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{{Bob|bobscreen=SonicAdventure7.png|system=Game Boy Color|Devolopers=Yong Yong|genre=Pirated Platform}}
+
{{Bob
'''''Sonic Adventure 7''''' is a [[pirate]] game for the [[sega:Game Boy Color|Game Boy Color]]. This pirate appears for sale on eBay occasionally, showing a picture of a manual and a cartridge. The manual is a copy of the US ''[[Sonic Blast]]'' manual with pictures from ''[[Sonic Adventure]]'' added. The intro is an abridged version of the ''[[Sonic & Knuckles]]'' title screen animation, and the title screen is the ''[[Sonic Adventure]]'' logo. The graphics seem to have been hastily recolored, as they are often unfitting and visually unpleasant (e.g. many neon colors are used and some sprites are not colored in).
+
| bobscreen=Sonic 3D Blast 5 Title.png
 +
| system=[[sega:Game Boy|Game Boy]], [[sega:Game Boy|Game Boy Color]]
 +
| developer=Makon Soft (Yong Yong)
 +
| genre=Action
 +
| players=1
 +
| releases={{releases
 +
| gb_date_tw=199x
 +
}}
 +
}}
 +
{{OtherPage|desc=the unlicensed NES game|page=Somari}}
 +
'''''{{PAGENAME}}''''' is an unlicensed ''Sonic the Hedgehog'' platform game for the [[sega:Game Boy|Game Boy]]. As with many unlicensed games, this game appears for sale on eBay occasionally, showing a picture of a cartridge, and is occasionally included on various multicarts. It is presumed to have been released after 1997, as it features music from ''[[Sonic & Knuckles Collection]]''. ''{{PAGENAME}}'' is infamous for its poor quality, and served as the basis for multiple other bootleg games.
 +
 
 +
Infamously, VisualBoyAdvance will not run ''Sonic 3D Blast 5'' as it doesn't seem to recognise the game, but BGB and mGBA will run the game without issues. The MyOldBoy emulator for [[sega:Android|Android]] devices doesn't load the game, loading a blank screen instead.
  
 
==Gameplay==
 
==Gameplay==
[[Sonic the Hedgehog]] is the only playable character in the game, despite [[Knuckles the Echidna]]'s appearance in the intro. The game's physics are crude in comparison to the official games. Sonic has only two separate movement speeds; his initial walk is replaced by a run after he moves a certain distance. He is unable to hit enemies from the side when using his jumping [[spin attack]], and must land directly on top of them, which also causes him to unroll from his ball form. The rolling spin attack and the [[Spin Dash]] are also present, but are not fully functional. The former does not damage enemies, and the latter doesn't always work (sometimes the player passes through the enemy, while other times they suffer a hit).
+
The intro, title screen and in-between level screen are taken from the 16-bit ''[[Sonic 3D: Flickies' Island]]''. All the levels are named "[[Green Hill Zone]]", though most of them are based on other [[Zone]]s, with only the Act number changing on the title card. [[Sonic the Hedgehog]] is the only playable character in the game, using his sprites from ''[[Sonic the Hedgehog Triple Trouble]]''.
  
As normal, [[ring]]s allow Sonic to survive a hit, and are deducted in full after one; however, they do not fly out of Sonic's grasp when lost. The invincibility [[Monitor|boxes]] that appear are useless, as Sonic can still be damaged, lose rings, or lose a life. There are also ring boxes (grant 10 rings) and [[spring]] boxes (cause springs to appear on the ground in the same spot).
+
The game's physics are crude in comparison to the official games. Sonic has only two separate movement speeds; his initial walk is replaced by a run after he moves a certain distance. He is unable to hit [[Badnik]]s from the side when using his jumping [[Spin Attack]], and must land directly on top of them, which also causes him to unroll from his ball form. The rolling Spin attack and the [[Spin Dash]] are also present, but are not fully functional. The former does not damage enemies, and the latter doesn't always work (sometimes the player passes through the enemy, while other times they suffer a hit).
  
