Difference between revisions of "Change spike behaviour in Sonic 2"
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Revision as of 16:29, 9 September 2017
Hello shadow05 here I'm starting a series on how to port certain beta elements of sonic 2 into the final version
Here's the part 1
Today I'm going to show how to port the Spike behviour this guide is based off the sonic 1 guide and like part 1 this will be short
So all you have to do is delete these two lines
tst.w invulnerable_time(a1) ; is character invulnerable?
bne.s + ; rts ; if yes, branch
Yep that's it