Actions

Difference between revisions of "Sonic & Knuckles (prototype; 1994-05-25)"

From Sonic Retro

m (General: - more accurate, concise alterations to some edits I made here a while ago)
 
(22 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Bob
+
{{ProtoBob
 
| bobscreen=Sonic3_title.png
 
| bobscreen=Sonic3_title.png
| publisher=[[Sega]]
+
| final=Sonic & Knuckles
| developer=[[Sonic Team]]
+
| system=[[Sega Mega Drive]]
| system=[[Sega Mega Drive/Genesis]]
+
| date=1994-05-25
| genre=2D Platform
+
| romsize=4 MB
 +
| source=CD-R disc{{ref|http://hiddenpalace.org/Sonic_%26_Knuckles_(May_25,_1994_prototype)}}
 +
| foundby=[[User:Drx|drx]]
 
}}
 
}}
 +
The '''"0525" build of ''[[Sonic & Knuckles]]''''' is a prototype build of ''Sonic & Knuckles'' for the [[Sega Mega Drive]]. It claims to have been built on May 25, 1994 at 15:28.
  
'''''[[Sonic & Knuckles]]''''' '''Prototype 0525''' for the [[Sega Mega Drive/Genesis]] was released by [[drx]] during the [[February 23rd 2008 Proto Release|February 23rd, 2008 proto release]]. This prototype differs from the other Sonic & Knuckles prototypes in that it is already locked-on to [[Sonic the Hedgehog 3|Sonic 3]] (final version). By itself, this prototype will not boot. A {{file|SK0525ActSelect.7z|savestate}} has been produced that allows the game to be played alone, but it is very "broken"; the level art doesn't load correctly, any type of boss (including Knuckles at [[Hidden Palace Zone (S&K)|Hidden Palace]]) will crash the game, badniks do not appear (but still function correctly), and the list goes on.
+
This prototype was released by [[User:Drx|drx]] during the [[February 23rd 2008 Proto Release|February 23rd, 2008 proto release]]. This prototype differs from the other ''Sonic & Knuckles'' prototypes in that it is already locked-on to ''[[Sonic the Hedgehog 3|Sonic 3]]'' (final version). By itself, this prototype will not boot. A {{file|SK0525ActSelect.7z|savestate}} has been produced that allows the game to be played alone, but it is very "broken"; the level art doesn't load correctly, any type of boss (including Knuckles at [[Hidden Palace Zone (Sonic & Knuckles)|Hidden Palace]]) will crash the game, [[Badnik]]s do not appear (but still function correctly), and the list goes on.
  
 +
==Comparisons==
 +
{{main|{{PAGENAME}}/Comparisons}}
 +
 +
==Downloads==
 
{{Download|file=Sonic & Knuckles (Prototype 0525 - May 25, 1994, 15.28) (hidden-palace.org).zip|filesize=2.4MB}}
 
{{Download|file=Sonic & Knuckles (Prototype 0525 - May 25, 1994, 15.28) (hidden-palace.org).zip|filesize=2.4MB}}
  
==Various Differences==
+
==External links==
===General===
+
*{{LinkRetro|topic=9979|title=Sonic Retro discussion thread}}
*The "& KNUCKLES" additions to the title screen and level title cards have not been implemented.
+
*[http://hiddenpalace.org/Sonic_%26_Knuckles_(May_25,_1994_prototype) Hidden Palace Release Page]
*The exclusive ''Sonic & Knuckles'' themes have not been fully implemented, so some tracks still use their ''Sonic 3'' variants:
+
*[https://tcrf.net/Proto:Sonic_%26_Knuckles/Sonic_and_Knuckles_0525 ''Sonic & Knuckles 0525'' on The Cutting Room Floor]
:*Title Screen - ''Sonic & Knuckles''
 
:*Invincibility - ''Sonic 3''
 
:*Knuckles' Theme - ''Sonic 3''
 
:*Act 1 Boss - ''Sonic 3''
 
:*Extra Life- ''Sonic & Knuckles''
 
:*Credits - ''Sonic & Knuckles'' (though the sting at at the end is from ''Sonic 3'')
 
:*All Clear - ''Sonic & Knuckles''
 
*Title Screen theme is slightly different near the end.
 
*The Data Select screen does not record Chaos Emerald data correctly.
 
*Level Select is unlocked from the start.
 
*Knuckles is not selectable from the save data screen: he is usually only available in level select, but can also be accessed by loading a save (e.g. from the final) which already has a Knuckles save, however it must be in the third slot or later, as this prototype only has six save slots, as per ''Sonic 3'' alone.
 
*The "WOOP" noise made when dying is gone.
 
*Shields do not protect from the exploding rocks of the Lava Reef Zone.
 
*Debug causes all sorts of graphical glitches, such as at Sonic staying as a garbled up monitor after changing back, which goes away when completing an act.
 