==Levels==
+
As normal, [[Ring]]s allow Sonic to survive a hit, and are deducted in full after one; however, they do not fly out of Sonic's grasp when lost. The [[Invincibility]] [[Monitor]]s that appear will make Sonic immune to damage from Badniks, but it cannot destroy them, and Sonic can still be damaged, lose Rings, or lose a life from [[Spikes (obstacle)|spikes]]. There are also Super Ring monitors that grant 10 Rings, and [[spring]] monitors that cause springs to appear on the ground in the same spot. Due to poor coding, it is possible that some objects may not load when they are supposed to come into view, and as a result the player may find themselves in situations where they cannot progress because a moving platform hasn't spawned.
===Round 1===
 
This is a desert level where sand, palm trees, and pyramids can be seen in the background. The foreground is a sort of stony ruins area. One area is virtually impossible to pass without a cheat code.
 
  
===Round 2===
+
===Levels===
This level takes place in a city with mountains also filling the background. A familiar Sonic tune plays in this level." <!-- Which one? -->
+
{{InfoTable|imagewidths=160|
 +
{{InfoRow
 +
| image=Sonic 3D Blast 5 Level1.png
 +
| title=Round 1
 +
| desc=This level is apparently modelled after [[Green Hill Zone (Sonic the Hedgehog 16-bit)|Green Hill Zone]] and shares some of its graphics. Sunflowers and palm trees can be seen and the background music is taken from [[Angel Island Zone]].
 +
}}
 +
{{InfoRow
 +
| image=Sonic3DB5 GB Level2.png
 +
| title=Round 2
 +
| desc=This level is modelled after [[Flying Battery Zone]]. As with most such stages, it is set high above the ground, as clouds can be seen in the background in the outdoor sections. Most of the level's difficulty is centered in these sections, as the player must carefully jump across moving platforms, made very difficult by the broken physics.
 +
}}
 +
{{InfoRow
 +
| image=Sonic3DB5 GB Level3.png
 +
| title=Round 3
 +
| desc=This level appears to be modelled after [[Spring Yard Zone]], taking place in a city with mountains also filling the background. A badly-encoded version of the Data Select theme from ''[[Sonic the Hedgehog 3]]'' plays in this level.
 +
}}
 +
{{InfoRow
 +
| image=Sonic3DB5 GB Level4.png
 +
| title=Round 4
 +
| desc=This is a desert level where sand, palm trees, and pyramids can be seen in the background, presumably inspired by [[Sandopolis Zone]] or [[Desert Palace]]. The foreground is a sort of stony ruins area with many platforms that fall once stood on. It is often considered to be the most difficult level in the game due to frequent glitches that can occur, and one area is virtually impossible to pass without a cheat code or by performing an incredibly tricky jump achieved by luring a [[Buzzbomber]].
 +
}}
 +
{{InfoRow
 +
| image=Sonic3DB5 GB Level5.png
 +
| title=Round 5
 +
| desc=This level takes place in the wilderness, taking inspiration from [[Marble Garden Zone]]. Corn stalks and tall weeds can be seen quite frequently. Mountains are also present in the background.
 +
}}
 +
}}
  
===Round 3===
+
==Variants==
This level takes place in the wilderness. Corn stalks and tall weeds can be seen quite frequently. Mountains are also present in the background.
+
Multiple variants of ''Sonic 3D Blast 5'' exist, all of which are made for the [[sega:Game Boy|Game Boy Color]], with the quality of the colourisation varying between games (though generally tend to be of poor quality). The level order is also shuffled across multiple games, as listed here:
  
===Round 4===
+
{| class="prettytable" style="width:auto"
This level has a mechanical base theme. As with most such stages, it is set high above the ground, as clouds can be seen in the background.
+
!Level
 
+
!''Sonic 3D Blast 5''
===Round 5===
+
!''Sonic Adventure 7''
This level is apparently modelled after [[Green Hill Zone]] and shares some of its graphics. Sunflowers and palm trees can be seen and the background music is taken from [[Sonic Jam]]'s Museum Music.
+
!''Sonic Adventure 8''
 
