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| | |djctq=l | | |djctq=l |
| | }} | | }} |
| | + | '''''Sonic & Sega All-Stars Racing''''' is a racing game developed by [[Sumo Digital]]. It stars characters from a wide range of [[Sega]] games, similar to the previously released ''[[sega:Sega Superstars Tennis|Sega Superstars Tennis]]'', also by Sumo Digital. Unlike ''Sega Superstars Tennis'', ''Sonic & Sega All-Stars Racing'' is more skewed towards the ''Sonic the Hedgehog'' franchise, with roughly half the tracks based on the series and appoximately one third of the characters. |
| | | | |
| − | '''''Sonic & Sega All-Stars Racing''''' is a racing game which sets several characters from the ''Sonic the Hedgehog'' game series against other [[Sega]] characters. It's development was announced May 28, 2009. It has been developed for five systems, [[Xbox 360]], [[Playstation 3]], [[Wii]], [[Nintendo DS]], and PC. An arcade version of the game, running on Sega's Ringwide hardware, was announced in January 2011. The game is scored by [[Richard Jacques]], who is well known for his soundtrack in ''[[Sonic R]]'' and the ''[[Saturn]]'' version of ''[[Sonic 3D Blast]]''.
| + | It's development was announced May 28, 2009, with the game being released in early 2010. It has so far been released for five home systems, including the [[Xbox 360]], [[Playstation 3]], [[Wii]], [[Nintendo DS]], and PC. An arcade version of the game, titled ''''Sonic & Sega All-Stars Racing Arcade''''' and which runs on Sega's [[sega:Sega RingWide|RingWide arcade hardware]], was released in 2011. |
| | | | |
| − | It features multiple vehicles similar to ''Diddy Kong Racing'', but each character has a custom vehicle. Vehicles include planes, motorbikes, and cars. Each character has an All-Star move which can hit other racers and will slow them down while providing an oportunity to gain a higher position in the race. Power-ups and Weapons can be picked up around the track. Players will be able to play with up to four players in split-screen or up to eight players online.
| + | The game is very similar to ''Mario Kart'' in design - each character has a vehicle (ranging from cars, bikes and even planes) and competes across several themed tracks in an attempt to finish first. Along the way there are power-ups, which can help the player or hinder others. Some tracks have multiple paths, and many are littered with obstacles which serve to slow the player down. |
| | | | |
| − | ===Characters===
| + | The game is scored by [[Richard Jacques]], who previously worked on ''[[Sonic R]]'' and the ''[[Sega Saturn]]'' version of ''[[Sonic 3D Blast]]''. |
| | + | |
| | + | ''Sonic & Sega All-Stars Racing'' has many console-specific features though the core gameplay is retained across all ports.The Xbox 360 version has the extended title of '''''Sonic & Sega All-Stars Racing with Banjo-Kazooie''''' as it features Banjo and Kazooie from the ''Banjo-Kazooie'' series (which are now exclusive to Microsoft consoles). The Xbox 360 version also allows users to play as Avatars, while the Wii version allows the use of Miis. Both the Xbox 360 and PlayStation 3 versions can benefit from downloadable content. |
| | + | |
| | + | With the exception of the PC version, the game supports up to eight-player online play as well as four-player split screen multiplayer. The PC version only allows local split-screen races, presumably due to fears of players hacking their statistics. "Bandwidth issues" prevent players from using All-Star power-ups online. |
| | + | |
| | + | ==Characters== |
| | {| class="wikitable" style="text-align:center" | | {| class="wikitable" style="text-align:center" |
| | |- | | |- |
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| | |Giant [[Froggy]] | | |Giant [[Froggy]] |
| | |} | | |} |
| − |
| |
| | {| class="wikitable" style="text-align:center" | | {| class="wikitable" style="text-align:center" |
| | |- | | |- |
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| | ! style="text-align:center;" colspan="1"|'''Vehicles''' | | ! style="text-align:center;" colspan="1"|'''Vehicles''' |
| | ! style="text-align:center;" colspan="1"|'''All Star Moves''' | | ! style="text-align:center;" colspan="1"|'''All Star Moves''' |
| − |
| |
| | |- | | |- |
| | |Banjo-Kazooie | | |Banjo-Kazooie |
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| | |} | | |} |
| | | | |
| − | == Console Exclusive == | + | ==Development== |
| | + | A number of characters were once planned for the game but ultimately failed to make the final cut, often due to licensing issues. The reveal of Xbox-exclusive characters has suggested characters exclusive to the PlayStation 3 version of the game may emerge in the form of downloadable content in the future. |
