Sonic & Sega All-Stars Racing
Revision as of 10:19, 19 May 2011 by Black Squirrel
From Sonic Retro
Sonic & Sega All-Stars Racing is a racing game which sets several characters from the Sonic the Hedgehog game series against other Sega characters. It's development was announced May 28, 2009. It has been developed for five systems, Xbox 360, Playstation 3, Wii, Nintendo DS, and PC. An arcade version of the game, running on Sega's Ringwide hardware, was announced in January 2011. The game is scored by Richard Jacques, who is well known for his soundtrack in Sonic R and the Saturn version of Sonic 3D Blast.
It features multiple vehicles similar to Diddy Kong Racing, but each character has a custom vehicle. Vehicles include planes, motorbikes, and cars. Each character has an All-Star move which can hit other racers and will slow them down while providing an oportunity to gain a higher position in the race. Power-ups and Weapons can be picked up around the track. Players will be able to play with up to four players in split-screen or up to eight players online.
Banjo-Kazooie and Xbox 360 Avatars
Ever since the Leaked Sony-SEGA document, talks were revealed for the possibility of console exclusive characters. This led to much speculation over which characters could potentially appear in the game. This quote from the document revealed a part of the discussion.
"Sonic Racing Open to DLC to differentiate PS3 SKU – not ratchet and clank but other characters maybe characters from Rare or Fable universes"
On December 16, 2009, a possible slip-up on SEGA's behalf showed the cover-art for every console version. Every version was the same, aside for the Xbox 360's version, which showed Banjo and Kazooie in Tails' place on the cover, and adding "With Banjo-Kazooie" to the title of the game. The cover art was quickly pulled from SEGA's website. The following day, SEGA released the cover-art in high-resolution, and releasing a trailer over Xbox Live announcing Banjo-Kazooie and Xbox 360 Avatars as playable characters.
On January 6, 2010, a SEGA America Blog confirmed Nintendo Mii characters for the Nintendo Wii version of Sonic & SEGA All-Stars Racing.
These are all the characters that have been considered/speculated to be in the game, but ultimately didn't make the final cut. All characters listed still have a chance to be in the game as DLC/Cameos in the future, but as of this time are not in the game.
Mario was briefly considered to be a Nintendo Wii exclusive character. Nintendo and Sega agreed though that it was best to keep the Mario & Sonic titles in their separate universe, and did not add him.
The martial artist mascot of the Sega Saturn was revealed to have been discussed at one point with his vehicle being a Sega Saturn, and concept art apparantly existed, but never made the final character roster.
The space duo was planned to be in the game, but they couldn't agree with the creator on certain issues and he didn't make it in. The creator got so much fan feedback on this decision that he decided to ask Sega again on the matter. No word has been spoken on this issue since.
The man from the Golden Axe series was supposedly discussed, and would have rode on a Chickenleg monster from the game. Sumo said just because he was discussed, it did not mean he was in the game anymore, showing he was canned.
From Skies of Arcadia, he was talked about briefly in an interview, then never mentioned again.
There are differences between the versions of S&SASR:
PlayStation 3 version
Xbox 360 version
Nintendo DS version