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(I feel this theme still fits it better)
 
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''"Final Showdown" redirects here. It is the name for the [[Sonic Spinball (8-bit)|8-bit]] level.''
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{{Breadcrumb
{{stub}}
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|Sonic the Hedgehog Spinball|:Category:Sonic the Hedgehog Spinball levels|l2=Levels|{{PAGENAME}}}}
'''The Showdown''' is the fourth and last level on [[Sonic Spinball]]. This level is difficult ant takes place at the launch zone for the [[Veg-O-Fortress]].
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{{LevelBob
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|levelscreen=theshowdown.png
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|levelno=Fourth
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|game=Sonic the Hedgehog Spinball
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|location=[[Mt. Mobius]]
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|theme1=lava/volcano
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|theme2=flying fortress
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|boss=Robotnik's Ship (Sonic Spinball){{!}}Robotnik's Ship
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|rings=58
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|name_de=Die Endgültige Auseinandersetzung{{fileref|SonicSpinball MD EU manual.pdf|page=48}}
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|name_fr=L'épreuve de Force{{fileref|SonicSpinball MD EU manual.pdf|page=48}}
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|name_es=El Momento Decisivo{{fileref|SonicSpinball MD EU manual.pdf|page=48}}
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|name_it=Il Confronto{{fileref|SonicSpinball MD EU manual.pdf|page=49}}
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|name_se=Dags Att Göra Upp Räkningen{{fileref|SonicSpinball MD EU manual.pdf|page=49}}
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|name_nl=Krachtmeting{{fileref|SonicSpinball MD EU manual.pdf|page=49}}
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|name_fi=Loppuratkaisu{{fileref|SonicSpinball MD EU manual.pdf|page=49}}
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|prev=The Machine
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}}
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{{otherPage|desc=the 8-bit version|page=Final Showdown (8-bit)}}
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'''{{PAGENAME}}''' is the fourth and final level of ''[[Sonic Spinball]]'' for the [[Sega Mega Drive]], coming after [[The Machine]]. As with other stages in this game, [[Sonic the Hedgehog|Sonic]] must bounce through the pinball-like level, acquiring [[Chaos Emeralds]] which are in turn used to access the boss, [[Robotnik's Ship]]. In this stage, there are five Emeralds to find.
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==Overview==
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After Sonic destroyed the [[Veg-O-Machine]] in the [[The Machine|previous stage]], [[Dr. Eggman|Dr. Robotnik]] detatched his self-imaged spacecraft from the launch base at the top of [[Mt. Mobius]], attempting to escape to the stars. Showdown takes place both in the sunset scaffolding of the rocket's launch pad, and inside the hovering starship itself. At the bottom of the level rests the magma-filled caldera of the mountain; missing the flippers means instant, fiery death.
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The bottom of the level has three tables, but to get out of these tables and proceed upwards in the level, the player must complete specific objectives. In the center table, the player has to hit the triggers to destroy the blocks and collect the Chaos Emerald behind them. Hitting the drop targets on the left or right sides of the table will activate their respective rocks, which will save Sonic from fiery death if he falls down the associated outlanes.
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In the left table, the player has to hit a trigger to eliminate more blocks in order to open a lane to a windsock which will catapult the player into another Chaos Emerald, while the right table requires the player to reach a hook and pull it down to make a platform appear, then [[Spin Dash]] from that platform for another Emerald. Both tables have drop targets that will activate an eruption timer and will require the player to hit the other targets before the timer reaches zero to set off an eruption and get bonus points. The faster the player does this, the larger the bonus. Being catapulted by the windsocks will increase the Robotnik Bonus multiplier.
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After leaving the tables, the player can then gather the remaining Emeralds and launch up to Robotnik's Ship. They can do this by using the flippers to launch themselves upward, use the balloons for a boost, or bounce on the bombs that are steadily dropped from the ship.
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==Quotes==
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{{quote|The Veg-O-Fortress is caving in on itself! Grab the last Chaos Emeralds and fight toward Robotnik's escaping rocket ship.<br><br>You'll face a treacherous climb through the space hangar. [[Krondor]]s block your way and Robotnik's cockpit is armed and dangerous!|2=''Sonic Spinball'' US manual|ref={{fileref|SonicSpinball MD US manual.pdf|page=20}}}}
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==Enemies==
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{| style="width:auto;"
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|style="text-align:center;"|{{spriteImage|SSpinball16Wasp.png}}
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|'''[[Wasp]]''' — Insect [[Badnik]] that is an obstacle inside the tables.
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|-
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|style="text-align:center;"|{{spriteImage|SSpinball16Krondor.png}}
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|'''[[Krondor]]''' — Bird Badnik that blocks the escape routes, respawning until the tables' objectives have been completed.
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|}
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==References==
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<references/>
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{{SonicSpinballOmni}}