+
!''Pokémon Jade''
==Gameshark codes==
 
{|class="prettytable"
 
! Code||Description
 
 
|-
 
|-
|012287C2
+
|"[[Green Hill Zone]]"
|Infinite Rings.
+
|1st
 +
|5th
 +
|5th
 +
|5th
 
|-
 
|-
|01093EC2
+
|"[[Flying Battery Zone]]"
|Infinite Lives.
+
|2nd
 +
|4th
 +
|1st
 +
|4th
 
|-
 
|-
|010085C2
+
|"[[Spring Yard Zone]]"
|Infinite Time.
+
|3rd
 +
|2nd
 +
|4th
 +
|3rd
 
|-
 
|-
|010115C2
+
|"[[Sandopolis Zone]]"
|Invincible against enemies (but not spikes).
+
|4th
 +
|1st
 +
|2nd
 +
|1st
 
|-
 
|-
|01106CC2
+
|"[[Marble Garden Zone]]"
|Jump as high as you want (turn off before going too high).
+
|5th
 +
|3rd
 +
|3rd
 +
|2nd
 
|}
 
|}
  
{{Download|file=Sonic Adventure 7.7z|filesize=70KB}}
+
===''Sonic Adventure 7''===
 +
[[File:SonicAdventure7.png|thumb|right]]
 +
'''''Sonic Adventure 7''''' is a later version of ''Sonic 3D Blast 5'' released in 1999. The manual that comes with the game copies its text from the US ''[[Sonic Blast]]'' manual with screenshots and character art from ''[[Sonic Adventure]]'' added. All text referring to [[Knuckles the Echidna]] (without controls) are replaced with "Sonic Adventure 7".
  
==Other versions==
+
The intro is an abridged version of the ''[[Sonic & Knuckles]]'' title screen animation (and despite his appearance, Knuckles is not playable), and the title screen is the ''[[Sonic Adventure]]'' logo. The graphics seem to have been hastily recolored, as they are often unfitting and visually unpleasant (e.g. many neon colors are used and some sprites are not colored in), and the music has been changed to more rearrangements from ''Sonic & Knuckles Collection''. The level order has been changed, with the fourth level from ''S3DB5'' becoming the first level. This version is better supported in emulators such as VisualBoyAdvance, and was hacked into later games.
===''Sonic 3D Blast 5''===
 
'''''Sonic 3D Blast 5''''' is basically an earlier version of ''Sonic Adventure 7'' made in 1998. It is monochrome and its music is less developed. The intro, title screen and in-between level screen are taken from the 16-bit ''[[Sonic 3D: Flickies' Island]]''. Every title card refers to the level as Green Hill Zone and only changes the act number. The levels are arranged in a better manner though: it goes from Green Hill Zone to the Base level to the city level and so on. According to some, this makes the game easier and seems to have been the intended order.
 
 
 
The Game Boy Color [[sega:Emulator|emulator]] Visual Boy Advance doesn't seem to recognize the game, but BGB works.
 
 
 
{{Download|title=Sonic 3D Blast 5|file=Sonic 3D Blast 5.7z|filesize=87KB}}
 
  
 +
====Manuals====
 +
<gallery>
 +
SonicAdventure7 GBC manual.pdf|Game Boy Color
 +
</gallery>
  
 
===''Sonic Adventure 8''===
 
===''Sonic Adventure 8''===
'''''Sonic Adventure 8''''' is a rearranged version of ''Sonic Adventure 7''. Different music plays during the intro and the level arrangement is different.
+
[[File:SonicAdventure8 GBC Title.png|thumb|right]]
 
+
'''''Sonic Adventure 8''''' is a rearranged version of ''Sonic Adventure 7'' released in 2000. The intro has been redone again, this time featuring a screenshot of [[Sandopolis Zone]], and most of the music has been reverted back to the tracks heard in ''S3DB5''. The colour palettes have been changed, and the level order has been rearranged again, with the Flying Battery level (second level in ''S3DB5'', fourth in ''SA7'') becoming the first level.
Currently no emulator will run the game but it works on real hardware.
 
