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Difference between revisions of "Shadow the Hedgehog (game)"

From Sonic Retro

(The Production Credits of Shadow the Hedgehog are now in it's on page)
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==Production Credits==
 
==Production Credits==
Executive Producer: [[Hisao Oguchi]]<br>
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For a complete list of the games production credits please click the following link: [[Shadow the Hedgehog credits]]
Producer: [[Yuji Naka]]<br>
 
Director: [[Takashi Iizuka]]<br>
 
Art Director: [[Kazuyuki Hoshino]]<br>
 
Lead Programmer: [[Takeshi Sakakibara]]<br>
 
Lead Game Designer: [[Takashi Iizuka]]<br>
 
Sound Director: [[Jun Senoue]]<br>
 
Player Character Programmer: Mitsuru Takahashi<br>
 
Character Designers: [[Kazuyuki Hoshino]], [[Nobuhiko Honda]], [[Takahiro Kudo]]<br>
 
Motion System Programmer: Satoru Takeshima<br>
 
Character Motion Designer: [[Atsushi Saito]]<br>
 
Level Designers: [[Takashi Iizuka]], [[Hirono Sato]], [[Asahiko Kikuchi]], [[Eitaro Toyoda]]<br>
 
Action Stage Programmers: Masato Nakazawa, Kazuyuki Okada, [[Tomoyuki Naito]]<br>
 
Field Art Director: [[Hiroshi Nishiyama]]<br>
 
Field Artists: [[Michikazu Tamamura]], Hiroshi Kanazawa, [[Takahiro Kudo]]<br>
 
Field Object Artists: [[Daizo Kinoshita]], [[Soosa Kim]], Brad Wagner<br>
 
Enemy Game Designer: Yu Ohmura<br>
 
Enemy Artists: [[Kazuyuki Hoshino]], [[Ai Ikeda]]<br>
 
Enemy Programmer: Motoyoshi Sato<br>
 
Boss Enemy Programmers: Satoru Takeshima, Mitsuru Takahashi, [[Tomoyuki Naito]], Motoyoshi Sato<br>
 
Weapon Artists: [[Kazuyuki Hoshino]], Brad Wagner, Elena Macomber, [[Nobuhiko Honda]]<br>
 
Weapon Programmer: Mitsuru Takahashi<br>
 
Scenario Writer: [[Takashi Iizuka]]<br>
 
Event Scene Director: [[Shun Miyanaga]]<br>
 
Event Scene Artists: [[Atsushi Saito]], [[Ai Ikeda]]<br>
 
Story Event Programmer: [[Takeshi Sakakibara]]<br>
 
Menu Screen Artist: Elena Macomber<br>
 
Menu Screen Programmers: [[Takeshi Sakakibara]], Satoru Takeshima<br>
 
Multi Platform Programmer: [[Outa Sano]]<br>
 
Visual Effect Programmer: Satoru Takeshima<br>
 
Sound Effects Programmer: [[Masato Nakazawa]]<br>
 
Camera System Programmer: Kazuyuki Okada<br>
 
CG Movie Producer: [[Keith Palmer]]<br>
 
CG Movie Director: [[Shun Miyanaga]]<br>
 
CG Movie Supervisors: [[Takashi Iizuka]], [[Kazuyuki Hoshino]], [[Hiroshi Nishiyama]]<br>
 
CG Movie Production Blur Studio Inc: Tim Miller, Leo Santos, Marlon Nowe, Dan Rice, Kirby Miller, Al Shier, Mandy Sekelsky, Sim Jason, Taylor Tuan, Ngo Cemere, Ozkurt Barrett, Meeker Sid, Moye Seung, Youb "Kull" Shin<br>
 
CG Movie Production: Remi McGill, Carlos Anguiano, Wim Bien, Jeff Fowler, Mak Koyama, Davy Sab
 
be, George Schermer, Dave Vallone, Onur Yeldan, Daniel Perez Ferrerira, Jiyoung Hong, Dan Knight, Seung Jae Lee, David Stinnett, Derron Ross, Jon Jordan<br>
 