Latest revision as of 19:07, 14 March 2020

Sonic Retro emblem.svg Sonic the Hedgehog Spinball
»
Levels
»
Showdown
Theshowdown.png
Showdown
Fourth level, Sonic the Hedgehog Spinball
Location: Mt. Mobius
Level themes: lava/volcano, flying fortress
Boss: Robotnik's Ship
Maximum rings: 58
Non-English names:
The Machine
For the 8-bit version, see Final Showdown (8-bit).

Showdown is the fourth and final level of Sonic Spinball for the Sega Mega Drive, coming after The Machine. As with other stages in this game, Sonic must bounce through the pinball-like level, acquiring Chaos Emeralds which are in turn used to access the boss, Robotnik's Ship. In this stage, there are five Emeralds to find.

Overview

After Sonic destroyed the Veg-O-Machine in the previous stage, Dr. Robotnik detatched his self-imaged spacecraft from the launch base at the top of Mt. Mobius, attempting to escape to the stars. Showdown takes place both in the sunset scaffolding of the rocket's launch pad, and inside the hovering starship itself. At the bottom of the level rests the magma-filled caldera of the mountain; missing the flippers means instant, fiery death.

The bottom of the level has three tables, but to get out of these tables and proceed upwards in the level, the player must complete specific objectives. In the center table, the player has to hit the triggers to destroy the blocks and collect the Chaos Emerald behind them. Hitting the drop targets on the left or right sides of the table will activate their respective rocks, which will save Sonic from fiery death if he falls down the associated outlanes.

In the left table, the player has to hit a trigger to eliminate more blocks in order to open a lane to a windsock which will catapult the player into another Chaos Emerald, while the right table requires the player to reach a hook and pull it down to make a platform appear, then Spin Dash from that platform for another Emerald. Both tables have drop targets that will activate an eruption timer and will require the player to hit the other targets before the timer reaches zero to set off an eruption and get bonus points. The faster the player does this, the larger the bonus. Being catapulted by the windsocks will increase the Robotnik Bonus multiplier.

After leaving the tables, the player can then gather the remaining Emeralds and launch up to Robotnik's Ship. They can do this by using the flippers to launch themselves upward, use the balloons for a boost, or bounce on the bombs that are steadily dropped from the ship.

Quotes

The Veg-O-Fortress is caving in on itself! Grab the last Chaos Emeralds and fight toward Robotnik's escaping rocket ship.

You'll face a treacherous climb through the space hangar. Krondors block your way and Robotnik's cockpit is armed and dangerous!

Sonic Spinball US manualMedia:SonicSpinball MD US manual.pdf[3]

Enemies

SSpinball16Wasp.png
Wasp — Insect Badnik that is an obstacle inside the tables.
SSpinball16Krondor.png
Krondor — Bird Badnik that blocks the escape routes, respawning until the tables' objectives have been completed.

References


Sonic the Hedgehog Spinball (16-bit)
Spinball title.png

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