Actions

Difference between revisions of "Scrap Brain Zone"

From Sonic Retro

(Added info about inability to enter Special Stage on this zone.)
(Quotes)
(43 intermediate revisions by 17 users not shown)
Line 1: Line 1:
 +
{{Breadcrumb
 +
|Sonic the Hedgehog (16-bit)|:Category:Sonic the Hedgehog (16-bit) levels|l2=Levels|{{PAGENAME}}}}
 
{{LevelBob
 
{{LevelBob
| levelscreen=Scrapbrain.png
+
| levelscreen=Sonic1_ScrapBrainAct1.png
| screenwidth=
+
| screenwidth=320px
 +
| levelscreen2=Scrapbrain.png
 +
| screenwidth2=320px
 +
| levelscreen3=Sonic1_ScrapBrainAct3.png
 +
| screenwidth3=320px
 +
| levelscreentitle=Act 1
 +
| levelscreen2title=Act 2
 +
| levelscreen3title=Act 3
 
| levelno=Sixth
 
| levelno=Sixth
 
| game=Sonic the Hedgehog (16-bit)
 
| game=Sonic the Hedgehog (16-bit)
 
| acts=3
 
| acts=3
| boss=Final Zone
+
| location=[[South Island]]
| subboss=
 
| osv=[[Sonic the Hedgehog OSV]]
 
| map=Sonic the Hedgehog Level Maps
 
| music=<flashmp3>Sonic the Hedgehog OSV/17 - Scrap Brain Zone.mp3</flashmp3>
 
 
| underwater=Act 3
 
| underwater=Act 3
 
| rings1=197 + 110
 
| rings1=197 + 110
 
| rings2=153 + 100
 
| rings2=153 + 100
 
| rings3=108 + 60
 
| rings3=108 + 60
 +
| theme1=industrial
 +
| theme2=underwater
 +
| theme3=ancient ruins
 +
| theme4=underground/cave
 +
| theme2location=Act 3
 +
| theme3location=Act 3
 +
| theme4location=Act 3
 +
| name_jp=スクラップブレインゾーン{{fileref|Sonic1 MD JP manual.pdf|page=35}}
 +
| name_de=Scrap-Brain-Zone{{fileref|Sonic1 MD EU manual.pdf|page=22}}
 +
| name_fr=Zone de Dangers{{fileref|Sonic1 MD EU manual.pdf|page=22}}
 +
| name_es=Zona Peligrosa{{fileref|Sonic1 MD EU manual.pdf|page=22}}
 +
| name_it=Zona Pericolosa{{fileref|Sonic1 MD EU manual.pdf|page=23}}
 +
| name_se=Skrothjärnezonen{{fileref|Sonic1 MD EU manual.pdf|page=23}}
 +
| name_nl=Oud Ijzer Zone{{fileref|Sonic1 MD EU manual.pdf|page=23}}
 +
| name_fi=Aivonripe Alue{{fileref|Sonic1 MD EU manual.pdf|page=23}}
 +
| name_pt=Zona do Perigo{{fileref|Sonic the Hedgehog MD PT Manual.pdf|page=12}}
 +
| name_kr=스크랩 브레인 지역{{fileref|SonicClassics MD KR manual.pdf|page=12}}
 +
| prev=Star Light Zone
 +
| next=Final Zone
 
}}
 
}}
'''Scrap Brain Zone''' is the sixth zone in the 16-bit version of [[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]. It is a trap-filled industrial level with much dangerous machinery such as saws, flame vents, and disappearing and rotating platforms. At the end of act 2, [[Dr. Robotnik]] appears behind a force field and pushes a button which sends Sonic into act 3. This is a level similar to the [[Labyrinth Zone]] and has no encounter with Robotnik. Instead, it leads directly to the [[Final Zone]]. All throughout this zone, it is not possible to enter the Special Stage.
+
{{OtherPage|desc=the 8-bit Scrap Brain Zone|page=Scrap Brain Zone (8-bit)|desc2=the [[Sonic Drift]] racetrack|page2=Scrap Brain (Sonic Drift)}}
 +
'''{{PAGENAME}}''' is the sixth [[Zone]] in the 16-bit version of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''. [[Sonic the Hedgehog|Sonic]] finally arrives at [[Dr. Eggman]]'s industrial headquarters, where many deadly traps await.
  
Originally, Scrap Brain Zone was called Clock Work Zone.
+
==Overview==
 +
Scrap Brain Zone is a trap-filled industrial level with much dangerous machinery such as trap floors, flame vents, electrical conductors, and disappearing and rotating platforms. The first Act has Sonic traverse across the outer walls of the fortress, where the player can see grimy, depressing towers expel smoke into the sky, and obstacles such as crushing blocks are abound. Wheels that Sonic can ride in can be reversed by pressing a nearby [[button]], allowing the player to take an alternate route.
  