CG Movie Production: Sze Chan, Chuck Wojtkiewicz, Sean McNally, Diego Garcia, Amanda Powell, Duane Powell, Pauk Huang, Matt Newell<br>
 
In-Game Movie Encode: [[CRI Middleware Co. Ltd.]], [[Katsumi Yabuno]]<br>
 
Lead Music Composer: [[Jun Senoue]]<br>
 
Japanese Character Voices: [[Kouji Yusa]], Ryuzaburiou Ohotomo, [[Jun'ichi Kanemaru]], [[Ryo Hirohashi]], [[Nobutoshi Kanna]], [[Rumi Ochiai]], [[Taeko Kawata]], Taiten Kusunoki, Kenta Miyake, Yuki Masuda, Youko Teppouzuka, Yuri Shiratori, Banjyo Ginga, Yutaka Nakano, Jyunko Kitanishi, Takashi Yoshida, [[Sayaka Aoki]], [[Chikao Otsuka]]<br>
 
English Character Voices: [[Jason Griffith]], [[Sean Schemmel]], [[Bella Hudson]], [[Andrew Rannells]], [[Marc Thompson]], [[Kathleen Delaney]], [[Amy Palant]], [[Dan Green]], [[Lisa Ortiz]], [[Rebecca Honig]], [[Madeleine Blaustein]], [[Carter Cathcart]], [[David Wills]], [[Amy Birnbaum]], [[Jack Quevas]], [[Mike Pollock]]<br>
 
Music Composers: [[Yutaka Minobe]] (delfisound inc.), [[Tomoya Ohtani]], [[Mariko Nanba]], Keiichi Sugiyama<br>
 
Sound Effects: [[Jun Senoue]], Takashdoh Endoh (delfisound inc.), [[Tatsuya Kousaki]], [[Teruhiko Nakagawa]]<br>
 
Sound Designed by: Dolby Digital Pro Logic 2<br>
 
Music Performance: [[Crush 40]], [[Powerman 5000]], [[Julien-K]], [[A2]], [[Magna-Fi]], [[Remix Factory]]<br>
 
Voice Recording Director: [[Eriko Kimura]] (TOHOKUSHINSHA)<br>
 
Voice Recording Producer: [[Hiroyuki Inage]] (TOHOKUSHINSHA)<br>
 
Musicians: [[Jun Senoue]], Takeshi Taneda, Toru Kawmura, [[Yutaka Minobe]], Keiichi Sugiyama, [[Lee Brotherion]]([[Remix Factory]])<br>
 
Recording Coordinator: [[Jun Senoue]], [[Stan Katayama]], Attic Arcade Inc., [[Keith Palmer]]<br>
 
Recording Engineers: Masahio Fukuhara, [[Stan Katayama]], Amir Derakh<br>
 
Voice Recording Production: 4kids Entertainmaent. inc., Julie Rath, Kristen Thorne, Jason "Rollin" Cushing, Lee Rogers<br>
 
Webtone Productions: Greg Weber<br>
 
Voice Files operation: Delfisound Inc, Attic Arcade Inc.<br>
 
Development Support: [[Shiro Maekawa]], [[Akinori Nishiyama]], Makoto Hirata<br>
 
 
 
===Sega Corporation===
 
President: Hisao Oguchi<br>
 
Consumer Division: [[Hideki Okamura]], [[Masanao Maeda]], [[Hiroyuki Miyazaki]]<br>
 
Marketing: Takeshi Shimizu, Yasushi Yamashita<br>
 
Public Relations: Kenichi Hashimoto, Yasushi Nagumo<br>
 
Sales Promotion: Hitoshi Kurosawa<br>
 
International Business & PD: Yukiko Kato, Shiko Sakai, Tatsuyuki Miyazaki<br>
 
Retail Sales Manger: Toru Yasuda, Tomohiko Hayashi<br>
 
Customer Relationship Management: Masahiro Ozeki, Reo Wakabayashi<br>
 
TEST Department: Junichi Shimizu, Akira Nishikawa, Hiroyuki Miyano, Akinobu Koechi<br>
 
