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Scrap Brain Zone (8-bit)

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Scrap Brain Zone
Scrap Brain SMS.png
Scrap Brain Zone
Fifth Zone, Sonic the Hedgehog (8-bit)
Number of Acts: 3
Location: South Island
Level theme: industrial
Maximum rings, Act 1: 73 + 0
Sega Master System
/ 69 + 0
Sega Game Gear
Maximum rings, Act 2: 89 + 10
Sega Master System
/ 90 + 10
Sega Game Gear
Maximum rings, Act 3: 89 + 10
Sega Master System
/ 81 + 10
Sega Game Gear
Non-English names:
Labyrinth Zone | Sky Base Zone
For the 16-bit Scrap Brain Zone, see Scrap Brain Zone.

Scrap Brain Zone is the fifth Zone in the 8-bit version of Sonic the Hedgehog. This Zone has three Acts like other Zones in this game, though the third Act is treated as a standard Act that ends without a boss.

Overview

This is the third Zone that is loosely based on a Zone from the Mega Drive version, and is set within Dr. Eggman's trap-filled industrial base filled with the flame vents in the ceiling, electrical conductors and conveyor belts that Sonic must be wary of. The outdoor background is present in all three Acts, rather than using unique backgrounds for each Act.

This version of Scrap Brain Zone is more of a complicated puzzle-filled maze than anything. Act 2 is a somewhat open-ended level that spans multiple sub-levels, teleporters, and doors to rooms which can't be opened without stepping on a button which is difficult to reach in itself, then locate a teleporter from another sub-level to reach the opened room and reach the goal. Act 3 is a complicated maze, with doors that require the player to be on a certain side for them to open. Unlike all other third Acts in the game, Scrap Brain Zone's third Act contains Rings.

Quotes

Soar past shimmering city lights. Then dash into a metal labyrinth that's full of dangerous booby traps. The conveyor belts are slippery — watch out!

Sonic the Hedgehog US Game Gear manualMedia:Sonic1 GG US manual.pdf[4]

Enemies

Caterkiller-8bit.png
Caterkiller — Its body is protected by spikes. Jump on its head to avoid taking damage.
Ballhog-8bit.png
Ball Hog — Pig bots that hop in place atop steep banks and roll balls down the slope.

Walkthroughs

Detailed maps for each Act can be found here.

Act 1

This is the introductory level to the zone. The level is fairly short, and easy to pass through. Basically you must run to the end of the level, jumping over gaps, and avoiding obstacles. The first set of conveyor belts has an extra life that will slide off into the bottomless pit below if you don't grab it fast enough!

Act 2

Similar to Act One, but there is a slight puzzle in this level involving doors and switches.

Act Two - Chaos Emerald - Do the first part as usual. When you get to a fork in the road that has two diagonal paths, take the upper one. Go through the door, climb the ramp, and jump across the two pits that follow, but NOT over the next one. Instead, fall into it. Head right, and go into the teleporter. You will come out directly to the left of the Emerald. Good luck getting to the end!

Act 3

Act Three - In lieu of a boss fight, Scrap Brain's Act 3 gives Sonic a confusing maze. Once you reach Robotnik, you chase him to a platform which progresses Sonic and Eggman to Sky Base Zone.

References


Sonic the Hedgehog (8-bit)
Sonic 1 MS title.png

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