| | | | |
| − | '''Banjo-Kazooie and Xbox 360 Avatars''' | + | Several characters were confirmed to have existed in the game's development timeline at some point. |
| | + | *'''[[Mario]]'''. Briefly considered to be a [[Nintendo Wii]] exclusive character, [[Nintendo]] and Sega agreed that Mario/Sonic crossovers would be best suited in the ''Mario & Sonic at the xxx Games'' franchise, so the character was not added. |
| | + | *'''[[Segata Sanshiro]]'''. The martial artist mascot of the [[Sega Saturn]] was revealed to have been discussed at one point with his vehicle being a [[Sega Saturn]]. Concept art is said to exist, but never made the final character roster. |
| | + | *'''[[sega:ToeJam and Earl|ToeJam and Earl]]'''. Disputes with Mark Voorsanger, the creator of the duo meant that insufficient time was left to include these characters. Fan feedback has since prompted a rethink on Voorsanger's part, who decided to ask Sega again on the matter. No word has been spoken on this issue since. |
| | + | *'''[[sega:Golden Axe|Gilius Thunderhead]]'''. Discussed at an early stage of development, the ''Golden Axe'' character was scrapped for unknown reasons (he had previously appeared in ''Sega Superstars Tennis''. Supposedly he would have rode on a Chickenleg monster from the series. |
| | + | *'''[[sega:Skies of Arcadia|Vyse]]'''. This character from [[sega:Skies of Arcadia|Skies of Arcadia]] was briefly in an interview, but was never mentioned again. |
| | | | |
| − | Ever since the Leaked Sony-SEGA document, talks were revealed for the possibility of console exclusive characters. This led to much speculation over which characters could potentially appear in the game. This quote from the document revealed a part of the discussion.
| + | The ''Sonic'' levels are based on stages from ''[[Sonic Heroes]]''. |
| − | | + | |
| − | "Sonic Racing
| + | |
| − | Open to DLC to differentiate PS3 SKU – not ratchet and clank but other characters
| + | |
| − | maybe characters from Rare or Fable universes"
| + | |
| − | | + | |
| − | On December 16, 2009, a possible slip-up on [[SEGA|SEGA's]] behalf showed the cover-art for every console version. Every version was the same, aside for the [[Xbox 360]]'s version, which showed Banjo and Kazooie in Tails' place on the cover, and adding "With Banjo-Kazooie" to the title of the game. The cover art was quickly pulled from SEGA's website. The following day, SEGA released the cover-art in high-resolution, and releasing a trailer over Xbox Live announcing Banjo-Kazooie and Xbox 360 Avatars as playable characters.
| + | |
| − | | + | |
| − | '''Nintendo Mii''' | + | |
| − | | + | |
| − | On January 6, 2010, a SEGA America Blog confirmed Nintendo Mii characters for the Nintendo Wii version of Sonic & SEGA All-Stars Racing.
| + | |
| − | | + | |
| − | ==Canned==
| + | |
| − | These are all the characters that have been considered/speculated to be in the game, but ultimately didn't make the final cut. All characters listed still have a chance to be in the game as DLC/Cameos in the future, but as of this time are not in the game.
| + | |
| − | | + | |
| − | '''[[Mario]]'''
| + | |
| − | | + | |
| − | Mario was briefly considered to be a [[Nintendo Wii]] exclusive character. [[Nintendo]] and Sega agreed though that it was best to keep the [[Mario & Sonic at the Olympic Games|Mario & Sonic]] [[Mario & Sonic at the Olympic Winter Games|titles]] in their separate universe, and did not add him.
| + | |
| − | | + | |
| − | '''[[Segata Sanshiro]]'''
| + | |
| − | | + | |
| − | The martial artist mascot of the [[Sega Saturn]] was revealed to have been discussed at one point with his vehicle being a [[Sega Saturn]], and concept art apparantly existed, but never made the final character roster.
| + | |
| − | | + | |
| − | '''[[sega:ToeJam and Earl|ToeJam and Earl]]'''
| + | |
| − | | + | |
| − | The space duo was planned to be in the game, but they couldn't agree with the creator on certain issues and he didn't make it in. The creator got so much fan feedback on this decision that he decided to ask Sega again on the matter. No word has been spoken on this issue since.
| + | |
| − | | + | |
| − | '''[[sega:Golden Axe|Gilius Thunderhead]]'''
| + | |
| − | | + | |
| − | The man from the [[sega:Golden Axe|Golden Axe]] series was supposedly discussed, and would have rode on a Chickenleg monster from the game. Sumo said just because he was discussed, it did not mean he was in the game anymore, showing he was canned.
| + | |
| − | | + | |
| − | '''[[sega:Skies of Arcadia|Vyse]]'''
| + | |
| − | | + | |
| − | From [[sega:Skies of Arcadia|Skies of Arcadia]], he was talked about briefly in an interview, then never mentioned again.