QC Department: Kazuhiko Morii, Yuji Nakamura<br>
 
Package & Software Manual Production: Yoshihiro Sakuta, Hisakazu Nakagawa, Masaru Kobayashi, Takashi Nishimura, Colin Restall, Tetsuya Honda<br>
 
 
 
===Sega of America, Inc.===
 
COO: Naoya Tsurumi<br>
 
President/COO: [[Simon Jeffery]]<br>
 
Vice President Of Product Development: Bill Petro<br>
 
Localization Producer: Kevin Frane<br>
 
Vice President & Entertainment Marketing: Scott A. Steinberg<br>
 
Senior Brand Manager: Don Mesa<br>
 
Assisant Product Manager: Yosuke Moriya<br>
 
Creative Service Manager: Chris Mowry<br>
 
Public Relations Manager: Erica Roger<br>
 
QA Project Lead: Shawn Dobbins<br>
 
Assisant QA Project Lead: Josh Pfeiffer<br>
 
 
 
===Sega Europe, Ltd.===
 
CEO: Naoya Tsurumi<br>
 
President/COO: Mike Hayes<br>
 
Creative Director: Matthew Woodley<br>
 
Director Of European Marketing: Gary Knight<br>
 
Head Of Brand Marketing: Helen Nicholas<br>
 
European PR Manager: Lynn Daniel<br>
 
Assisant Brand Manager: Claire Brummell<br>
 
International Brand Manager: Ben Chalmers-Stevens<br>
 
Development Director: Gary Dunn<br>
 
Localization Producer: Akiko Uchida<br>
 
Localization Team: Daniela Kaynert, Brigitte Nadesan, Marta Lois González, Giuseppe Rizzo<br>
 
QA Manager: Mark LeBreton<br>
 
QA Supervisor: Darius Sadeghian<br>
 
QA Team Lead: Julie Metior<br>
 
Special Thanks: Toshitsugu Kanari, Tomomi Siverman, Mizuki FriedMan, [[Yuji Uekawa]], [[Masanobu Yamamoto]],
 
Awi Blaire, Teri Higgins, Klayton Vorlick, Demetrius Griffin, Sonja Levinger, Hiroki Hayashi(ESP Guitars), Michelle Silberman(LINE 6), Scott Uchida(Jim Dunlop)<br>
 
  
 
==Scans==
 
==Scans==

Revision as of 12:52, 30 June 2009

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Shadow the Hedgehog
System(s): GameCube, PlayStation 2, Xbox
Publisher: Sega
Developer:
Genre: 3D Adventure

</div>

Shadow the Hedgehog is a game starring Shadow the Hedgehog, an antihero of the Sonic the Hedgehog series. It was revealed at Sonic's inauguration into Walk of Game. Shadow the Hedgehog was the first Sonic game to have an E10+ rating by the ESRB. It is also the first post-Sonic Adventure Sonic series game to not feature Sonic's name in the title.

The game is the first game since Sonic the Hedgehog CD that allowed the player to choose which level they would play next. It also featured multiple endings, much more than previous games did. As in most Sonic games, the Chaos Emeralds play a big part in this game, as Shadow needs them to regain his memory and to use his ultimate Powers.

The novelties incorporated in the game, Shadow's use of weapons and vehicles, have been criticized by fans.

Story

Over 50 years ago, deep in a Military Research Space Station, Prof. Gerald Robotnik forged an experiment known as "Project Shadow" while trying to unlock the secrets of the Chaos Emeralds at the request of the Government. The experiment culminated in "The Ultimate Life-Form"; Shadow the Hedgehog, a a hedgehog with the ability to harness the mysterious power of the Chaos Emeralds in ways not thought possible.

After being thought dead in Sonic Adventure 2, Shadow has returned - with amnesia. He does not understand who he is or where he's from, but he's determined to find out, be it from Black Doom, the leader of an alien race who claims he and Shadow made a pact involving the Chaos Emeralds, or from Dr. Eggman, who seemed to be experimenting on Shadow for an unknown purpose in Sonic Heroes. He may also have to learn his secrets from the very military organization that he swore revenge against, G.U.N.. Essentially, all parties are after the Chaos Emeralds and know something of Shadow's past, and he intends to get them first and make one of them talk.