*Super Tails with the Chaos Emeralds lacks Flickies but glows like normal. When using the S monitor Flickies are added indicating that originally Tails was to have two forms.
 
*Hyper Sonic, while implemented, has a constant circle of stars around him, though not in the same style as the Invincibility powerup. This applies to Knuckles too, but the sound effect doesn't play when Hyper Knuckles glides into a wall.
 
*Although the 'game complete' jingle is the Sonic & Knuckles version, it's actually an earlier version of the tune. It sounds pretty much identical up to the final note, but the timing for that note is very different and there's no background jingle echoing off afterwards like in the final version.
 
*After clearing the final Death Egg Zone boss, the game attempts to enter ''Sonic 3''<nowiki>'</nowiki>s credits sequence, as was the case with the [[Sonic the Hedgehog 3C (prototype 0517)|0517 prototype]] of ''[[Sonic 3C]]''. However, the screen mode for this sequence no longer exists, so the game softlocks.
 
*Knuckles' ending is partially implemented; after defeating Mecha Sonic, the scene where Sonic catches Knuckles in the Tornado will play, but there will be no credits roll or change in music. The island will simply either rise or fall (depending on if the player got the good ending), and the ''Sonic the Hedgehog 3'' logo will appear at the end of the sequence. If the player has seven Super Emeralds, then a version of the "best ending" bonus sequence will play at the end, with Knuckles, Sonic, and Tails standing in front of a larger ''Sonic the Hedgehog 3'' logo.
 
 
 
===Level Differences===
 
====Bonus Stages====
 
*In the Gumball Machine bonus stage, the bubble shield doesn't override the lightning shield.
 
*In the Slot Machine bonus stage there is a very different object (bumper, changing block, left/right direction changer, etc) layout. The background is also in an early stage. It's completely static - the little objects don't rotate and nothing scrolls.
 
====Special Stages====
 
*Super Emeralds are implemented in this build, but they can only obtained by selecting "Special Stage 2" on the Sound Test menu.
 
*You also must not have collected any Chaos Emeralds (using the "all emeralds" cheat doesn't count).
 
*Super Emerald stage #1 in this build is the same as Super Emerald stage #2 in ''[[Sonic & Knuckles]]'' final.
 
*Super Emerald stage #2 in this build is not present at all in the final.
 
*Super Emerald stages #3-#6 are the same as the final, but all of the special stages have the same backgrounds as the Chaos Emerald stages in ''[[Sonic 3]]'' final.
 
*Super Emerald stage #7 follows a similar concept as the final, but is not ''exactly'' the same.
 
*The Super Emeralds give you the "prototype Hyper" forms of the characters; same as the Chaos Emeralds.
 
*When you get a Super Emerald, a gray emerald simply appears on a pedestal in the Hidden Palace Zone. In the final version of ''Sonic & Knuckles'', the emerald will already be in the Hidden Palace (provided you collected the original Chaos Emerald, of course) and will glow the color of the collected emerald.
 
 
 
====Carnival Night====
 
*In this build, the Act 1 and Act 2 music is switched. They are switched in the sound test, too.
 
====Ice Cap====
 
*In this build, the Act 1 and Act 2 music is switched. They are switched in the sound test, too.
 
====Launch Base====
 
*In this build, the Act 1 and Act 2 music is switched. They are switched in the sound test, too.
 
====Mushroom Hill====
 
*The intro to Mushroom Hill does not appear to have been implemented yet; Sonic and Tails begin standing in mid-air and simply fall to the ground.
 
*Knuckles intro isn't implemented at the right time either. He falls from the sky normally, then when reaching the first set of breakable walls, the S&K Knuckles intro starts playing in that location. After the intro is over you start the level over again, but when Knuckles falls, he's in his standing sprite instead of the falling sprite and you can then go through the level normally.
 
 
 
====Sandopolis====
 
*Sonic does not fall under the sand and pop back out during the introduction to Sandopolis; he merely falls from the sky and lands on the ground normally. Likewise, his controls are not locked, so he can move left and right before hitting the ground.
 
 
 
====Lava Reef====
 
*Lava Reef 2 doesn't have the screen locked at the start of the level when accessed from level select as it does in the final. The lava is not cooled off at the start, but the zone uses the same blue palette as the final at this stage in development.
 
*Lava Reef 3 (Sonic's boss) uses the Lava Reef 2 music until you reach the actual boss area, where the boss theme starts playing, as opposed to the final, where the boss theme plays right from the moment you fall in.
 
*No special SFX or boss music for Lava Reef 'Act 3' (The lava) and the sinking magma waterfall platforms have a different animation.
 
 
 
====Hidden Palace====
 
*Hidden Palace still has Sky Sanctuary Music.
 
*The row of monitors near the top of the level contains an S monitor instead of [[Speed Shoes]] like the final. There is a Fire Shield next to the teleporter that takes you up to Knuckles, instead of the Super Ring that's there in the final.
 
