Difference between revisions of "Sonic 3D: Flickies' Island (cartridge prototype)"
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===Startup=== | ===Startup=== | ||
*Different "SEGA" sound at the beginning | *Different "SEGA" sound at the beginning | ||
− | *The title screen refers to the [[E3]] demo cartridge, even | + | *The title screen refers to the [[E3]] demo cartridge, even though it isn't the actual E3 demo. |
*Ending sequences/Chaos Emerald collection screens are missing and have a filler screen instead. | *Ending sequences/Chaos Emerald collection screens are missing and have a filler screen instead. | ||
− | *Pausing the game then pressing A proceeds to the next level in the same way the level select does in the final. | + | *Pausing the game then pressing A proceeds to the next level, in the same way the level select does in the final. |
− | *Collecting 100 rings does not produce a 1-Up | + | *Collecting 100 rings does not produce a 1-Up. |
*Various changes in level design and layout. | *Various changes in level design and layout. | ||
+ | |||
===Music=== | ===Music=== | ||
*Various pieces of music are used in in both acts: Rusty Ruin uses Act 1 music, Volcano Valley uses Gene Gadget Act 2 music, Gene Gadget uses Act 1 music, Panic Puppet uses Act 2 music and bosses use the final level music. | *Various pieces of music are used in in both acts: Rusty Ruin uses Act 1 music, Volcano Valley uses Gene Gadget Act 2 music, Gene Gadget uses Act 1 music, Panic Puppet uses Act 2 music and bosses use the final level music. |
Revision as of 04:24, 5 November 2006
The Sonic 3D Blast Beta is a prototype Sega Mega Drive/Genesis ROM purchased for $700 by the Sonic community and dumped by drx in October 2006. It claims to be a 70 percent complete version of Sonic 3D: Flickies' Island, though it's estimated to be closer to 95 percent.
Known Differences
Startup
- Different "SEGA" sound at the beginning
- The title screen refers to the E3 demo cartridge, even though it isn't the actual E3 demo.
- Ending sequences/Chaos Emerald collection screens are missing and have a filler screen instead.
- Pausing the game then pressing A proceeds to the next level, in the same way the level select does in the final.
- Collecting 100 rings does not produce a 1-Up.
- Various changes in level design and layout.
Music
- Various pieces of music are used in in both acts: Rusty Ruin uses Act 1 music, Volcano Valley uses Gene Gadget Act 2 music, Gene Gadget uses Act 1 music, Panic Puppet uses Act 2 music and bosses use the final level music.
- Two pieces of lost music have been found