Main Characters

  • Shadow the Hedgehog: A rival of Sonic and the protagonist of the game. He is the main playable character of the game. Shadow must go on a quest to find out who he is and why he was created.
  • Black Doom and Doom's Eye: The leader of the Black Arms and the game's main antagonist. He commands Shadow to bring the seven Chaos Emeralds to him and he will unlock the hidden story about Shadows past, also witness of the creation of Shadow. Dooms Eye is an extension of Black Doom, allowing him to view whats going on when he's not there.
  • Sonic the Hedgehog: Although he is a rival to Shadow he can ally with him during the Westopolis, Lethal Highway, and Final Haunt levels, and races against him in the Space Gadget level. Sonic is also a boss if the player plays through the Dark Mission. Sonic is playable with controller 2 when allied with Shadow.
  • G.U.N. Commander: The highest ranking officer of the Guardian Unit of Nations. He is one of the few who knows the secrets of Shadow's past and loathes Shadow for reasons unknown, at least until a certain level and is one of the bosses on the dark path.
  • Dr. Eggman/Dr. Robotnik: Sonic's arch-nemesis, but this time appears as either an ally or an enemy, depending on the player's choices. He plans to create a utopia called Eggmanland, but needs to get rid of G.U.N., the Black Arms, Sonic and company to do so. He tracks Shadow and follows him through means of a floating camera-monitor.
  • Professor Gerald Robotnik: A brilliant scientist as well as Shadow's creator and grandfather of Maria and Dr. Eggman, and the top researcher on board Space Colony ARK.
  • Maria Robotnik: Prof. Gerald Robotnik's Granddaughter; she was Shadow's best friend who gave her life to save him from G.U.N.

Allies/Supporting Characters

These characters are playable with controller 2 in the GameCube and PlayStation 2 versions.

  • Sonic the Hedgehog: During Westopolis, Lethal Highway, and Final Haunt levels he will be your ally. and you also can do races against him in the Space Gadget level, or face him in the dark endings of GUN Fortress, Black Comet, and Final Haunt, but not as the main boss.
  • Rouge the Bat: She Appears in the Digital Circuit, GUN Fortress, and Death Ruins levels as an ally.
  • E-123 Omega: Omega appears in the Iron Jungle and Lava Shelter levels as an ally. Omega is the only ally that does not appear in the opening and the last story.
  • Vector the Crocodile: He appears in the Cosmic Fall level as an ally.
  • Espio the Chameleon: He appears in the Mad Matrix level as an ally.
  • Charmy Bee: Like Doom's Eye and Dr. Eggman; however, he hovers just out of reach and does not fight. He is not playable using controller 2. He appears in the Prison Island level as an ally.
  • Miles "Tails" Prower: He appears in the Circus Park and Air Fleet levels as an ally.
  • Knuckles the Echidna: He appears in the Glyphic Canyon, Central City, and Black Comet levels as an ally.
  • Amy Rose: She appears in the Cryptic Castle level as an ally.
  • Dr. Eggman: He appears in the Sky Troops, Iron Jungle, Lava Shelter, Circus Park, and the Cryptic Castle levels as an ally. His robots count as hero enemies if there are any Black Arms on the level, even if he's the dark mission, leading to a hard situation on Cryptic Castle, where both the hero AND dark mission characters complain about killing one type of enemy!
  • Maria Robotnik: She appears in Shadow's memories in the Doom and Lost Impact levels as an ally.
  • Cream the Rabbit: She is part of the hero mission of Cryptic Castle where Amy needs Shadow to help rescue Cream, as well as her Chao, Cheese. She never tags along with Shadow as an ally.
  • Doom's Eye: Doom's Eye is Black Doom's third eye and a "character" in the story who mainly just watches Shadow. Black Doom is also one of the bosses. He appears in the Westopolis, Glyphic Canyon, Prison Island, Sky Troops, Lethal Highway, Death Ruins, Final Haunt, Space Gadget, Cosmic Fall, Digital Circuit, Mad Matrix, The Doom, Central City, Air Fleet, Black Comet, The Ark, and GUN Fortress levels as an ally.