==Instruction Manual Description==
+
Act 2 takes the player inside the fortress itself, where spinning flywheels and conveyor belts will carry Sonic along, and buzzsaws and swinging spike balls will make things all the more dangerous for the hedgehog. This Act also features transport tubes that will send Sonic to different areas when entered into, though one of them holds a secret: the exit of the third transport tube encountered if the player takes the lower path at the start of the Act will suddenly activate if the player re-enters it with at least 50 [[Ring]]s, leading to a secret shortcut to the end of the Act.
{{quote|Slippery metal floors, razor-sharp saws and grinding wheels – now you're one step away from Dr. Robotnik's hideout!}}
 
  
==Sonic Team Commentary (from ''[[Sonic Jam]]'' Strategy Guide)==
+
At the end of Act 2, Eggman appears behind a force field and pushes a button which drops Sonic into Act 3. This Act is essentially a fourth Act of [[Labyrinth Zone]] with a different palette, and has no encounter with Eggman. Instead, it leads directly to the [[Final Zone]]. All of the [[Badnik]]s that apppeared in Labyrinth Zone, as well as many of its obstacles, are featured in this Act.
{{quote|1=Instead of going straight to the boss in the end, you get dropped down a level, and we wanted that feeling of fighting your way back up. It would have been nice to draw a specific background just for the final stage, but due to space and time constraints we just changed the background color and made the basement level the same as Labyrinth Zone.|2=[[Yuji Naka]]}}
+
 
 +
All throughout this Zone, it is not possible to enter the [[Special Stage (Sonic the Hedgehog 16-bit)|Special Stage]] as the [[Giant Ring]]s that lead to it never appear. This is because part of the VRAM area normally used by the Giant Ring is used by the animated smoke in the background. A Giant Ring can be added by hand, but it will use garbled tiles whenever the smoke animates.
 +
 
 +
Originally, Scrap Brain Zone was named "Clock Work Zone", displayed as "Clock &nbsp;ork Zone" on the title card due to the lack of a letter W in the used font.
 +
 
 +
==Quotes==
 +
{{quote|Slippery metal floors, razor-sharp saws and grinding wheels — now you're one step away from Dr. Robotnik's hideout!|2=''Sonic the Hedgehog'' US manual|ref={{fileref|Sonic1 MD US manual.pdf|page=10}}}}
 +
 
 +
{{quote|Instead of going straight to the boss in the end, you get dropped down a level, and we wanted that feeling of fighting your way back up. It would have been nice to draw a specific background just for the final stage, but due to space and time constraints we just changed the background color and made the basement level the same as Labyrinth Zone.|[[Yuji Naka]]|''[[Sonic Jam Official Guide]]''|ref={{fileref|SonicJamOfficialGuide Book JP.pdf|page=31}}}}
  
 
==Enemies==
 
==Enemies==
* [[Caterkiller]] - Their body is protected by spikes. Jump on its head to avoid taking damage.
+
{| style="width:auto;"
* [[Bomb (enemy)|Bomb]] — Mindless kamikaze bomb bots that walk back and forth along a short plane, either on the ground or ceiling.
+
|style="text-align:center;"|{{spriteImage|Caterkiller-spr.png}}
* [[Burrobot]] — Mole bots that leap from the ground and then simply move back and forth in a small area.
+
|'''[[Caterkiller]]''' — Returning from [[Marble Zone]], its body is protected by spikes. Jump on its head to avoid taking damage.
* [[Jaws]] — Piranha bots that troll around underwater.
+
|-
* [[Ton-ton]] - Pig bots that hop in place atop steep banks and roll balls down the slope.
+
|style="text-align:center;"|{{spriteImage|Bomb-spr.png}}
 +
|'''[[Bomb (enemy)|Bomb]]''' — Mindless kamikaze bomb bots that walk back and forth along a short plane, either on the ground or ceiling.
 +
|-
 +
|style="text-align:center;"|{{spriteImage|Ballhog-spr.png}}
 +
|'''[[Ball Hog]]''' — Pig bots that hop in place atop steep banks and roll balls down the slope.
 +
|-
 +
|style="text-align:center;"|{{spriteImage|Burrobot-spr.png}}
 +
|'''[[Burrobot]]''' — Mole bots that leap from the ground and then simply move back and forth in a small area.
 +
|-
 +
|style="text-align:center;"|{{spriteImage|Jaws-spr.png}}
 +
|'''[[Jaws]]''' — Piranha bots that troll around underwater.
 +
|-
 +
|style="text-align:center;"|{{spriteImage|Orbinaut-spr.png}}
 +
|'''[[Orbinaut]] (Unidus)''' — Found in Act 3, circled by spiked balls it throws at the player.
 +
|}
 +
 