*Knuckles' boss still plays the Sonic 3 miniboss theme.
 
*If fighting Knuckles as Hyper Sonic, Knuckles won't take damage when standing next to him. You have to actually jump on him to register a hit. Sonic doesn't take damage from Knuckles' punches when Hyper though.
 
*When Knuckles is fighting Dr. Robotnik Sonic can't move at ALL there whereas Tails can. In Final, you can whack Robotnik as much as you like.
 
*The animation order for Knuckles punching the wall before the teleporter is different. He shows his fist after hitting the wall, instead of before.
 
*You can not control Tails for all of Hidden Palace after Knuckles is defeated.
 
*Tails is not beamed up by the first teleporter in Hidden Palace Zone.
 
 
 
====Sky Sanctuary====
 
*Mecha Sonic will appear again if you use a star post and fall down to one of the areas where he appeared before even if he was already defeated before.
 
*If act 2 is cleared as Knuckles and he has 0-13 emeralds, whatever ending (good or bad based on the collected Emeralds) will occur, no credits will appear, and the ''Sonic the Hedgehog 3'' logo appears after Angel Island floats to its desired location rather than a ''Sonic the Hedgehog 3 & Knuckles'' logo.
 
*Also, if the ending is the "good" one, Knuckles will not jump out to the screen unlike ''Sonic & Knuckles'' final.
 
*If one modifies a savestate so that it contains all 14 Emeralds, and clears act 2 as Knuckles, a ''[[Sonic the Hedgehog 3 & Knuckles]]''-esque ending occurs, with Knuckles, Sonic, & Tails all congratulating you. However, they again stand in front of a ''Sonic the Hedgehog 3'' logo instead of a ''Sonic the Hedgehog 3 & Knuckles'' logo.
 
*When act 1 is cleared, there is no transition to the Death Egg; it just takes you there.
 
 
 
====Doomsday====
 
*Automatically starts as Hyper Sonic when accessed via level select, unlike the final where you are Super Sonic if accessed in this way. The zone's background also has a different, greyer palette, and the zone scrolls a LOT more slowly to begin with - you can speed up the scrolling by holding right to gradually accelerate it, but hitting an asteroid will slow it down again.
 
*No SFX plays when breaking the asteroids.
 
*When the boss reappears after its blue armour is destroyed the 'badnik popped' sound effect plays instead of the sound played in the final.
 
*The latter half of Doomsday has no rings and asteroids and the projectiles the fleeing Robotnik fires have different graphics, especially the underneath weaponry.
 
 
 
==Cheats==
 
For cheat codes see [[S3Beta:Cheats]].
 
 
 
==External Links==
 
{{LinkRetro|topic=9979|title=Sonic Retro discussion thread}}
 
*[http://www.hidden-palace.org/?releases/1035 Hidden Palace Release Page]
 
  
{{Sonic & Knuckles Betas}}
+
==References==
 +
<references/>
  
 +
{{S&K0525Omni}}
 +
{{S&KOmni|4}}
 
[[Category:Sonic & Knuckles prereleases]]
 
[[Category:Sonic & Knuckles prereleases]]

Latest revision as of 19:54, 15 December 2022

Sonic3 title.png
Sonic & Knuckles (prototype; 1994-05-25)
Prerelease of: Sonic & Knuckles
System: Sega Mega Drive
Build date: 1994-05-25
ROM size: 4 MB
Source: CD-R disc[1]
Found by: drx

The "0525" build of Sonic & Knuckles is a prototype build of Sonic & Knuckles for the Sega Mega Drive. It claims to have been built on May 25, 1994 at 15:28.

This prototype was released by drx during the February 23rd, 2008 proto release. This prototype differs from the other Sonic & Knuckles prototypes in that it is already locked-on to Sonic 3 (final version). By itself, this prototype will not boot. A savestate (info) (21 kB) has been produced that allows the game to be played alone, but it is very "broken"; the level art doesn't load correctly, any type of boss (including Knuckles at Hidden Palace) will crash the game, Badniks do not appear (but still function correctly), and the list goes on.

Comparisons

Sonic Retro emblem.svg Main article: Sonic & Knuckles (prototype; 1994-05-25)/Comparisons

Downloads

Download.svg Download Sonic & Knuckles (prototype; 1994-05-25)
File: Sonic & Knuckles (Prototype 0525 - May 25, 1994, 15.28) (hidden-palace.org).zip (2.41 MB) (info)

External links

References


Sonic & Knuckles (prototype; 1994-05-25), prototype version of Sonic & Knuckles
Sonic3 title.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic & Knuckles development

Sonic & Knuckles
Sonic & Knuckles title.png

Main page (S3&K|KiS2|Blue Sphere)
Comparisons
Maps (S3&K) (KiS2) (Blue Sphere)
Achievements
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception
Merchandise


Development
Hidden content (S3&K)
Bugs (S3&K)
Region coding
Hacking guide
Bootlegs