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Difference between revisions of "Sky Sanctuary Zone"

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Knuckles' bosses are really his Final Boss, which comes in two parts:
 
Knuckles' bosses are really his Final Boss, which comes in two parts:
*The first part is [[Mecha Sonic (Sky Sanctuary Zone Boss|Mecha Sonic]], and he acts just the same as he does against Sonic. Finish him off with an easy eight hits.
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*The first part is [[Mecha Sonic (Sky Sanctuary Zone Boss)|Mecha Sonic]], and he acts just the same as he does against Sonic. Finish him off with an easy eight hits.
 
*The second part is against [[Super Mecha Sonic]]. He'll charge himself with the Master Emerald's power, then fly above you. He has 4 attacks: Dashing across the ground, hitting the ground in ball form, firing three energy balls, and shooting out fatter, darker versions of rings that hurt you upon contact. After using the energy rings, Mecha Sonic will revert to normal and have to recharge. This is your chance to strike. As before, eight hits will finish him off.
 
*The second part is against [[Super Mecha Sonic]]. He'll charge himself with the Master Emerald's power, then fly above you. He has 4 attacks: Dashing across the ground, hitting the ground in ball form, firing three energy balls, and shooting out fatter, darker versions of rings that hurt you upon contact. After using the energy rings, Mecha Sonic will revert to normal and have to recharge. This is your chance to strike. As before, eight hits will finish him off.
  

Revision as of 22:33, 21 October 2009

Skysanctuary.png
Sky Sanctuary Zone
Sixth Zone, Sonic & Knuckles
Number of Acts: 2 (1 for Sonic, 2 for Knuckles)
Boss: Mecha Sonic (Sky Sanctuary Zone Boss)
Maximum rings, Act 1: 179 + 80
Maximum rings, Act 2: 3 + 0

Sky Sanctuary Zone is the sixth level of Sonic & Knuckles (the twelfth of Sonic 3 & Knuckles). It is the second-to-last zone for Sonic and Tails, containing three bosses, and the last for Knuckles, who has two to fight against. For Sonic, the level (technically Act 1) will work its way upwards, chasing after the Death Egg. Knuckles is grabbed at the beginning of the level (technically Act 2) by the Eggmobile and taken to the boss.

All the Characters enter from a teleporter from Hidden Palace, but Sonic and Tails are the only ones to go on, jumping onto the Death Egg as Sky Sanctuary begins to fall apart.

Sonic's bosses:

  • The first boss is a clone of Green Hill Zone's boss piloted by Mecha Sonic.
  • The second boss is a clone of Metropolis Zone's boss, also piloted by Mecha Sonic.
  • The third boss is Mecha Sonic himself. He is easy to defeat: When he's in the corner, hit him on the front part of the head. The first and second loops, he is a ball when he moves across. If you're good, you can hit him three times on both of those and on the third loop, you should be able to beat him since he dashes. He dashes to and fro once, then repeats the process. He takes eight hits to defeat.

Knuckles' bosses are really his Final Boss, which comes in two parts:

  • The first part is Mecha Sonic, and he acts just the same as he does against Sonic. Finish him off with an easy eight hits.
  • The second part is against Super Mecha Sonic. He'll charge himself with the Master Emerald's power, then fly above you. He has 4 attacks: Dashing across the ground, hitting the ground in ball form, firing three energy balls, and shooting out fatter, darker versions of rings that hurt you upon contact. After using the energy rings, Mecha Sonic will revert to normal and have to recharge. This is your chance to strike. As before, eight hits will finish him off.

Instruction Manual Description

Take the battle to the clouds when Sonic fights Robotnik's Badniks on the floating ruins of an ancient time!

Sonic Team Commentary (from Sonic Jam Strategy Guide)

From here on out, it's the holy territory that is forbidden to all but Knuckles. Hidden Palace is where the Master Emerald is stored, and Sky Palace is the sacred precinct in the sky above Angel Island where no one is allowed to enter. I'm digressing, but scaling of the Eggrobos emerging from the center is managed internally by the software.

Takashi Iizuka

Enemies


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