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Difference between revisions of "Sonic 2 Delta"

From Sonic Retro

(Levels: Edited the level order to the newest version's order, and added missing info.)
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*[[Scrap Brain Zone]]: From Sonic 1.
 
*[[Scrap Brain Zone]]: From Sonic 1.
 
*[[Final Zone]]: Also from Sonic 1.
 
*[[Final Zone]]: Also from Sonic 1.
 +
*[[Wing Fortress Zone|Sky Fortress Zone]]
 
*[[Sky Chase Zone]]
 
*[[Sky Chase Zone]]
*[[Wing Fortress Zone|Sky Fortress Zone]]
 
 
*[[Death Egg Zone]]: Slightly different in that: A. You get 3 rings to start the zone, and B. The music is from the beta.
 
*[[Death Egg Zone]]: Slightly different in that: A. You get 3 rings to start the zone, and B. The music is from the beta.
  

Revision as of 02:44, 6 June 2012


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Sonic 2 Delta
Version: 0.24a
Last release: 2012-05-06
Status: Active
System: Sega Mega Drive / Genesis
Original game: Sonic the Hedgehog 2 (16-bit)
Credits: Esrael

Sonic 2 Delta is a groundbreaking hack by Esrael Neto, which restores several deleted levels and restores prototype elements. Although actual features change from game to game, various features include the use of art from the betas and Sonic the Hedgehog and re-implementation of badniks removed from the final game.

The main version of this hack is entitled Sonic 2 Delta and is based on the Simon Wai prototype. There have been several other versions; see the section “Other versions” below.

A hack similar in concept, called Sonic 2 Long Version, has been released by another hacker, Sonic Hachelle-Bee.

Sonic 2 Delta

Sonic 2 Delta is a hack of the the Sonic 2 Simon Wai prototype of Sonic the Hedgehog 2. Some levels have been changed according to their designs in said prototype, such as the original graphics and music of the early Casino Night Zone. The level order of Sonic 2 Delta is also similar to the original intended order, rather than that used in the final version.

Levels

The order of levels is directly as shown in the newly implemented Data Select menu:

  • Green Hill Zone: Straight from Sonic 1!
  • Emerald Hill Zone: Contains prototype layout elements, and the Coconut badniks are replaced with the scrapped Snail badniks.
  • Winter Hill Zone: The graphics that are used are unlike any descriptions ever given of the winter level, other than the winter setting. There are trees present but not Christmas trees. Also, no graphics from the (also scrapped) desert level, Dust Hill Zone, are reused; this differs from the official team’s plans for it to be largely a palette-swap (similar to what Hill Top Zone is of Emerald Zone). The BGM and boss used are those of Marble Zone from Sonic 1.
  • Wood Zone: The graphics are similar to what is seen in the Simon Wai prototype. It uses a different BGM (2 player Emerald Hill Zone, but slower). It reuses the ARZ Boss.
  • Dust Hill Zone: Uses graphics similar to the mockup screenshot of Dust Hill Zone that was featured in many magazines. It's a desert-only setting. The BGM used is from Oil Ocean Zone but slower. The boss of Emerald Hill Zone is reused for this level, with no alterations.
  • Chemical Plant Zone: Small minor alterations were made, such as the loops having slanted corners, like in the prototype.
  • Labyrinth Zone: From Sonic 1.
  • Neo Green Hill Zone: Sonic 2's ARZ with its prototype name, and music.
  • Star Light Zone: From Sonic 1.
  • Casino Night Zone: As mentioned previously, it has been reverted to its beta form.
  • Marble Zone: From Sonic 1.
  • Hill Top Zone
  • Spring Yard Zone: From Sonic 1.
  • Mystic Cave Zone
  • Hidden Palace Zone: The graphics and layout are the same as those found in the Nick Arcade prototype. The BGM used is the same that was used in the final version of Sonic 2. A lift can be found on the long ramp; this was unused in the Nick Arcade prototype. The previous zone's boss is repeated in this zone.
  • Oil Ocean Zone - 'beta style', with different music and the ride-able balls found in the betas.
  • Metropolis Zone
  • Genocide City Zone: The background graphics of Oil Ocean Zone are reused but in a night-time setting. The foreground also reuses graphics from Chemical Plant Zone. Despite having 2 acts, there is no act marker on the title card. Water can be found in Act 2. The BGM is different from that which existed in the Nick Arcade prototype (the track here is the main boss theme from Sonic 3). The Chemical Plant Zone boss is reused here.
  • Scrap Brain Zone: From Sonic 1.
  • Final Zone: Also from Sonic 1.
  • Sky Fortress Zone
  • Sky Chase Zone
  • Death Egg Zone: Slightly different in that: A. You get 3 rings to start the zone, and B. The music is from the beta.

Downloads

Download.svg Download Sonic 2 Delta
File: deltav024a.rar (1.18 MB) (info)
Current version: 0.24a

Prior versions

Other versions

As well as the main branch, titled simply Sonic 2 Delta, Esrael has also created several hacks based upon other versions of Sonic 2.

Sonic 2 Delta II

A hack of the final version of Sonic the Hedgehog 2.

Download.svg Download Sonic 2 Delta II
File: Sonic_2_Delta_2_V0.10a.zip (997 kB) (info)
Current version: 0.10a

Sonic 2 Delta III

A hack of Revision 02 of Sonic the Hedgehog 2.

Download.svg Download Sonic 2 Delta III
File: Sonic_2_Delta_III_V0.2.zip (845 kB) (info)
Current version: 0.2

Sonic 2 Delta IV

The newest edition of Sonic 2 Delta, based on Sonic 2 Beta 4.

Download.svg Download Sonic 2 Delta IV
File: Sonic_2_Delta_4_V0.01.rar (713 kB) (info)
Current version: 0.01

Sonic 2 Delta 0

A hack of the Nick Arcade prototype of Sonic 2.

Download.svg Download Sonic 2 Delta 0
File: Sonic_2_Delta_0_V0.03.rar (564 kB) (info)
Current version: 0.03

See also

External links

Esrael Sonic Hacking H.P. – Official Sonic 2 Delta website (in Portuguese).