Difference between revisions of "Sonic 3D Blast (LCD game)"
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File:Sonic3dBlastTigerLCDFrontPackaging.jpg|Front of packaging | File:Sonic3dBlastTigerLCDFrontPackaging.jpg|Front of packaging | ||
− | Image:Sonic3dBlastTiger.JPG|Game | + | File:Sonic3dBlastTigerLCDBackPackaging.jpg|Back of packaging |
− | Image:Sonic3dBlastTiger2.jpg|Front of game (alternate | + | Image:Sonic3dBlastTiger.JPG|Game (original) |
+ | Image:Sonic3dBlastTiger2.jpg|Front of game (alternate) | ||
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Revision as of 16:34, 27 June 2014
Sonic 3D Blast is an LCD game created by Tiger. It was available in the 3rd generation casing and also as a fliptop version. The game features a standard direction pad and 4 buttons, "jump", "faster", "slow roll", and "spin dash". There are additional buttons for toggling the power or sound, and starting and pausing the game. The background of the game is a rendering of the checkerboard floor found in Green Grove Zone in the 16-bit game.
Gameplay
The objective of the game was to avoid a cannon which was located in the bottom right side of the screen which frequently shoots. The indented area of the ground contained a Bee-hive like enemy with a rotating ball. You must destroy this enemy to collect flickies. After enough flickies are collected you would face Robotnik in a battle similar to the Green Grove Zone boss. Sonic can be made to move faster if the "faster" button is held. A spinning roll can be used by pressing the "slow roll" button.
Box Art
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