |
| | + | ===Cartridge Image=== |
| | <gallery> | | <gallery> |
| | Image:Sonic3&KnucklesCart.jpg|Sonic 3 Locked on to Sonic & Knuckles | | Image:Sonic3&KnucklesCart.jpg|Sonic 3 Locked on to Sonic & Knuckles |
| | </gallery> | | </gallery> |
| | | | |
| − | ===Hacking Guides===
| + | {{Sonic3&KOmni}} |
| − | * [[SCHG:Sonic 3 & Knuckles]]
| + | |
| − | | + | |
| − | {{Sonic3&KLevels}} | + | |
| | {{SonicGenesisGames}} | | {{SonicGenesisGames}} |
| | + | {{SonicSteamGames}} |
| | | | |
| − | [[Category:Mega Drive Games]] | + | [[Category:Steam games]] |
| | + | [[Category:Mega Drive games]] |
Here is a list of the music featured in Sonic 3 & Knuckles, as it is located in the sound test, which can be accessed by entering the zone select code.