| + | |
| − | | + | |
| − | ==Online Differences==
| + | |
| − | There are differences between the versions of S&SASR:
| + | |
| − | | + | |
| − | * All versions of the game have no All Star Moves in play while online. This is because of bandwidth issues.
| + | |
| − | * The PC Version has no online mode at all. It only has split screen multiplayer. This is possibly due to hackers.
| + | |
| | | | |
| | ==Manuals== | | ==Manuals== |
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| | ===Scans=== | | ===Scans=== |
| | ====PlayStation 3 version==== | | ====PlayStation 3 version==== |
| − | <gallery>
| + | {{Scanbox |
| − | File:SEGAAllStarsRacing-PS3 Cover.jpg|US cover
| + | | console=PlayStation 3 |
| − | File:Allstars racing PS3 EU cover.jpg|EU cover
| + | | region=US |
| − | File:Allstars racing PS3 GE cover.jpg|German cover
| + | | front=SEGAAllStarsRacing-PS3 Cover.jpg |
| − | File:Allstars racing PS3 AU cover.jpg|Australian cover
| + | | disc= |
| − | File:Sasasr-eu-cover-front.jpg|Full EU Sleeve
| + | }}{{Scanbox |
| − | File:Sasasr-eu-cover-inside.jpg|EU inner sleeve
| + | | console=PlayStation 3 |
| − | File:Sasasr-eu-bluray.jpg|EU Bluray
| + | | region=EU |
| − | </gallery>
| + | | front=Sasasr-eu-cover-front.jpg |
| | + | | disc=Sasasr-eu-bluray.jpg |
| | + | | item1=Sasasr-eu-cover-inside.jpg |
| | + | | item1name=Inner sleeve |
| | + | }}{{Scanbox |
| | + | | console=PlayStation 3 |
| | + | | region=AU |
| | + | | front=Allstars racing PS3 AU cover.jpg |
| | + | | disc= |
| | + | }}{{Scanbox |
| | + | | console=PlayStation 3 |
| | + | | region=DE |
| | + | | front=Allstars racing PS3 GE cover.jpg |
| | + | | disc= |
| | + | }} |
| | | | |
| | ====Xbox 360 version==== | | ====Xbox 360 version==== |
| − | <gallery>
| + | {{Scanbox |
| − | File:AllStars Racing 360 US cover.jpg|US cover
| + | | console=Xbox 360 |
| − | File:Allstars racing 360 UK cover.jpg|UK cover
| + | | region=US |
| − | File:Allstars racing 360 FR cover.jpg|French cover
| + | | front=AllStars Racing 360 US cover.jpg |
| − | File:Allstars racing 360 GE cover.jpg|German cover
| + | | disc= |
| − | File:Allstars racing 360 IT SP cover.jpg|Italian/Spanish cover
| + | }}{{Scanbox |
| − | File:Allstars racing 360 AU cover.jpg|Australian cover
| + | | console=Xbox 360 |
| − | File:SaSASR Xbox360 EU Disc.jpg|EU disc
| + | | region=UK |
| − | </gallery>
| + | | front=Allstars racing 360 UK cover.jpg |
| | + | | disc=SaSASR Xbox360 EU Disc.jpg |
| | + | }}{{Scanbox |
| | + | | console=Xbox 360 |
| | + | | region=FR |
| | + | | front=Allstars racing 360 FR cover.jpg |
| | + | | disc=SaSASR Xbox360 EU Disc.jpg |
| | + | }}{{Scanbox |
| | + | | console=Xbox 360 |
| | + | | region=DE |
| | + | | front=Allstars racing 360 GE cover.jpg |
| | + | | disc=SaSASR Xbox360 EU Disc.jpg |
| | + | }}{{Scanbox |
| | + | | console=Xbox 360 |
| | + | | region=IT/ES |
| | + | | front=Allstars racing 360 IT SP cover.jpg |
| | + | | disc=SaSASR Xbox360 EU Disc.jpg |
| | + | }}{{Scanbox |
| | + | | console=Xbox 360 |
| | + | | region=AU |
| | + | | front=Allstars racing 360 AU cover.jpg |
| | + | | disc= |
| | + | }} |
| | | | |
| | ====Wii version==== | | ====Wii version==== |
| − | <gallery>
| + | {{Scanbox |
| − | File:AllStars Racing Wii US cover.jpg|US cover
| + | | console=Wii |
| − | File:Allstars racing Wii EU cover.jpg|EU cover
| + | | region=US |
| − | File:Allstars racing Wii GE cover.jpg|German cover
| + | | front=AllStars Racing Wii US cover.jpg |
| − | File:Allstars racing Wii AU cover.jpg|Australian cover
| + | | disc= |
| − | File:SSASR_WiiBOX_UK_2D.JPG|UK Cover, Wii Wheel variant
| + | }}{{Scanbox |
| − | </gallery>
| + | | console=Wii |
| | + | | region=EU |
| | + | | front=Allstars racing Wii EU cover.jpg |
| | + | | disc= |