 
 
{{Download|title=Sonic Adventure 8|file=Sonic Adventure8.7z|filesize=55KB}}
 
  
 +
For many years, ''Sonic Adventure 8'' had not been dumped, but as of September 12, 2017, taizou from Handheld Underground has dumped the ROM and created an MBC5 hack, allowing it to work on any emulator.{{ref|1=http://hhug.me/?post=77}}
  
 
===''Pokémon Jade''===
 
===''Pokémon Jade''===
 +
[[File:PokemonJade GBC Title.png|thumb|right]]
 +
Another version released in 2001, titled '''''Pokémon Jade: Special Pikachu Edition''''' exists (not to be confused with the bootleg English translation of ''Keitai Denjuu Telefang''), replacing Sonic with Pikachu, Rings with Poké Balls, and the Badniks with other Pokémon (plus a long, unnecessary introduction). The first level has been changed to the desert level much like in ''Sonic Adventure 7'', and the colourisation is somewhat improved.
  
Another version, titled '''Pokémon Jade''' exists, replacing Sonic with Pikachu, rings with Pokéballs, and the badniks with other Pokémon (plus a long, unnecessary introduction). The level order seems to be the same as ''Sonic Adventure 7'', while the colorization may be improved.
+
However, the game cannot be played past the first level, as reaching the [[Signpost]] at the end will crash the game due to a programming error. In order to access the other levels, the player must use cheat device codes or hack the game. Doing so reveals that the level order is mostly the same as in ''Sonic Adventure 7'', albeit with the Spring Yard and Marble Garden levels swapped around.
  
There is a similar version called '''Pokémon Adventure''', which replaces the levels and the musical score.
+
As of March 21, 2018, ''Pokémon Jade'' has been dumped by taizou and released on Handheld Underground{{ref|1=http://hhug.me/?post=83}}. The available ROM dump is currently only supported by the hhugboy emulator.
  
==Manual==
+
===''Pokémon Adventure''===
*[[Sonic Adventure 7 Manual]]
+
'''''Pokémon Adventure''''' is similar to ''Pokémon Jade'' and other prior versions, but was released in 2000, and replaces the levels and the musical score with completely different ones. The enemies used in this version are all taken from other Makon Soft-developed games, such as ''Rockman 8'', ''Super Mario Special 3'' and ''Sonic Adventure 7''.
  
The manual text appears to have mostly been lifted from that of [[Sonic Blast]], judging by the zone names and descriptions. The screenshots and character art are all taken from [[Sonic Adventure]].
+
==Hidden content==
 +
{{Main|{{PAGENAME}}/Hidden content}}
  
 
==Screenshots==
 
==Screenshots==
 
 
===''Sonic Adventure 7''===
 
===''Sonic Adventure 7''===
 
<gallery>
 
<gallery>
Line 85: Line 133:
 
</gallery>
 
</gallery>
  
 +
==Physical scans==
 
===''Sonic 3D Blast 5''===
 
===''Sonic 3D Blast 5''===
 
<gallery>
 
<gallery>
Image:Sonic 3D Blast 5 Title.png
+
File:Sonic 3dBlast GB Cart 1.jpg|Cart
Image:Sonic 3D Blast 5 Level1.png
+
File:Sonic 3dBlast GB Cart 2.jpg|Alternate Cart
 +
File:Sonic3Dblast5 frontcover.jpg|Front of box
 +
File:Sonic3Dblast5 backcover.jpg|Back of box
 
</gallery>
 
</gallery>
  
==Physical scans==
+
===''Sonic Adventure 7''===
 
 
===Sonic Adventure 7===
 
 
<gallery>
 
<gallery>
 
File:Sonic Adventure 7.jpg|Manual and Cart
 
File:Sonic Adventure 7.jpg|Manual and Cart
Line 99: Line 148:
 
