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Seaside Hill (Sonic Generations)

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Seaside Hill (Sonic Generations)
Sixth level, Sonic Generations
Number of Acts: 2
Level themes: tropical island, ancient ruins
Underwater areas: yes

Seaside Hill is the sixth stage in Sonic Generations for the PC, PS3, and Xbox 360; revisiting the original Seaside Hill of Sonic Heroes. Part tropical island, part ancient ruins, modern Sonic speeds through this zone along looping alabaster highways and aquaplaning over the water as in Adabat. Classic Sonic, meanwhile, takes to the submarine underground in sections reminiscent of Hydrocity Zone and Labyrinth Zone. This zone serves as the game's main underwater level.

Both Acts see Sonic moving rapidly to avoid pursuit; giant spiked wheels on land, and the fatal Mega Chopper at sea.

Story

Seaside Hill is part of the Dreamcast-era trio of levels opened up after the defeat of the Death Egg Robot, coming after Speed Highway and City Escape. Of Sonic's friends hoovered up by Time Eater, it's Espio the Chameleon who ends up frozen outside here.

Enemies

  • Mega Chopper - The giant fish from Green Hill, patrolling the shoreline and eating any hedgehogs who stray too far.
  • Egg Pawn - Orange robots wielding a variety of different weapons, from lances to energy guns.
  • Spina - Helicopter-bats which serve as homing attack stepping-stones.
  • Thunder Spina - A repainted spina with electrical defences; don't attack them too rashly!
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