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Disable animated tiles in sonic 2

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Revision as of 14:45, 16 February 2020 by Lavagaming1 (talk | contribs) (Created page with "{{GuideBy|lavagaming1}} in sonic 2 adding extra tiles glitches the art of the tiles in order to fix that in s2.asm you'll find these lines <syntaxhighlight lang="asm"> PLC...")
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(Original guide by lavagaming1)

in sonic 2 adding extra tiles glitches the art of the tiles in order to fix that in s2.asm you'll find these lines

  
PLC_DYNANM: zoneOrderedOffsetTable 2,2		; Zone ID
	zoneOffsetTableEntry.w Dynamic_Null	; $00
	zoneOffsetTableEntry.w Animated_Null

	zoneOffsetTableEntry.w Dynamic_Null	; $01
	zoneOffsetTableEntry.w Animated_Null

	zoneOffsetTableEntry.w Dynamic_Null	; $02
	zoneOffsetTableEntry.w Animated_Null

	zoneOffsetTableEntry.w Dynamic_Null	; $03
	zoneOffsetTableEntry.w Animated_Null

	zoneOffsetTableEntry.w Dynamic_Normal	; $04
	zoneOffsetTableEntry.w Animated_MTZ

	zoneOffsetTableEntry.w Dynamic_Normal	; $05
	zoneOffsetTableEntry.w Animated_MTZ

	zoneOffsetTableEntry.w Dynamic_Null	; $06
	zoneOffsetTableEntry.w Animated_Null

	zoneOffsetTableEntry.w Dynamic_HTZ	; $07
	zoneOffsetTableEntry.w Animated_HTZ

	zoneOffsetTableEntry.w Dynamic_Normal	; $08
	zoneOffsetTableEntry.w Animated_HPZ

	zoneOffsetTableEntry.w Dynamic_Null	; $09
	zoneOffsetTableEntry.w Animated_Null

	zoneOffsetTableEntry.w Dynamic_Null	; $0A
	zoneOffsetTableEntry.w Animated_Null

	zoneOffsetTableEntry.w Dynamic_Null	; $0B
	zoneOffsetTableEntry.w Animated_Null

	zoneOffsetTableEntry.w Dynamic_CNZ	; $0C
	zoneOffsetTableEntry.w Animated_CNZ

	zoneOffsetTableEntry.w Dynamic_Normal	; $0D
	zoneOffsetTableEntry.w Animated_CPZ

	zoneOffsetTableEntry.w Dynamic_Normal	; $0E
	zoneOffsetTableEntry.w Animated_DEZ

	zoneOffsetTableEntry.w Dynamic_ARZ	; $0F
	zoneOffsetTableEntry.w Animated_ARZ

	zoneOffsetTableEntry.w Dynamic_Null	; $10
	zoneOffsetTableEntry.w Animated_Null
    zoneTableEnd

this points where the animated tiles are stored in the game and wich zone are these tiles are for if you want to disable them change the Dynamic and Animated to null this will prevent the tiles to glitch in your level