</gallery>
 
</gallery>
  
===Sonic 3D Blast 5===
+
===''Sonic Adventure 8''===
 
<gallery>
 
<gallery>
File:Sonic 3dBlast GB Cart 1.jpg|Cart
+
File:Sonic Adventure 8 Green.jpg|Packaging with Green cart
File:Sonic 3dBlast GB Cart 2.jpg|Alternate Cart
+
File:Sonic Adventure 8 Purple.jpg|Packaging with Purple cart
 +
File:Sonicadventure8 frontcover.jpg|Front of box
 +
File:Sonicadventure8 backcover.jpg|Back of box
 +
</gallery>
 +
 
 +
===''Pokémon Jade''===
 +
<gallery>
 +
File:PokemonJade Cart.png|Cart in official cartridge case
 +
File:PokemonJade Cart02.jpg|Cart in typical cartridge case
 +
File:PokemonJade Cart03.jpg|Cart in blue cartridge case
 
</gallery>
 
</gallery>
  
===Sonic Adventure 8===
+
===''Pokémon Adventure''===
 
<gallery>
 
<gallery>
File:Sonic Adventure 8 Green.jpg|Packaging with Green cart
+
File:PokemonAdventure Cart01.jpg|Cart
File:Sonic Adventure 8 Purple.jpg|Packaging with Purple cart
 
 
</gallery>
 
</gallery>
 +
 +
==Downloads==
 +
{{Multidownload
 +
|file1=Sonic 3D Blast 5.7z
 +
|filename1=''Sonic 3D Blast 5''
 +
|filesize1=87 KB
 +
|file2=Sonic Adventure 7.7z
 +
|filename2=''Sonic Adventure 7''
 +
|filesize2=70 KB
 +
|file3=Sonic Adventure8.7z
 +
|filename3=''Sonic Adventure 8'' (MBC5 hack, for other emulators)
 +
|filesize3=55 KB
 +
}}
 +
 +
==Technical information==
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|GB|sha1=1eb403ee2550106cbb2e3e1d0715b7c9bc07d6be|md5=d66f4debf93f92566e79d6d0e09db487|crc32=5fed0068|size=256KB|date=|source=Cartridge|comments=''Sonic 3D Blast 5''|quality=|pirate=}}
 +
{{rom|GBC|sha1=d3ea57e8df8f8d3a80581eaf8e807e359c9059df|md5=975b5b649d64fd2334cb69f81bca4c9c|crc32=dec1260e|size=512KB|date=|source=Cartridge|comments=''Sonic Adventure 7''|quality=|pirate=}}
 +
{{rom|GBC|sha1=|md5=|crc32=|size=512KB|date=|source=Cartridge|comments=''Sonic Adventure 8'' (raw dump)|quality=|pirate=}}
 +
}}
  
 
==External links==
 
==External links==
 +
*[http://www.youtube.com/watch?v=HsT2FiajyLQ Sonic 3D Blast 5 Gameplay Footage] on YouTube.
 
*[http://www.youtube.com/watch?v=RQ06ZlpDtBg Sonic Adventure 7 Gameplay Footage] on YouTube.
 
*[http://www.youtube.com/watch?v=RQ06ZlpDtBg Sonic Adventure 7 Gameplay Footage] on YouTube.
*[http://www.youtube.com/watch?v=HsT2FiajyLQ Sonic 3D Blast 5 Gameplay Footage] on YouTube.
 
 
*[http://www.youtube.com/watch?v=ijznt0MKOUQ Pokemon Jade Review] on YouTube.
 
*[http://www.youtube.com/watch?v=ijznt0MKOUQ Pokemon Jade Review] on YouTube.
  
[[Category:Pirate and Unlicensed Games]]
+
==References==
 +
<references/>
 +
 
 +
{{S3DB5Omni}}
 +
[[Category:Unlicensed games]]

Revision as of 18:59, 12 October 2020

n/a

Sonic 3D Blast 5 Title.png
Sonic 3D Blast 5
System(s): Game Boy, Game Boy Color
Developer:
Genre: Action
Number of players: 1
Release Date RRP Code Rating
Nintendo Game Boy
TW
199x NT$? ?
For the unlicensed NES game, see Somari.