| | + | }}{{Scanbox |
| | + | | console=Wii |
| | + | | region=AU |
| | + | | front=Allstars racing Wii AU cover.jpg |
| | + | | disc= |
| | + | }}{{Scanbox |
| | + | | console=Wii |
| | + | | region=UK (Wii Wheel variant) |
| | + | | front=SSASR_WiiBOX_UK_2D.JPG |
| | + | | disc= |
| | + | }}{{Scanbox |
| | + | | console=Wii |
| | + | | region=DE |
| | + | | front=Allstars racing Wii GE cover.jpg |
| | + | | disc= |
| | + | }} |
| | | | |
| | ====PC version==== | | ====PC version==== |
| − | <gallery>
| + | {{Scanbox |
| − | File:Allstars racing PC EU cover.jpg|EU cover
| + | | console=PC |
| − | File:Allstars racing PC GE cover.jpg|German cover
| + | | region=EU |
| − | File:Allstars racing PC AU cover.jpg|Australian cover
| + | | front=Allstars racing PC EU cover.jpg |
| − | </gallery>
| + | | disc= |
| | + | }}{{Scanbox |
| | + | | console=PC |
| | + | | region=AU |
| | + | | front=Allstars racing PC AU cover.jpg |
| | + | | disc= |
| | + | }}{{Scanbox |
| | + | | console=PC |
| | + | | region=DE |
| | + | | front=Allstars racing PC GE cover.jpg |
| | + | | disc= |
| | + | }} |
| | | | |
| | ====Nintendo DS version==== | | ====Nintendo DS version==== |
| | + | {{Scanbox |
| | + | | console=Nintendo DS |
| | + | | region=US |
| | + | | front=AllStars Racing DS US cover.jpg |
| | + | | item1= |
| | + | | item1name=Card |
| | + | | square=yes |
| | + | }}{{Scanbox |
| | + | | console=Nintendo DS |
| | + | | region=EU |
| | + | | front=Sasasr ds eu cover complete.jpg |
| | + | | item1=Sasasr ds eu card.jpg |
| | + | | item1name=Card |
| | + | | square=yes |
| | + | | item2=Allstars racing DS EU cover.jpg |
| | + | | item2name=Alt cover scan |
| | + | }}{{Scanbox |
| | + | | console=Nintendo DS |
| | + | | region=AU |
| | + | | front=Allstars racing DS AU cover.jpg |
| | + | | item1= |
| | + | | item1name=Card |
| | + | | square=yes |
| | + | }}{{Scanbox |
| | + | | console=Nintendo DS |
| | + | | region=DE |
| | + | | front=Allstars racing DS GE cover.jpg |
| | + | | item1= |
| | + | | item1name=Card |
| | + | | square=yes |
| | + | }} |
| | <gallery> | | <gallery> |
| − | File:AllStars Racing DS US cover.jpg|US cover | + | File:|US cover |
| − | File:Allstars racing DS EU cover.jpg|EU cover | + | File:|EU cover |
| − | File:Allstars racing DS GE cover.jpg|German cover | + | File:|German cover |
| − | File:Allstars racing DS AU cover.jpg|Australian cover | + | File:|Australian cover |
| − | File:Sasasr ds eu cover complete.jpg|EU complete cover | + | File:|EU complete cover |
| | </gallery> | | </gallery> |
| | | | |
| | <gallery> | | <gallery> |
| − | File:Sasasr ds eu card.jpg|EU Card | + | File:|EU Card |
| | </Gallery> | | </Gallery> |
| | | | |
It's development was announced May 28, 2009, with the game being released in early 2010. It has so far been released for five home systems, including the Xbox 360, Playstation 3, Wii, Nintendo DS, and PC. An arcade version of the game, titled 'Sonic & Sega All-Stars Racing Arcade and which runs on Sega's RingWide arcade hardware, was released in 2011.
With the exception of the PC version, the game supports up to eight-player online play as well as four-player split screen multiplayer. The PC version only allows local split-screen races, presumably due to fears of players hacking their statistics. "Bandwidth issues" prevent players from using All-Star power-ups online.
A number of characters were once planned for the game but ultimately failed to make the final cut, often due to licensing issues. The reveal of Xbox-exclusive characters has suggested characters exclusive to the PlayStation 3 version of the game may emerge in the form of downloadable content in the future.
Several characters were confirmed to have existed in the game's development timeline at some point.