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Difference between revisions of "Sonic 3D: Flickies' Island (cartridge prototype)"

From Sonic Retro

 
(Startup: typoes)
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===Startup===
 
===Startup===
 
*Different "SEGA" sound at the beginning
 
*Different "SEGA" sound at the beginning
*The title screen refers to the [[E3]] demo cartridge, even those it isn't the actual E3 demo.
+
*The title screen refers to the [[E3]] demo cartridge, even though it isn't the actual E3 demo.
 
*Ending sequences/Chaos Emerald collection screens are missing and have a filler screen instead.
 
*Ending sequences/Chaos Emerald collection screens are missing and have a filler screen instead.
*Pausing the game then pressing A proceeds to the next level in the same way the level select does in the final.
+
*Pausing the game then pressing A proceeds to the next level, in the same way the level select does in the final.
*Collecting 100 rings does not produce a 1-Up
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*Collecting 100 rings does not produce a 1-Up.
 
*Various changes in level design and layout.
 
*Various changes in level design and layout.
 +
 
===Music===
 
===Music===
 
*Various pieces of music are used in in both acts: Rusty Ruin uses Act 1 music, Volcano Valley uses Gene Gadget Act 2 music, Gene Gadget uses Act 1 music, Panic Puppet uses Act 2 music and bosses use the final level music.
 
*Various pieces of music are used in in both acts: Rusty Ruin uses Act 1 music, Volcano Valley uses Gene Gadget Act 2 music, Gene Gadget uses Act 1 music, Panic Puppet uses Act 2 music and bosses use the final level music.

Revision as of 04:24, 5 November 2006

The Sonic 3D Blast Beta is a prototype Sega Mega Drive/Genesis ROM purchased for $700 by the Sonic community and dumped by drx in October 2006. It claims to be a 70 percent complete version of Sonic 3D: Flickies' Island, though it's estimated to be closer to 95 percent.

Known Differences

Startup

  • Different "SEGA" sound at the beginning
  • The title screen refers to the E3 demo cartridge, even though it isn't the actual E3 demo.
  • Ending sequences/Chaos Emerald collection screens are missing and have a filler screen instead.
  • Pausing the game then pressing A proceeds to the next level, in the same way the level select does in the final.
  • Collecting 100 rings does not produce a 1-Up.
  • Various changes in level design and layout.

Music

  • Various pieces of music are used in in both acts: Rusty Ruin uses Act 1 music, Volcano Valley uses Gene Gadget Act 2 music, Gene Gadget uses Act 1 music, Panic Puppet uses Act 2 music and bosses use the final level music.
  • Two pieces of lost music have been found


External Links