Gameplay

Shadow must get from the start of the level to the end, as has traditionally been the case for the Sonic titles. It is possible to reach the end of the level in more than one way, the traditional way is to reach a goal ring, however certain objectives can be completed to finish the level earlier. The way in which levels are completed affects how the game progresses, what levels are played, and, ultimately, which of the 10 possible endings that will be shown. As each level features cutscenes and boss battles, there are a total of 326 different paths in which to complete the game, and each one has a name. There are a total of 23 levels including the last story stage, and each time, the player only plays six levels.

Three missions are available in almost every level (these being Hero, Dark, and Neutral), although some only have two, and these can be choosen to accomplish at any point in the level. Whichever mission is completed will determine which level is played next, and the ending cutscene that is played. Only the final ending, the hardest one to obtain, is considered Canon.

Shadow can still use all his moves from the previous games like the Homing Attack and Spin Dash. More weapons will become available as the games multiple endings are obtained. Also, Shadow now has two Chaos abilities, Chaos Control (In stages it lets him teleport through the stage, but in boss battles it lets him slow down time) and Chaos Blast (creates an explosive 20 yd radius blast of energy damaging enemies), and gains these by killing certain targets: killing aliens the Chaos Control Gauge, and killing humans and destroying nature or architecture (trees, plants, etc.) increases the Chaos Blast Gauge. Additionally, Super Shadow can use "Chaos Spear", a move previously used in Sonic Adventure 2.

The biggest change in gameplay, however, would be Shadows ability to use several weapons and parts of the scenery. Weapons dropped by defeated enemies or inside crates can be swapped for another, but only one can be carried at a time. The weapons and objects can, naturally, harm opponents, but they also have the ability to break down large pieces of the level, such as tall columns. There are 6 weapon types: close combat, gun, lock-on, cannon, laser and vacuum. Close combat weapons are melee weapons. Gun weapons are weapons which can harm opponents that are further away. Gun weapons can come in semi- or fully-automatic variants. Lock-on weapons usually take the form of missile launchers in which several targets would be locked onto before firing. The missiles would automatically home in on these targets. Laser weapons are similar to gun weapons except that they cause greater damage. Vacuum weapons are weapons that involve a gun "inhaling" enemies and firing them back at other enemies, and can also pull out some walls in Final Haunt. The use of weapons is mostly optional, although there will be some levels that require their use.

Besides wielding weapons, Shadow can use vehicles; 4x4's, motorbikes, G.U.N. mechs, alien crafts, etc. Shadow can run as fast as Sonic, so the use of vehicles has been deemed by fans as unessesary as he should be able to outrun most of them. Although Shadow can run faster than the game's vehicles, the vehicles have some capabilities that Shadow does not have (e.g. using a motorcycle as a rolling missile, running over enemies, driving through acid soaked floors). Like the weapons, most of the vehicles are optional.

The three Chaos Powers in the game are the heroic "Chaos Control" (lets Shadow manipulate time and space. In stages it lets him teleport through the stage, but in boss battles it lets him slow down time), and the evil "Chaos Blast" (creates an explosive 20 yd radius blast of energy damaging enemies), "Chaos Spear", a move previously used in Sonic Adventure 2' is only available with Super Shadow. Instead of having a linear storyline, you have the ability to choose your path, which is touted as the game's major selling point. You can even change sides when you please.

Enemies

The enemies change depending on which side the player chooses, though all non-partner characters will indiscriminately attack Shadow regardless of the chosen mission. If Shadow chooses to commit acts of heroism, then the Black Arms will be the main enemies. If Shadow chooses to commit acts of evil, then the GUN Troops will be the enemy. If Shadow decides to be neutral, then everyone is an enemy. Whether Eggman's robots are a Hero enemy or a Dark enemy depends on whether the opposite group of enemies are the Black Arms or GUN. Shadow is free to attack any free-roaming enemy/ally present (exempting Shadow's 'partner character'), regardless of which faction Shadow chooses to ally himself with. Attacking an ally provokes a scold from Shadow's partner and a score penalty at the end of the level.

