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Difference between revisions of "Seaside Hill (Sonic Generations)"

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| name_jp=シーサイドヒル ''Shīsaido Hiru''
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{{sub-stub}}'''Seaside Hill''' is the sixth level in [[Sonic Generations]], and an adaptation of the level [[Seaside Hill]] seen in ''[[Sonic Heroes]]''. While the Modern Act seems to use the ruins and various speed wheels in his act, Classic Sonic takes to the underground in sections reminiscent of [[Hydrocity]] and [[Labyrinth]] Zone.
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'''Seaside Hill''' is the sixth stage in ''[[Sonic Generations]]'' for the [[PC]], [[PS3]], and [[Xbox 360]]; revisiting the [[Seaside Hill|original Seaside Hill]] of ''[[Sonic Heroes]]''. Part tropical island, part ancient ruins courtesy of another Heroes Level, [[Ocean Palace]], this zone serves as the game's main underwater level. Modern [[Sonic]] speeds through this zone along looping alabaster highways and aquaplaning over the water as in [[Adabat]], and may choose to either jump along the backs of giant turtles or drive a go-kart on a suspended road. Classic Sonic, meanwhile, takes to the submarine underground in temple sections reminiscent of [[Hydrocity Zone]] and [[Labyrinth Zone]] and has to run away from giant spiked rolling stones towards the end. As both Sonics can be underwater for good portions of the level, [[air bubbles]] are also back in this zone. This issue can be remedied for Classic Sonic if the player has the [[Water Shield|Aqua Shield]] equipped.
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Both Acts see Sonic moving rapidly to avoid pursuit; giant spiked wheels on land, and the fatal [[Mega Chopper (Sonic Generations)|Mega Chopper]] at sea.
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== Story ==
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Seaside Hill is part of the ''[[Dreamcast]]''-era trio of levels opened up after the defeat of the [[Death Egg Robot]], coming after [[Speed Highway (Sonic Generations)|Speed Highway]] and [[City Escape (Sonic Generations)|City Escape]]. Seaside Hill being part of ''[[Sonic Heroes]]'' was never on the [[Dreamcast]]. However, level layouts and gameplay in the original game were similar to previous ''[[Sonic Adventure]]'' and ''[[Sonic Adventure 2]]''. Of Sonic's friends hoovered up by the [[Time Eater]], it's [[Espio the Chameleon]] who ends up frozen outside here.
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== Enemies ==
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*[[Chopper]] — Leap out from under log bridges as in the original. However, now they spend some of their time in the background, so can't always be hit.
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*[[Mega Chopper]] — The giant fish from [[Green Hill (Sonic Generations)|Green Hill]], patrolling the shoreline and eating any hedgehogs who stray too far.
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*[[Egg Pawn]] — Orange robots wielding a variety of different weapons, from lances to energy guns.
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*[[Spinner]] — Helicopter-bats which serve as [[homing attack]] stepping-stones.
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*[[Electro Spinner]] — A repainted spina with electrical defences; don't attack them too rashly!
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==References==
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<references />
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{{SonicGenerationsOmni}}
 
{{SonicGenerationsOmni}}

Revision as of 14:36, 20 September 2019

Sonic Retro emblem.svg Sonic Generations
»
Levels
»
Seaside Hill
show;hide
  • Classic
  • Modern
ClassicSeasideHill.jpg
ModernSeasideHill.jpg
Seaside Hill
Sixth level, Sonic Generations
Number of Acts: 2
Level themes: tropical island, ancient ruins, underwater
Boss: Perfect Chaos
Underwater areas: yes
Non-English names:
  • JP: シーサイドヒル Shīsaido Hiru
City Escape | Crisis City

Seaside Hill is the sixth stage in Sonic Generations for the PC, PS3, and Xbox 360; revisiting the original Seaside Hill of Sonic Heroes. Part tropical island, part ancient ruins courtesy of another Heroes Level, Ocean Palace, this zone serves as the game's main underwater level. Modern Sonic speeds through this zone along looping alabaster highways and aquaplaning over the water as in Adabat, and may choose to either jump along the backs of giant turtles or drive a go-kart on a suspended road. Classic Sonic, meanwhile, takes to the submarine underground in temple sections reminiscent of Hydrocity Zone and Labyrinth Zone and has to run away from giant spiked rolling stones towards the end. As both Sonics can be underwater for good portions of the level, air bubbles are also back in this zone. This issue can be remedied for Classic Sonic if the player has the Aqua Shield equipped.

Both Acts see Sonic moving rapidly to avoid pursuit; giant spiked wheels on land, and the fatal Mega Chopper at sea.

Story

Seaside Hill is part of the Dreamcast-era trio of levels opened up after the defeat of the Death Egg Robot, coming after Speed Highway and City Escape. Seaside Hill being part of Sonic Heroes was never on the Dreamcast. However, level layouts and gameplay in the original game were similar to previous Sonic Adventure and Sonic Adventure 2. Of Sonic's friends hoovered up by the Time Eater, it's Espio the Chameleon who ends up frozen outside here.

Enemies

  • Chopper — Leap out from under log bridges as in the original. However, now they spend some of their time in the background, so can't always be hit.
  • Mega Chopper — The giant fish from Green Hill, patrolling the shoreline and eating any hedgehogs who stray too far.
  • Egg Pawn — Orange robots wielding a variety of different weapons, from lances to energy guns.
  • Spinner — Helicopter-bats which serve as homing attack stepping-stones.
  • Electro Spinner — A repainted spina with electrical defences; don't attack them too rashly!

References


Sonic Generations / Sonic X Shadow Generations
SonicGenerations PCTitleScreen.png

Main page (X Shadow)
Comparisons (X Shadow)
Maps
Achievements
Downloadable content
Changelog
Credits


Manuals
Promotional material (X Shadow)
Magazine articles
Reception
Merchandise


Development (X Shadow)
Hidden content
Bugs
Hacking guide