Difference between revisions of "Change spike behaviour in Sonic 2"
From Sonic Retro
(Created page with "Hello shadow05 here I'm starting a series on how to port certain beta elements of sonic 2 into the final version Here's the part 1 [http://info.sonicretro.org/How_To_Add_Bet...") |
|||
Line 6: | Line 6: | ||
Today I'm going to show how to port the [http://info.sonicretro.org/Spike_damage_behavior Spike behviour] | Today I'm going to show how to port the [http://info.sonicretro.org/Spike_damage_behavior Spike behviour] | ||
− | + | this guide is based off the sonic 1 guide | |
− | + | and like part 1 this will be short | |
So all you have to do is delete these two lines | So all you have to do is delete these two lines | ||
Line 17: | Line 17: | ||
Yep that's it | Yep that's it | ||
+ | {{S1Howtos}} | ||
{{S2Howtos}} | {{S2Howtos}} | ||
[[Category:SCHG How-tos|Change spike behaviour sonic 2)]] | [[Category:SCHG How-tos|Change spike behaviour sonic 2)]] |
Revision as of 03:58, 9 September 2017
Hello shadow05 here I'm starting a series on how to port certain beta elements of sonic 2 into the final version
Here's the part 1
Today I'm going to show how to port the Spike behviour this guide is based off the sonic 1 guide and like part 1 this will be short
So all you have to do is delete these two lines
tst.w invulnerable_time(a1) ; is character invulnerable?
bne.s + ; rts ; if yes, branch
Yep that's it