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Difference between revisions of "Scrap Brain Zone"

From Sonic Retro

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==Instruction Manual Description==
 
==Instruction Manual Description==
Slippery metal floors, razor-sharp saws and grinding wheels – now you're one step away from Dr. Robotnik's hideout!
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{{quote|Slippery metal floors, razor-sharp saws and grinding wheels – now you're one step away from Dr. Robotnik's hideout!}}
  
 
==Sonic Team Commentary (from ''[[Sonic Jam]]'' Strategy Guide)==
 
==Sonic Team Commentary (from ''[[Sonic Jam]]'' Strategy Guide)==
Instead of going straight to the boss in the end, you get dropped down a level, and we wanted that feeling of fighting your way back up. It would have been nice to draw a specific background just for the final stage, but due to space and time constraints we just changed the background color and made the basement level the same as Labyrinth Zone. ([[Yuji Naka|Naka]])
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{{quote|1=Instead of going straight to the boss in the end, you get dropped down a level, and we wanted that feeling of fighting your way back up. It would have been nice to draw a specific background just for the final stage, but due to space and time constraints we just changed the background color and made the basement level the same as Labyrinth Zone.|2=[[Yuji Naka]]}}
  
 
==Enemies==
 
==Enemies==
===Badniks===
 
 
* [[Caterkiller]] - Their body is protected by spikes. Jump on its head to avoid taking damage.
 
* [[Caterkiller]] - Their body is protected by spikes. Jump on its head to avoid taking damage.
 
* [[Bomb (enemy)|Bomb]] — Mindless kamikaze bomb bots that walk back and forth along a short plane, either on the ground or ceiling.
 
* [[Bomb (enemy)|Bomb]] — Mindless kamikaze bomb bots that walk back and forth along a short plane, either on the ground or ceiling.

Revision as of 12:42, 30 June 2008

Scrapbrain.png
Scrap Brain Zone
Sixth Zone, Sonic the Hedgehog (16-bit)
Number of Acts: 3
Boss: Final Zone
Maximum rings, Act 1: 197 + 110
Maximum rings, Act 2: 153 + 100
Maximum rings, Act 3: 108 + 60
Underwater areas: Act 3

Scrap Brain Zone is the sixth zone in the 16-bit version of Sonic the Hedgehog. It is a trap-filled industrial level with much dangerous machinery such as saws, flame vents, and disappearing and rotating platforms. At the end of act 2, Dr. Robotnik appears behind a force field and pushes a button which sends Sonic into act 3. This is a level similar to the Labyrinth Zone and has no encounter with Robotnik. Instead, it leads directly to the Final Zone.

Originally, Scrap Brain Zone was called Clock Work Zone.

Instruction Manual Description

Slippery metal floors, razor-sharp saws and grinding wheels – now you're one step away from Dr. Robotnik's hideout!

Sonic Team Commentary (from Sonic Jam Strategy Guide)

Instead of going straight to the boss in the end, you get dropped down a level, and we wanted that feeling of fighting your way back up. It would have been nice to draw a specific background just for the final stage, but due to space and time constraints we just changed the background color and made the basement level the same as Labyrinth Zone.

Yuji Naka

Enemies

  • Caterkiller - Their body is protected by spikes. Jump on its head to avoid taking damage.
  • Bomb — Mindless kamikaze bomb bots that walk back and forth along a short plane, either on the ground or ceiling.
  • Burrobot — Mole bots that leap from the ground and then simply move back and forth in a small area.
  • Jaws — Piranha bots that troll around underwater.
  • Ton-ton - Pig bots that hop in place atop steep banks and roll balls down the slope.

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