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Difference between revisions of "Sonic: The Fated Hour"

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==Prior Versions==
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* [[Media:Tfh_engtest.rar|September 13th, 2004 - Loops/Slopes Test]]
 
* [[Media:Tfh_demo2003_15.rar|March 1st, 2003 - Sonic: The Fated Hour Gameplay Demo 2]] (v1.5)
 
* September 7th, 2002 - Sonic: The Fated Hour Gameplay Demo 2
 
* [[Media:TFH_demo1.zip|July 28th, 2001 - Sonic: The Fated Hour Gameplay Demo]]
 
* [[Media:Tfh_ghz.zip|June 26th, 2001 - Green Hill Zone 10th Anniversary Test]]
 
* [[Media:Tfhbetav0_899_mmf.rar|April 16th, 2001 - No Need for Beta]] (Chemical Plant Zone Test)
 
* [[Media:Sonicfatedhour.zip|November 18th, 1999 - Cinematic-Only Demo]]
 
  
 
==External Links==
 
==External Links==

Revision as of 15:45, 1 June 2008

Tfh title.png
Sonic: The Fated Hour
Latest version: Christmas Demo 2007
Latest release date: 12/28/07
Engine: Sonic Worlds
Credits: BlazeHedgehog

Sonic: The Fated Hour (often abbreviated simply to TFH) is a long-running, often-delayed fan game project by BlazeHedgehog. In its current incarnation, the game is a psuedo free-roaming game broken from the Metroid/Castlevania mold. In it, the player explores one of three islands (South Island, Westside Island, and Angel Island) while discovering new skills in order to access new areas. It is built using a heavily modified, early alpha version of Sonic Worlds, making it incompatible with most of the gimmicks adapted for more recent versions of the engine.

The game is most famous for it's "dramatic" storyline in which Sonic spends most of the game uncovering the mystery as to who murdered Tails in the opening scene, and it's use of hand drawn artwork during its simplistic animated cinematics.

Development History

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Screenshot Gallery

MISH MASH MOSH


External Links