Change spike behaviour in Sonic 2
From Sonic Retro
Hello shadow05 here I'm starting a series on how to port certain beta elements of sonic 2 into the final version
Here's the part 1
Today I'm going to show how to port the Spike behviour
Like part 1 this will be short
So all you have to do is delete these two lines
tst.w invulnerable_time(a1) ; is character invulnerable?
bne.s + ; rts ; if yes, branch
Yep that's it