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Difference between revisions of "Sonic the Hedgehog 3 & Knuckles"

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m (Sound Test)
(Also Released for)
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*''[[Sonic Classic Collection]]'' for the [[Nintendo DS]] (likely 2010)
 
*''[[Sonic Classic Collection]]'' for the [[Nintendo DS]] (likely 2010)
 
*''[[Sonic PC Collection]]'' for the PC (2009)
 
*''[[Sonic PC Collection]]'' for the PC (2009)
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* [[Virtual Console]] on [[Nintendo Wii]] (2010)
  
 
==Production Credits==
 
==Production Credits==

Revision as of 16:46, 15 February 2010

File:S3k title.png
Sonic 3 & Knuckles

Sonic 3 & Knuckles is a game that results when Sonic 3 is locked-on to Sonic & Knuckles via Lock-On Technology. It acts as one large combined game and all the levels from Sonic 3 and Sonic & Knuckles become available.

There are several noticable differences when playing the games combined. Knuckles is playable in the Sonic 3 levels and Tails becomes available in the Sonic & Knuckles levels. Also, all of the levels from both games are accessible, starting from Sonic 3. Once these levels are completed the Death Egg falls off screen intact instead of being destroyed, and then the play continues straight to the levels of Sonic & Knuckles. The final boss of Sonic 3 is also omitted for Sonic and Tails.

After collecting all the Chaos Emeralds of Sonic 3 a new quest becomes available when entering the first special Stage in Mushroom Hill Zone which allows you to collect seven new Emeralds called "Super Emeralds". When these Emeralds are collected, Hidden Palace Zone will become available, and Sonic can transform into Hyper Sonic and Knuckles can transform into Hyper Knuckles. Tails has no Hyper form, but the Super Emeralds are needed for him to transform into Super Tails, as the Chaos Emeralds alone have no effect on him. There are also several other notable differences when playing these two combined games.

  • Game progress can be saved in Sonic & Knuckles by using Sonic 3's save feature (there are now 8 save slots instead of 6).
  • Save slots now display information about continues and lives remaining. It also shows the amount of Emeralds collected.
  • The music used in Sonic & Knuckles is used in the combined game. Thus, the songs that were different between Sonic 3 and Sonic & Knuckles (which include the title screen, 1-up, and invincibility sounds, as well as the mid-level boss music, Knuckles' theme and end credits theme) play the Sonic & Knuckles version.
  • Passing a star post makes all 3 Bonus Stages from both games available, including the slot machine stage (20-34 rings required), magnetic orbs stage (35–49 rings required), and the gumball machine (50–65 rings required).
  • Knuckles' levels are different from Sonic's and Tails' in most cases, with new areas and bosses.
  • There are slight differences in object placement in some of the Sonic 3 Zones (Launch Base especially). Sonic and Tails skips the final boss of Launch Base, while Knuckles still has to do it (although he skips the first true boss of Launch Base). The Sonic & Knuckles levels are the same, except that Mushroom Hill now has an intro (Tails airlifts Sonic in).

Also Released for

Production Credits

Executive Producer: Hayao Nakayama
Executive Management: Shoichiro Irimajiri, Paul Rioux, Tom Kalinske
Executive Coordinator: Mamoru Shigeta, Tomio Takami, Diane A. Fornasier, Roger Hector, Takaharu Utsunomiya
Project Managers: Shinobu Toyoda, Masaharu Yoshii, Hisashi Suzuki
Producer: Yuji Naka
Director: Hirokazu Yasuhara
Lead Game Designer: Hirokazu Yasuhara
Senior Game Designers: Takashi Iizuka, Hisayoshi Yoshida
Lead Programmer: Yuji Naka
Senior Programmers: Masanobu Yamamoto, Takahiro Hamano
Character Designer: Takashi Thomas Yuda
CG Artist: Kunitake Aoki
Animator: Takashi Thomas Yuda
Enemy Artist: Satoshi Yokokawa
Scene Artists: Shigeru Okada, Satoshi Yokokawa, Chie Yoshida, Takashi Thomas Yuda, Kunitake Aoki, Tsuneko Aoki
Art Assistant: Osamu Ohashi
Music Composers: Brad Buxer, Bobby Brooks, Darryl Ross, Geoff Grace, Doug Grigsby III, "Scirocco", Howard Drossin
SEGA Sound Team: Masaru Setsumaru, Jun Senoue, Tatsuyuki Maeda, "Milpo", Tokuhiko "Bo" Uwabo, Sachio Ogawa, Tomonori Sawada, Naofumi Hataya
Sound Project Coordinator: Hisaki Nimiya
Product Manager: Pamela Kelly
Lead Testers: Jason Kuo, Rick Greer, Mike Williams
Sound Special Thanks: Mayumi Nina Sakazaki(Mrm), Cube Corp., Opus Corp., Masanori Nakayama (Studio Who)
Special Thanks: Deborah McCracken, Emi Kawamura, Jina Ishiwatari, Taku Makino

Sound Test

Here is a list of the music featured in Sonic 3 & Knuckles, as it is located in the sound test, which can be accessed by entering the zone select code.

Resources

Hacking Guides

Cartridge Image

Template:Sonic3&KLevels

Sonic the Hedgehog games for the following systems
Sega Mega Drive

Sega Mega-CD
Sega 32X
 1991  Sonic the Hedgehog | Sonic Eraser     1992  Sonic the Hedgehog 2     1993  Sonic the Hedgehog CD | Dr. Robotnik's Mean Bean Machine | Sonic Spinball     1994  Sonic the Hedgehog 3 | Sonic & Knuckles     1995  Chaotix | Sonic Classics     1996  Sonic 3D: Flickies' Island