Pre-Release Comments/First Impressions

The gaming community had strong opinions on the preview 'Shadow' videos posted on popular Internet gaming sites (such as GameSpot or IGN.com).

Many comments were made about the gun Shadow wielded. Some argue that it goes entirely against the spirit and/or gameplay mechanic of the Sonic series or that Shadow should be powerful enough that a gun would not be necessary, given that he has proclaimed himself to be the "Ultimate Life Form" in Sonic Adventure 2. Others note his technological background in defense of the weapon, from his inception to the air shoes he wears and the weapons that Eggman and Tails used in Sonic Adventure 2.

Another topic of discussion is Shadow getting a game over Sonic; after Sonic Heroes, many fans had been hoping for a new Sonic game that would take the direction that game was heading and lead it toward a more retro feel, closer to that of the original Sega Genesis games. When it was revealed that that was not the direction the new title was heading, some people were disappointed.

A rebuttal to some of the criticisms was that it was a sidestory game, and not starring Sonic himself; therefore, as it couldn't be considered a true Sonic game (much like Knuckles' Chaotix), it should be given some freedom to attempt new things without hampering the main series. Another rebuttal was that it was an early preview, and that it could have ended up significantly changed by the game's ultimate release.

Censorship Issues

Due to the mildly violent nature of the game, the ESRB rating was, for a time, in question. The official ESRB website originally had the game rated as T, along with GameSpot, but the official site listed E-10+. The T rating was seemingly further evidenced, however, by the fact that, at trade shows where Sega showed off the game, they asked only those 13 and older to play the title. Early builds of the game even had mild swearing in them, and the game does include two mildly offensive words (damn and hell). For the English Version of the game, Sega took out the human's blood, changed the color of alien blood from red to green, edited the word 'piss' and put 'tick' instead (Sonic says this), and censored the scene when a GUN soldier shoots Maria, cutting out as Maria is shot and falls to the ground. Regardless, the ESRB website later updated the rating to E-10+, thus making it unanimous.

Music and Remixes

Music

Recently, an album has been released entitled Lost and Found: Shadow the Hedgehog Vocal Trax. Several music tracks from the game are featured in this album, while some mixes were made to others. There is also a promotional song in Japan : a remix of m-flo's "TRIPOD BABY" track off of BEAT SPACE NINE, their latest album.

Vocal tracks

  • "I Am... All of Me" by Crush 40 (Trailer, Main Theme, Intro and Final Boss theme) A lyric in this refers to "What I'm Made Of", the theme of the final battle in Sonic Heroes (Unleashed a million faces, And one by one they fall).
  • "Almost Dead" by Powerman 5000 (Dark and Pure Dark ending theme)
  • "Waking Up" by Julien-K (Neutral ending theme)
  • "E.G.G.M.A.N. Doc Robeatnix Mix" by REMIX Factory ft. Paul Shortino (Dr. Eggman's Theme)
  • "Chosen One" by A2 (Hero ending theme)
  • "All Hail Shadow" by MAGNA-FI (Pure Hero ending theme)
  • "Never Turn Back" by Crush 40 (Final ending theme)

Remixes

Since it was the game in which Shadow was introduced, many of the songs featured in Sonic Adventure 2 were remixed for Shadow the Hedgehog.