Sonic 3D Blast 5 is an unlicensed Sonic the Hedgehog platform game for the Game Boy. As with many unlicensed games, this game appears for sale on eBay occasionally, showing a picture of a cartridge, and is occasionally included on various multicarts. It is presumed to have been released after 1997, as it features music from Sonic & Knuckles Collection. Sonic 3D Blast 5 is infamous for its poor quality, and served as the basis for multiple other bootleg games.

Infamously, VisualBoyAdvance will not run Sonic 3D Blast 5 as it doesn't seem to recognise the game, but BGB and mGBA will run the game without issues. The MyOldBoy emulator for Android devices doesn't load the game, loading a blank screen instead.

Gameplay

The intro, title screen and in-between level screen are taken from the 16-bit Sonic 3D: Flickies' Island. All the levels are named "Green Hill Zone", though most of them are based on other Zones, with only the Act number changing on the title card. Sonic the Hedgehog is the only playable character in the game, using his sprites from Sonic the Hedgehog Triple Trouble.

The game's physics are crude in comparison to the official games. Sonic has only two separate movement speeds; his initial walk is replaced by a run after he moves a certain distance. He is unable to hit Badniks from the side when using his jumping Spin Attack, and must land directly on top of them, which also causes him to unroll from his ball form. The rolling Spin attack and the Spin Dash are also present, but are not fully functional. The former does not damage enemies, and the latter doesn't always work (sometimes the player passes through the enemy, while other times they suffer a hit).

As normal, Rings allow Sonic to survive a hit, and are deducted in full after one; however, they do not fly out of Sonic's grasp when lost. The Invincibility Monitors that appear will make Sonic immune to damage from Badniks, but it cannot destroy them, and Sonic can still be damaged, lose Rings, or lose a life from spikes. There are also Super Ring monitors that grant 10 Rings, and spring monitors that cause springs to appear on the ground in the same spot. Due to poor coding, it is possible that some objects may not load when they are supposed to come into view, and as a result the player may find themselves in situations where they cannot progress because a moving platform hasn't spawned.

Levels

Sonic 3D Blast 5 Level1.png Round 1
This level is apparently modelled after Green Hill Zone and shares some of its graphics. Sunflowers and palm trees can be seen and the background music is taken from Angel Island Zone.
Sonic3DB5 GB Level2.png Round 2
This level is modelled after Flying Battery Zone. As with most such stages, it is set high above the ground, as clouds can be seen in the background in the outdoor sections. Most of the level's difficulty is centered in these sections, as the player must carefully jump across moving platforms, made very difficult by the broken physics.
Sonic3DB5 GB Level3.png Round 3
This level appears to be modelled after Spring Yard Zone, taking place in a city with mountains also filling the background. A badly-encoded version of the Data Select theme from Sonic the Hedgehog 3 plays in this level.
Sonic3DB5 GB Level4.png Round 4
This is a desert level where sand, palm trees, and pyramids can be seen in the background, presumably inspired by Sandopolis Zone or Desert Palace. The foreground is a sort of stony ruins area with many platforms that fall once stood on. It is often considered to be the most difficult level in the game due to frequent glitches that can occur, and one area is virtually impossible to pass without a cheat code or by performing an incredibly tricky jump achieved by luring a Buzzbomber.
Sonic3DB5 GB Level5.png Round 5
This level takes place in the wilderness, taking inspiration from Marble Garden Zone. Corn stalks and tall weeds can be seen quite frequently. Mountains are also present in the background.

Variants

Multiple variants of Sonic 3D Blast 5 exist, all of which are made for the Game Boy Color, with the quality of the colourisation varying between games (though generally tend to be of poor quality). The level order is also shuffled across multiple games, as listed here:

Level Sonic 3D Blast 5 Sonic Adventure 7 Sonic Adventure 8 Pokémon Jade
"Green Hill Zone" 1st 5th 5th 5th
"Flying Battery Zone" 2nd 4th 1st 4th
"Spring Yard Zone" 3rd 2nd 4th 3rd
"Sandopolis Zone" 4th 1st 2nd 1st
"Marble Garden Zone" 5th 3rd 3rd 2nd

Sonic Adventure 7

SonicAdventure7.png

Sonic Adventure 7 is a later version of Sonic 3D Blast 5 released in 1999. The manual that comes with the game copies its text from the US Sonic Blast manual with screenshots and character art from Sonic Adventure added. All text referring to Knuckles the Echidna (without controls) are replaced with "Sonic Adventure 7".