 +
==References==
 +
<references/>
  
{{Sonic1Levels}}
+
{{S1MDOmni}}
[[Category: Sonic the Hedgehog (16-bit) Levels]]
 

Revision as of 08:31, 12 August 2020

Sonic Retro emblem.svg Sonic the Hedgehog (16-bit)
»
Levels
»
Scrap Brain Zone
show;hide
  • Act 1
  • Act 2
  • Act 3
Sonic1 ScrapBrainAct1.png
Scrapbrain.png
Sonic1 ScrapBrainAct3.png
Scrap Brain Zone
Sixth Zone, Sonic the Hedgehog (16-bit)
Number of Acts: 3
Location: South Island
Level themes: industrial, underwater, ancient ruins, underground/cave
Maximum rings, Act 1: 197 + 110
Maximum rings, Act 2: 153 + 100
Maximum rings, Act 3: 108 + 60
Underwater areas: Act 3
Non-English names:
Star Light Zone | Final Zone
For the 8-bit Scrap Brain Zone, see Scrap Brain Zone (8-bit). For the Sonic Drift racetrack, see Scrap Brain (Sonic Drift).

Scrap Brain Zone is the sixth Zone in the 16-bit version of Sonic the Hedgehog. Sonic finally arrives at Dr. Eggman's industrial headquarters, where many deadly traps await.

Overview

Scrap Brain Zone is a trap-filled industrial level with much dangerous machinery such as trap floors, flame vents, electrical conductors, and disappearing and rotating platforms. The first Act has Sonic traverse across the outer walls of the fortress, where the player can see grimy, depressing towers expel smoke into the sky, and obstacles such as crushing blocks are abound. Wheels that Sonic can ride in can be reversed by pressing a nearby button, allowing the player to take an alternate route.

Act 2 takes the player inside the fortress itself, where spinning flywheels and conveyor belts will carry Sonic along, and buzzsaws and swinging spike balls will make things all the more dangerous for the hedgehog. This Act also features transport tubes that will send Sonic to different areas when entered into, though one of them holds a secret: the exit of the third transport tube encountered if the player takes the lower path at the start of the Act will suddenly activate if the player re-enters it with at least 50 Rings, leading to a secret shortcut to the end of the Act.

At the end of Act 2, Eggman appears behind a force field and pushes a button which drops Sonic into Act 3. This Act is essentially a fourth Act of Labyrinth Zone with a different palette, and has no encounter with Eggman. Instead, it leads directly to the Final Zone. All of the Badniks that apppeared in Labyrinth Zone, as well as many of its obstacles, are featured in this Act.

All throughout this Zone, it is not possible to enter the Special Stage as the Giant Rings that lead to it never appear. This is because part of the VRAM area normally used by the Giant Ring is used by the animated smoke in the background. A Giant Ring can be added by hand, but it will use garbled tiles whenever the smoke animates.

Originally, Scrap Brain Zone was named "Clock Work Zone", displayed as "Clock  ork Zone" on the title card due to the lack of a letter W in the used font.

Quotes

Slippery metal floors, razor-sharp saws and grinding wheels — now you're one step away from Dr. Robotnik's hideout!

Sonic the Hedgehog US manualMedia:Sonic1 MD US manual.pdf[6]

Instead of going straight to the boss in the end, you get dropped down a level, and we wanted that feeling of fighting your way back up. It would have been nice to draw a specific background just for the final stage, but due to space and time constraints we just changed the background color and made the basement level the same as Labyrinth Zone.

Yuji NakaSonic Jam Official Guide[7]

Enemies

Caterkiller-spr.png
Caterkiller — Returning from Marble Zone, its body is protected by spikes. Jump on its head to avoid taking damage.
Bomb-spr.png
Bomb — Mindless kamikaze bomb bots that walk back and forth along a short plane, either on the ground or ceiling.
Ballhog-spr.png
Ball Hog — Pig bots that hop in place atop steep banks and roll balls down the slope.
Burrobot-spr.png
Burrobot — Mole bots that leap from the ground and then simply move back and forth in a small area.
Jaws-spr.png
Jaws — Piranha bots that troll around underwater.
Orbinaut-spr.png
Orbinaut (Unidus) — Found in Act 3, circled by spiked balls it throws at the player.

References


Sonic the Hedgehog (16-bit)
Sonic1 title.png

Main page (Gen|2013|3D|Ages)
Comparisons (Gen) (2013)
Maps (2013)
Achievements
Credits


Manuals
Promotional material
Magazine articles (Gen)
Video coverage
Reception (Gen)
Merchandise


Development
Hidden content (Gen) (2013)
Bugs (Gen)
Region coding
Hacking guide
Bootlegs