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{{Breadcrumb
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|Sonic the Hedgehog (8-bit)|:Category:Sonic the Hedgehog (8-bit) levels|l2=Levels|{{PAGENAME}}|l3=Scrap Brain Zone}}
 
{{LevelBob
 
{{LevelBob
 
| name=Scrap Brain Zone
 
| name=Scrap Brain Zone
 
| levelscreen=Scrap Brain SMS.png
 
| levelscreen=Scrap Brain SMS.png
| screenwidth=
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| levelscreen2=Sonic1 GG ScrapBrainZone.png
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| levelscreentitle=Master System
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| levelscreen2title=Game Gear
 
| levelno=Fifth
 
| levelno=Fifth
 
| game=Sonic the Hedgehog (8-bit)
 
| game=Sonic the Hedgehog (8-bit)
 
| acts=3
 
| acts=3
| cliche=Techno City/Large Factory
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| location=[[South Island]]
| boss=Robotnik (Scrap Brain Zone Boss 8-bit)
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| theme1=industrial
| subboss=
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| rings1=73 + 0 {{SMS}} / 69 + 0 {{GG}}
| music=<flashmp3>Sonic the Hedgehog (Game Gear Version) OSV/13 - Scrap Brain Zone.mp3</flashmp3>
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| rings2=89 + 10 {{SMS}} / 90 + 10 {{GG}}
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| rings3=89 + 10 {{SMS}} / 81 + 10 {{GG}}
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| name_jp=スクラップブレイン{{fileref|Sonic 1 GG JP Manual.pdf|page=21}}
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| name_de=Zone des Gehirns{{fileref|Sonic1 SMS EU manual.pdf|page=22}}
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| name_fr=Zone de Cerveau en Débris{{fileref|Sonic1 SMS EU manual.pdf|page=22}}
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| name_es=Zona del Cerebro de Hojalata{{fileref|Sonic1 SMS EU manual.pdf|page=23}}
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| name_it=Zona del Cervelli in Frantumi{{fileref|Sonic1 SMS EU manual.pdf|page=23}}
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| name_se=Scrap Brain Zone{{fileref|Sonic1 SMS EU manual.pdf|page=23}}
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| name_nl=Kwade Brein Zone{{fileref|Sonic1 SMS EU manual.pdf|page=23}}
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| prev=Labyrinth Zone (8-bit){{!}}Labyrinth Zone
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| next=Sky Base Zone
 
}}
 
}}
:''For the 16-bit Scrap Brain Zone, see [[Scrap Brain Zone]].''
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{{otherPage|desc=the 16-bit Scrap Brain Zone|page=Scrap Brain Zone}}
'''Scrap Brain Zone''' was the fifth zone on ''[[Sonic the Hedgehog (Game Gear)|Sonic the Hedgehog]]'' for [[Game Gear]] and [[Sega Master System]] and the third one based on a zone from the [[Sonic the Hedgehog (16-bit)|Genesis/Mega Drive version]].
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'''Scrap Brain Zone''' is the fifth [[Zone]] in the 8-bit version of ''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]''. This Zone has three Acts like other Zones in this game, though the third Act is treated as a standard Act that ends without a boss.
  
==Synopsis==
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==Overview==
Based in the city, Scrap Brain Zone is more of a maze than anything. Avoid being burned by flamethrowers in the ceiling. Act Three is a complicated puzzle, with doors that require you to be on a certain side for them to open, teleporters, and doors to rooms which can't be opened without activating a switch which is difficult to reach in itself!
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This is the third Zone that is based on a Zone from the [[Sonic the Hedgehog (16-bit)|Mega Drive version]], and is set within [[Dr. Eggman]]'s trap-filled industrial base filled with the flame vents in the ceiling, electrical conductors and conveyor belts that [[Sonic the Hedgehog|Sonic]] must be wary of. The outdoor background is present in all three Acts, rather than using unique backgrounds for each Act.
  
