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'''''Sonic-16''''' was an early design idea created by [[STI]] for the [[Sega Mega Drive]] console. It was based off the then-popular [[Sonic the Hedgehog (TV series)|TV series]]. [[Peter Morawiec]] and [[John Duggan]] put it together shortly after the completion of ''[[Sonic Spinball (16-bit)|Sonic Spinball]]''[http://www.sega-16.com/feature_page.php?id=83&title=Interview:%20Peter%20Morawiec]. The demo was dated November 1993.
 
'''''Sonic-16''''' was an early design idea created by [[STI]] for the [[Sega Mega Drive]] console. It was based off the then-popular [[Sonic the Hedgehog (TV series)|TV series]]. [[Peter Morawiec]] and [[John Duggan]] put it together shortly after the completion of ''[[Sonic Spinball (16-bit)|Sonic Spinball]]''[http://www.sega-16.com/feature_page.php?id=83&title=Interview:%20Peter%20Morawiec]. The demo was dated November 1993.
  
Probably due to the slow pace of the demo, [[Yuji Naka]] gave the demo a thumbs down and the game was never developed further. A video demonstrating this game concept was released showing [[Sonic]] in a level resembling [[Robotropolis]], and enemy security cameras and [[SWATbot|SWATbots]]. At the end, he meets up with [[Sally Acorn]] and enters a building.
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[[Yuji Naka]] gave the demo a thumbs down and the game was never developed fully. A video demonstrating this game concept was released showing [[Sonic]] in a level resembling [[Robotropolis]], and enemy security cameras and [[SWATbot|SWATbots]]. At the end, he meets up with [[Sally Acorn]] and enters a building.
  
 
The game was meant to be 16 megs (2MB) and the artwork would be designed to reflect the style used in the cartoon series, rather than that used in the games. The sprites and level art would generally be larger in size than that used by the Sonic games at that point. Even though it appeared to be slower paced than preceding games it was meant to contain faster moving segments. It was also to be more story driven than previous games so the game could be tied into the TV series more.
 
The game was meant to be 16 megs (2MB) and the artwork would be designed to reflect the style used in the cartoon series, rather than that used in the games. The sprites and level art would generally be larger in size than that used by the Sonic games at that point. Even though it appeared to be slower paced than preceding games it was meant to contain faster moving segments. It was also to be more story driven than previous games so the game could be tied into the TV series more.

Revision as of 10:09, 8 August 2015

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Sonic the Hedgehog
System(s): Sega Mega Drive
Developer:
Genre: Platform

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Sonic-16 was an early design idea created by STI for the Sega Mega Drive console. It was based off the then-popular TV series. Peter Morawiec and John Duggan put it together shortly after the completion of Sonic Spinball[1]. The demo was dated November 1993.

Yuji Naka gave the demo a thumbs down and the game was never developed fully. A video demonstrating this game concept was released showing Sonic in a level resembling Robotropolis, and enemy security cameras and SWATbots. At the end, he meets up with Sally Acorn and enters a building.

The game was meant to be 16 megs (2MB) and the artwork would be designed to reflect the style used in the cartoon series, rather than that used in the games. The sprites and level art would generally be larger in size than that used by the Sonic games at that point. Even though it appeared to be slower paced than preceding games it was meant to contain faster moving segments. It was also to be more story driven than previous games so the game could be tied into the TV series more.

According to Chris Senn, a developer of Sonic X-treme, this game was actually another phase of the canceled Sonic X-treme.[2]

Gameplay

Sonic moves slower than the previous games but he was given new moves. First of all, even though the game is a side-scroller like previous games, Sonic can move up and down the screen rather than just left and right. He is also able to hold his back to the wall to evade detection and peek around corners (similar to Solid Snake in Metal Gear Solid games). He can grab and pull himself up onto ledges similar to Lara Croft in Tomb Raider. A ring attack move was shown where Sonic uses rings from his life bar and throws them like projectiles, killing enemies. A Buzzsaw move could also be used to clear obstacles, this would be performed in mid-air. Spike Blast is another move shown in which quills are shot in 8 directions outward from the player damaging surrounding enemies. This too is performed mid-air.

Screenshots

Production Credits

Concept & Demo: Peter Morawiec
Graphics & Animation: Peter Morawiec, John Duggan

External Links


Sonic the Hedgehog games for the following systems
Sega Mega Drive

Sega Mega-CD
Sega 32X
 1991  Sonic the Hedgehog | Sonic Eraser     1992  Sonic the Hedgehog 2     1993  Sonic the Hedgehog CD | Dr. Robotnik's Mean Bean Machine | Sonic Spinball     1994  Sonic the Hedgehog 3 | Sonic & Knuckles     1995  Chaotix | Sonic Classics     1996  Sonic 3D: Flickies' Island    
Unreleased Sonic the Hedgehog games
Sega Master System
Sonic's Edusoft | Sonic the Hedgehog (home computers) |
Sega Mega-CD
Sonic the Hedgehog |
Sega Mega-CD
Sonic the Hedgehog 2 CD |
Arcade
SegaSonic Bros. |
Sega Mega-CD
Sister Sonic |
Sega Mega Drive
Treasure Tails |
Arcade
Pre-May 1993 Sonic arcade games |
Sega Mega Drive
Sonic the Hedgehog 3 Limited Edition |
Sega 32X
Sonic Sports |
Arcade
Sonic Ride |
Sega Saturn
Sonic Saturn |
Game Boy Advance
Sonic X: Chaos Emerald Chaos |
Nintendo DS
Sonic DS |
Xbox
Sonic the Hedgehog Extreme |
Game Boy Advance
Sonic Riders | Sonic the Hedgehog: Awakening |
Google Android OS
iOS
Sonic Central |
Google Android OS
iOS
Sonic Demo
Sonic X-treme incarnations
Sega 32X
Sonic Mars |
Sega Saturn
Sonic X-treme (Point Of View | Project Condor | SonicPC)