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Sonic 2 Heroes

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(Characters: Sonic Classic Heroes 2 is only compatible with the Team Player, I assume this one is too.)
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*The player can choose to have one, two, or three characters—from a choice of Sonic, Tails and Knuckles—and, when using more than one, can rapidly switch between them.
 
*The player can choose to have one, two, or three characters—from a choice of Sonic, Tails and Knuckles—and, when using more than one, can rapidly switch between them.
 
*A new options screen enables the player to select the number of characters to play as, and the order thereof. Future versions will include multiple save slots and several other options.
 
*A new options screen enables the player to select the number of characters to play as, and the order thereof. Future versions will include multiple save slots and several other options.
*Up to three players can play co-operatively via the [[sega:Multi-Tap]]. [[Special Stage]]s can be played in this way, too; currently, all selected characters enter, but in the future this will be optional.
+
*Up to three players can play co-operatively via the [[sega:Team Player|Team Player]] multi-tap. [[Special Stage]]s can be played in this way, too; currently, all selected characters enter, but in the future this will be optional.
 
*Sonic can use the [[Insta-Shield]] and [[Super Peel-Out]], and he has a higher top speed.
 
*Sonic can use the [[Insta-Shield]] and [[Super Peel-Out]], and he has a higher top speed.
 
*Tails can fly, swim and can carry either '''or both''' Sonic and Knuckles.
 
*Tails can fly, swim and can carry either '''or both''' Sonic and Knuckles.
 
*Knuckles can glide and climb.
 
*Knuckles can glide and climb.
 
*When player 1 is controlling Sonic, Tails and Knuckles share his top speed, acceleration, deceleration and jump strength (the last three of which are more meaningful when you consider [[Super Sonic]]'s enhanced stats). (This is especially useful for Knuckles: when he is CPU controlled and thus following Sonic, his usual reduced jump height might make him unable to reach some platforms that Sonic might jump to.)
 
*When player 1 is controlling Sonic, Tails and Knuckles share his top speed, acceleration, deceleration and jump strength (the last three of which are more meaningful when you consider [[Super Sonic]]'s enhanced stats). (This is especially useful for Knuckles: when he is CPU controlled and thus following Sonic, his usual reduced jump height might make him unable to reach some platforms that Sonic might jump to.)
 +
 
===Items===
 
===Items===
 
*Power-ups are shared between players; for example, breaking a [[monitor]] containing a [[shield]] leads to each player character receiving a shield of that type.
 
*Power-ups are shared between players; for example, breaking a [[monitor]] containing a [[shield]] leads to each player character receiving a shield of that type.

Revision as of 13:47, 7 April 2013

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S2heroes.png

Fast Facts on Sonic 2 Heroes

Version: 0.06h
Last Release: 2011-09-28
Status: Superseded by Sonic Classic Heroes
System: Sega Mega Drive/Genesis
Original Game: Sonic the Hedgehog 2 (16-bit)
Credits: flamewing

Sonic 2 Heroes is a hack of Sonic the Hedgehog 2 for the Sega Mega Drive/Genesis by flamewing that allows the player to direct Sonic, Tails, and Knuckles simultaneously, similar to Sonic Heroes. It also features multiple elements from ‘’Sonic 3 & Knuckles’’ including element shields, character abilities, and game save features.

Beginning Reticon.pngalmost immediately after the initial release, posters to its official thread on the Sonic Retro forums suggested (with varying degrees of jocularity and seriousness) that flamewing and Sonic 1 and 2 author ColinC10 combine their two hacks. Reminded of this suggestion several months later, flamewing Reticon.pngposted expressed interest and an intention to ask ColinC10. The two agreed to collaborate. flamewing took most programming responsibility to integrate the source code of the two hacks and only Reticon.pngannounced the existence of the project once it was well underway. This new version, entitled Sonic Classic Heroes, supersedes Sonic 2 Heroes and saw its first release on 20 July 2012.

Contents

Features

Characters

  • The player can choose to have one, two, or three characters—from a choice of Sonic, Tails and Knuckles—and, when using more than one, can rapidly switch between them.
  • A new options screen enables the player to select the number of characters to play as, and the order thereof. Future versions will include multiple save slots and several other options.
  • Up to three players can play co-operatively via the Team Player multi-tap. Special Stages can be played in this way, too; currently, all selected characters enter, but in the future this will be optional.
  • Sonic can use the Insta-Shield and Super Peel-Out, and he has a higher top speed.
  • Tails can fly, swim and can carry either or both Sonic and Knuckles.
  • Knuckles can glide and climb.
  • When player 1 is controlling Sonic, Tails and Knuckles share his top speed, acceleration, deceleration and jump strength (the last three of which are more meaningful when you consider Super Sonic's enhanced stats). (This is especially useful for Knuckles: when he is CPU controlled and thus following Sonic, his usual reduced jump height might make him unable to reach some platforms that Sonic might jump to.)

Items

Other

  • Physics imported from Sonic 3 & Knuckles.
  • Projectiles bounce off of Tails' tails and from Knuckles when gliding, as well as from shields, as they did in Sonic 3 & Knuckles.
  • Graphics imported from Sonic 3 & Knuckles, particularly when they could be used to reduce the VRAM footprint.
  • A new HUD frees VRAM for Knuckles.
  • Amy Rose makes a cameo appearance flying the Tornado in Sky Chase Zone and Wing Fortress Zone, and in the pictures during the ending sequence.

Controls

  • A or X (P1): Cycle through each on-screen playable character: A cycles clockwise, X cycles counterclockwise.
  • A or X (P2 or P3): Cycle through remaining on-screen characters not being controlled by other players.
  • All other controls and player abilities are consistent with their traditional standards in the Sonic series.

Future additions

  • Save games S3&K-style, possibly removing the options screen altogether as redundant;
  • Knuckles being able to carry Sonic and/or Tails while gliding/climbing;
  • Sonic being able to carry Tails and/or Knuckles while running.

Downloads

Download.svg Download Sonic 2 Heroes
File: S2heroes-v0.06h.7z (780 kB) (info)
Current version: 0.06h

Prior versions

Screenshots

External links

Reticon.pngRelease thread at Sonic Retro