==Level Map==
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This version of Scrap Brain Zone is more of a complicated puzzle-filled maze than anything. Act 2 is a somewhat open-ended level that spans multiple sub-levels, teleporters, and doors to rooms which can't be opened without stepping on a [[button]] which is difficult to reach in itself, then locate a teleporter from another sub-level to reach the opened room and reach the goal. Act 3 is a complicated maze, with doors that require the player to be on a certain side for them to open. Unlike all other third Acts in the game, Scrap Brain Zone's third Act contains [[Ring]]s.
===Act 1===
 
[[Image:Sonic the Hedgehog - Scrap Brain Zone Act 1.png|900px]]
 
  
===Act 2===
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Curiously, there is no boss fight in this Zone. Upon reaching the end of Act 3, Sonic will chase Eggman to an escape platform which progresses the two to [[Sky Base Zone]].
[[Image:Sonic the Hedgehog - Scrap Brain Zone Act 2a.png|900px]]
 
<br>
 
<br>
 
[[Image:Sonic the Hedgehog - Scrap Brain Zone Act 2b.png|280px]]
 
<br>
 
<br>
 
[[Image:Sonic the Hedgehog - Scrap Brain Zone Act 2c.png|320px]]
 
  
===Act 3===
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==Quotes==
[[Image:Sonic the Hedgehog - Scrap Brain Zone Act 3.png|400px]]
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{{quote|Finally, the entrance to Dr Eggman’s base. The traps are more radical than anything up to this point. Memorise the path and don’t go around in circles!!|2=''Sonic the Hedgehog'' JP Game Gear manual|ref={{fileref|Sonic 1 GG JP Manual.pdf|page=21}} (translation by Vertekins){{ref|https://greenyvertekins.tumblr.com/post/665048921137102848/sonic-1-game-gear-jp-manual-zone-description}}}}
  
==Walkthrough==
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{{quote|Soar past shimmering city lights. Then dash into a metal labyrinth that's full of dangerous booby traps. The conveyor belts are slippery — watch out!|''Sonic the Hedgehog'' US Game Gear manual|ref={{fileref|Sonic1 GG US manual.pdf|page=10}}}}
'''Act One''' - This is the introductory level to the zone. The level is fairly short, and easy to pass through. Basically you must run to the end of the level, jumping over gaps, and avoiding obstacles.
 
  
'''Act Two''' - Similar to Act One, but there is a slight puzzle in this level involving doors and switches.
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==Enemies==
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{| style="width:auto;"
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|style="text-align:center;"|{{spriteImage|Caterkiller-8bit.png|2}}
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|'''[[Caterkiller (Sonic the Hedgehog 8-bit)|Caterkiller]]''' — Its body is protected by spikes. Jump on its head to avoid taking damage.
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|-
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|style="text-align:center;"|{{spriteImage|Ballhog-8bit.png|2}}
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|'''[[Ball Hog (Sonic the Hedgehog 8-bit)|Ball Hog]]''' — Pig bots that hop in place atop steep banks and roll balls down the slope.
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|}
  
'''Act Three''' - The beginning of the level is a maze, but is far too tricky to describe here. Once you reach Robotnik, you chase him to a platform which progresses Sonic and Eggman to Sky Base.
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==Special item locations==
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The following are the locations of the [[Chaos Emerald]] and 1-Up [[monitors]] in each Act. Detailed maps featuring the locations of these items can be found [[Sonic the Hedgehog (8-bit)/Maps|here]].
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===Chaos Emerald===
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The Chaos Emerald for this Zone is located in Act 2. Take the top path at the fork, and from the beginning of the upper sub-area, jump across the first two pits, and then drop into the third pit. This leads to a teleporter that leads to the Emerald.
  