The intro is an abridged version of the Sonic & Knuckles title screen animation (and despite his appearance, Knuckles is not playable), and the title screen is the Sonic Adventure logo. The graphics seem to have been hastily recolored, as they are often unfitting and visually unpleasant (e.g. many neon colors are used and some sprites are not colored in), and the music has been changed to more rearrangements from Sonic & Knuckles Collection. The level order has been changed, with the fourth level from S3DB5 becoming the first level. This version is better supported in emulators such as VisualBoyAdvance, and was hacked into later games.

Manuals

Sonic Adventure 8

SonicAdventure8 GBC Title.png

Sonic Adventure 8 is a rearranged version of Sonic Adventure 7 released in 2000. The intro has been redone again, this time featuring a screenshot of Sandopolis Zone, and most of the music has been reverted back to the tracks heard in S3DB5. The colour palettes have been changed, and the level order has been rearranged again, with the Flying Battery level (second level in S3DB5, fourth in SA7) becoming the first level.

For many years, Sonic Adventure 8 had not been dumped, but as of September 12, 2017, taizou from Handheld Underground has dumped the ROM and created an MBC5 hack, allowing it to work on any emulator.[1]

Pokémon Jade

PokemonJade GBC Title.png

Another version released in 2001, titled Pokémon Jade: Special Pikachu Edition exists (not to be confused with the bootleg English translation of Keitai Denjuu Telefang), replacing Sonic with Pikachu, Rings with Poké Balls, and the Badniks with other Pokémon (plus a long, unnecessary introduction). The first level has been changed to the desert level much like in Sonic Adventure 7, and the colourisation is somewhat improved.

However, the game cannot be played past the first level, as reaching the Signpost at the end will crash the game due to a programming error. In order to access the other levels, the player must use cheat device codes or hack the game. Doing so reveals that the level order is mostly the same as in Sonic Adventure 7, albeit with the Spring Yard and Marble Garden levels swapped around.

As of March 21, 2018, Pokémon Jade has been dumped by taizou and released on Handheld Underground[2]. The available ROM dump is currently only supported by the hhugboy emulator.

Pokémon Adventure

Pokémon Adventure is similar to Pokémon Jade and other prior versions, but was released in 2000, and replaces the levels and the musical score with completely different ones. The enemies used in this version are all taken from other Makon Soft-developed games, such as Rockman 8, Super Mario Special 3 and Sonic Adventure 7.

Hidden content

Sonic Retro emblem.svg Main article: Sonic 3D Blast 5/Hidden content

Screenshots

Sonic Adventure 7

Physical scans

Sonic 3D Blast 5

Sonic Adventure 7

Sonic Adventure 8

Pokémon Jade

Pokémon Adventure

Downloads

Download.svg

Download Sonic 3D Blast 5
Multiple downloads available

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Nintendo Game Boy
 ?
CRC32 5fed0068
MD5 d66f4debf93f92566e79d6d0e09db487
SHA-1 1eb403ee2550106cbb2e3e1d0715b7c9bc07d6be
256kB Cartridge Sonic 3D Blast 5
Nintendo Game Boy Color
 ?
CRC32 dec1260e
MD5 975b5b649d64fd2334cb69f81bca4c9c
SHA-1 d3ea57e8df8f8d3a80581eaf8e807e359c9059df
512kB Cartridge Sonic Adventure 7
Nintendo Game Boy Color
 ?
CRC32
MD5
SHA-1
512kB Cartridge Sonic Adventure 8 (raw dump)

External links

References


Sonic 3D Blast 5
Sonic 3D Blast 5 Title.png

Main page | Comparisons | Maps | Hidden content | Bugs