  • "Event 3" was a remix of "E.G.G.M.A.N." from Sonic Adventure 2, remixed by The Remix Factory (used during cutscenes involving Eggman, including one prerendered cutscene)
  • An extended version of that remix used before battles with the Egg Dealer. The song's true title, "E.G.G.M.A.N. Doc Robeatnix Mix" wasn't revealed until the "Shadow the Hedgehog : Lost and Found" album was released.
  • "Blue Falcon" and "Heavy Dog" as different remixes of "G.U.N. Mobile" (known as "Boss 1" in the sound test) from Sonic Adventure 2, remixed by The Remix Factory (used during boss battles after the levels The ARK and The Doom)
  • "Battle Mode" is actually the Radical Highway theme, "Vengeance Is Mine", from Sonic Adventure 2 (used during 2P matches)
  • "The ARK" as a remix of Final Rush's "Highway in the Sky" from Sonic Adventure 2 (Used during the stage called "The ARK")
  • There is also an Event song not listed in the Sound Test (called "Strategy" in the Shadow the Hedgehog Original Sound Trax) that is a remix of an Event song in Sonic Adventure 2.
  • During the Last Story cutscene in which Shadow uses the Chaos emeralds to go Super, a slower, remixed music clip of "I Am (All of Me)" plays, then seamlessly switches to a remixed music clip of "Live and Learn", the main theme of Sonic Adventure 2.

Lost tracks

In this game, a track was removed for due to copyright and licensing reasons. The song was "Who I Am" by Magna-Fi, the band who made "All Hail Shadow". Another called "Broken" by Sins of a Divine Mother was removed due to licensing reasons. [1] Instead A2 (which features members from the latter band) tracked the song "Chosen One" in its place.


Manuals

Voice actors

This is one of the first Sonic games in which the voice actors from the the cast of Sonic X voiced the videogame characters. Many Sonic fans were angered by the change and sent demands to Sega to rehire the original voice cast.

Role English Voice Actor Japanese Voice Actor
Shadow the Hedgehog Jason Griffith Kōji Yusa
Sonic the Hedgehog Jason Griffith Junichi Kanemaru
Black Doom Sean Schemmel Ryūzaburō Ōtomo
Dr. Eggman Mike Pollock Chikao Ōtsuka
Gerald Robotnik Mike Pollock Chikao Ōtsuka
G.U.N. Commander Marc Thompson Banjō Ginga
Maria Robotnik, Secretary Bella Hudson Yuri Shiratori
Miles "Tails" Prower Amy Palant Ryo Hirohashi
Knuckles the Echidna Dan Green Nobutoshi Canna
Amy Rose Lisa Ortiz Taeko Kawata
Rouge the Bat Caren Manuel Rumi Ochiai
E-123 Omega Andrew Rannells Taiten Kusunoki
G.U.N Soldiers Andrew Rannells
Vector the Crocodile Carter Cathcart Kenta Miyake
Espio the Chameleon David Willis Yūki Masuda
Charmy Bee Amy Birnbaum Yōko Teppōzuka
The President Maddie Blaustein Yutaka Nakano
Cream the Rabbit Rebecca Handler Sayaka Aoki

Trivia

  • This game features two bosses that have the same names as two F-Zero machines from the game F-Zero. One is the Blue Falcon owned by GUN and the other is Black Bull owned by the Black Arms. Even more coincidental is that the two F-Zero machines are owned by the main protagonist and antagonist of the game, Captain Falcon and Black Shadow, respectively. GUN and the Black Arms are the two opposing sides in Shadow the Hedgehog. Whether this was intended or not is unknown.
    • On another note, the victory pose that Omega does is strikingly similar to a pose made by another F-Zero character, Michael Chain.

Production Credits

For a complete list of the games production credits please click the following link: Shadow the Hedgehog credits

Scans

GameCube version

PS2 version

Xbox version

Artwork

External links

Template:ShadowZones Template:SonicGamecubeGames

Sonic the Hedgehog games for the following systems
Sony PlayStation 2
 2003  Sonic Heroes     2004  Sonic Mega Collection Plus     2005  Sonic Gems Collection | Shadow the Hedgehog     2006  Sonic Riders | Sega Genesis Collection     2008  Sonic Riders: Zero Gravity | Sonic Unleashed     2009  Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog    
Xbox
 2003  Sonic Heroes     2004  Sonic Mega Collection Plus     2005  Shadow the Hedgehog | 2 in 1 Combo Pack: Sonic Heroes/Super Monkey Ball Deluxe | 2 in 1 Combo Pack: Sonic Mega Collection Plus/Super Monkey Ball Deluxe     2006  Sonic Riders