{{Sonic1GGLevels}}
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===1-Up monitors===
[[Category:Sonic the Hedgehog (8-bit) Levels]]
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*'''Act 1:''' The first set of conveyor belts carries the 1-Up monitor, which will slide off into the bottomless pit below if the player doesn't grab it fast enough.
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*'''Act 2:''' After taking the bottom path at the fork and entering the lower sub-area, drop down to the bottom and take the left teleporter, returning to the first area and the 1-Up.
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*'''Act 3:''' Just before the top of the maze, take the right-most path to drop down to the bottom of the maze where the 1-Up is located.
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==References==
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<references/>
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{{S1GGOmni}}

Revision as of 05:42, 15 October 2021

Sonic Retro emblem.svg Sonic the Hedgehog (8-bit)
»
Levels
»
Scrap Brain Zone
show;hide
  • Master System
  • Game Gear
Scrap Brain SMS.png
Sonic1 GG ScrapBrainZone.png
Scrap Brain Zone
Fifth Zone, Sonic the Hedgehog (8-bit)
Number of Acts: 3
Location: South Island
Level theme: industrial
Maximum rings, Act 1: 73 + 0
Sega Master System
/ 69 + 0
Sega Game Gear
Maximum rings, Act 2: 89 + 10
Sega Master System
/ 90 + 10
Sega Game Gear
Maximum rings, Act 3: 89 + 10
Sega Master System
/ 81 + 10
Sega Game Gear
Non-English names:
Labyrinth Zone | Sky Base Zone
For the 16-bit Scrap Brain Zone, see Scrap Brain Zone.

Scrap Brain Zone is the fifth Zone in the 8-bit version of Sonic the Hedgehog. This Zone has three Acts like other Zones in this game, though the third Act is treated as a standard Act that ends without a boss.

Overview

This is the third Zone that is based on a Zone from the Mega Drive version, and is set within Dr. Eggman's trap-filled industrial base filled with the flame vents in the ceiling, electrical conductors and conveyor belts that Sonic must be wary of. The outdoor background is present in all three Acts, rather than using unique backgrounds for each Act.

This version of Scrap Brain Zone is more of a complicated puzzle-filled maze than anything. Act 2 is a somewhat open-ended level that spans multiple sub-levels, teleporters, and doors to rooms which can't be opened without stepping on a button which is difficult to reach in itself, then locate a teleporter from another sub-level to reach the opened room and reach the goal. Act 3 is a complicated maze, with doors that require the player to be on a certain side for them to open. Unlike all other third Acts in the game, Scrap Brain Zone's third Act contains Rings.

Curiously, there is no boss fight in this Zone. Upon reaching the end of Act 3, Sonic will chase Eggman to an escape platform which progresses the two to Sky Base Zone.

Quotes

Finally, the entrance to Dr Eggman’s base. The traps are more radical than anything up to this point. Memorise the path and don’t go around in circles!!

Sonic the Hedgehog JP Game Gear manualMedia:Sonic 1 GG JP Manual.pdf[1] (translation by Vertekins)[4]

Soar past shimmering city lights. Then dash into a metal labyrinth that's full of dangerous booby traps. The conveyor belts are slippery — watch out!

Sonic the Hedgehog US Game Gear manualMedia:Sonic1 GG US manual.pdf[5]

Enemies

Caterkiller-8bit.png
Caterkiller — Its body is protected by spikes. Jump on its head to avoid taking damage.
Ballhog-8bit.png
Ball Hog — Pig bots that hop in place atop steep banks and roll balls down the slope.

Special item locations

The following are the locations of the Chaos Emerald and 1-Up monitors in each Act. Detailed maps featuring the locations of these items can be found here.

Chaos Emerald

The Chaos Emerald for this Zone is located in Act 2. Take the top path at the fork, and from the beginning of the upper sub-area, jump across the first two pits, and then drop into the third pit. This leads to a teleporter that leads to the Emerald.

1-Up monitors

  • Act 1: The first set of conveyor belts carries the 1-Up monitor, which will slide off into the bottomless pit below if the player doesn't grab it fast enough.
  • Act 2: After taking the bottom path at the fork and entering the lower sub-area, drop down to the bottom and take the left teleporter, returning to the first area and the 1-Up.
  • Act 3: Just before the top of the maze, take the right-most path to drop down to the bottom of the maze where the 1-Up is located.

References


Sonic the Hedgehog (8-bit)
Sonic 1 MS title.png

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